Web Interface Guidelines Reviewer
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
A skill your agent uses when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-settings --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-settings .claude/skills/tinyworld-settings && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tinyworld-settings" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-settings into .claude/skills/tinyworld-settings/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-settings", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-settingsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-settings --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/tinyworld-settings .agents/skills/tinyworld-settings && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tinyworld-settings" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-settings into .agents/skills/tinyworld-settings/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-settings", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-settings --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/tinyworld-settings .cursor/skills/tinyworld-settings && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tinyworld-settings" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-settings into .cursor/skills/tinyworld-settings/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-settings", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jasonkneen/tiny-world-builder.git --path .codex/skills/tinyworld-settings--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-settings --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/tinyworld-settings .gemini/skills/tinyworld-settings && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tinyworld-settings" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-settings into .gemini/skills/tinyworld-settings/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-settings", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-settingsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/tinyworld-settings .github/skills/tinyworld-settings && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-settings" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-settings into .github/skills/tinyworld-settings/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-settings", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-settings --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/tinyworld-settings .opencode/skills/tinyworld-settings && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-settings" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-settings into .opencode/skills/tinyworld-settings/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-settings", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tinyworld-settingsA skill your agent uses when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.
Tinyworld Settings is an agent skill from jasonkneen/tiny-world-builder. Use when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Accessibility. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 90bc6f3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tinyworld Settings loads about 1.4k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 711 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jasonkneen/tiny-world-builder at commit 90bc6f3, republished under its AGPL-3.0 licence (© jasonkneen). 711 words, ~1,413 tokens.
.claude/skills/tinyworld-settings/SKILL.md (or your agent's skills folder).Settings live in tiny-world-builder.html inside #render-modal.
Keep settings changes compatible with the existing static single-file app:
data-settings-tab values (app, rendering, world, materials, environment, crowd, ai) unless every command-palette and settings caller is updated in the same change.getElementById, so moving controls between sections is safe but renaming IDs is not.selectSettingsTab(name) must guard unknown names and update all tab and panel state together: .active, aria-selected, tab tabIndex, panel .active, and panel hidden.role="tab" buttons inside a role="tablist" and support click plus Arrow/Home/End keyboard navigation.role="tabpanel" with stable IDs and aria-labelledby pointing at the matching tab.selectSettingsTab().data-settings-tab value, role, keyboard navigation, and accessible label in sync.Structure rules:
.settings-card is height-capped (max-height: calc(100vh - 100px), dvh on phones) and the panels scroll internally (.settings-panels { overflow-y: auto }, layout flex:1 1 auto; min-height:0). Never let the card grow unbounded again — on a phone that pushes lower controls off-screen and they become unreachable. On phones the layout is grid-template-rows: auto minmax(0,1fr) so the panels row is the scroller.data-settings-keywords when a setting or panel should be discoverable by broader user language such as performance, mechanics, textures, weather, or model.data-settings-tab / data-settings-panel wiring, ARIA roles, keyboard tab navigation, and search-count chips.Organization guidance:
ui-theme-mode). Auto follows
live UK/BST time-of-day, Dark forces dark chrome, and Light forces light
chrome without auto-darkening after-hours.Quality covers shadow quality, Resolution, Dynamic resolution, and Target FPS; dynamic resolution treats the Resolution slider as a ceiling and only changes a transient effective scale. Lighting covers lighting and fill controls; Image effects covers brightness, saturation, contrast, pixelation, shader AA, and tilt-shift.Voxel gap and Show crowns are also intentionally removed from the UI and forced off for render stability/performance.Planes checkbox (render-planes-enabled) because it
controls ambient flyovers and towed banners. It defaults off for the current
performance pass and should stay searchable by plane/crop-duster/banner terms.watcher-*). The Watcher
visual is sourced from engine/world/assets/god-face_15.html, rendered by
engine/world/69-watcher-layer.js, and must stay a transient Three scene
layer, not saved world data. Keep it world-anchored with X/Y/Z controls so it
zooms/pans with the island; do not re-lock it to the camera. Leave depth
testing enabled so a distant Watcher sits behind the island instead of
painting over it.materialWear: '1' and shipped
tinyworld:render:materialWear = 1.00). When changing shipped render
defaults that must override older browser localStorage, bump
RENDER_SETTINGS_VERSION and update tinyworld-defaults.json together.Validation:
npm test, and npm run build.© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .codex/skills/tinyworld-settings of jasonkneen/tiny-world-builder.
Open the folder on GitHubat commit 90bc6f3
Tinyworld Settings next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tinyworld Settings this skilljasonkneen/tiny-world-builder | 1.6k | — | ~1.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 98 repos | ~308 | Automated safety check: Pass | None | |
| Accessibility Reviewmarkmead/hyperui | 12k | 1 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Web Animation DesignbaptisteArno/typebot.io | 11k | 2 repos | ~2.7k | Automated safety check: Pass | Custom licence | |
| Accessibility Fixeribelick/ui-skills | 9.5k | 4 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Wcag Audit PatternsvmDeshpande/ai-agent-automation | 178 | 11 repos | ~610 | Automated safety check: Pass | Apache-2.0 |
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
markmead/hyperui
Run a WCAG 2.1 AA accessibility audit on a design or page. An agent skill from markmead/hyperui.
baptisteArno/typebot.io
Guides easing, timing and animation choices for UI motion, based on a web animation course, and reviews existing animations in a before-and-after table.
ibelick/ui-skills
Audits and fixes HTML accessibility problems such as ARIA labels, keyboard navigation, focus management, contrast and form errors with minimal changes.
vmDeshpande/ai-agent-automation
Conduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance.
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
jasonkneen/tiny-world-builder
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js.
jasonkneen/tiny-world-builder
create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
jasonkneen/tiny-world-builder
A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API.
jasonkneen/tiny-world-builder
A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
jasonkneen/tiny-world-builder
A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in…
jasonkneen/tiny-world-builder
A skill your agent uses when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths…
Categories
A skill your agent uses when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility. Tinyworld Settings is an agent skill from jasonkneen/tiny-world-builder. Use when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.
Tinyworld Settings fits situations like: changing Tiny World Builder Settings modal tabs; rendering/world/material/crowd/AI settings; settings accessibility.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-settings in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-settings in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a codex`. Or copy the skill folder (.codex/skills/tinyworld-settings in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-settings in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-settings -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-settings, .gemini/skills/tinyworld-settings, .github/skills/tinyworld-settings and .opencode/skills/tinyworld-settings in your project.
Going by SKILL.md and its folder, Tinyworld Settings needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tinyworld Settings is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tinyworld Settings: Web Interface Guidelines Reviewer (vercel-labs/openreview, 1.7k stars), Accessibility Review (markmead/hyperui, 12k stars), Web Animation Design (baptisteArno/typebot.io, 11k stars) and Accessibility Fixer (ibelick/ui-skills, 9.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,591 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 8, 2026.
Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.