Debug Rn Native Crash
LedgerHQ/ledger-live
Investigate native React Native crashes (Fabric/Hermes/iOS) in ledger-live-mobile when JS error logs are missing or unhelpful.
Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching.
$ npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hyochan/react-native-nitro-sound ios-audio-e2e --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/ios-audio-e2e .claude/skills/ios-audio-e2e && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ios-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/ios-audio-e2e into .claude/skills/ios-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-audio-e2e", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/ios-audio-e2eType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hyochan/react-native-nitro-sound ios-audio-e2e --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/ios-audio-e2e .agents/skills/ios-audio-e2e && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ios-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/ios-audio-e2e into .agents/skills/ios-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-audio-e2e", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hyochan/react-native-nitro-sound ios-audio-e2e --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/ios-audio-e2e .cursor/skills/ios-audio-e2e && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ios-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/ios-audio-e2e into .cursor/skills/ios-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-audio-e2e", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hyochan/react-native-nitro-sound.git --path .codex/skills/ios-audio-e2e--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hyochan/react-native-nitro-sound ios-audio-e2e --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/ios-audio-e2e .gemini/skills/ios-audio-e2e && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ios-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/ios-audio-e2e into .gemini/skills/ios-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-audio-e2e", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hyochan/react-native-nitro-sound ios-audio-e2eInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/ios-audio-e2e .github/skills/ios-audio-e2e && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ios-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/ios-audio-e2e into .github/skills/ios-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-audio-e2e", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hyochan/react-native-nitro-sound ios-audio-e2e --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/ios-audio-e2e .opencode/skills/ios-audio-e2e && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ios-audio-e2e" agent skill from https://github.com/hyochan/react-native-nitro-sound/tree/main/.codex/skills/ios-audio-e2e into .opencode/skills/ios-audio-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-audio-e2e", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ios-audio-e2eBuild and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching.
iOS Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching. Use for iOS audio regressions, Swift changes, or claims that require more than an Xcode compile.
Its SKILL.md is about 910 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Mobile, covering iOS development, End-to-end testing and Cross-platform mobile apps. It works with iOS, React Native and Xcode. The repository describes itself as: react-native native module for audio recorder and player with nitromodule! The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit efd5e54. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bundlexcodebuildyarngitxcrunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use yarn and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
iOS Audio E2E loads about 907 tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 398 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hyochan/react-native-nitro-sound at commit efd5e54, republished under its MIT licence (© hyochan). 398 words, ~907 tokens.
.claude/skills/ios-audio-e2e/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Separate build evidence from live microphone and speaker evidence. Never report an iOS runtime pass from a simulator compile alone.
sound.example will record a short clip.AGENTS.md, .github/workflows/ci-ios.yml, the changed Swift/spec/TS
files, and the relevant example screen.git status --short --branch; do not discard existing changes.xcodebuild -version and xcrun devicectl list devices; select a
physical iPhone. Use $simulator-audio-e2e for virtual-device coverage.example/ios/SoundExample/Info.plist contains a microphone usage
description and identify the selected destination.yarn install --immutable, yarn prepare, and
./scripts/fix-nitrogen-swift.sh when generated Swift is involved.Mirror .github/workflows/ci-ios.yml:
cd example
bundle install
bundle exec pod install --project-directory=ios
cd ..
xcodebuild \
-workspace example/ios/SoundExample.xcworkspace \
-scheme SoundExample \
-configuration Debug \
-sdk iphonesimulator \
-destination 'generic/platform=iOS Simulator' \
CODE_SIGNING_ALLOWED=NO \
SKIP_BUNDLING=YES \
buildReport this as BUILD PASS or BUILD FAIL, never as runtime E2E.
After microphone approval, run the smallest matrix covering the change:
isRecording, and increasing
millisecond callbacks.For interruption, route change, or background work, capture the before/after audio-session state and verify recovery on a physical device. A manual gesture without matching app state and logs is insufficient.
Capture the device identifier, iOS/Xcode versions, build configuration, tested
screen/API, permission state, callback progression, returned path, and relevant
redacted logs. Remove only recordings and temporary artifacts created by the
current run. Report RUNTIME PASS, RUNTIME FAIL, or BLOCKED separately from
the build result and list every untested row.
© hyochan, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .codex/skills/ios-audio-e2e of hyochan/react-native-nitro-sound.
Open the folder on GitHubat commit efd5e54
iOS Audio E2E next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| iOS Audio E2E this skillhyochan/react-native-nitro-sound | 961 | — | ~907 | Automated safety check: Pass | MIT | |
| Debug Rn Native CrashLedgerHQ/ledger-live | 622 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Limrun Xcodesuperset-sh/superset | 15k | — | ~6.5k | Automated safety check: Notes | Custom licence | |
| Mobile App Debuggingsecondsky/claude-skills | 227 | — | ~513 | Automated safety check: Pass | MIT | |
| Iapkit E2E Martiehyodotdev/openiap | 154 | — | ~5.4k | Automated safety check: Notes | MIT | |
| Iapkit E2E Petguhyodotdev/openiap | 154 | — | ~1.1k | Automated safety check: Pass | MIT |
LedgerHQ/ledger-live
Investigate native React Native crashes (Fabric/Hermes/iOS) in ledger-live-mobile when JS error logs are missing or unhelpful.
superset-sh/superset
Build an iOS / Apple app on remote Xcode with lim xcode build instead of local xcodebuild, run project commands with lim xcode run, or run its XCTest suites with lim xcode test, from any environment…
secondsky/claude-skills
Mobile app debugging for iOS, Android, cross-platform frameworks.
hyodotdev/openiap
Run IAPKit local receipt-validation E2E with the dev.hyo.martie React Native or Expo examples, the compiled packages/kit server, real Convex, and Apple or Google sandbox purchases.
hyodotdev/openiap
A skill your agent uses for IAPKit product sync E2E testing in packages/kit with the Petgu React Native app, localhost dashboard, App Store Connect, and Google Play Console.
wix/react-native-navigation
Run Wix Engine (mobile-apps-engine) iOS E2E tests locally to validate RNN changes.
hyochan/react-native-nitro-sound
Build and run repeatable react-native-nitro-sound recorder/player regression tests on an iOS Simulator or Android emulator, with explicit virtual-device selection, microphone permission, Maestro…
hyochan/react-native-nitro-sound
Build and run device-backed Android end-to-end checks for react-native-nitro-sound permissions, recording, playback, listeners, pause/resume, seek, speed, audio focus, lifecycle behavior, and rapid…
hyochan/react-native-nitro-sound
Create or update react-native-nitro-sound API documentation, examples, migration notes, FAQ entries, changelog or release notes, and compiled AI context.
hyochan/react-native-nitro-sound
Maintain react-native-nitro-sound funding links, GitHub Funding configuration, Buy Me a Coffee and PayPal calls to action, supporter acknowledgements, and transparent maintainer updates.
hyochan/react-native-nitro-sound
A skill your agent uses for react-native-nitro-sound repository work that should follow the project workflows for PR review, code audit, knowledge compilation, full verification, iOS or Android…
hyochan/react-native-nitro-sound
Safely update local main from origin/main, rebase the current react-native-nitro-sound work branch, resolve conflicts without losing staged, unstaged, untracked, ignored, or generated work, and…
Works with
Categories
Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching. iOS Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching.
iOS Audio E2E fits situations like: IOS audio regressions; claims that require more than an Xcode compile.
Run `npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a claude-code`. Or copy the skill folder (.codex/skills/ios-audio-e2e in hyochan/react-native-nitro-sound) into .claude/skills/ios-audio-e2e in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a codex`. Or copy the skill folder (.codex/skills/ios-audio-e2e in hyochan/react-native-nitro-sound) into .agents/skills/ios-audio-e2e in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-audio-e2e, .gemini/skills/ios-audio-e2e, .github/skills/ios-audio-e2e and .opencode/skills/ios-audio-e2e in your project.
Going by SKILL.md and its folder, iOS Audio E2E needs the command-line tools its instructions call (bundle, xcodebuild, yarn, git and xcrun).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
iOS Audio E2E is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 907 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with iOS Audio E2E: Debug Rn Native Crash (LedgerHQ/ledger-live, 622 stars), Limrun Xcode (superset-sh/superset, 15k stars), Mobile App Debugging (secondsky/claude-skills, 227 stars) and Iapkit E2E Martie (hyodotdev/openiap, 154 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hyochan (a GitHub user) maintains it in hyochan/react-native-nitro-sound, which has 961 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 29, 2026.
Source: hyochan/react-native-nitro-sound on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.