Trader Memory Core
tradermonty/claude-trading-skills
Track investment theses across their lifecycle — from screening idea to closed position with postmortem.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-worldedit-ops --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-worldedit-ops .claude/skills/minecraft-worldedit-ops && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-worldedit-ops" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-worldedit-ops into .claude/skills/minecraft-worldedit-ops/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-worldedit-ops", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-worldedit-opsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-worldedit-ops --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/minecraft-worldedit-ops .agents/skills/minecraft-worldedit-ops && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-worldedit-ops" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-worldedit-ops into .agents/skills/minecraft-worldedit-ops/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-worldedit-ops", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-worldedit-ops --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/minecraft-worldedit-ops .cursor/skills/minecraft-worldedit-ops && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-worldedit-ops" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-worldedit-ops into .cursor/skills/minecraft-worldedit-ops/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-worldedit-ops", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Jahrome907/minecraft-agent-skills.git --path .codex/skills/minecraft-worldedit-ops--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-worldedit-ops --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/minecraft-worldedit-ops .gemini/skills/minecraft-worldedit-ops && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-worldedit-ops" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-worldedit-ops into .gemini/skills/minecraft-worldedit-ops/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-worldedit-ops", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-worldedit-opsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/minecraft-worldedit-ops .github/skills/minecraft-worldedit-ops && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-worldedit-ops" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-worldedit-ops into .github/skills/minecraft-worldedit-ops/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-worldedit-ops", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-worldedit-ops --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/minecraft-worldedit-ops .opencode/skills/minecraft-worldedit-ops && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-worldedit-ops" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-worldedit-ops into .opencode/skills/minecraft-worldedit-ops/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-worldedit-ops", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-worldedit-opsOperate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback.
Minecraft Worldedit Ops is an agent skill from Jahrome907/minecraft-agent-skills. Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/safety-checklists.md`).
It sits in DevOps & Cloud, covering Hooks and plugins and Runbooks and postmortems. The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
worldedit.enginehub.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Worldedit Ops loads about 1.7k tokens when it runs, and up to ~2.1k if it reads all its reference files. Until then it costs about 65 tokens; SKILL.md has 632 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 632 words, ~1,686 tokens.
.claude/skills/minecraft-worldedit-ops/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.This skill is for operating WorldEdit on live or staging servers.
It is not for writing plugin code that integrates with WorldEdit APIs.
Use when: the task is command-driven in-world editing with WorldEdit (selections, transforms, schematics, terrain shaping, rollback-safe workflows).Do not use when: the task is Java plugin implementation (minecraft-plugin-dev).Do not use when: the task is broad server deployment/tuning/proxy/backup strategy (minecraft-server-admin).Do not use when: the task is EssentialsX command/economy/moderation workflows (minecraft-essentials-ops).WorldEdit is commonly used on:
Operational best practice:
Compatibility note: WorldEdit 7.4.x has builds for 1.21.x, 26.1, and 26.2. Select the build listed for the exact server version and stage-test it before using it on production worlds.
references/safety-checklists.md before large pastes, destructive replacements, or any edit where rollback discipline matters more than speed.Most common cuboid flow:
//wand
//pos1
//pos2
//sizeFast alternatives:
//hpos1
//hpos2
//chunk
//expand 20 up
//expand 20 downSelection safety checks:
//size before //set or //replace//paste, preview its destination with //paste -n using the same
placement flags planned for the real paste (for example, //paste -n -a or
//paste -n -o), then run //size and inspect the selected destination//distr to preview block composition before replacement//set stone
//replace stone andesite
//replace water air
//walls stone_bricks
//overlay grass_block
//smooth 3Use masks to constrain scope:
//gmask #existing
//replace grass_block dirt
//gmaskSingle-command mask approach:
//replace stone,andesite,diorite,granite smooth_stone
//replace ##leaves airPattern examples:
//set 70%stone,20%andesite,10%cobblestone
//replace dirt 60%coarse_dirt,40%podzol//copy
//rotate 90
//flip east
//paste -aUse -a when you want to skip air blocks during paste.
//schem save spawn-hub-v3
//schem list
//schem load spawn-hub-v3
//paste -n -a
//size
//paste -aOperational guidance:
arena-mid-2026-03-27)-n changes the selection to the planned destination without placing blocks;
keep -a, -o, and any other placement flags aligned between preview and
actual paste//brush sphere stone 4
//brush smooth 3
//brush raise sphere 2
//brush lower sphere 2
//mask #existingReset brush:
//noneTerraforming safety:
//undo reverts an edit//undo
//undo 5
//redoSafety policy for production operations:
//undo immediately.Do not chain many destructive edits without intermediate verification.
Run //clearhistory only after the edit is accepted, a backup or schematic
checkpoint exists, and the rollback window is closed.
//size.//copy
//schem save spawn-before-refresh//smooth 2//copy
//schem save spawn-after-refresh//schem load arena-pristine
//paste -n -o
//size
//paste -o-o origin flag. Include air to remove player-added blocks; -a would leave
those blocks behind. Entity and biome restoration require intentional
copy/paste flags and separate verification.Typical cleanup targets:
Example cleanup sequence:
//replace lava air
//replace water air
//replace ##leaves airAlways scope with selection/mask first to avoid map-wide accidental edits.
//set 50%dirt_path,30%coarse_dirt,20%gravelstone_bricks, andesite) where elevation changes.© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .codex/skills/minecraft-worldedit-ops of Jahrome907/minecraft-agent-skills.
Open the folder on GitHubat commit dd57c5a
Minecraft Worldedit Ops next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Worldedit Ops this skillJahrome907/minecraft-agent-skills | 170 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Trader Memory Coretradermonty/claude-trading-skills | 3k | 2 repos | ~4.3k | Automated safety check: Pass | MIT | |
| Author Migrationnrwl/nx | 29k | — | ~12k | Automated safety check: Notes | MIT | |
| Write Notes Like Deepseekczm15053/write-notes-like-deepseek | 508 | — | ~2k | Automated safety check: Pass | None | |
| OpenRig Upgrade Proceduremvschwarz/openrig | 6.6k | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | |
| GreptimeDB Release RunbookGreptimeTeam/greptimedb | 6.7k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 |
tradermonty/claude-trading-skills
Track investment theses across their lifecycle — from screening idea to closed position with postmortem.
nrwl/nx
Author or scope a first-party Nx migration. An agent skill from nrwl/nx.
czm15053/write-notes-like-deepseek
A skill your agent uses when a change is non-trivial by DSH standards (behavior, architecture, cross-file contracts, process/tooling, testing strategy, or on-disk/wire/config formats), when choosing…
mvschwarz/openrig
Walks an agent through upgrading the OpenRig CLI and daemon one observed step at a time, keeping live seats alive and reconciling managed plugin files.
GreptimeTeam/greptimedb
Runbook for publishing a GreptimeDB version: pick the release branch, verify the Cargo version, then tag, create the GitHub release and open the docs note PR.
henryqin1997/statem
A skill your agent uses when a long coding or research task should be managed with statem state-machine runbooks, including creating specs, starting or resuming runs, checking current state…
Jahrome907/minecraft-agent-skills
Set up and review CI, artifact publishing, versioning, and release management for Minecraft 26.x or legacy 1.21.x mods and Paper plugins.
Jahrome907/minecraft-agent-skills
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
Jahrome907/minecraft-agent-skills
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
Jahrome907/minecraft-agent-skills
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1.
Jahrome907/minecraft-agent-skills
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21.
Jahrome907/minecraft-agent-skills
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
Categories
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Minecraft Worldedit Ops is an agent skill from Jahrome907/minecraft-agent-skills.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback.
Minecraft Worldedit Ops fits situations like: command-driven world editing; not plugin development; general server administration.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-worldedit-ops in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-worldedit-ops in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a codex`. Or copy the skill folder (.codex/skills/minecraft-worldedit-ops in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-worldedit-ops in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-worldedit-ops, .gemini/skills/minecraft-worldedit-ops, .github/skills/minecraft-worldedit-ops and .opencode/skills/minecraft-worldedit-ops in your project.
SKILL.md names no scripts, command-line tools or credentials: Minecraft Worldedit Ops is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: worldedit.enginehub.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Minecraft Worldedit Ops is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 425 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Worldedit Ops: Trader Memory Core (tradermonty/claude-trading-skills, 3k stars), Author Migration (nrwl/nx, 29k stars), Write Notes Like Deepseek (czm15053/write-notes-like-deepseek, 508 stars) and OpenRig Upgrade Procedure (mvschwarz/openrig, 6.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 170 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.
Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.