Imagen
sanjay3290/ai-skills
Generate images using Google Gemini's image generation capabilities.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-imagegen --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-imagegen .claude/skills/minecraft-imagegen && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-imagegen" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-imagegen into .claude/skills/minecraft-imagegen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-imagegen", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-imagegenType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-imagegen --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/minecraft-imagegen .agents/skills/minecraft-imagegen && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-imagegen" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-imagegen into .agents/skills/minecraft-imagegen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-imagegen", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-imagegen --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/minecraft-imagegen .cursor/skills/minecraft-imagegen && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-imagegen" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-imagegen into .cursor/skills/minecraft-imagegen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-imagegen", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Jahrome907/minecraft-agent-skills.git --path .codex/skills/minecraft-imagegen--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-imagegen --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/minecraft-imagegen .gemini/skills/minecraft-imagegen && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-imagegen" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-imagegen into .gemini/skills/minecraft-imagegen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-imagegen", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-imagegenInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/minecraft-imagegen .github/skills/minecraft-imagegen && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-imagegen" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-imagegen into .github/skills/minecraft-imagegen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-imagegen", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-imagegen --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/minecraft-imagegen .opencode/skills/minecraft-imagegen && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-imagegen" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-imagegen into .opencode/skills/minecraft-imagegen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-imagegen", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-imagegenGenerate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups.
Minecraft Imagegen is an agent skill from Jahrome907/minecraft-agent-skills. Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and reference files (for example `references/asset-recipes.md`, `references/prompt-patterns.md` and `scripts/scaffold-asset-brief.sh`).
It sits in Media & Creative, covering Image generation and UI design. The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Shell), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Imagegen loads about 1.4k tokens when it runs, and up to ~3.1k if it reads all its reference files. Until then it costs about 59 tokens; SKILL.md has 769 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 769 words, ~1,422 tokens.
.claude/skills/minecraft-imagegen/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Use this skill when a Minecraft project needs new raster art or a visual concept that will later be refined into a resource pack, release post, store listing, or server brand asset.
Use when: the task is generating or editing a bitmap image for a Minecraft project, such as pack.png, release art, store thumbnails, concept textures, UI mockups, or server/banner art.Do not use when: the task is deterministic resource-pack implementation work such as pack.mcmeta, block/item model JSON, blockstates, fonts, sounds, or shader files (minecraft-resource-pack).Do not use when: the task is vector/code-native UI, an existing SVG/logo system, or non-image code/assets.Do not use when: the current host does not expose built-in image generation or an equivalent image-editing tool.scripts/scaffold-asset-brief.sh only when a saved brief is useful for stakeholder feedback or repeated rounds; a clear image request can proceed directly.--out values resolve from that workspace. When running from the installed skill directory, pass an absolute --out project path or set CODEX_WORKSPACE_ROOT.image_gen tool by default when the host supports it.pack.png concepts or replacements for mods, datapacks, or resource packs64x64; that is a useful preview size, not a required pack.png resolution. Use the project's target dimensions and the host's supported image-editing workflow.© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in .codex/skills/minecraft-imagegen of Jahrome907/minecraft-agent-skills.
Open the folder on GitHubat commit dd57c5a
Minecraft Imagegen next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Imagegen this skillJahrome907/minecraft-agent-skills | 170 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Imagensanjay3290/ai-skills | 432 | 6 repos | ~657 | Automated safety check: Pass | Apache-2.0 | |
| Imagegennexus-research-lab/nexus | 151 | — | ~600 | Automated safety check: Pass | Apache-2.0 | |
| Sf Diagram NanobananaproJaganpro/sf-skills | 424 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Cursor Image Generationtmcfarlane/oh-my-cursor | 109 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Image PromptingBlockRunAI/blockrun-mcp | 391 | — | ~3.6k | Automated safety check: Pass | MIT |
sanjay3290/ai-skills
Generate images using Google Gemini's image generation capabilities.
nexus-research-lab/nexus
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, UI mockups, product shots, or transparent-background…
Jaganpro/sf-skills
AI-powered image generation for Salesforce visuals via Nano Banana Pro.
tmcfarlane/oh-my-cursor
Generate and iterate images in Cursor using the built-in image model and strong prompts.
BlockRunAI/blockrun-mcp
A skill your agent uses when generating or editing images via blockrunimage — especially with GPT Image 2, Nano Banana, or Grok Imagine for posters, UI mockups, marketing assets, product shots, or…
openvetta/open-vetta
Turn a creative request into a production-ready AI image brief, reference plan, node workflow, and model-profile prompt.
Jahrome907/minecraft-agent-skills
Set up and review CI, artifact publishing, versioning, and release management for Minecraft 26.x or legacy 1.21.x mods and Paper plugins.
Jahrome907/minecraft-agent-skills
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
Jahrome907/minecraft-agent-skills
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
Jahrome907/minecraft-agent-skills
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1.
Jahrome907/minecraft-agent-skills
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21.
Jahrome907/minecraft-agent-skills
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
Categories
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Minecraft Imagegen is an agent skill from Jahrome907/minecraft-agent-skills. Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups.
Minecraft Imagegen fits situations like: the deliverable is a bitmap image rather than JSON; code-native assets.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-imagegen in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-imagegen in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a codex`. Or copy the skill folder (.codex/skills/minecraft-imagegen in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-imagegen in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-imagegen -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-imagegen, .gemini/skills/minecraft-imagegen, .github/skills/minecraft-imagegen and .opencode/skills/minecraft-imagegen in your project.
Going by SKILL.md and its folder, Minecraft Imagegen needs a shell for the scripts in its folder. Our summary lists: A Bash shell.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Minecraft Imagegen is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Imagegen: Imagen (sanjay3290/ai-skills, 432 stars), Imagegen (nexus-research-lab/nexus, 151 stars), Sf Diagram Nanobananapro (Jaganpro/sf-skills, 424 stars) and Cursor Image Generation (tmcfarlane/oh-my-cursor, 109 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 170 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.
Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.