Agent skill

Minecraft Multiloader

by Jahrome907 in Jahrome907/minecraft-agent-skills

Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric.

MITAuto-check passed

Install Minecraft Multiloader

skills CLI
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-multiloader --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-multiloader .claude/skills/minecraft-multiloader && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
minecraft-multiloader
GitHub stars
169
Token cost
~3k tokens
SKILL.md length
609 words
Files
4 (incl. scripts, references)
Skills in repo
13
Repo updated
First seen
Licence
MIT

At a glance

Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric.

  • SKILL.md covers What Is Architectury?, Versions (Minecraft 1.21.11), Bundled References And Helpers and Root Project Layout, plus 7 more sections
  • Runs Shell scripts from its folder

What it does

Minecraft Multiloader is an agent skill from Jahrome907/minecraft-agent-skills. Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.

Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and reference files (for example `references/architectury-reference.md`, `references/legacy-1.21.11-template.md` and `scripts/check-version-sanity.sh`).

The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.

Example prompts

  • “/minecraft-multiloader”

Requirements

  • A Bash shell

What it can do on your machine

Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Shell), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com
    • generate.architectury.dev
    • docs.architectury.dev

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Minecraft Multiloader loads about 3k tokens when it runs, and up to ~4.3k if it reads all its reference files. Until then it costs about 58 tokens; SKILL.md has 609 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~58
When it runs · the whole SKILL.md, loaded when a task matches
~3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 609 words, ~2,972 tokens.

Download SKILL.mdSave it as .claude/skills/minecraft-multiloader/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
minecraft-multiloader
description
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.

Minecraft Multiloader Skill (Architectury)

What Is Architectury?

Architectury is a framework that lets you write one mod codebase that compiles to both NeoForge and Fabric JARs. The common subproject has a shared API; platform subprojects implement platform-specific behavior behind the @ExpectPlatform abstraction.

Routing Boundaries
  • Use when: one shared codebase must build and ship both NeoForge and Fabric artifacts.
  • Do not use when: the project is single-loader only (minecraft-modding for NeoForge/Fabric, not both).
  • Do not use when: the task is Paper/Bukkit plugin development (minecraft-plugin-dev).
ComponentPurpose
architectury-loomGradle plugin — extends Fabric Loom for multiloader support
architectury-apiRuntime library — abstractions over both platforms
@ExpectPlatformAnnotation marking methods with platform-specific implementations
common/Shared code (no loader-specific APIs)
fabric/Fabric-specific code + entrypoint
neoforge/NeoForge-specific code + entrypoint

Versions (Minecraft 1.21.11)

properties
# gradle.properties property names used by this skill's static helper.
# Get every tool version from the exact generated or known-working project.
mod_version=1.0.0
minecraft_version=1.21.11
enabled_platforms=fabric,neoforge

architectury_version=<project pin>
fabric_loader_version=<project pin>
fabric_api_version=<project pin ending in +1.21.11>
neoforge_version=<project pin in the 21.11.x family>
loom_version=<project pin>

Pin architectury_version, the Architectury plugin version, and loom_version from the same generated or known-working project line. This skill deliberately does not publish a copyable dependency matrix: its static helper cannot resolve whether a particular set of versions is compatible.

For Minecraft 26.2 / Java 25, use the official Architectury Template Generator only when its version selector offers the exact target. Generate a Multiplatform project with Fabric and NeoForge, then preserve the generated Gradle layout and pins as one set. If the generator does not offer the target, begin with an already working project on that exact line and inspect its resolved build; do not relabel a 1.21.11 template as 26.2. The published template downloads are not a substitute for an exact-current scaffold.

Do not mechanically change only minecraft_version in the retained example: 26.2 is unobfuscated and its Loom/remapping setup differs from 1.21.11.

Bundled References And Helpers

  • Version alignment reference: references/architectury-reference.md
  • Sanity checker: ./scripts/check-version-sanity.sh --root <project>

Run the sanity checker after editing gradle.properties. It is a static syntax-and-version-family preflight: it catches missing keys, snapshot pins, missing fabric / neoforge platforms, and obvious version-family drift. It does not resolve dependencies, prove loader compatibility, or replace the project's Fabric and NeoForge build and smoke tests.


Root Project Layout

my-mod/
├── build.gradle           ← root build (shared config)
├── settings.gradle
├── gradle.properties
├── common/
│   ├── build.gradle
│   └── src/main/java/com/example/mymod/
│       ├── MyMod.java               ← shared init
│       ├── registry/
│       │   └── ModItems.java        ← shared registry declarations
│       └── platform/
│           └── PlatformHelper.java  ← @ExpectPlatform methods
├── fabric/
│   ├── build.gradle
│   └── src/main/
│       ├── java/com/example/mymod/fabric/
│       │   ├── MyModFabric.java          ← Fabric entrypoint
│       ├── java/com/example/mymod/platform/
│       │   └── PlatformHelperImpl.java   ← Fabric @ExpectPlatform implementation
│       └── resources/
│           ├── fabric.mod.json
│           └── assets/...
└── neoforge/
    ├── build.gradle
    └── src/main/
        ├── java/com/example/mymod/neoforge/
        │   ├── MyModNeoForge.java        ← NeoForge @Mod entry
        ├── java/com/example/mymod/platform/
        │   └── PlatformHelperImpl.java   ← NeoForge @ExpectPlatform implementation
        └── resources/
            ├── META-INF/neoforge.mods.toml
            └── assets/...

Legacy Build Template

The old fixed Gradle scripts were a 1.21.11 snapshot and are intentionally not presented as a current scaffold. For either supported version, read references/legacy-1.21.11-template.md or references/architectury-reference.md before changing generated build files. They preserve version anchors and source-set boundaries without encouraging a partial build script to be copied into a different Minecraft line.


Show full SKILL.md (226 more words)Show less

Shared Common Code

common/.../MyMod.java
java
package com.example.mymod;

import dev.architectury.registry.registries.DeferredRegister;
import dev.architectury.registry.registries.RegistrySupplier;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.Identifier;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.item.Item;

public class MyMod {
    public static final String MOD_ID = "mymod";

    // Architectury's DeferredRegister — works on both platforms
    public static final DeferredRegister<Item> ITEMS =
        DeferredRegister.create(MOD_ID, Registries.ITEM);

    public static final RegistrySupplier<Item> MY_ITEM =
        ITEMS.register("my_item", () -> new Item(new Item.Properties().setId(
            ResourceKey.create(Registries.ITEM,
                Identifier.fromNamespaceAndPath(MOD_ID, "my_item"))
        )));

    public static void init() {
        ITEMS.register(); // registers with both platforms
    }
}
@ExpectPlatform — platform-specific methods

Define the contract in common/:

java
package com.example.mymod.platform;

import dev.architectury.injectables.annotations.ExpectPlatform;
import net.minecraft.world.level.material.Fluid;

public class PlatformHelper {

    @ExpectPlatform
    public static boolean isModLoaded(String modId) {
        // This body is replaced at compile time by the platform implementation
        throw new AssertionError("ExpectPlatform implementation not found");
    }

    @ExpectPlatform
    public static boolean isClient() {
        throw new AssertionError();
    }
}

Keep each platform implementation in the same Java package as the common @ExpectPlatform class. Only the source set changes between common/, fabric/, and neoforge/.

Implement in fabric/.../platform/PlatformHelperImpl.java:

java
package com.example.mymod.platform;

import net.fabricmc.loader.api.FabricLoader;

// Class name must match: <common class name>Impl
public class PlatformHelperImpl {

    public static boolean isModLoaded(String modId) {
        return FabricLoader.getInstance().isModLoaded(modId);
    }

    public static boolean isClient() {
        return FabricLoader.getInstance().getEnvironmentType() ==
            net.fabricmc.api.EnvType.CLIENT;
    }
}

Implement in neoforge/.../platform/PlatformHelperImpl.java:

java
package com.example.mymod.platform;

import net.neoforged.fml.ModList;
import net.neoforged.fml.loading.FMLEnvironment;

public class PlatformHelperImpl {

    public static boolean isModLoaded(String modId) {
        return ModList.get().isLoaded(modId);
    }

    public static boolean isClient() {
        return FMLEnvironment.dist.isClient();
    }
}

Fabric Entrypoint

fabric/.../MyModFabric.java
java
package com.example.mymod.fabric;

import com.example.mymod.MyMod;
import net.fabricmc.api.ModInitializer;

public class MyModFabric implements ModInitializer {
    @Override
    public void onInitialize() {
        MyMod.init();
    }
}
fabric/.../resources/fabric.mod.json

This retained-1.21.11 metadata example follows the minimum dependencies in the upstream Architectury 1.21.11 branch. Keep the generated project's exact ranges when they are stricter.

json
{
  "schemaVersion": 1,
  "id": "mymod",
  "version": "${version}",
  "name": "My Mod",
  "description": "A multiloader example mod",
  "license": "MIT",
  "environment": "*",
  "entrypoints": {
    "main": ["com.example.mymod.fabric.MyModFabric"]
  },
  "depends": {
    "fabricloader": ">=0.18.2",
    "fabric-api": ">=0.139.4+1.21.11",
    "architectury": ">=19.0",
    "minecraft": "~1.21.11"
  }
}

NeoForge Entrypoint

neoforge/.../MyModNeoForge.java
java
package com.example.mymod.neoforge;

import com.example.mymod.MyMod;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.fml.common.Mod;

@Mod(MyMod.MOD_ID)
public class MyModNeoForge {
    public MyModNeoForge(IEventBus modEventBus) {
        MyMod.init();
    }
}
neoforge/.../resources/META-INF/neoforge.mods.toml
toml
modLoader = "javafml"
loaderVersion = "[1,)"
license = "MIT"

[[mods]]
modId = "mymod"
version = "${file.jarVersion}"
displayName = "My Mod"
description = "A multiloader example mod"

[[dependencies.mymod]]
modId = "neoforge"
type = "required"
versionRange = "[21.11,)"
ordering = "NONE"
side = "BOTH"

[[dependencies.mymod]]
modId = "minecraft"
type = "required"
versionRange = "[1.21.11,1.22)"
ordering = "NONE"
side = "BOTH"

Build Commands

bash
# Build both JARs simultaneously
./gradlew build

# Inspect the project's actual outputs. Generated templates choose their own
# archive base name and version convention:
find fabric/build/libs neoforge/build/libs -maxdepth 1 -type f -name '*.jar' \
  ! -name '*-sources.jar' ! -name '*-dev.jar' ! -name '*-javadoc.jar'

# Run in dev environment
./gradlew :fabric:runClient
./gradlew :neoforge:runClient
./gradlew :neoforge:runServer

# Datagen (if applicable)
./gradlew :neoforge:runData

Common Pitfalls

PitfallSolution
Using net.neoforged.* / net.fabricmc.* in common/Only use vanilla MC and Architectury APIs in common
Direct field access on DeferredRegister (NeoForge style) in commonUse Architectury's DeferredRegister
Constructing a 26.2 item without a registry keyCreate its ResourceKey<Item> and call Item.Properties#setId before new Item
Forgetting @ExpectPlatform throws AssertionError at runtimeBoth fabric/ and neoforge/ must have matching same-package *Impl classes
Assets duplicated in fabric/ and neoforge/Keep assets in common/src/main/resources/assets/
A common Mixin imports a loader API or targets one loader's sidePut it in that platform subproject; loader-neutral Mixins may be common when both generated platform configurations include them
Accessing world/registry on mod init threadUse mod bus events for setup; never access world on init

References

© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (scripts, references) in .codex/skills/minecraft-multiloader of Jahrome907/minecraft-agent-skills.

  • SKILL.md
  • references/architectury-reference.md
  • references/legacy-1.21.11-template.md
  • scripts/check-version-sanity.sh

Open the folder on GitHubat commit dd57c5a

Compare with similar skills

Minecraft Multiloader next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Minecraft Multiloader compared with similar skills
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Obsidian Vault Maintaineropenclaw/openclaw392k1 repos~262Automated safety check: PassMIT
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Maintainer Reviewopenai/openai-agents-python30k—~8.9kAutomated safety check: PassMIT

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Questions about Minecraft Multiloader

What does Minecraft Multiloader do?

Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Minecraft Multiloader is an agent skill from Jahrome907/minecraft-agent-skills.x mods that share one codebase across NeoForge and Fabric.

How do I install Minecraft Multiloader in Claude Code?

Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-multiloader in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-multiloader in your project. Claude Code loads it when a task matches its description.

How do I install Minecraft Multiloader in Codex?

Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a codex`. Or copy the skill folder (.codex/skills/minecraft-multiloader in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-multiloader in your project. Codex loads it when a task matches its description.

Can I use Minecraft Multiloader in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-multiloader, .gemini/skills/minecraft-multiloader, .github/skills/minecraft-multiloader and .opencode/skills/minecraft-multiloader in your project.

What does Minecraft Multiloader need to run?

Going by SKILL.md and its folder, Minecraft Multiloader needs a shell for the scripts in its folder. Our summary lists: A Bash shell.

Does Minecraft Multiloader access the network?

SKILL.md names 3 domains. As links in the text: github.com, generate.architectury.dev and docs.architectury.dev. This is read from the text; nothing was executed.

Is Minecraft Multiloader safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Minecraft Multiloader use?

Minecraft Multiloader is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Minecraft Multiloader use?

About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.

What are the alternatives to Minecraft Multiloader?

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Who maintains Minecraft Multiloader?

Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 169 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.

Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.