Agent skill

High Density Fight Prompt

by JGRFW in JGRFW/comfyui-AICG3D

根据参考图和用户设定创作高密度、连续因果的电影级打斗视频提示词,并输出保持同一时间线的中文导演稿与 MiniMax H3 Ref2VA 英文六段稿。适用于 15 秒动作设计、武器战、徒手战、巨物战和参考图驱动的连续攻防。

GPL-3.0Auto-check passedMedia & Creative

Install High Density Fight Prompt

skills CLI
$ npx skills add JGRFW/comfyui-AICG3D --skill high-density-fight-prompt -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install JGRFW/comfyui-AICG3D high-density-fight-prompt --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/JGRFW/comfyui-AICG3D.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/high-density-fight-prompt .claude/skills/high-density-fight-prompt && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
high-density-fight-prompt
GitHub stars
187
Token cost
~590 tokens
SKILL.md length
97 words
Files
5 (incl. references)
Skills in repo
6
Repo updated
First seen
Licence
GPL-3.0

At a glance

根据参考图和用户设定创作高密度、连续因果的电影级打斗视频提示词,并输出保持同一时间线的中文导演稿与 MiniMax H3 Ref2VA 英文六段稿。适用于 15 秒动作设计、武器战、徒手战、巨物战和参考图驱动的连续攻防。

  • Works in 6 steps: 从参考图和用户输入建立双方独立的事实账本:角色外观、身体结构、服装、装备、武器、能… → 根据《15… → 按电影级动作导演、武术指导、角色行为设计师三层完成内部编排:先决定冲突目的、空间路… → …
  • Tasks that involve AI video generation
  • SKILL.md covers 适用与边界, 工作顺序 and 关键硬约束
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

High Density Fight Prompt is an agent skill from JGRFW/comfyui-AICG3D. 根据参考图和用户设定创作高密度、连续因果的电影级打斗视频提示词,并输出保持同一时间线的中文导演稿与 MiniMax H3 Ref2VA 英文六段稿。适用于 15 秒动作设计、武器战、徒手战、巨物战和参考图驱动的连续攻防。

Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `agents/openai.yaml`, `meta.yaml` and `references/15s-fight-directing-contract.md`).

It sits in Media & Creative, covering AI video generation. It works with MiniMax and ComfyUI. The repository describes itself as: 短剧工作台 | 无限时长视频的 MiniMax H3 工作流 | ComfyUI 本地短剧与长视频生成插件. The licence is GPL-3.0.

When your agent uses it

  • Tasks that involve AI video generation

Example prompts

  • “/high-density-fight-prompt”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. 从参考图和用户输入建立双方独立的事实账本:角色外观、身体结构、服装、装备、武器、能力、能量、移动条件、场景和目标。
  2. 根据《15 秒打斗导演合同》中的“战斗载体自动路由”,为每个主体选择与其可见武器、身体结构、能力介质或机械结构相符的动作语汇;再按双方载体差异设计攻防,禁止把不同载体写成同一套剑法或徒手动作。
  3. 按电影级动作导演、武术指导、角色行为设计师三层完成内部编排:先决定冲突目的、空间路线、强度曲线和终局;再校验攻击线路、重心、接触和受力;最后校验角色选择与累计受击是否合理。
  4. 先按时长写中文母稿:约 15 秒使用七段导演稿;不超过 10 秒使用四段短时长结构,并在每段内标明实际切镜点。它是唯一的母稿:英文编译不得删改中文的资产、动作链、阶段职责、镜头任务、声音事件、胜负和最后状态。
  5. 再把同一母稿编译为 H3 Ref2VA 英文六段。英文可以按清楚的接触、位移、反制和环境结果增设切镜,但不能增加新剧情、新角色、新装备、新能力或另一套胜负。
  6. 输出前静默执行合同中的资产、载体路由、连续性、物理、镜头、声音、终局和中英文时间线检查;失败时回到上游动作重写。

What it can do on your machine

Read from SKILL.md and the folder at commit d123f29. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

High Density Fight Prompt loads about 590 tokens when it runs, and up to ~6k if it reads all its reference files. Until then it costs about 34 tokens; SKILL.md has 97 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~34
When it runs · the whole SKILL.md, loaded when a task matches
~590
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from JGRFW/comfyui-AICG3D at commit d123f29, republished under its GPL-3.0 licence (© JGRFW). 97 words, ~590 tokens.

Download SKILL.mdSave it as .claude/skills/high-density-fight-prompt/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
high-density-fight-prompt
description
根据参考图和用户设定创作高密度、连续因果的电影级打斗视频提示词,并输出保持同一时间线的中文导演稿与 MiniMax H3 Ref2VA 英文六段稿。适用于 15 秒动作设计、武器战、徒手战、巨物战和参考图驱动的连续攻防。

High Density Fight Prompt

将参考图、角色设定和场景要求编排为可执行的电影级动作提示词。先导演战斗,再写提示词;绝不以堆叠招式、特效或运镜词代替连续攻防。

适用与边界

  • 用户提供参考图,要求高燃打斗、连续攻防、武器战、徒手战、Boss/巨物战、动作分镜或完整中文视频提示词时使用。
  • 默认交付为一对同步成稿:原有的简体中文通用视频提示词在前,MiniMax H3 Ref2VA 英文六段稿在后。默认 15 秒、16:9、无对白和无旁白。用户明确“只要中文”时才省略英文稿;用户指定时长、画幅、风格、对白、胜负或平台时,以用户要求为准。
  • 时长先于段落格式路由:时长不超过 10 秒时,默认使用四段短时长结构(即时抢攻 → 接触后变线 → 持续追击与攻守转换 → 进行中的切出或指定结果),不得套用 15 秒五段终局或中文七段格式。用户没有指定胜负时,结尾保持在可读的攻击、闪避、追击、滑行或环境连锁中;用户指定胜负时,最终命中后仍须保留余势。
  • 当用户明确要求“无蓄力”“无停顿”“不停”或“全程连打”时,在适用的时长结构上叠加无停顿连续模式:快慢节奏只能表示攻击频率、位移距离、镜头速度或接触密度的变化,绝不能写成角色停住、收势、站定、凝视、蓄力、制动或稳定展示。
  • 每一份可复制的视频提示词都必须以独立首词 BUNNY 开始:中文母稿写作 BUNNY,...;英文 H3 稿先单独写一行 BUNNY,再接六段字段。BUNNY 是用户指定的模型触发词,不是角色、动物、画面物体、音效或字幕,正文不得解释或视觉化它。
  • 英文稿只支持 MiniMax H3 Ref2VA 六段格式。用户要求 Seedance、H3 Base/I2VA 三字段或其他平台时,改用相应的平台专用 Skill;未经用户确认加载,不得自行添加 LoRA 触发词。
  • 参考图驱动的打斗任务必须先阅读 15 秒打斗导演合同。
  • 需要英文 H3 稿时,还必须阅读 H3 双格式编译合同,并按该合同指定的外部 $h3-prompt-writing 参考格式输出。

工作顺序

  1. 从参考图和用户输入建立双方独立的事实账本:角色外观、身体结构、服装、装备、武器、能力、能量、移动条件、场景和目标。
  2. 根据《15 秒打斗导演合同》中的“战斗载体自动路由”,为每个主体选择与其可见武器、身体结构、能力介质或机械结构相符的动作语汇;再按双方载体差异设计攻防,禁止把不同载体写成同一套剑法或徒手动作。
  3. 按电影级动作导演、武术指导、角色行为设计师三层完成内部编排:先决定冲突目的、空间路线、强度曲线和终局;再校验攻击线路、重心、接触和受力;最后校验角色选择与累计受击是否合理。
  4. 先按时长写中文母稿:约 15 秒使用七段导演稿;不超过 10 秒使用四段短时长结构,并在每段内标明实际切镜点。它是唯一的母稿:英文编译不得删改中文的资产、动作链、阶段职责、镜头任务、声音事件、胜负和最后状态。
  5. 再把同一母稿编译为 H3 Ref2VA 英文六段。英文可以按清楚的接触、位移、反制和环境结果增设切镜,但不能增加新剧情、新角色、新装备、新能力或另一套胜负。
  6. 输出前静默执行合同中的资产、载体路由、连续性、物理、镜头、声音、终局和中英文时间线检查;失败时回到上游动作重写。

关键硬约束

  • 事实优先级:用户明确指定 → 参考图可见事实 → 已确认的角色习惯 → 维持连续性的最小补全 → 导演原创。
  • 武器与能力执行零推断:图中没有、用户没有指定的武器或超自然能力不得新增;双方资产不得互相污染。
  • 参考图锁定身份、装备、身体结构、姿态关系、支撑面和空间事实,但不要求最终创作正文复刻原景别、原机位或原构图。动作可以立即推动重新取景。
  • 每个主要动作都要有攻击或反制意图、清楚线路、接触或错失、受力与位移、环境结果和下一动作触发。
  • 开场直接进入有效威胁或应对;不写对峙、互看、摆姿、空镜或慢速入场。需要蓄力时,蓄力必须发生在移动、逼近、受力、避险或持续倒计时中,不能让战斗停摆。
  • 镜头由动作触发;每个镜头只承担一个主运镜和一个信息重点。关键接触的“短促清晰”只指摄影机对接触点的可读性,不是角色或镜头停顿;接触后必须沿余势立即进入下一动作。
  • H3 英文稿严格按 subject_definitions、summary、retention_analysis、detailed_description、overall_soundscape、non_diegetic_music 顺序输出;参考标签跨六段稳定,后续镜头使用严格递增的 [Shot N] At MM:SS.mmm。
  • 输出前检查 BUNNY 是否是每份成稿的第一个词;不得漏写、翻译、改写或把它混入角色/场景描述。
  • 用户明确只要最终提示词时,只输出中文母稿和对应英文 H3 成稿,不附识别报告、填写表、分析、评分或解释。

© JGRFW, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in skills/high-density-fight-prompt of JGRFW/comfyui-AICG3D.

  • SKILL.md
  • agents/openai.yaml
  • meta.yaml
  • references/15s-fight-directing-contract.md
  • references/h3-ref2va-dual-output.md

Open the folder on GitHubat commit d123f29

Compare with similar skills

High Density Fight Prompt next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

High Density Fight Prompt compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
High Density Fight Prompt this skillJGRFW/comfyui-AICG3D187—~590Automated safety check: PassGPL-3.0
H3 Videoagent-next/video-agent120—~2.9kAutomated safety check: PassApache-2.0
ComfyUI Local DriverSlavaSexton/ComfyUI-Agent-Kit105—~12kAutomated safety check: PassApache-2.0
MiniMax H3 Video DirectorTFboy1/oh-my-minimaxh3-director143—~2.4kAutomated safety check: PassMIT
Open Videoagent-next/video-agent120—~3.2kAutomated safety check: PassApache-2.0
H3 Video Prompt Enhancerbenjiyaya/Calliope242—~4.6kAutomated safety check: PassMIT

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Works with

Questions about High Density Fight Prompt

What does High Density Fight Prompt do?

根据参考图和用户设定创作高密度、连续因果的电影级打斗视频提示词,并输出保持同一时间线的中文导演稿与 MiniMax H3 Ref2VA 英文六段稿。适用于 15 秒动作设计、武器战、徒手战、巨物战和参考图驱动的连续攻防。. High Density Fight Prompt is an agent skill from JGRFW/comfyui-AICG3D.

When should I use High Density Fight Prompt?

High Density Fight Prompt fits situations like: tasks that involve AI video generation.

How do I install High Density Fight Prompt in Claude Code?

Run `npx skills add JGRFW/comfyui-AICG3D --skill high-density-fight-prompt -a claude-code`. Or copy the skill folder (skills/high-density-fight-prompt in JGRFW/comfyui-AICG3D) into .claude/skills/high-density-fight-prompt in your project. Claude Code loads it when a task matches its description.

How do I install High Density Fight Prompt in Codex?

Run `npx skills add JGRFW/comfyui-AICG3D --skill high-density-fight-prompt -a codex`. Or copy the skill folder (skills/high-density-fight-prompt in JGRFW/comfyui-AICG3D) into .agents/skills/high-density-fight-prompt in your project. Codex loads it when a task matches its description.

Can I use High Density Fight Prompt in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add JGRFW/comfyui-AICG3D --skill high-density-fight-prompt -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/high-density-fight-prompt, .gemini/skills/high-density-fight-prompt, .github/skills/high-density-fight-prompt and .opencode/skills/high-density-fight-prompt in your project.

What does High Density Fight Prompt need to run?

SKILL.md names no scripts, command-line tools or credentials: High Density Fight Prompt is instructions for the agent only.

Does High Density Fight Prompt access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is High Density Fight Prompt safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does High Density Fight Prompt use?

High Density Fight Prompt is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does High Density Fight Prompt use?

About 590 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.4k tokens, read only when the agent opens those files.

What are the alternatives to High Density Fight Prompt?

Skills that share tags, products or a category with High Density Fight Prompt: H3 Video (agent-next/video-agent, 120 stars), ComfyUI Local Driver (SlavaSexton/ComfyUI-Agent-Kit, 105 stars), MiniMax H3 Video Director (TFboy1/oh-my-minimaxh3-director, 143 stars) and Open Video (agent-next/video-agent, 120 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains High Density Fight Prompt?

JGRFW (a GitHub user) maintains it in JGRFW/comfyui-AICG3D, which has 187 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on October 10, 2026.

Source: JGRFW/comfyui-AICG3D on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.