Agent skill

Minecraft Worldedit Ops

by Jahrome907 in Jahrome907/minecraft-agent-skills

Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback.

MITAuto-check passedDevOps & Cloud

Install Minecraft Worldedit Ops

skills CLI
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-worldedit-ops --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-worldedit-ops .claude/skills/minecraft-worldedit-ops && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
minecraft-worldedit-ops
GitHub stars
170
Token cost
~1.7k tokens
SKILL.md length
632 words
Files
2 (incl. references)
Skills in repo
13
Repo updated
First seen
Licence
MIT

At a glance

Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback.

  • Works in 3 steps: Apply large edits on staging or during… → Keep automatic backups before major… → Use conservative selection + mask…
  • Command-driven world editing
  • SKILL.md covers Scope and Positioning, Platform and Setup Notes, References and Core Selection Workflow, plus 11 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Minecraft Worldedit Ops is an agent skill from Jahrome907/minecraft-agent-skills. Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/safety-checklists.md`).

It sits in DevOps & Cloud, covering Hooks and plugins and Runbooks and postmortems. The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.

When your agent uses it

  • Command-driven world editing
  • Not plugin development
  • General server administration

Example prompts

  • “/minecraft-worldedit-ops”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Apply large edits on staging or during maintenance windows.
  2. Keep automatic backups before major region operations.
  3. Use conservative selection + mask constraints before destructive commands.

What it can do on your machine

Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • worldedit.enginehub.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Minecraft Worldedit Ops loads about 1.7k tokens when it runs, and up to ~2.1k if it reads all its reference files. Until then it costs about 65 tokens; SKILL.md has 632 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~65
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 632 words, ~1,686 tokens.

Download SKILL.mdSave it as .claude/skills/minecraft-worldedit-ops/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
minecraft-worldedit-ops
description
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.

Minecraft WorldEdit Operations Skill

Scope and Positioning

This skill is for operating WorldEdit on live or staging servers.
It is not for writing plugin code that integrates with WorldEdit APIs.

Routing Boundaries
  • Use when: the task is command-driven in-world editing with WorldEdit (selections, transforms, schematics, terrain shaping, rollback-safe workflows).
  • Do not use when: the task is Java plugin implementation (minecraft-plugin-dev).
  • Do not use when: the task is broad server deployment/tuning/proxy/backup strategy (minecraft-server-admin).
  • Do not use when: the task is EssentialsX command/economy/moderation workflows (minecraft-essentials-ops).

Platform and Setup Notes

WorldEdit is commonly used on:

  • Paper/Purpur/Folia servers via WorldEdit plugin
  • Fabric/NeoForge via mod variants

Operational best practice:

  1. Apply large edits on staging or during maintenance windows.
  2. Keep automatic backups before major region operations.
  3. Use conservative selection + mask constraints before destructive commands.

Compatibility note: WorldEdit 7.4.x has builds for 1.21.x, 26.1, and 26.2. Select the build listed for the exact server version and stage-test it before using it on production worlds.

References

  • Read references/safety-checklists.md before large pastes, destructive replacements, or any edit where rollback discipline matters more than speed.

Core Selection Workflow

Selection modes

Most common cuboid flow:

text
//wand
//pos1
//pos2
//size

Fast alternatives:

text
//hpos1
//hpos2
//chunk
//expand 20 up
//expand 20 down

Selection safety checks:

  • always run //size before //set or //replace
  • before //paste, preview its destination with //paste -n using the same placement flags planned for the real paste (for example, //paste -n -a or //paste -n -o), then run //size and inspect the selected destination
  • use //distr to preview block composition before replacement

Region Operations

High-frequency operations
text
//set stone
//replace stone andesite
//replace water air
//walls stone_bricks
//overlay grass_block
//smooth 3
Masks and filtered replacements

Use masks to constrain scope:

text
//gmask #existing
//replace grass_block dirt
//gmask

Single-command mask approach:

text
//replace stone,andesite,diorite,granite smooth_stone
//replace ##leaves air

Pattern examples:

text
//set 70%stone,20%andesite,10%cobblestone
//replace dirt 60%coarse_dirt,40%podzol

Clipboard and Schematic Workflows

Clipboard basics
text
//copy
//rotate 90
//flip east
//paste -a

Use -a when you want to skip air blocks during paste.

Schematic workflow
text
//schem save spawn-hub-v3
//schem list
//schem load spawn-hub-v3
//paste -n -a
//size
//paste -a

Operational guidance:

  • use versioned names (arena-mid-2026-03-27)
  • keep read-only archive copies for rollback
  • -n changes the selection to the planned destination without placing blocks; keep -a, -o, and any other placement flags aligned between preview and actual paste
  • pair each major paste with an immediate backup checkpoint

Brushes and Terraforming

Practical brush setup
text
//brush sphere stone 4
//brush smooth 3
//brush raise sphere 2
//brush lower sphere 2
//mask #existing

Reset brush:

text
//none

Terraforming safety:

  • start with small radius (3-5) and iterate
  • keep masks active to avoid damaging structures
  • save periodic schematic or backup checkpoints; //undo reverts an edit

Undo, History, and Safety

Show full SKILL.md (269 more words)Show less
History commands
text
//undo
//undo 5
//redo

Safety policy for production operations:

  1. Create backup checkpoint.
  2. Perform one logical batch of edits.
  3. Validate with visual walkthrough.
  4. Continue or //undo immediately.

Do not chain many destructive edits without intermediate verification. Run //clearhistory only after the edit is accepted, a backup or schematic checkpoint exists, and the rollback window is closed.


Practical Runbooks

Runbook: Spawn Editing Refresh

  • Select spawn zone and run //size.
  • Snapshot:
text
//copy
//schem save spawn-before-refresh
  • Apply constrained replacements and overlays.
  • Smooth terrain edges:
text
//smooth 2
  • Validate spawn safety (voids, lighting, navigation).
  • Reselect the edited area if needed, then copy its final state before saving:
text
//copy
//schem save spawn-after-refresh

Runbook: Arena Reset Between Matches

  • Keep a pristine arena schematic with its original placement recorded.
  • After each match:
text
//schem load arena-pristine
//paste -n -o
//size
//paste -o
  • Inspect the selected destination after the preview, then paste with the same -o origin flag. Include air to remove player-added blocks; -a would leave those blocks behind. Entity and biome restoration require intentional copy/paste flags and separate verification.
  • Validate command blocks/signals associated with arena logic.

Runbook: Block Cleanup (Lag and Visual Noise)

Typical cleanup targets:

  • dropped scaffolding builds
  • accidental fluid spread
  • excessive leaf/log leftovers

Example cleanup sequence:

text
//replace lava air
//replace water air
//replace ##leaves air

Always scope with selection/mask first to avoid map-wide accidental edits.

Runbook: Path Shaping and Terrain Blend

  • Select corridor/path footprint.
  • Build mixed surface:
text
//set 50%dirt_path,30%coarse_dirt,20%gravel
  • Blend edges with low-radius smooth brush.
  • Add retaining borders (stone_bricks, andesite) where elevation changes.

Operational Guardrails

  • Never run broad replacements from global/world scope.
  • Confirm selection size before every destructive command.
  • Keep a restoration schematic for each major build zone.
  • Coordinate edits with other staff to avoid overlapping operations.
  • Validate WorldEdit limits/permissions by role to prevent accidental mass edits.

References

© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .codex/skills/minecraft-worldedit-ops of Jahrome907/minecraft-agent-skills.

  • SKILL.md
  • references/safety-checklists.md

Open the folder on GitHubat commit dd57c5a

Compare with similar skills

Minecraft Worldedit Ops next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Minecraft Worldedit Ops compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Minecraft Worldedit Ops this skillJahrome907/minecraft-agent-skills170—~1.7kAutomated safety check: PassMIT
Trader Memory Coretradermonty/claude-trading-skills3k2 repos~4.3kAutomated safety check: PassMIT
Author Migrationnrwl/nx29k—~12kAutomated safety check: NotesMIT
Write Notes Like Deepseekczm15053/write-notes-like-deepseek508—~2kAutomated safety check: PassNone
OpenRig Upgrade Proceduremvschwarz/openrig6.6k—~2.9kAutomated safety check: PassApache-2.0
GreptimeDB Release RunbookGreptimeTeam/greptimedb6.7k—~1.4kAutomated safety check: PassApache-2.0

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Categories

Questions about Minecraft Worldedit Ops

What does Minecraft Worldedit Ops do?

Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Minecraft Worldedit Ops is an agent skill from Jahrome907/minecraft-agent-skills.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback.

When should I use Minecraft Worldedit Ops?

Minecraft Worldedit Ops fits situations like: command-driven world editing; not plugin development; general server administration.

How do I install Minecraft Worldedit Ops in Claude Code?

Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-worldedit-ops in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-worldedit-ops in your project. Claude Code loads it when a task matches its description.

How do I install Minecraft Worldedit Ops in Codex?

Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a codex`. Or copy the skill folder (.codex/skills/minecraft-worldedit-ops in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-worldedit-ops in your project. Codex loads it when a task matches its description.

Can I use Minecraft Worldedit Ops in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-worldedit-ops -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-worldedit-ops, .gemini/skills/minecraft-worldedit-ops, .github/skills/minecraft-worldedit-ops and .opencode/skills/minecraft-worldedit-ops in your project.

What does Minecraft Worldedit Ops need to run?

SKILL.md names no scripts, command-line tools or credentials: Minecraft Worldedit Ops is instructions for the agent only.

Does Minecraft Worldedit Ops access the network?

SKILL.md names 1 domain. As links in the text: worldedit.enginehub.org. This is read from the text; nothing was executed.

Is Minecraft Worldedit Ops safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Minecraft Worldedit Ops use?

Minecraft Worldedit Ops is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Minecraft Worldedit Ops use?

About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 425 tokens, read only when the agent opens those files.

What are the alternatives to Minecraft Worldedit Ops?

Skills that share tags, products or a category with Minecraft Worldedit Ops: Trader Memory Core (tradermonty/claude-trading-skills, 3k stars), Author Migration (nrwl/nx, 29k stars), Write Notes Like Deepseek (czm15053/write-notes-like-deepseek, 508 stars) and OpenRig Upgrade Procedure (mvschwarz/openrig, 6.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Minecraft Worldedit Ops?

Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 170 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.

Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.