Hyperframes Media
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames.
$ npx skills add johnson7788/MultiUserClaw --skill hyperframes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install johnson7788/MultiUserClaw hyperframes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/johnson7788/MultiUserClaw.git skills-src && mkdir -p .claude/skills && cp -r skills-src/hermes-agent/optional-skills/creative/hyperframes .claude/skills/hyperframes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes" agent skill from https://github.com/johnson7788/MultiUserClaw/tree/main/hermes-agent/optional-skills/creative/hyperframes into .claude/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/johnson7788/MultiUserClaw/tree/main/hermes-agent/optional-skills/creative/hyperframesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add johnson7788/MultiUserClaw --skill hyperframes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install johnson7788/MultiUserClaw hyperframes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/johnson7788/MultiUserClaw.git skills-src && mkdir -p .agents/skills && cp -r skills-src/hermes-agent/optional-skills/creative/hyperframes .agents/skills/hyperframes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes" agent skill from https://github.com/johnson7788/MultiUserClaw/tree/main/hermes-agent/optional-skills/creative/hyperframes into .agents/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add johnson7788/MultiUserClaw --skill hyperframes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install johnson7788/MultiUserClaw hyperframes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/johnson7788/MultiUserClaw.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/hermes-agent/optional-skills/creative/hyperframes .cursor/skills/hyperframes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes" agent skill from https://github.com/johnson7788/MultiUserClaw/tree/main/hermes-agent/optional-skills/creative/hyperframes into .cursor/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/johnson7788/MultiUserClaw.git --path hermes-agent/optional-skills/creative/hyperframes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add johnson7788/MultiUserClaw --skill hyperframes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install johnson7788/MultiUserClaw hyperframes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/johnson7788/MultiUserClaw.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/hermes-agent/optional-skills/creative/hyperframes .gemini/skills/hyperframes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes" agent skill from https://github.com/johnson7788/MultiUserClaw/tree/main/hermes-agent/optional-skills/creative/hyperframes into .gemini/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install johnson7788/MultiUserClaw hyperframesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add johnson7788/MultiUserClaw --skill hyperframes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/johnson7788/MultiUserClaw.git skills-src && mkdir -p .github/skills && cp -r skills-src/hermes-agent/optional-skills/creative/hyperframes .github/skills/hyperframes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes" agent skill from https://github.com/johnson7788/MultiUserClaw/tree/main/hermes-agent/optional-skills/creative/hyperframes into .github/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add johnson7788/MultiUserClaw --skill hyperframes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install johnson7788/MultiUserClaw hyperframes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/johnson7788/MultiUserClaw.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/hermes-agent/optional-skills/creative/hyperframes .opencode/skills/hyperframes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes" agent skill from https://github.com/johnson7788/MultiUserClaw/tree/main/hermes-agent/optional-skills/creative/hyperframes into .opencode/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframesCreate HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames.
Hyperframes is an agent skill from johnson7788/MultiUserClaw. Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames. HTML is the source of truth for video. Use when the user wants a rendered MP4/WebM from an HTML composition, wants to animate text/logos/charts over media, needs captions synced to audio, wants TTS narration, or wants to convert a website into a video.
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/cli.md`, `references/composition.md` and `references/features.md`).
It sits in Media & Creative, covering Motion graphics and Text to speech and voice. It works with HeyGen and Manim. The repository describes itself as: 目前OpenClaw和NanoBot都是用于个人的,不太支持多用户,基于多用户重新修改Bot,没有对Openclaw进行任何更改,原生能力封装. The licence is Apache-2.0.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 2f88dfa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Shell), which the agent can run.
Shell commands in SKILL.md call:
npxffprobebashnodenpmffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hyperframes loads about 3.6k tokens when it runs, and up to ~15k if it reads all its reference files. Until then it costs about 110 tokens; SKILL.md has 1,499 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from johnson7788/MultiUserClaw at commit 2f88dfa, republished under its Apache-2.0 licence (© johnson7788). 1,499 words, ~3,621 tokens.
.claude/skills/hyperframes/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
Complement to manim-video: Use manim-video for mathematical/geometric explainers (equations, 3B1B-style). Use hyperframes for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
Do not use this skill for:
manim-video)meme-generation, image models)npx hyperframes init my-video # scaffold a project
cd my-video
npx hyperframes lint # validate before preview/render
npx hyperframes preview # live-reload browser preview (port 3002)
npx hyperframes render --output final.mp4 # render to MP4
npx hyperframes doctor # diagnose environment issuesRender flags: --quality draft|standard|high · --fps 24|30|60 · --format mp4|webm · --docker (reproducible) · --strict.
Full CLI reference: references/cli.md.
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"The script:
hyperframes CLI globally (npm install -g hyperframes@>=0.4.2).chrome-headless-shell via Puppeteer — required for best-quality rendering via Chrome's HeadlessExperimental.beginFrame capture path.npx hyperframes doctor and reports the result.See references/troubleshooting.md if setup fails.
Before touching code, articulate at a high level:
Visual Identity Gate (HARD-GATE). Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (#333, #3b82f6, Roboto are tells that this step was skipped). Check in order:
DESIGN.md at project root? → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
User named a style (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal DESIGN.md with ## Style Prompt, ## Colors (3-5 hex with roles), ## Typography (1-2 families), ## What NOT to Do (3-5 anti-patterns).
None of the above? → Ask 3 questions before writing any HTML:
Then generate a DESIGN.md from the answers. Every composition must trace its palette and typography back to DESIGN.md or explicit user direction.
npx hyperframes init my-video --non-interactiveTemplates: blank, warm-grain, play-mode, swiss-grid, vignelli, decision-tree, kinetic-type, product-promo, nyt-graph. Pass --example <name> to pick one, --video clip.mp4 or --audio track.mp3 to seed with media.
Write the static HTML+CSS for the hero frame first — no GSAP yet. The .scene-content container must fill the scene (width:100%; height:100%; padding:Npx) with display:flex + gap. Use padding to push content inward — never position: absolute; top: Npx on a content container (content overflows when taller than the remaining space).
Only after the hero frame looks right, add gsap.from() entrances (animate to the CSS position) and gsap.to() exits (animate from it).
See references/composition.md for the full data-attribute schema and composition rules.
Every composition must:
window.__timelines["<composition-id>"] = tlgsap.timeline({ paused: true }) — the player controls playbackrepeat values (no repeat: -1 — breaks the capture engine). Calculate: repeat: Math.ceil(duration / cycleDuration) - 1.Math.random(), Date.now(), or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.async/await, setTimeout, or Promises around timeline construction.See references/gsap.md for the core GSAP API (tweens, eases, stagger, timelines).
Multi-scene compositions require transitions. Rules:
gsap.from(...)).Use npx hyperframes add <transition-name> to install shader transitions (flash-through-white, liquid-wipe, etc.). Full list: npx hyperframes add --list.
<audio> element (video is muted playsinline).npx hyperframes tts "Script text" --voice af_nova --output narration.wav. List voices with --list. Voice ID first letter encodes language (a/b=English, e=Spanish, f=French, j=Japanese, z=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass --lang only to override. Non-English phonemization requires espeak-ng installed system-wide.npx hyperframes transcribe narration.wav → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in references/features.md). Language rule: never use .en whisper models unless the audio is confirmed English — .en translates non-English audio instead of transcribing it. Every caption group MUST have a hard tl.set(el, { opacity: 0, visibility: "hidden" }, group.end) kill after its exit tween — otherwise groups leak visible into later ones.for loop of tl.call(draw, [], f / fps) — a single long tween does NOT react to audio. Map bass → scale (pulse), treble → textShadow/boxShadow (glow), overall amplitude → opacity/y/backgroundColor. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.references/features.md#marker-highlighting. Fully seekable, no animated SVG filters.flash-through-white, liquid-wipe, cross-warp-morph, chromatic-split, etc.) via npx hyperframes add. Mood and energy tables live in references/features.md#transitions. Do not mix CSS and shader transitions in the same composition.npx hyperframes lint # catches missing data-composition-id, overlapping tracks, unregistered timelines
npx hyperframes validate # WCAG contrast audit at 5 timestamps
npx hyperframes inspect # visual layout audit — overflow, off-frame elements, occluded text
npx hyperframes preview # live browser preview
npx hyperframes render --quality draft --output draft.mp4 # fast iteration
npx hyperframes render --quality high --output final.mp4 # final deliveryhyperframes validate samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). hyperframes inspect is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run inspect especially on compositions with speech bubbles, cards, captions, or tight typography.
Use the 7-step capture-to-video workflow in references/website-to-video.md: capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.
HeadlessExperimental.beginFrame' wasn't found — Chromium 147+ removed this protocol. Ensure you're on hyperframes@>=0.4.2 (auto-detects and falls back to screenshot mode). Escape hatch: export PRODUCER_FORCE_SCREENSHOT=true. See hyperframes#294 and references/troubleshooting.md.chrome-headless-shell) — renders hang for 120s then timeout. Run npx puppeteer browsers install chrome-headless-shell (setup.sh does this). hyperframes doctor reports which binary will be used.repeat: -1 anywhere — breaks the capture engine. Always compute a finite repeat count.gsap.set() on clip elements that enter later — the element doesn't exist at page load. Use tl.set(selector, vars, timePosition) inside the timeline instead, at or after the clip's data-start.<br> inside content text — forced breaks don't know the rendered font width, so natural wrap + <br> double-breaks. Use max-width to let text wrap. Exception: short display titles where each word is deliberately on its own line.visibility or display — GSAP can't tween these. Use autoAlpha (handles both visibility and opacity).video.play() or audio.play() — the framework owns playback. Never call these yourself.window.__timelines synchronously after page load. Never wrap timeline construction in async, setTimeout, or a Promise.index.html wrapped in <template> — hides all content from the browser. Only sub-compositions loaded via data-composition-src use <template>.<video> + separate <audio>.Before and after rendering:
npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).npx hyperframes init copies the skill scripts into the project, so the path is project-local:node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-mapanimation-map.json with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (offscreen, collision, invisible, paced-fast <0.2s, paced-slow >2s). Scan summaries and flags — fix or justify each. Skip on small edits.ls -lh final.mp4.data-duration: ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4.ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png.ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1.If hyperframes render fails, run npx hyperframes doctor and attach its output when reporting.
© johnson7788, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (scripts, references) in hermes-agent/optional-skills/creative/hyperframes of johnson7788/MultiUserClaw.
Open the folder on GitHubat commit 2f88dfa
Hyperframes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hyperframes this skilljohnson7788/MultiUserClaw | 327 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | |
| Hyperframes Mediachmonitor/chmonitor | 298 | 1 repos | ~2.8k | Automated safety check: Notes | GPL-3.0 | |
| Hyperframes CLInateherkai/hyperframes-student-kit | 1.2k | 3 repos | ~1.2k | Automated safety check: Pass | Custom licence | |
| Qiaomu Cutjoeseesun/qiaomu-cut-skill | 369 | — | ~6.8k | Automated safety check: Notes | MIT | |
| Create VideoCuongyd196/auto-compare-video | 210 | — | ~2.8k | Automated safety check: Notes | Custom licence | |
| Super Video MakerBomx/super-video-maker-skill | 305 | — | ~11k | Automated safety check: Notes | None |
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
nateherkai/hyperframes-student-kit
HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark.
joeseesun/qiaomu-cut-skill
把一句话需求转成可复现、可验收视频工程的乔木智能剪辑导演。Use when the user asks to create, plan, edit, remix, explain, narrate, subtitle, animate, composite, or render a video—including one-line requests such as “制作一个科普视频:介绍…
Cuongyd196/auto-compare-video
Tạo một video MỚI cho series "so sánh / phân biệt kiến thức" của repo này — clip dọc TikTok/Reels/Shorts 30-40s, layout 3-zone cố định theo DESIGN.md, voiceover tiếng Việt sinh bằng VieNeu TTS…
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
FavioVazquez/showtime
A skill your agent uses when the user wants a video made, edited or finished: a launch or promo, product demo, explainer, trailer or teaser, tutorial or walkthrough, a screen recording turned into a…
johnson7788/MultiUserClaw
Public-records OSINT investigation framework — SEC EDGAR filings, USAspending contracts, Senate lobbying, OFAC sanctions, ICIJ offshore leaks, NYC property records (ACRIS), OpenCorporates…
johnson7788/MultiUserClaw
Create, read, edit .pptx decks, slides, notes, templates. An agent skill from johnson7788/MultiUserClaw.
johnson7788/MultiUserClaw
Drive the user's desktop in the background — clicking, typing, scrolling, dragging — without stealing the cursor, keyboard focus, or switching virtual desktops / Spaces.
johnson7788/MultiUserClaw
Author in-repo SKILL.md: frontmatter, validator, structure, and writing-quality principles.
johnson7788/MultiUserClaw
Modify, debug, or extend the s6-overlay supervision tree inside the Hermes Agent Docker image — adding new services, debugging profile gateways, understanding the Architecture B main-program pattern.
johnson7788/MultiUserClaw
Plan mode: write an actionable markdown plan to .hermes/plans/, no execution.
Categories
Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames. Hyperframes is an agent skill from johnson7788/MultiUserClaw. Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames.
Hyperframes fits situations like: the user wants a rendered MP4/WebM from an HTML composition; wants to animate text/logos/charts over media; needs captions synced to audio; wants TTS narration.
Run `npx skills add johnson7788/MultiUserClaw --skill hyperframes -a claude-code`. Or copy the skill folder (hermes-agent/optional-skills/creative/hyperframes in johnson7788/MultiUserClaw) into .claude/skills/hyperframes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add johnson7788/MultiUserClaw --skill hyperframes -a codex`. Or copy the skill folder (hermes-agent/optional-skills/creative/hyperframes in johnson7788/MultiUserClaw) into .agents/skills/hyperframes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add johnson7788/MultiUserClaw --skill hyperframes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes, .gemini/skills/hyperframes, .github/skills/hyperframes and .opencode/skills/hyperframes in your project.
Going by SKILL.md and its folder, Hyperframes needs a shell for the scripts in its folder and the command-line tools its instructions call (npx, ffprobe, bash, node, npm and ffmpeg). Our summary lists: Node.js; A Bash shell; Docker.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Hyperframes is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hyperframes: Hyperframes Media (chmonitor/chmonitor, 298 stars), Hyperframes CLI (nateherkai/hyperframes-student-kit, 1.2k stars), Qiaomu Cut (joeseesun/qiaomu-cut-skill, 369 stars) and Create Video (Cuongyd196/auto-compare-video, 210 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
johnson7788 (a GitHub user) maintains it in johnson7788/MultiUserClaw, which has 327 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 13, 2026.
Source: johnson7788/MultiUserClaw on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.