Wiki Maintainer
openclaw/openclaw
Maintain the OpenClaw memory wiki vault with deterministic pages, managed blocks, and source-backed updates.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-multiloader --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-multiloader .claude/skills/minecraft-multiloader && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-multiloader" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-multiloader into .claude/skills/minecraft-multiloader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-multiloader", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-multiloaderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-multiloader --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/minecraft-multiloader .agents/skills/minecraft-multiloader && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-multiloader" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-multiloader into .agents/skills/minecraft-multiloader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-multiloader", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-multiloader --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/minecraft-multiloader .cursor/skills/minecraft-multiloader && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-multiloader" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-multiloader into .cursor/skills/minecraft-multiloader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-multiloader", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Jahrome907/minecraft-agent-skills.git --path .codex/skills/minecraft-multiloader--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-multiloader --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/minecraft-multiloader .gemini/skills/minecraft-multiloader && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-multiloader" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-multiloader into .gemini/skills/minecraft-multiloader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-multiloader", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-multiloaderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/minecraft-multiloader .github/skills/minecraft-multiloader && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-multiloader" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-multiloader into .github/skills/minecraft-multiloader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-multiloader", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-multiloader --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/minecraft-multiloader .opencode/skills/minecraft-multiloader && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-multiloader" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-multiloader into .opencode/skills/minecraft-multiloader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-multiloader", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-multiloaderBuild and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric.
Minecraft Multiloader is an agent skill from Jahrome907/minecraft-agent-skills. Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and reference files (for example `references/architectury-reference.md`, `references/legacy-1.21.11-template.md` and `scripts/check-version-sanity.sh`).
The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.
Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Shell), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comgenerate.architectury.devdocs.architectury.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Multiloader loads about 3k tokens when it runs, and up to ~4.3k if it reads all its reference files. Until then it costs about 58 tokens; SKILL.md has 609 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 609 words, ~2,972 tokens.
.claude/skills/minecraft-multiloader/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Architectury is a framework that
lets you write one mod codebase that compiles to both NeoForge and Fabric JARs.
The common subproject has a shared API; platform subprojects implement
platform-specific behavior behind the @ExpectPlatform abstraction.
Use when: one shared codebase must build and ship both NeoForge and Fabric artifacts.Do not use when: the project is single-loader only (minecraft-modding for NeoForge/Fabric, not both).Do not use when: the task is Paper/Bukkit plugin development (minecraft-plugin-dev).| Component | Purpose |
|---|---|
architectury-loom | Gradle plugin — extends Fabric Loom for multiloader support |
architectury-api | Runtime library — abstractions over both platforms |
@ExpectPlatform | Annotation marking methods with platform-specific implementations |
common/ | Shared code (no loader-specific APIs) |
fabric/ | Fabric-specific code + entrypoint |
neoforge/ | NeoForge-specific code + entrypoint |
# gradle.properties property names used by this skill's static helper.
# Get every tool version from the exact generated or known-working project.
mod_version=1.0.0
minecraft_version=1.21.11
enabled_platforms=fabric,neoforge
architectury_version=<project pin>
fabric_loader_version=<project pin>
fabric_api_version=<project pin ending in +1.21.11>
neoforge_version=<project pin in the 21.11.x family>
loom_version=<project pin>Pin architectury_version, the Architectury plugin version, and loom_version
from the same generated or known-working project line. This skill deliberately
does not publish a copyable dependency matrix: its static helper cannot resolve
whether a particular set of versions is compatible.
For Minecraft 26.2 / Java 25, use the official Architectury Template Generator only when its version selector offers the exact target. Generate a Multiplatform project with Fabric and NeoForge, then preserve the generated Gradle layout and pins as one set. If the generator does not offer the target, begin with an already working project on that exact line and inspect its resolved build; do not relabel a 1.21.11 template as 26.2. The published template downloads are not a substitute for an exact-current scaffold.
Do not mechanically change only minecraft_version in the retained example:
26.2 is unobfuscated and its Loom/remapping setup differs from 1.21.11.
references/architectury-reference.md./scripts/check-version-sanity.sh --root <project>Run the sanity checker after editing gradle.properties. It is a static
syntax-and-version-family preflight: it catches missing keys, snapshot pins,
missing fabric / neoforge platforms, and obvious version-family drift. It
does not resolve dependencies, prove loader compatibility, or replace the
project's Fabric and NeoForge build and smoke tests.
my-mod/
├── build.gradle ← root build (shared config)
├── settings.gradle
├── gradle.properties
├── common/
│ ├── build.gradle
│ └── src/main/java/com/example/mymod/
│ ├── MyMod.java ← shared init
│ ├── registry/
│ │ └── ModItems.java ← shared registry declarations
│ └── platform/
│ └── PlatformHelper.java ← @ExpectPlatform methods
├── fabric/
│ ├── build.gradle
│ └── src/main/
│ ├── java/com/example/mymod/fabric/
│ │ ├── MyModFabric.java ← Fabric entrypoint
│ ├── java/com/example/mymod/platform/
│ │ └── PlatformHelperImpl.java ← Fabric @ExpectPlatform implementation
│ └── resources/
│ ├── fabric.mod.json
│ └── assets/...
└── neoforge/
├── build.gradle
└── src/main/
├── java/com/example/mymod/neoforge/
│ ├── MyModNeoForge.java ← NeoForge @Mod entry
├── java/com/example/mymod/platform/
│ └── PlatformHelperImpl.java ← NeoForge @ExpectPlatform implementation
└── resources/
├── META-INF/neoforge.mods.toml
└── assets/...The old fixed Gradle scripts were a 1.21.11 snapshot and are intentionally not
presented as a current scaffold. For either supported version, read
references/legacy-1.21.11-template.md
or references/architectury-reference.md
before changing generated build files. They preserve version anchors and
source-set boundaries without encouraging a partial build script to be copied
into a different Minecraft line.
common/.../MyMod.javapackage com.example.mymod;
import dev.architectury.registry.registries.DeferredRegister;
import dev.architectury.registry.registries.RegistrySupplier;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.Identifier;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.item.Item;
public class MyMod {
public static final String MOD_ID = "mymod";
// Architectury's DeferredRegister — works on both platforms
public static final DeferredRegister<Item> ITEMS =
DeferredRegister.create(MOD_ID, Registries.ITEM);
public static final RegistrySupplier<Item> MY_ITEM =
ITEMS.register("my_item", () -> new Item(new Item.Properties().setId(
ResourceKey.create(Registries.ITEM,
Identifier.fromNamespaceAndPath(MOD_ID, "my_item"))
)));
public static void init() {
ITEMS.register(); // registers with both platforms
}
}@ExpectPlatform — platform-specific methodsDefine the contract in common/:
package com.example.mymod.platform;
import dev.architectury.injectables.annotations.ExpectPlatform;
import net.minecraft.world.level.material.Fluid;
public class PlatformHelper {
@ExpectPlatform
public static boolean isModLoaded(String modId) {
// This body is replaced at compile time by the platform implementation
throw new AssertionError("ExpectPlatform implementation not found");
}
@ExpectPlatform
public static boolean isClient() {
throw new AssertionError();
}
}Keep each platform implementation in the same Java package as the common
@ExpectPlatform class. Only the source set changes between common/,
fabric/, and neoforge/.
Implement in fabric/.../platform/PlatformHelperImpl.java:
package com.example.mymod.platform;
import net.fabricmc.loader.api.FabricLoader;
// Class name must match: <common class name>Impl
public class PlatformHelperImpl {
public static boolean isModLoaded(String modId) {
return FabricLoader.getInstance().isModLoaded(modId);
}
public static boolean isClient() {
return FabricLoader.getInstance().getEnvironmentType() ==
net.fabricmc.api.EnvType.CLIENT;
}
}Implement in neoforge/.../platform/PlatformHelperImpl.java:
package com.example.mymod.platform;
import net.neoforged.fml.ModList;
import net.neoforged.fml.loading.FMLEnvironment;
public class PlatformHelperImpl {
public static boolean isModLoaded(String modId) {
return ModList.get().isLoaded(modId);
}
public static boolean isClient() {
return FMLEnvironment.dist.isClient();
}
}fabric/.../MyModFabric.javapackage com.example.mymod.fabric;
import com.example.mymod.MyMod;
import net.fabricmc.api.ModInitializer;
public class MyModFabric implements ModInitializer {
@Override
public void onInitialize() {
MyMod.init();
}
}fabric/.../resources/fabric.mod.jsonThis retained-1.21.11 metadata example follows the minimum dependencies in the upstream Architectury 1.21.11 branch. Keep the generated project's exact ranges when they are stricter.
{
"schemaVersion": 1,
"id": "mymod",
"version": "${version}",
"name": "My Mod",
"description": "A multiloader example mod",
"license": "MIT",
"environment": "*",
"entrypoints": {
"main": ["com.example.mymod.fabric.MyModFabric"]
},
"depends": {
"fabricloader": ">=0.18.2",
"fabric-api": ">=0.139.4+1.21.11",
"architectury": ">=19.0",
"minecraft": "~1.21.11"
}
}neoforge/.../MyModNeoForge.javapackage com.example.mymod.neoforge;
import com.example.mymod.MyMod;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.fml.common.Mod;
@Mod(MyMod.MOD_ID)
public class MyModNeoForge {
public MyModNeoForge(IEventBus modEventBus) {
MyMod.init();
}
}neoforge/.../resources/META-INF/neoforge.mods.tomlmodLoader = "javafml"
loaderVersion = "[1,)"
license = "MIT"
[[mods]]
modId = "mymod"
version = "${file.jarVersion}"
displayName = "My Mod"
description = "A multiloader example mod"
[[dependencies.mymod]]
modId = "neoforge"
type = "required"
versionRange = "[21.11,)"
ordering = "NONE"
side = "BOTH"
[[dependencies.mymod]]
modId = "minecraft"
type = "required"
versionRange = "[1.21.11,1.22)"
ordering = "NONE"
side = "BOTH"# Build both JARs simultaneously
./gradlew build
# Inspect the project's actual outputs. Generated templates choose their own
# archive base name and version convention:
find fabric/build/libs neoforge/build/libs -maxdepth 1 -type f -name '*.jar' \
! -name '*-sources.jar' ! -name '*-dev.jar' ! -name '*-javadoc.jar'
# Run in dev environment
./gradlew :fabric:runClient
./gradlew :neoforge:runClient
./gradlew :neoforge:runServer
# Datagen (if applicable)
./gradlew :neoforge:runData| Pitfall | Solution |
|---|---|
Using net.neoforged.* / net.fabricmc.* in common/ | Only use vanilla MC and Architectury APIs in common |
Direct field access on DeferredRegister (NeoForge style) in common | Use Architectury's DeferredRegister |
| Constructing a 26.2 item without a registry key | Create its ResourceKey<Item> and call Item.Properties#setId before new Item |
Forgetting @ExpectPlatform throws AssertionError at runtime | Both fabric/ and neoforge/ must have matching same-package *Impl classes |
| Assets duplicated in fabric/ and neoforge/ | Keep assets in common/src/main/resources/assets/ |
| A common Mixin imports a loader API or targets one loader's side | Put it in that platform subproject; loader-neutral Mixins may be common when both generated platform configurations include them |
| Accessing world/registry on mod init thread | Use mod bus events for setup; never access world on init |
© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in .codex/skills/minecraft-multiloader of Jahrome907/minecraft-agent-skills.
Open the folder on GitHubat commit dd57c5a
Minecraft Multiloader next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Multiloader this skillJahrome907/minecraft-agent-skills | 169 | — | ~3k | Automated safety check: Pass | MIT | |
| Wiki Maintaineropenclaw/openclaw | 392k | 1 repos | ~462 | Automated safety check: Pass | MIT | |
| Obsidian Vault Maintaineropenclaw/openclaw | 392k | 1 repos | ~262 | Automated safety check: Pass | MIT | |
| Openclaw PR Maintaineropenclaw/openclaw | 392k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Open Source Maintainer Assistantslopus/happy | 24k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Maintainer Reviewopenai/openai-agents-python | 30k | — | ~8.9k | Automated safety check: Pass | MIT |
openclaw/openclaw
Maintain the OpenClaw memory wiki vault with deterministic pages, managed blocks, and source-backed updates.
openclaw/openclaw
Maintain an Obsidian-friendly memory wiki vault with wikilinks, frontmatter, and official Obsidian CLI awareness.
openclaw/openclaw
Review, triage, repair, or land OpenClaw issues and pull requests with current-source evidence and the native maintainer workflow.
slopus/happy
Helps maintain the slopus/happy open source project by triaging issues, drafting closing comments, finding duplicates and checking fixes, with approval before anything is posted.
openai/openai-agents-python
Assess a GitHub issue or PR for demonstrated need, supported alternatives, correctness, and maintainer action.
bytedance/deer-flow
A skill your agent uses when a DeerFlow maintainer needs comment-only GitHub issue or PR handling: resolve issue/PR scopes with gh, analyze issues, post or draft issue comments, perform PR review…
Jahrome907/minecraft-agent-skills
Set up and review CI, artifact publishing, versioning, and release management for Minecraft 26.x or legacy 1.21.x mods and Paper plugins.
Jahrome907/minecraft-agent-skills
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
Jahrome907/minecraft-agent-skills
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
Jahrome907/minecraft-agent-skills
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1.
Jahrome907/minecraft-agent-skills
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21.
Jahrome907/minecraft-agent-skills
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Minecraft Multiloader is an agent skill from Jahrome907/minecraft-agent-skills.x mods that share one codebase across NeoForge and Fabric.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-multiloader in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-multiloader in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a codex`. Or copy the skill folder (.codex/skills/minecraft-multiloader in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-multiloader in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-multiloader -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-multiloader, .gemini/skills/minecraft-multiloader, .github/skills/minecraft-multiloader and .opencode/skills/minecraft-multiloader in your project.
Going by SKILL.md and its folder, Minecraft Multiloader needs a shell for the scripts in its folder. Our summary lists: A Bash shell.
SKILL.md names 3 domains. As links in the text: github.com, generate.architectury.dev and docs.architectury.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Minecraft Multiloader is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Multiloader: Wiki Maintainer (openclaw/openclaw, 392k stars), Obsidian Vault Maintainer (openclaw/openclaw, 392k stars), Openclaw PR Maintainer (openclaw/openclaw, 392k stars) and Open Source Maintainer Assistant (slopus/happy, 24k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 169 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.
Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.