Expo Brownfield Integration
mweinbach/agent-coworker
Helps add Expo and React Native to an existing native iOS or Android app, and choose between a prebuilt AAR or XCFramework and a fully integrated build.
Software Mansion's moq-kit — native Swift (iOS) and Kotlin (Android) SDKs for Media over QUIC (moq-lite) live streaming: sub-second-latency playback, camera/microphone/screen publishing, and…
$ npx skills add software-mansion-labs/skills --skill moq-kit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install software-mansion-labs/skills moq-kit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/software-mansion-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/moq-kit .claude/skills/moq-kit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "moq-kit" agent skill from https://github.com/software-mansion-labs/skills/tree/main/skills/moq-kit into .claude/skills/moq-kit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moq-kit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/software-mansion-labs/skills/tree/main/skills/moq-kitType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add software-mansion-labs/skills --skill moq-kit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install software-mansion-labs/skills moq-kit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/software-mansion-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/moq-kit .agents/skills/moq-kit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "moq-kit" agent skill from https://github.com/software-mansion-labs/skills/tree/main/skills/moq-kit into .agents/skills/moq-kit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moq-kit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add software-mansion-labs/skills --skill moq-kit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install software-mansion-labs/skills moq-kit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/software-mansion-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/moq-kit .cursor/skills/moq-kit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "moq-kit" agent skill from https://github.com/software-mansion-labs/skills/tree/main/skills/moq-kit into .cursor/skills/moq-kit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moq-kit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/software-mansion-labs/skills.git --path skills/moq-kit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add software-mansion-labs/skills --skill moq-kit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install software-mansion-labs/skills moq-kit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/software-mansion-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/moq-kit .gemini/skills/moq-kit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "moq-kit" agent skill from https://github.com/software-mansion-labs/skills/tree/main/skills/moq-kit into .gemini/skills/moq-kit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moq-kit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install software-mansion-labs/skills moq-kitInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add software-mansion-labs/skills --skill moq-kit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/software-mansion-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/moq-kit .github/skills/moq-kit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "moq-kit" agent skill from https://github.com/software-mansion-labs/skills/tree/main/skills/moq-kit into .github/skills/moq-kit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moq-kit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add software-mansion-labs/skills --skill moq-kit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install software-mansion-labs/skills moq-kit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/software-mansion-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/moq-kit .opencode/skills/moq-kit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "moq-kit" agent skill from https://github.com/software-mansion-labs/skills/tree/main/skills/moq-kit into .opencode/skills/moq-kit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moq-kit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
moq-kitSoftware Mansion's moq-kit — native Swift (iOS) and Kotlin (Android) SDKs for Media over QUIC (moq-lite) live streaming: sub-second-latency playback, camera/microphone/screen publishing, and…
Moq Kit is an agent skill from software-mansion-labs/skills. Software Mansion's moq-kit — native Swift (iOS) and Kotlin (Android) SDKs for Media over QUIC (moq-lite) live streaming: sub-second-latency playback, camera/microphone/screen publishing, and realtime data tracks over a MoQ relay. MUST USE before writing, reviewing, or debugging ANY code that imports MoQKit (Swift) or com.swmansion.moqkit (Kotlin); for React Native apps use the react-native-moq skill instead. Trigger on: 'moq-kit', 'MoQKit', 'Media over QUIC', 'moq-lite', 'MoQ relay', 'moq-ffi'…
Its SKILL.md is about 5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including reference files (for example `references/data-tracks-android.md`, `references/data-tracks-ios.md` and `references/playback-android.md`).
It sits in Mobile, covering Android development, iOS development and Cross-platform mobile apps. It works with Kotlin, iOS, React Native and Android. The repository describes itself as: Software Mansion's set of skills for AI-assisted React Native development. The licence is Apache-2.0.
11 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e3f00cd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
miseFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comAlso links to:
mise.jdx.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Moq Kit loads about 5k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 190 tokens; SKILL.md has 1,965 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from software-mansion-labs/skills at commit e3f00cd, republished under its Apache-2.0 licence (© software-mansion-labs). 1,965 words, ~4,958 tokens.
.claude/skills/moq-kit/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.Native Swift and Kotlin SDKs for Media over QUIC live streaming: connect to a relay, discover broadcasts, play catalog-described streams with sub-second latency, publish camera/microphone/screen tracks, and exchange raw data tracks. Wraps the UniFFI bindings generated from moq-ffi (Luke Curley's moq-dev/moq); targets the moq-lite protocol, not the IETF moq-transport draft.
Requirements: iOS 16+ / macOS 13+ (Xcode 16+ to build) / Android minSdk 29, compileSdk 35. A moq-lite relay to connect to. The references cover iOS and Android; macOS is declared by the Swift package but untested here.
moq-kit is an active preview: public APIs, packaging, and codec coverage can still change between releases. Pin an exact version and check signatures against the installed artifact rather than assuming a shape.
Install — iOS (SPM):
.package(url: "https://github.com/software-mansion-labs/moq-kit", exact: "<latest release>")
// product: .product(name: "MoQKit", package: "moq-kit")Install — Android (Maven Central):
dependencies { implementation("com.swmansion.moqkit:moqkit:<latest release>") }Fill in <latest release> from https://github.com/software-mansion-labs/moq-kit/releases. Both pins are exact on purpose — loosen the SPM one (.upToNextMinor(from:)) only if you mean to track preview releases as they land.
Reference files are split per platform — read only the ones for the project at hand:
Package.swift, *.xcodeproj, or a Podfile → the *-ios.md references (Swift).build.gradle/build.gradle.kts with com.swmansion.moqkit → the *-android.md references (Kotlin).Session owns one QUIC connection to a relay and serves both subscribing and publishing. connect() once; a session is one-shot — after close() (or a connection error) create a new Session. Swift: actor, connect() async throws. Kotlin: optionally takes a parentScope (defaults to an internal IO scope; pass viewModelScope/lifecycleScope so cancelling it tears the session down); connect() is the only suspend call.session.subscribe(prefix:) → stream of Broadcast → broadcast.catalogs() → pick playable tracks → Player(catalog:videoTrackName:audioTrackName:targetBuffering:) → play(). Rendering is platform-specific: iOS adds player.videoLayer (an AVSampleBufferDisplayLayer) to the view hierarchy; Android calls player.setSurface(surface) with a Surface you own.CameraCapture, MicrophoneCapture, MultiCameraCapture, ScreenCapture) and start them yourself → Publisher() + addVideoTrack/addAudioTrack/addDataTrack → session.publish(path, publisher) → publisher.start(). A publisher is single-use; add all tracks before start().DataTrackEmitter → addDataTrack; consume with broadcast.subscribeTrack(name:)) bypass the media catalog — publisher and subscriber agree on the track name out of band.session.state, publisher.state/events, player events/stats. Kotlin uses StateFlow/SharedFlow/cold Flow; Swift uses AsyncStream for session/publisher state and diagnostics, but callback subscriptions (subscribeEvents/subscribeStats) for player events/stats.iOS:
let session = Session(url: "http://localhost:4443/anon")
try await session.connect()
let subscription = try await session.subscribe(prefix: "live")
for await broadcast in subscription.broadcasts {
for await catalog in broadcast.catalogs() {
let video = catalog.playableVideoTracks.first?.name
let audio = catalog.playableAudioTracks.first?.name
guard video != nil || audio != nil else { continue }
let player = try await MainActor.run {
try Player(catalog: catalog, videoTrackName: video, audioTrackName: audio)
}
try await player.play() // render via player.videoLayer — see playback-ios.md
}
}Android:
scope.launch {
val session = Session(url = "http://localhost:4443/anon", parentScope = scope)
session.connect()
session.subscribe(prefix = "live").broadcasts.collect { broadcast ->
broadcast.catalogs().collect { catalog ->
val video = catalog.playableVideoTracks.firstOrNull()?.name
val audio = catalog.playableAudioTracks.firstOrNull()?.name
if (video == null && audio == null) return@collect
val player = Player(catalog, video, audio, parentScope = scope)
player.setSurface(surfaceView.holder.surface)
player.play()
}
}
}Minimal on purpose: the nested loops handle one broadcast at a time — spawn a Task/launch per broadcast in real code — and each catalog update should tear down the previous player before creating the new one (players hold native handles).
Same four steps on both platforms, and the order is load-bearing (rule 3):
iOS:
try await camera.start() // 1. captures — publisher.start() won't do this
let publisher = try Publisher() // 2. every track before start()
publisher.addVideoTrack(name: "camera", source: camera, config: VideoEncoderConfig())
try await session.publish(path: "live/ios", publisher: publisher) // 3. register
try await publisher.start() // 4. go liveAndroid:
camera.start(context, lifecycleOwner)
val publisher = Publisher()
publisher.addVideoTrack(name = "camera", source = camera, config = VideoEncoderConfig())
session.publish(path = "live/android", publisher = publisher)
publisher.start()Captures, previews, encoder configs, and permissions are in the publishing references.
broadcast.catalogs() streams catalog updates — each element replaces the previous; the stream ending means the broadcast went away (mark it offline). It often ends by throwing rather than completing — a producer that disappears surfaces as MoqException$Mux: json: remote error: code=… out of collect, so handle the exception and the clean completion identically (both demo apps and react-native-moq do). Always select from playableVideoTracks / playableAudioTracks (device-filtered on Android and for iOS audio; iOS video playability is codec-family recognition only), not the raw lists; per-track isPlayable/unsupportedReason explain exclusions (they live on the concrete VideoTrackInfo/AudioTrackInfo, not the base TrackInfo). Video codec strings: "avc1", "hev1", "av01"; audio: "mp4a.40.2"/"aac" (Android-published tracks advertise "aac"), "opus". AV1 is playback-only — neither platform publishes it, and Apple-side decode is iPhone 15 Pro-class hardware, not a general capability."live" reports broadcast live/game as path: "game" — subscribe with "" to see full paths.Player — don't mix them up: events (lifecycle milestones — player.init, playback.start, track.ready, track.switch, track.stall.start, rebuffer.end, decode.error — wire values; Kotlin matches the PlayerEventName enum; not replayed), stats (PlaybackStats at ~1 s cadence — latency, fps, bitrates, StallStats, timeToFirst, buffer depths, drops, switches), and diagnostics (typed per-frame PipelineEvent — frameDropped with DropStage/DropReason, stallStarted, latencySample, … — bounded at 256 drop-oldest — Android hands every caller the same shared flow — and never backpressures playback; for logging/telemetry only).Idle / Publishing / Stopped / Error(message) — but Android never actually enters Error, and it does not react to the session dying either: an Android publisher sits in Publishing indefinitely after its session is gone, so the session's own state is the only signal that the broadcast stopped. Wire failure UI to events: TrackStarted / TrackStopped / a per-track error (Kotlin TrackError(name, message), Swift .error(name, message)); per-track PublishedTrack.state (Idle / Starting / Active / Stopped) with PublishedTrack.stop() to end one track. session.unpublish(path) calls publisher.stop().TrackDelivery for raw track subscription: monotonic (default) skips late groups — right for newest-value-wins live state; arrival delivers every group in order — right for chat and anything lossless.Session connects once (alreadyConnected/IllegalStateException on reuse); after close() make a new one. A stopped Publisher cannot be restarted. Never restart a torn-down Player on either platform — create a fresh one.name: passed to addVideoTrack/addAudioTrack (defaults "video"/"audio") only labels PublishedTrack and publisher events; subscribers must discover real track names from Catalog.videoTracks/audioTracks. Exception: data tracks — addDataTrack(name:) (default "data") IS the name subscribers pass to subscribeTrack(name:).publisher.start() does not start capture. Start CameraCapture/MicrophoneCapture/etc. yourself, in this order: start captures → add tracks → session.publish(path, publisher) → publisher.start().VideoEncoderConfig.supportedCodecs() / AudioEncoderConfig.supportedCodecs() / .isSupported on the publish side; catalog.playableVideoTracks / playableAudioTracks / per-track isPlayable on the playback side. Unsupported configs throw (SessionError.unsupportedCodec / UnsupportedCodecException). H.264 + AAC/Opus are the best-tested paths; default to H.264. Opus wants 48 kHz — on Android keep MicrophoneCapture(sampleRate = …) equal to the encoder config; iOS has no mic rate knob and resamples internally.play(): iOS player.subscribeEvents { ... } (and retain the returned subscription — it cancels on deinit); Android collect player.events with CoroutineStart.UNDISPATCHED. On both platforms player.init fires during construction and can never be observed — the rule protects track.ready/playback.start.NSCameraUsageDescription, NSMicrophoneUsageDescription, NSLocalNetworkUsageDescription (local relays), and configure AVAudioSession yourself (.playAndRecord to publish, .playback to watch) — MicrophoneCapture will not. Android: declare + request CAMERA/RECORD_AUDIO (MicrophoneCapture.start() silently no-ops without it), INTERNET, and the MediaProjection foreground-service setup for screen capture.Session, BroadcastSubscription, Publisher, DataTrackEmitter, Player, and every event/stats subscription; hold the Task handles that drive for await loops (the AsyncStreams are single-consumer, too). Android: nearly everything is AutoCloseable and holds ref-counted native handles — close() each Broadcast, BroadcastSubscription, TrackSubscription, MediaTrack, AudioDataStream, and Player (leaking one keeps the broadcast alive). broadcasts, objects, frames, and audio flows allow a single collector.Player is @MainActor — construct and drive it on the main actor. iOS Publisher.stop() flushes encoders synchronously — call it off the main thread (Task.detached; note Publisher isn't Sendable, so under strict Swift 6 concurrency this needs nonisolated(unsafe) or a Swift 5-mode target).Sessions in one process (one publishing, one subscribing) is also supported — and since sessions are one-shot, separate ones keep a transport failure or teardown on the publish side from taking playback down with it.targetBuffering defaults to 100 ms; player.updateTargetLatency(_:) adjusts during playback. A second consumer of the same media track (another Player, an AudioDataStream) reuses the first subscriber's upstream buffering — it can't independently lower it.Publisher stamps all of its tracks against one epoch, set by the first frame of any track, so a source emitting its own zero-based timeline drifts against the mic or leaves video scheduled far in the future. iOS: PTS on the host clock (CMClockGetTime(CMClockGetHostTimeClock())) — the domain AVFoundation capture already uses. Android: SystemClock.elapsedRealtimeNanos() / 1_000 for PCM (what MicrophoneCapture uses) and the same clock behind the encoder surface's presentation timestamps.| Symptom | Likely cause |
|---|---|
| No broadcasts ever arrive | Relay URL missing the namespace path (/anon locally) — the relay answers NotFound (code=13) and nothing surfaces; or subscribe() ran before the session reached connected |
| Publishing "works" but subscribers get no media | Captures were never started — publisher.start() does not start them (rule 3) |
| No microphone audio | iOS: AVAudioSession isn't on a record-capable category. Android: RECORD_AUDIO is missing and MicrophoneCapture.start() no-ops silently — no error either way |
| Android: audio plays, video is black | No surface set, or a stale one after surfaceDestroyed — null it there and only re-apply a surface that isValid |
| iOS: audio plays, video is black | player.videoLayer was never added to a layer hierarchy or never sized — nothing renders until it's in the tree and play() has run |
track.ready / playback.start never fire | Subscribed after play(), or (iOS) the returned PlayerEventSubscription wasn't retained |
| Data-track sends disappear | Sent before publisher.start() or after stop() — dropped silently on both platforms; gate sends on publisher state |
| Nothing recovers after a network blip | Sessions are one-shot; on Android a Closed you didn't ask for is the failure signal. Build a new Session — but log Error(message) if you see it, it carries the only description of what went wrong |
A remote error carries a bare code=N | Codes are moq_net::Error discriminants: 13 NotFound, 24 Dropped "producer dropped without finishing", 25 Closed, 26 Lagged; full list in moq-net's error.rs (vendor/moq/rs/moq-net/src/error.rs in a moq-kit checkout) |
| iOS: UI hitches when going off-air | Publisher.stop() flushes encoders synchronously — call it off the main thread |
| A publisher's own broadcast shows up in its subscriber list | Same session publishing and subscribing the same prefix (rule 9) — filter by prefix-relative path |
| Custom source: A/V drifts apart, or video freezes while audio keeps playing | Frame timestamps aren't in the same clock domain as the publisher's other tracks (rule 11) |
Android: play() throws IllegalArgumentException | It's an UnsupportedCodecException (a subclass) for an undecodable selected track — catch that first |
| Android: screen capture starts, then dies | The mediaProjection foreground service wasn't running yet, or was started outside the consent-result callback (Android 14+ rejects that) |
| Device or emulator can't reach a local relay | localhost is the device itself — use 10.0.2.2 from the Android emulator, the host's LAN IP from physical devices |
Relay, subscription, and publish failures usually surface in the native transport log before they show up as state. Raise the level before touching any other API:
KitLogger.setNativeLogLevel("debug") // "error"/"warn"/"info"/"debug"/"trace"; only the first call takes effectNativeLogging.setLogLevel("debug") // same levels; invalid values are ignored with a warningAndroid native logs land in logcat under the tag MoQNative, but only when the native library was built with the android-logcat cargo feature (moq-ffi → moq-native → tracing-android); without it the tracing subscriber writes to stderr, which Android discards. A successful setLogLevel call with no MoQNative lines afterwards means the feature is off in the artifact you are using — fall back to session/publisher state and player events there.
iOS also logs through os_log under subsystem com.swmansion.MoQKit (categories session, transport, catalog, media, player, publish) — filter Console.app on it. Per-frame drop/stall detail is on the player's diagnostics channel, not in these logs.
From a moq-kit checkout (needs Rust + mise): mise run relay:run starts a local moq-lite relay at http://localhost:4443/anon; mise run media:to-fmp4 converts a video to CMAF fMP4 and mise run stream:file --input file.mp4 loops it into the relay as a broadcast. Use the machine's LAN IP instead of localhost from physical devices, and 10.0.2.2 from the Android emulator (the emulator's fixed alias for the host's loopback — its own localhost is itself; the iOS simulator shares the host's). The relay URL must include the namespace path (/anon locally) — with it wrong or missing, broadcasts simply never appear (relay NotFound, code=13). The demo apps (examples/ios/demo/MoQDemo, examples/android/demo/MoQDemo) are the canonical integration references.
| Task | iOS (Swift) | Android (Kotlin) |
|---|---|---|
| Playback: session, discovery, Player, rendering, events/stats wiring | references/playback-ios.md | references/playback-android.md |
| Publishing: camera, multi-camera, microphone, previews, encoder configs, permissions | references/publishing-ios.md | references/publishing-android.md |
| Screen sharing | references/screen-capture-ios.md | references/screen-capture-android.md |
| Data tracks, raw compressed media (MediaTrack), decoded PCM (AudioDataStream) | references/data-tracks-ios.md | references/data-tracks-android.md |
© software-mansion-labs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files (references) in skills/moq-kit of software-mansion-labs/skills.
Open the folder on GitHubat commit e3f00cd
Moq Kit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Moq Kit this skillsoftware-mansion-labs/skills | 291 | — | ~5k | Automated safety check: Pass | Apache-2.0 | |
| Expo Brownfield Integrationmweinbach/agent-coworker | 156 | 2 repos | ~900 | Automated safety check: Notes | Custom licence | |
| Simulator Audio E2Ehyochan/react-native-nitro-sound | 961 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Expo Brownfieldexpo/skills | 2.7k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Mobile Apps Createforcedotcom/sf-skills | 1.1k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Expo UIarcboxlabs/linkcode | 155 | — | ~1.2k | Automated safety check: Pass | MIT |
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Complete onboarding guide for developers who are new to Detour, the open-source deferred deep linking SDK by Software Mansion.
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software-mansion-labs/skills
Software Mansion's react-native-moq — Media over QUIC (MoQ) live streaming for React Native: sub-second-latency video/audio playback, camera/mic/screen publishing, and realtime data tracks over a…
software-mansion-labs/skills
Software Mansion's guide for migrating Expo SDK apps to Meta Quest using expo-horizon packages.
software-mansion-labs/skills
Node.js / TypeScript server SDK for Fishjam — backends that create rooms, mint peer tokens, listen to server notifications, and run agents.
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Software Mansion's moq-kit — native Swift (iOS) and Kotlin (Android) SDKs for Media over QUIC (moq-lite) live streaming: sub-second-latency playback, camera/microphone/screen publishing, and…. Moq Kit is an agent skill from software-mansion-labs/skills. Software Mansion's moq-kit — native Swift (iOS) and Kotlin (Android) SDKs for Media over QUIC (moq-lite) live streaming: sub-second-latency playback, camera/microphone/screen publishing, and realtime data tracks over a MoQ relay.
Moq Kit fits situations like: media over QUIC; broadcastSubscription; dataTrackEmitter; microphoneCapture.
Run `npx skills add software-mansion-labs/skills --skill moq-kit -a claude-code`. Or copy the skill folder (skills/moq-kit in software-mansion-labs/skills) into .claude/skills/moq-kit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add software-mansion-labs/skills --skill moq-kit -a codex`. Or copy the skill folder (skills/moq-kit in software-mansion-labs/skills) into .agents/skills/moq-kit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add software-mansion-labs/skills --skill moq-kit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/moq-kit, .gemini/skills/moq-kit, .github/skills/moq-kit and .opencode/skills/moq-kit in your project.
Going by SKILL.md and its folder, Moq Kit needs the command-line tools its instructions call (mise).
SKILL.md names 2 domains. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. As links in the text: mise.jdx.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Moq Kit is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 5k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Moq Kit: Expo Brownfield Integration (mweinbach/agent-coworker, 156 stars), Simulator Audio E2E (hyochan/react-native-nitro-sound, 961 stars), Expo Brownfield (expo/skills, 2.7k stars) and Mobile Apps Create (forcedotcom/sf-skills, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
software-mansion-labs (a GitHub organization) maintains it in software-mansion-labs/skills, which has 291 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on September 28, 2026.
Source: software-mansion-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.