Agent skill

Hyperframes

by Luciole-Studio in Luciole-Studio/Misaka-Agent

Render MP4/WebM videos from HTML compositions. An agent skill from Luciole-Studio/Misaka-Agent.

Apache-2.0Auto-check passedMedia & Creative

Install Hyperframes

skills CLI
$ npx skills add Luciole-Studio/Misaka-Agent --skill hyperframes -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Luciole-Studio/Misaka-Agent hyperframes --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Luciole-Studio/Misaka-Agent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/misaka/core/skills/assets/optional/creative/hyperframes .claude/skills/hyperframes && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes
GitHub stars
125
Used in
1 other repo
Token cost
~3.9k tokens
SKILL.md length
1,665 words
Files
8 (incl. scripts, references)
Skills in repo
76
Repo updated
First seen
Licence
Apache-2.0

At a glance

Render MP4/WebM videos from HTML compositions. An agent skill from Luciole-Studio/Misaka-Agent.

  • Works in 8 steps: Plan before writing HTML → Scaffold → Layout before animation → …
  • Tasks that involve Motion graphics
  • SKILL.md covers When to Use, Quick Reference, Setup (one-time) and Procedure, plus 4 more sections
  • Runs Shell scripts from its folder; calls npx, ffprobe and bash

What it does

Hyperframes is an agent skill from Luciole-Studio/Misaka-Agent. Render MP4/WebM videos from HTML compositions.

Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/cli.md`, `references/composition.md` and `references/features.md`).

It sits in Media & Creative, covering Motion graphics. It works with HeyGen and Manim. The repository describes itself as: A multi-agent research system for the humanities and social sciences. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Motion graphics

Example prompts

  • “/hyperframes”

Requirements

  • Node.js
  • A Bash shell
  • Docker

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Plan before writing HTML
  2. Scaffold
  3. Layout before animation
  4. Animate with GSAP
  5. Transitions between scenes
  6. Audio, captions, TTS, audio-reactive, highlighting
  7. Lint, validate, inspect, preview, render
  8. Website-to-video (if the user gives a URL)

What it can do on your machine

Read from SKILL.md and the folder at commit 77871d7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Shell), which the agent can run.

    Shell commands in SKILL.md call:

    • npx
    • ffprobe
    • bash
    • node
    • npm
    • ffmpeg

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Hyperframes loads about 3.9k tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 15 tokens; SKILL.md has 1,665 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~15
When it runs · the whole SKILL.md, loaded when a task matches
~3.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~16k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from Luciole-Studio/Misaka-Agent at commit 77871d7, republished under its Apache-2.0 licence (© Luciole-Studio). 1,665 words, ~3,881 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
hyperframes
description
Render MP4/WebM videos from HTML compositions.
version
1.0.0
author
heygen-com
license
Apache-2.0
platforms
linux, macos, windows
prerequisites.commands
node, ffmpeg, npx

HyperFrames

HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.

Complement to manim-video: Use manim-video for mathematical/geometric explainers (equations, 3B1B-style). Use hyperframes for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.

When to Use

  • User asks for a rendered video from text, a script, or a website
  • Animated title cards, lower thirds, or typographic intros
  • Captioned narration video (TTS + captions synced to waveform)
  • Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
  • Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
  • Social overlays (Instagram/TikTok/YouTube style)
  • Website-to-video pipeline (capture a URL, produce a promo)
  • Any HTML/CSS/JS animation that must render deterministically to a video file

Do not use this skill for:

  • Pure math/equation animation (→ manim-video)
  • Image generation or memes (→ meme-generation, image models)
  • Live video conferencing or streaming

Quick Reference

bash
npx hyperframes init my-video               # scaffold a project
cd my-video
npx hyperframes lint                        # validate before preview/render
npx hyperframes preview                     # live-reload preview (long-lived server, port 3002)
npx hyperframes render --output final.mp4   # render to MP4
npx hyperframes doctor                      # diagnose environment issues

preview is a long-lived Next.js server that holds Chrome render workers open. Always stop it when done (see Cleanup) — a forgotten preview keeps idle chrome-headless-shell workers alive that, on GPU-less hosts (WSL, containers, CI), spin a CPU core each indefinitely via software WebGL (swiftshader).

Render flags: --quality draft|standard|high · --fps 24|30|60 · --format mp4|webm · --docker (reproducible) · --strict.

Full CLI reference: references/cli.md.

Setup (one-time)

bash
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"

The script:

  1. Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
  2. Installs the hyperframes CLI globally (npm install -g hyperframes@>=0.4.2).
  3. Pre-caches chrome-headless-shell via Puppeteer — required for best-quality rendering via Chrome's HeadlessExperimental.beginFrame capture path.
  4. Runs npx hyperframes doctor and reports the result.

See references/troubleshooting.md if setup fails.

Procedure

1. Plan before writing HTML

Before touching code, articulate at a high level:

  • What — narrative arc, key moments, emotional beats
  • Structure — compositions, tracks (video/audio/overlays), durations
  • Visual identity — colors, fonts, motion character (explosive / cinematic / fluid / technical)
  • Hero frame — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.

Visual Identity Gate (HARD-GATE). Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (#333, #3b82f6, Roboto are tells that this step was skipped). Check in order:

  1. DESIGN.md at project root? → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.

  2. User named a style (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal DESIGN.md with ## Style Prompt, ## Colors (3-5 hex with roles), ## Typography (1-2 families), ## What NOT to Do (3-5 anti-patterns).

  3. None of the above? → Ask 3 questions before writing any HTML:

    • Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
    • Light or dark canvas?
    • Any brand colors, fonts, or visual references?

    Then generate a DESIGN.md from the answers. Every composition must trace its palette and typography back to DESIGN.md or explicit user direction.

2. Scaffold
bash
npx hyperframes init my-video --non-interactive

Templates: blank, warm-grain, play-mode, swiss-grid, vignelli, decision-tree, kinetic-type, product-promo, nyt-graph. Pass --example <name> to pick one, --video clip.mp4 or --audio track.mp3 to seed with media.

3. Layout before animation

Write the static HTML+CSS for the hero frame first — no GSAP yet. The .scene-content container must fill the scene (width:100%; height:100%; padding:Npx) with display:flex + gap. Use padding to push content inward — never position: absolute; top: Npx on a content container (content overflows when taller than the remaining space).

Only after the hero frame looks right, add gsap.from() entrances (animate to the CSS position) and gsap.to() exits (animate from it).

See references/composition.md for the full data-attribute schema and composition rules.

4. Animate with GSAP

Every composition must:

  • Register its timeline: window.__timelines["<composition-id>"] = tl
  • Start paused: gsap.timeline({ paused: true }) — the player controls playback
  • Use finite repeat values (no repeat: -1 — breaks the capture engine). Calculate: repeat: Math.ceil(duration / cycleDuration) - 1.
  • Be deterministic — no Math.random(), Date.now(), or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
  • Build synchronously — no async/await, setTimeout, or Promises around timeline construction.

See references/gsap.md for the core GSAP API (tweens, eases, stagger, timelines).

5. Transitions between scenes

Multi-scene compositions require transitions. Rules:

  1. Always use a transition between scenes — no jump cuts.
  2. Always use entrance animations on every scene element (gsap.from(...)).
  3. Never use exit animations except on the final scene — the transition IS the exit.
  4. The final scene may fade out.

Use npx hyperframes add <transition-name> to install shader transitions (flash-through-white, liquid-wipe, etc.). Full list: npx hyperframes add --list.

6. Audio, captions, TTS, audio-reactive, highlighting
  • Audio: always a separate <audio> element (video is muted playsinline).
  • TTS: npx hyperframes tts "Script text" --voice af_nova --output narration.wav. List voices with --list. Voice ID first letter encodes language (a/b=English, e=Spanish, f=French, j=Japanese, z=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass --lang only to override. Non-English phonemization requires espeak-ng installed system-wide.
  • Captions: npx hyperframes transcribe narration.wav → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in references/features.md). Language rule: never use .en whisper models unless the audio is confirmed English — .en translates non-English audio instead of transcribing it. Every caption group MUST have a hard tl.set(el, { opacity: 0, visibility: "hidden" }, group.end) kill after its exit tween — otherwise groups leak visible into later ones.
  • Audio-reactive visuals: pre-extract audio bands (bass / mid / treble) and sample per-frame inside the timeline with a for loop of tl.call(draw, [], f / fps) — a single long tween does NOT react to audio. Map bass → scale (pulse), treble → textShadow/boxShadow (glow), overall amplitude → opacity/y/backgroundColor. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.
  • Marker-style highlighting: highlight, circle, burst, scribble, sketchout effects for text emphasis are deterministic CSS+GSAP — see references/features.md#marker-highlighting. Fully seekable, no animated SVG filters.
  • Scene transitions: every multi-scene composition MUST use transitions (no jump cuts). Pick from CSS primitives (push slide, blur crossfade, zoom through, staggered blocks) or shader transitions (flash-through-white, liquid-wipe, cross-warp-morph, chromatic-split, etc.) via npx hyperframes add. Mood and energy tables live in references/features.md#transitions. Do not mix CSS and shader transitions in the same composition.
Show full SKILL.md (683 more words)Show less
7. Lint, validate, inspect, preview, render
bash
npx hyperframes lint              # catches missing data-composition-id, overlapping tracks, unregistered timelines
npx hyperframes validate          # WCAG contrast audit at 5 timestamps
npx hyperframes inspect           # visual layout audit — overflow, off-frame elements, occluded text
npx hyperframes preview           # live browser preview
npx hyperframes render --quality draft --output draft.mp4    # fast iteration
npx hyperframes render --quality high --output final.mp4     # final delivery

hyperframes validate samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). hyperframes inspect is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run inspect especially on compositions with speech bubbles, cards, captions, or tight typography.

8. Website-to-video (if the user gives a URL)

Use the 7-step capture-to-video workflow in references/website-to-video.md: capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.

Cleanup

render is one-shot (workers exit when it finishes). preview is not — it runs a background Next.js server that keeps Chrome workers resident until you stop it. Never leave one running: on GPU-less hosts each idle worker's swiftshader process pegs a CPU core, and a preview left open for days stacks up multiple.

Stop a preview when the user is done reviewing (or before starting a new one):

bash
pkill -f "hyperframes.*preview"     # the Studio server (frees port 3002)
pkill -f chrome-headless-shell      # its render workers; only safe if nothing else uses them

If unsure whether other tools use chrome-headless-shell, check first: pgrep -af chrome-headless-shell. Recover a wedged host (many idle workers spinning CPU) the same way — see references/troubleshooting.md.

Pitfalls

  • Leaving preview running — it's a long-lived server holding Chrome workers; on WSL/containers/CI those idle workers spin a CPU core each (software WebGL). Stop it when done — see Cleanup.

  • HeadlessExperimental.beginFrame' wasn't found — Chromium 147+ removed this protocol. Ensure you're on hyperframes@>=0.4.2 (auto-detects and falls back to screenshot mode). Escape hatch: export PRODUCER_FORCE_SCREENSHOT=true. See hyperframes#294 and references/troubleshooting.md.

  • System Chrome (not chrome-headless-shell) — renders hang for 120s then timeout. Run npx puppeteer browsers install chrome-headless-shell (setup.sh does this). hyperframes doctor reports which binary will be used.

  • repeat: -1 anywhere — breaks the capture engine. Always compute a finite repeat count.

  • gsap.set() on clip elements that enter later — the element doesn't exist at page load. Use tl.set(selector, vars, timePosition) inside the timeline instead, at or after the clip's data-start.

  • <br> inside content text — forced breaks don't know the rendered font width, so natural wrap + <br> double-breaks. Use max-width to let text wrap. Exception: short display titles where each word is deliberately on its own line.

  • Animating visibility or display — GSAP can't tween these. Use autoAlpha (handles both visibility and opacity).

  • Calling video.play() or audio.play() — the framework owns playback. Never call these yourself.

  • Building timelines async — the capture engine reads window.__timelines synchronously after page load. Never wrap timeline construction in async, setTimeout, or a Promise.

  • Standalone index.html wrapped in <template> — hides all content from the browser. Only sub-compositions loaded via data-composition-src use <template>.

  • Using video for audio — always muted <video> + separate <audio>.

Verification

Before and after rendering:

  1. Lint + validate + inspect pass: npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).
  2. Animation choreography — for new compositions or significant animation changes, run the animation map. npx hyperframes init copies the skill scripts into the project, so the path is project-local:
    bash
    node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
      --out <composition-dir>/.hyperframes/anim-map
    Outputs a single animation-map.json with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (offscreen, collision, invisible, paced-fast <0.2s, paced-slow >2s). Scan summaries and flags — fix or justify each. Skip on small edits.
  3. File exists + non-zero: ls -lh final.mp4.
  4. Duration matches data-duration: ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4.
  5. Visual check: extract a mid-composition frame: ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png.
  6. Audio present if expected: ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1.

If hyperframes render fails, run npx hyperframes doctor and attach its output when reporting.

References

  • composition.md — data attributes, timeline contract, non-negotiable rules, typography/asset rules
  • cli.md — every CLI command (init, capture, lint, validate, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, benchmark)
  • gsap.md — GSAP core API for HyperFrames (tweens, eases, stagger, timelines, matchMedia)
  • features.md — captions, TTS, audio-reactive, marker highlighting, transitions (load on demand)
  • website-to-video.md — 7-step capture-to-video workflow
  • troubleshooting.md — OpenClaw fix, env vars, common render errors

© Luciole-Studio, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (scripts, references) in misaka/core/skills/assets/optional/creative/hyperframes of Luciole-Studio/Misaka-Agent.

  • SKILL.md
  • references/cli.md
  • references/composition.md
  • references/features.md
  • references/gsap.md
  • references/troubleshooting.md
  • references/website-to-video.md
  • scripts/setup.sh

Open the folder on GitHubat commit 77871d7

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Luciole-Studio/Misaka-Agent, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Hyperframes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hyperframes compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hyperframes this skillLuciole-Studio/Misaka-Agent1251 repos~3.9kAutomated safety check: PassApache-2.0
Hyperframesjohnson7788/MultiUserClaw327—~3.6kAutomated safety check: PassApache-2.0
HyperFrames Animationheygen-com/hyperframes58k3 repos~2.1kAutomated safety check: PassApache-2.0
HyperFrames Video Entry Pointheygen-com/hyperframes58k3 repos~5.2kAutomated safety check: PassApache-2.0
Remotion to HyperFrames Porterheygen-com/hyperframes58k3 repos~2.8kAutomated safety check: PassApache-2.0
Reference Video Replica QcPluviobyte/video-production-skills664—~1.8kAutomated safety check: PassNone

Similar skills

  • Hyperframes

    johnson7788/MultiUserClaw

    Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames.

    327 GitHub stars~3.6k tokensUpdated 1 mo ago
    Media & CreativeAuto-check passed
  • HyperFrames Animation

    heygen-com/hyperframes

    Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.

    58k GitHub starsUsed in 3 repos~2.1k tokens
    Media & CreativeAuto-check passed
  • HyperFrames Video Entry Point

    heygen-com/hyperframes

    Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.

    58k GitHub starsUsed in 3 repos~5.2k tokens
    Media & CreativeAuto-check passed
  • Remotion to HyperFrames Porter

    heygen-com/hyperframes

    Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.

    58k GitHub starsUsed in 3 repos~2.8k tokens
    Media & CreativeAuto-check passed
  • Reference Video Replica Qc

    Pluviobyte/video-production-skills

    Analyze, recreate, align, and verify reference-video motion.

    664 GitHub stars~1.8k tokensUpdated 2 mo ago
    Media & CreativeAuto-check passed
  • Hyperframes Motion Director

    geekjourneyx/hyperframes-motion-director

    Direct and produce Chinese-first cinematic motion videos with HyperFrames.

    451 GitHub stars~17k tokensUpdated 2 mo ago
    Media & CreativeAuto-check passed

More from Luciole-Studio/Misaka-Agent

All 76 skills in this repo
  • Kanban Video Orchestrator

    Luciole-Studio/Misaka-Agent

    Plan and run multi-agent video production pipelines. An agent skill from Luciole-Studio/Misaka-Agent.

    125 GitHub starsUsed in 2 repos~2.4k tokens
    Auto-check: notes
  • Ast Grep

    Luciole-Studio/Misaka-Agent

    AST-aware structural code search and rewrite via ast-grep. An agent skill from Luciole-Studio/Misaka-Agent.

    125 GitHub starsUsed in 1 repo~3.2k tokens
    Auto-check passed
  • Drug Discovery

    Luciole-Studio/Misaka-Agent

    Drug discovery: ChEMBL search, drug-likeness, interactions. An agent skill from Luciole-Studio/Misaka-Agent.

    125 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check passed
  • Fitness Nutrition

    Luciole-Studio/Misaka-Agent

    Workout planning, macros, and body metrics via wger/USDA. An agent skill from Luciole-Studio/Misaka-Agent.

    125 GitHub starsUsed in 1 repo~2.4k tokens
    Auto-check passed
  • Osint Investigation

    Luciole-Studio/Misaka-Agent

    Follow the money via public records and sanctions data. An agent skill from Luciole-Studio/Misaka-Agent.

    125 GitHub starsUsed in 1 repo~2.9k tokens
    Auto-check passed
  • Cloudflare Temporary Deploy

    Luciole-Studio/Misaka-Agent

    Deploy a Worker live, no account, via wrangler --temporary. An agent skill from Luciole-Studio/Misaka-Agent.

    125 GitHub starsUsed in 2 repos~1.9k tokens
    Auto-check passed

Works with

Questions about Hyperframes

What does Hyperframes do?

Render MP4/WebM videos from HTML compositions. An agent skill from Luciole-Studio/Misaka-Agent. Hyperframes is an agent skill from Luciole-Studio/Misaka-Agent. Render MP4/WebM videos from HTML compositions.

When should I use Hyperframes?

Hyperframes fits situations like: tasks that involve Motion graphics.

How do I install Hyperframes in Claude Code?

Run `npx skills add Luciole-Studio/Misaka-Agent --skill hyperframes -a claude-code`. Or copy the skill folder (misaka/core/skills/assets/optional/creative/hyperframes in Luciole-Studio/Misaka-Agent) into .claude/skills/hyperframes in your project. Claude Code loads it when a task matches its description.

How do I install Hyperframes in Codex?

Run `npx skills add Luciole-Studio/Misaka-Agent --skill hyperframes -a codex`. Or copy the skill folder (misaka/core/skills/assets/optional/creative/hyperframes in Luciole-Studio/Misaka-Agent) into .agents/skills/hyperframes in your project. Codex loads it when a task matches its description.

Can I use Hyperframes in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Luciole-Studio/Misaka-Agent --skill hyperframes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes, .gemini/skills/hyperframes, .github/skills/hyperframes and .opencode/skills/hyperframes in your project.

What does Hyperframes need to run?

Going by SKILL.md and its folder, Hyperframes needs a shell for the scripts in its folder and the command-line tools its instructions call (npx, ffprobe, bash, node, npm and ffmpeg). Our summary lists: Node.js; A Bash shell; Docker.

Does Hyperframes access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Hyperframes safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Hyperframes use?

Hyperframes is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hyperframes use?

About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.

What are the alternatives to Hyperframes?

Skills that share tags, products or a category with Hyperframes: Hyperframes (johnson7788/MultiUserClaw, 327 stars), HyperFrames Animation (heygen-com/hyperframes, 58k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 58k stars) and Remotion to HyperFrames Porter (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hyperframes?

Luciole-Studio (a GitHub organization) maintains it in Luciole-Studio/Misaka-Agent, which has 125 GitHub stars. The repository holds 76 skills in this directory. The repository was last updated on October 7, 2026.

Source: Luciole-Studio/Misaka-Agent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.