Agent skill

iOS Audio E2E

by hyochan in hyochan/react-native-nitro-sound

Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching.

MITAuto-check passedMobile

Install iOS Audio E2E

skills CLI
$ npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hyochan/react-native-nitro-sound ios-audio-e2e --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hyochan/react-native-nitro-sound.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/ios-audio-e2e .claude/skills/ios-audio-e2e && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ios-audio-e2e
GitHub stars
961
Token cost
~907 tokens
SKILL.md length
398 words
Files
2
Skills in repo
14
Repo updated
First seen
Licence
MIT

At a glance

Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching.

  • Works in 5 steps: Read AGENTS.md,… → Record git status --short --branch; do… → Run xcodebuild -version and xcrun… → …
  • IOS audio regressions
  • SKILL.md covers Safety And Scope, Preflight, Build Lane and Device Runtime Lane, plus 1 more section
  • Calls bundle, xcodebuild and yarn

What it does

iOS Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching. Use for iOS audio regressions, Swift changes, or claims that require more than an Xcode compile.

Its SKILL.md is about 910 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Mobile, covering iOS development, End-to-end testing and Cross-platform mobile apps. It works with iOS, React Native and Xcode. The repository describes itself as: react-native native module for audio recorder and player with nitromodule! The licence is MIT.

When your agent uses it

  • IOS audio regressions
  • Claims that require more than an Xcode compile

Example prompts

  • “/ios-audio-e2e”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Read AGENTS.md, .github/workflows/ci-ios.yml, the changed Swift/spec/TS
  2. Record git status --short --branch; do not discard existing changes.
  3. Run xcodebuild -version and xcrun devicectl list devices; select a
  4. Confirm example/ios/SoundExample/Info.plist contains a microphone usage
  5. Run yarn install --immutable, yarn prepare, and

What it can do on your machine

Read from SKILL.md and the folder at commit efd5e54. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bundle
    • xcodebuild
    • yarn
    • git
    • xcrun

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use yarn and git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

iOS Audio E2E loads about 907 tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 398 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~77
When it runs · the whole SKILL.md, loaded when a task matches
~907

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hyochan/react-native-nitro-sound at commit efd5e54, republished under its MIT licence (© hyochan). 398 words, ~907 tokens.

Download SKILL.mdSave it as .claude/skills/ios-audio-e2e/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
ios-audio-e2e
description
Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching. Use for iOS audio regressions, Swift changes, or claims that require more than an Xcode compile.

iOS Audio E2E

Separate build evidence from live microphone and speaker evidence. Never report an iOS runtime pass from a simulator compile alone.

Safety And Scope

  • Obtain explicit approval in the current run before starting live microphone capture. State that the example app sound.example will record a short clip.
  • Use a test device and non-sensitive audio. Do not retain, upload, transcribe, or inspect recorded content beyond what is needed to prove the flow.
  • Preserve the user's signing, simulator, device, and audio-session settings.
  • Treat calls, Bluetooth routing, backgrounding, and other-app interruptions as separate opt-in rows; they alter device state and are not implied by a basic E2E request.

Preflight

  1. Read AGENTS.md, .github/workflows/ci-ios.yml, the changed Swift/spec/TS files, and the relevant example screen.
  2. Record git status --short --branch; do not discard existing changes.
  3. Run xcodebuild -version and xcrun devicectl list devices; select a physical iPhone. Use $simulator-audio-e2e for virtual-device coverage.
  4. Confirm example/ios/SoundExample/Info.plist contains a microphone usage description and identify the selected destination.
  5. Run yarn install --immutable, yarn prepare, and ./scripts/fix-nitrogen-swift.sh when generated Swift is involved.

Build Lane

Mirror .github/workflows/ci-ios.yml:

bash
cd example
bundle install
bundle exec pod install --project-directory=ios
cd ..
xcodebuild \
  -workspace example/ios/SoundExample.xcworkspace \
  -scheme SoundExample \
  -configuration Debug \
  -sdk iphonesimulator \
  -destination 'generic/platform=iOS Simulator' \
  CODE_SIGNING_ALLOWED=NO \
  SKIP_BUNDLING=YES \
  build

Report this as BUILD PASS or BUILD FAIL, never as runtime E2E.

Show full SKILL.md (205 more words)Show less

Device Runtime Lane

After microphone approval, run the smallest matrix covering the change:

  1. Install and launch the example on the selected physical iPhone. Never report device-backed runtime evidence from this skill using a Simulator.
  2. Grant microphone permission through the system prompt.
  3. Start recording; require a resolved URI, isRecording, and increasing millisecond callbacks.
  4. Pause and resume; require callback time to stop and then advance without a second recorder instance.
  5. Stop; require a terminal state, listener cleanup, and a playable file.
  6. Play the recorded clip; require increasing playback position and duration.
  7. Exercise seek, volume, and playback speed when affected.
  8. Require exactly one playback-end transition and successful stop/cleanup.
  9. Run the Rapid Switch screen for concurrency or promise-settlement changes.

For interruption, route change, or background work, capture the before/after audio-session state and verify recovery on a physical device. A manual gesture without matching app state and logs is insufficient.

Evidence And Cleanup

Capture the device identifier, iOS/Xcode versions, build configuration, tested screen/API, permission state, callback progression, returned path, and relevant redacted logs. Remove only recordings and temporary artifacts created by the current run. Report RUNTIME PASS, RUNTIME FAIL, or BLOCKED separately from the build result and list every untested row.

© hyochan, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .codex/skills/ios-audio-e2e of hyochan/react-native-nitro-sound.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit efd5e54

Compare with similar skills

iOS Audio E2E next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

iOS Audio E2E compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
iOS Audio E2E this skillhyochan/react-native-nitro-sound961—~907Automated safety check: PassMIT
Debug Rn Native CrashLedgerHQ/ledger-live622—~1.2kAutomated safety check: PassMIT
Limrun Xcodesuperset-sh/superset15k—~6.5kAutomated safety check: NotesCustom licence
Mobile App Debuggingsecondsky/claude-skills227—~513Automated safety check: PassMIT
Iapkit E2E Martiehyodotdev/openiap154—~5.4kAutomated safety check: NotesMIT
Iapkit E2E Petguhyodotdev/openiap154—~1.1kAutomated safety check: PassMIT

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More from hyochan/react-native-nitro-sound

All 14 skills in this repo
  • Simulator Audio E2E

    hyochan/react-native-nitro-sound

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    Build and run device-backed Android end-to-end checks for react-native-nitro-sound permissions, recording, playback, listeners, pause/resume, seek, speed, audio focus, lifecycle behavior, and rapid…

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  • Generate Doc

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    Maintain react-native-nitro-sound funding links, GitHub Funding configuration, Buy Me a Coffee and PayPal calls to action, supporter acknowledgements, and transparent maintainer updates.

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Questions about iOS Audio E2E

What does iOS Audio E2E do?

Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching. iOS Audio E2E is an agent skill from hyochan/react-native-nitro-sound. Build and run device-backed iOS end-to-end checks for react-native-nitro-sound recording, playback, listeners, pause/resume, seek, speed, interruption, audio-session behavior, and rapid switching.

When should I use iOS Audio E2E?

iOS Audio E2E fits situations like: IOS audio regressions; claims that require more than an Xcode compile.

How do I install iOS Audio E2E in Claude Code?

Run `npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a claude-code`. Or copy the skill folder (.codex/skills/ios-audio-e2e in hyochan/react-native-nitro-sound) into .claude/skills/ios-audio-e2e in your project. Claude Code loads it when a task matches its description.

How do I install iOS Audio E2E in Codex?

Run `npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a codex`. Or copy the skill folder (.codex/skills/ios-audio-e2e in hyochan/react-native-nitro-sound) into .agents/skills/ios-audio-e2e in your project. Codex loads it when a task matches its description.

Can I use iOS Audio E2E in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hyochan/react-native-nitro-sound --skill ios-audio-e2e -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-audio-e2e, .gemini/skills/ios-audio-e2e, .github/skills/ios-audio-e2e and .opencode/skills/ios-audio-e2e in your project.

What does iOS Audio E2E need to run?

Going by SKILL.md and its folder, iOS Audio E2E needs the command-line tools its instructions call (bundle, xcodebuild, yarn, git and xcrun).

Does iOS Audio E2E access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is iOS Audio E2E safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does iOS Audio E2E use?

iOS Audio E2E is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does iOS Audio E2E use?

About 907 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to iOS Audio E2E?

Skills that share tags, products or a category with iOS Audio E2E: Debug Rn Native Crash (LedgerHQ/ledger-live, 622 stars), Limrun Xcode (superset-sh/superset, 15k stars), Mobile App Debugging (secondsky/claude-skills, 227 stars) and Iapkit E2E Martie (hyodotdev/openiap, 154 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains iOS Audio E2E?

hyochan (a GitHub user) maintains it in hyochan/react-native-nitro-sound, which has 961 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 29, 2026.

Source: hyochan/react-native-nitro-sound on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.