Eas Simulator
sickn33/agentic-awesome-skills
Curated upstream guidance for Eas Simulator; use when the workflow matches the user goal.
Add a custom noise model for sensor data simulation. An agent skill from lge-ros2/cloisim.
$ npx skills add lge-ros2/cloisim --skill add-noise-model -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install lge-ros2/cloisim add-noise-model --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/add-noise-model .claude/skills/add-noise-model && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-noise-model" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-noise-model into .claude/skills/add-noise-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-noise-model", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-noise-modelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add lge-ros2/cloisim --skill add-noise-model -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install lge-ros2/cloisim add-noise-model --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/add-noise-model .agents/skills/add-noise-model && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-noise-model" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-noise-model into .agents/skills/add-noise-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-noise-model", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill add-noise-model -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install lge-ros2/cloisim add-noise-model --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/add-noise-model .cursor/skills/add-noise-model && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-noise-model" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-noise-model into .cursor/skills/add-noise-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-noise-model", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/lge-ros2/cloisim.git --path .github/skills/add-noise-model--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add lge-ros2/cloisim --skill add-noise-model -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install lge-ros2/cloisim add-noise-model --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/add-noise-model .gemini/skills/add-noise-model && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-noise-model" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-noise-model into .gemini/skills/add-noise-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-noise-model", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install lge-ros2/cloisim add-noise-modelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add lge-ros2/cloisim --skill add-noise-model -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/add-noise-model .github/skills/add-noise-model && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-noise-model" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-noise-model into .github/skills/add-noise-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-noise-model", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill add-noise-model -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install lge-ros2/cloisim add-noise-model --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/add-noise-model .opencode/skills/add-noise-model && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-noise-model" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-noise-model into .opencode/skills/add-noise-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-noise-model", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-noise-modelAdd a custom noise model for sensor data simulation. An agent skill from lge-ros2/cloisim.
Add Noise Model is an agent skill from lge-ros2/cloisim. Add a custom noise model for sensor data simulation. Use when: implementing a non-Gaussian noise type, adding distance-dependent noise, creating a new sensor-specific noise profile.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Unity 6 based multi-robot simulator for ROS 2, SDFormat/SDF, LiDAR, camera, depth, IMU, GPS, and large-scale robotics simulation. The licence is MIT.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f4c1f0b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are csharp).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add Noise Model loads about 1.5k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 233 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from lge-ros2/cloisim at commit f4c1f0b, republished under its MIT licence (© lge-ros2). 233 words, ~1,509 tokens.
.claude/skills/add-noise-model/SKILL.md (or your agent's skills folder).Procedure for creating a custom noise model and integrating it with sensor devices.
Noise (facade)
└── NoiseModel (abstract base)
├── GaussianNoiseModel (standard + dynamic bias)
└── CustomNoiseModel (extends Gaussian, range-binned, XML-parameterized)Noise is the public API used by devices — handles threading via Parallel.ForNoiseModel is the abstract base with bias sampling, clamping, quantizationGaussianNoiseModel implements standard Gaussian with dynamic bias correlationCustomNoiseModel extends Gaussian with range-binned noise from XML parametersCreate Assets/Scripts/Devices/Modules/NoiseModel/MyNoiseModel.cs:
/*
* Copyright (c) 2026 LG Electronics Inc.
*
* SPDX-License-Identifier: MIT
*/
using System;
public class MyNoiseModel : NoiseModel
{
// Custom parameters
private readonly double _myParam;
public MyNoiseModel(in SDFormat.Noise parameter)
: base(parameter)
{
// Extract parameters from SDFormat.Noise or custom fields
_myParam = parameter.StdDev; // or a custom parameter
}
public override T Generate<T>(T data, float deltaTime)
{
var value = Convert.ToDouble(data);
// Apply your noise model
var noise = ComputeNoise(value, deltaTime);
var output = value + bias + noise;
// Apply quantization if enabled
if (_quantized)
{
if (Math.Abs(_parameter.Precision - 0d) > Epsilon)
{
output = Math.Round(output / _parameter.Precision) * _parameter.Precision;
}
}
// Apply clamping
return (T)Convert.ChangeType(Clamp(output), typeof(T));
}
private double ComputeNoise(double value, float deltaTime)
{
// Your noise algorithm here
// Use RandomNumberGenerator for RNG:
var random = RandomNumberGenerator.GetNormal(0, _myParam);
return random;
}
}Edit Assets/Scripts/Devices/Modules/Noise.cs — add a case in the constructor:
public Noise(in SDFormat.Noise noise)
{
switch (noise.Type)
{
case SDFormat.NoiseType.Gaussian:
case SDFormat.NoiseType.GaussianQuantized:
_noiseModel = new GaussianNoiseModel(noise);
if (noise.Type == SDFormat.NoiseType.GaussianQuantized)
_noiseModel.SetQuantization(true);
break;
case SDFormat.NoiseType.MyType: // Add new case
_noiseModel = new MyNoiseModel(noise);
break;
default:
_noiseModel = null;
break;
}
}If using a custom noise type string, add it to the SDFormat.NoiseType enum in the SDFormat package.
// In the sensor device class:
private Noise _noise;
public void SetupNoise(in SDFormat.Noise noise)
{
_noise = new Noise(noise);
_noise.SetClampMin(0); // optional: clamp minimum
_noise.SetClampMax(maxRange); // optional: clamp maximum
}
// Apply to single value:
protected override void GenerateMessage()
{
float value = ReadSensorValue();
_noise.Apply<float>(ref value, Time.fixedDeltaTime);
_msg.Value = value;
}
// Apply to array (parallelized automatically):
protected override void GenerateMessage()
{
float[] data = ReadSensorArray();
_noise.Apply<float>(data, Time.fixedDeltaTime);
}// Available in base class:
protected readonly SDFormat.Noise _parameter; // Original SDF noise parameters
protected double bias; // Sampled bias (from BiasMean/BiasStdDev)
protected bool _quantized; // Whether to quantize output
protected double clampMin, clampMax; // Output clamping bounds
// Methods:
protected double Clamp(in double value); // Apply clamping
protected double Expm1(in double value); // exp(x) - 1 helper
// Static RNG:
RandomNumberGenerator.GetNormal(mean, stddev); // Box-Muller Gaussian
RandomNumberGenerator.GetNormal(); // Standard normal (0, 1)
RandomNumberGenerator.GetUniform(); // Uniform [0, 1)If your model needs time-correlated bias drift:
// Available if extending GaussianNoiseModel:
protected double ComputeDynamicBias(in float deltaTime)
{
// Uses _parameter.DynamicBiasStdDev and DynamicBiasCorrelationTime
// Returns time-varying bias using Ornstein-Uhlenbeck process
}For camera sensors, noise is applied on the GPU via AddGaussianNoise.shader:
// In a camera device:
_noiseMaterial = new Material(Shader.Find("Sensor/Camera/GaussianNoise"));
_noiseMaterial.SetFloat("_Mean", mean);
_noiseMaterial.SetFloat("_StdDev", stddev);
// Applied via CommandBuffer blit in the camera's render pipelineThe Noise class uses Parallel.For with adaptive parallelism:
// Thread count: max(1, ProcessorCount / 4)
Parallel.For(0, data.Length, _parallelOptions, i =>
{
data[i] = _noiseModel.Generate(data[i], deltaTime);
});Each Generate() call must be thread-safe — avoid shared mutable state. RandomNumberGenerator uses ThreadLocal<Random> internally.
NoiseModel (or GaussianNoiseModel)Generate<T>() is thread-safeNoise constructor switchRandomNumberGenerator for RNG (thread-safe)Clamp() on output_quantized is true© lge-ros2, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .github/skills/add-noise-model of lge-ros2/cloisim.
Open the folder on GitHubat commit f4c1f0b
Add Noise Model next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add Noise Model this skilllge-ros2/cloisim | 176 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Eas Simulatorsickn33/agentic-awesome-skills | 47k | 1 repos | ~6k | Automated safety check: Notes | MIT | |
| Flux Balance Analysis Simulatoraiming-lab/AutoResearchClaw | 15k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Simulateindranilbanerjee/digital-marketing-pro | 862 | 1 repos | ~2k | Automated safety check: Pass | MIT | |
| Limrun iOS Simulatorsuperset-sh/superset | 15k | — | ~5.2k | Automated safety check: Notes | Custom licence | |
| Conducting Man In The Middle Attack Simulationmukul975/Anthropic-Cybersecurity-Skills | 34k | — | ~3k | Automated safety check: Notes | Apache-2.0 |
sickn33/agentic-awesome-skills
Curated upstream guidance for Eas Simulator; use when the workflow matches the user goal.
aiming-lab/AutoResearchClaw
Runs flux balance analysis and related constraint-based simulations on a COBRApy metabolic model, from standard FBA to gene knockouts and carbon source swaps.
indranilbanerjee/digital-marketing-pro
Simulate scenarios by Monte Carlo: P10-P90 revenue, odds of target.
superset-sh/superset
Drives an app on a Limrun cloud iOS simulator from any OS: launch, tap, type, read the accessibility tree and logs, take screenshots, record video and reach local services.
mukul975/Anthropic-Cybersecurity-Skills
Simulates man-in-the-middle attacks using Ettercap, mitmproxy, and Bettercap in authorized environments to intercept, analyze, and modify network traffic for testing encryption enforcement…
mukul975/Anthropic-Cybersecurity-Skills
Simulate bandwidth throttling and network degradation attacks using tc, iperf3, and Scapy in authorized lab environments to test QoS controls, application resilience, and monitoring detection of…
lge-ros2/cloisim
Add or modify SDF actors with skeletal animation and waypoint-based navigation.
lge-ros2/cloisim
Add a new compute or surface shader for sensor data processing or visualization.
lge-ros2/cloisim
Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes.
lge-ros2/cloisim
Add a new motor or drive controller for robot locomotion. An agent skill from lge-ros2/cloisim.
lge-ros2/cloisim
Add a new CLOiSimPlugin for bridging a device to the ROS 2 transport layer.
lge-ros2/cloisim
Add a new sensor device to CLOiSim, including the Device subclass, SDF pipeline wiring, and transport plugin.
Add a custom noise model for sensor data simulation. An agent skill from lge-ros2/cloisim. Add Noise Model is an agent skill from lge-ros2/cloisim. Add a custom noise model for sensor data simulation.
Add Noise Model fits situations like: : implementing a non-Gaussian noise type; adding distance-dependent noise; creating a new sensor-specific noise profile.
Run `npx skills add lge-ros2/cloisim --skill add-noise-model -a claude-code`. Or copy the skill folder (.github/skills/add-noise-model in lge-ros2/cloisim) into .claude/skills/add-noise-model in your project. Claude Code loads it when a task matches its description.
Run `npx skills add lge-ros2/cloisim --skill add-noise-model -a codex`. Or copy the skill folder (.github/skills/add-noise-model in lge-ros2/cloisim) into .agents/skills/add-noise-model in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lge-ros2/cloisim --skill add-noise-model -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-noise-model, .gemini/skills/add-noise-model, .github/skills/add-noise-model and .opencode/skills/add-noise-model in your project.
SKILL.md names no scripts, command-line tools or credentials: Add Noise Model is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Add Noise Model is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add Noise Model: Eas Simulator (sickn33/agentic-awesome-skills, 47k stars), Flux Balance Analysis Simulator (aiming-lab/AutoResearchClaw, 15k stars), Simulate (indranilbanerjee/digital-marketing-pro, 862 stars) and Limrun iOS Simulator (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
lge-ros2 (a GitHub organization) maintains it in lge-ros2/cloisim, which has 176 GitHub stars. The repository holds 18 skills in this directory. The repository was last updated on October 6, 2026.
Source: lge-ros2/cloisim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.