Short Form Edit
nateherkai/hyperframes-student-kit
Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving…
Sets conventions for HyperFrames Studio projects: when to edit or just answer, how to plan a film, how to lay out the timeline and where captions may sit.
$ npx skills add heygen-com/hyperframes --skill hyperframes-studio -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-studio --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-studio .claude/skills/hyperframes-studio && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-studio" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio into .claude/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studioType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heygen-com/hyperframes --skill hyperframes-studio -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-studio --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hyperframes-studio .agents/skills/hyperframes-studio && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio into .agents/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill hyperframes-studio -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-studio --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hyperframes-studio .cursor/skills/hyperframes-studio && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-studio" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio into .cursor/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heygen-com/hyperframes.git --path skills/hyperframes-studio--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heygen-com/hyperframes --skill hyperframes-studio -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-studio --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hyperframes-studio .gemini/skills/hyperframes-studio && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio into .gemini/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heygen-com/hyperframes hyperframes-studioInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heygen-com/hyperframes --skill hyperframes-studio -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hyperframes-studio .github/skills/hyperframes-studio && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio into .github/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill hyperframes-studio -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heygen-com/hyperframes hyperframes-studio --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hyperframes-studio .opencode/skills/hyperframes-studio && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio into .opencode/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-studioSets conventions for HyperFrames Studio projects: when to edit or just answer, how to plan a film, how to lay out the timeline and where captions may sit.
Studio draws one timeline row per top-level element, so a project that ignores the layout rules opens as a wall of unlabeled rows nobody can edit. These conventions prevent that: one caption track, one kind of element per track, and every scene built as a sub-composition. They also define safe zones for captions and key content.
Before touching a file, the agent decides what the message asks for. A named change is made. A felt note on a built film, such as an intro feeling jolty, sends it looking for the cause, changing something measurable and recording what the note meant. A plain question gets an answer with no edit, and a request to change nothing means no file changes at all, with fixes offered in words. For a new film it follows the plan, storyboard and build order of the HyperFrames launch films. How to perform an individual edit such as a split or trim lives in `creator-editing-recipes.md` in `/hyperframes-core`.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f6b3821. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
HyperFrames Studio Conventions loads about 3k tokens when it runs. Until then it costs about 168 tokens; SKILL.md has 1,112 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from heygen-com/hyperframes at commit f6b3821, republished under its Apache-2.0 licence (© heygen-com). 1,112 words, ~3,018 tokens.
.claude/skills/hyperframes-studio/SKILL.md (or your agent's skills folder).Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
Studio draws one timeline row per top-level element. A project that follows the
rules below opens as a short, readable timeline; one that does not opens as a wall
of unlabeled rows the user cannot edit. These are conventions for what to build.
For how to change a clip, follow /hyperframes-core references/creator-editing-recipes.md
and never invent a different form of the same edit.
Read the message before you open a file. Decide what it asks for:
| The person | You |
|---|---|
| names a change, however politely ("make the title bigger", "can you cut the third scene?") | Make it. |
| gives a felt note on the built film ("the intro feels jolty", "it doesn't go long enough") | Find the cause, change the measurable thing, say what the note meant and what moved, and record it per /hyperframes-creative references/storyboard-recipe.md § 4. |
| asks a question and names no change ("why does the title jump?") | Answer it. Change nothing. |
| says don't change anything, hold, "just thinking", "let's talk" | Change no file, not even a fix you noticed. Offer it in words. |
| brings an idea for this film with no concrete change ("I want the ending to feel bigger") | Propose the change and add it to the plan (below). Change no composition file. |
| asks for a new film | Plan it (§ 5). |
| approves a plan ("build it", "go") | Build what was approved. |
A message that asks a question and names a change gets the answer and the change. Only when you cannot tell whether it asks for anything is it a conversation: a wrong answer costs one message; a wrong build costs a long run and a round of notes.
A conversation reply:
/hyperframes
references/pitch-round.md; for an idea about this film, two or three options for the part named.
Recommend one.Keep the plan in the project, not only in the chat: the next message may start a new session that
cannot see this one. Add it to STORYBOARD.md the way /hyperframes-creative
references/storyboard-recipe.md § 4 records a round; never overwrite locked frames. If the person
asked you to change nothing at all, write nothing: put the plan in the reply and offer to save it.
The root composition holds only timed hosts, media and audio. Any scene with nested
structure (a div containing children, a title with a subtitle, a chart) is its own
file loaded with data-composition-src, wiring in /hyperframes-core
references/sub-compositions.md.
Nested markup left inside the root does not become a row of its own. It hides inside one opaque row that cannot be trimmed or moved part by part.
Author as if a structure lint rejects any violation.
data-track-index)
marked data-track-kind="captions" that carries every caption group in order./embedded-captions and the caption_* lint rules.Group by kind so each row is one thing the user can select, mute or drag as a set.
| Kind | data-track-kind |
|---|---|
| Base video / A-roll | video (from the tag) |
| Scenes, overlays, graphics | graphics |
| Captions | captions |
| Audio (voiceover, music, sound effects) | audio (from the tag) |
Put data-track-kind on sub-composition hosts. Video and audio kinds come from the tag, so
<video> and <audio> need no attribute. Give each kind its own data-track-index; the number
is display only; it never changes what renders on top. Use CSS for
layering.
Any ruler or safe-box overlay lives in the preview pane, never inside the composition, so
do not add guide elements to the HTML.
Both framings (wide and vertical) use the same two safe boxes, Premiere's defaults. The preview
toggle draws them with a tick at the midpoint of every edge. Source:
ACTION_SAFE_PERCENT and TITLE_SAFE_PERCENT in packages/studio/src/utils/previewSafeMargins.ts.
| Box | Share of the frame | Inset on every edge |
|---|---|---|
| Action-safe | 90% | 5% |
| Title-safe | 80% | 10% |
The hyperframes-launches films were made in this order. Each step has an owner; follow it and do not restate it here.
| Step | Owner |
|---|---|
| 1. Brief | /hyperframes references/intent-interview.md. Inside an existing project, only a follow-on to the same film stays: a new version or a cutdown, same workflow and aspect. Ask its must-have questions, skip hyperframes init, never overwrite BRIEF.md or STORYBOARD.md, add a new dated section to each, and say so in the reply. A film with a different workflow or aspect starts a new project, and the reply says so. |
| 2. Directions | /hyperframes references/pitch-round.md |
| 3. Storyboard | /hyperframes-creative references/storyboard-recipe.md |
| 4. Build | The workflow the brief routes to (/hyperframes § 2) and its own references |
| 5. Notes | /hyperframes references/review-loop.md |
What the launch films add, for a product launch. Where the workflow's chosen arc says otherwise, the arc wins.
cut-catalog.md where it has one.Run hyperframes check (it runs lint) and fix every finding. Then open the project in Studio and
check that the timeline shows a base row, one row per scene host, one caption row and the audio rows.
© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/hyperframes-studio of heygen-com/hyperframes.
Open the folder on GitHubat commit f6b3821
HyperFrames Studio Conventions next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| HyperFrames Studio Conventions this skillheygen-com/hyperframes | 58k | — | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Short Form Editnateherkai/hyperframes-student-kit | 1.2k | — | ~5.3k | Automated safety check: Pass | Custom licence | |
| HyperFrames Studio Timeline Conventionsedenfunf/reelmimic | 1.6k | 1 repos | ~916 | Automated safety check: Pass | MIT | |
| Plotbeat Data VideosUnclecheng-li/AI_Animation | 1.4k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Yuv Viral Videohoodini/ai-agents-skills | 282 | — | ~7.5k | Automated safety check: Notes | None | |
| 3D Camera Captions for HyperFramesheygen-com/hyperframes-community-skills | 175 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 |
nateherkai/hyperframes-student-kit
Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving…
edenfunf/reelmimic
Conventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones.
Unclecheng-li/AI_Animation
Turns a local CSV or JSON file, or data fetched from an approved source, into an editable data-visualization video by adapting HyperFrames templates.
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
heygen-com/hyperframes-community-skills
Builds captions that move in 3D space around a talking head: a virtual camera flies past words at different depths, hero words hide behind the speaker, and text steps at 15 fps with motion blur.
nateherkai/hyperframes-student-kit
Maintain the existing May Shorts teaching compositions using their legacy face-mode, scene-overlay, and karaoke-caption patterns.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
heygen-com/hyperframes
Adds captions to a single-subject talking-head video without editing the footage, from plain subtitles to cinematic text placed behind the speaker.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
Works with
Categories
Sets conventions for HyperFrames Studio projects: when to edit or just answer, how to plan a film, how to lay out the timeline and where captions may sit. Studio draws one timeline row per top-level element, so a project that ignores the layout rules opens as a wall of unlabeled rows nobody can edit. These conventions prevent that: one caption track, one kind of element per track, and every scene built as a sub-composition.
HyperFrames Studio Conventions fits situations like: planning and storyboarding a new HyperFrames film before building it; laying out a Studio timeline so it stays short and editable; deciding whether a message needs a change or only an answer; placing captions and key content inside safe zones.
Run `npx skills add heygen-com/hyperframes --skill hyperframes-studio -a claude-code`. Or copy the skill folder (skills/hyperframes-studio in heygen-com/hyperframes) into .claude/skills/hyperframes-studio in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heygen-com/hyperframes --skill hyperframes-studio -a codex`. Or copy the skill folder (skills/hyperframes-studio in heygen-com/hyperframes) into .agents/skills/hyperframes-studio in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill hyperframes-studio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-studio, .gemini/skills/hyperframes-studio, .github/skills/hyperframes-studio and .opencode/skills/hyperframes-studio in your project.
SKILL.md names no scripts, command-line tools or credentials: HyperFrames Studio Conventions is instructions for the agent only. Our summary lists: A HyperFrames project opened in Studio.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
HyperFrames Studio Conventions is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with HyperFrames Studio Conventions: Short Form Edit (nateherkai/hyperframes-student-kit, 1.2k stars), HyperFrames Studio Timeline Conventions (edenfunf/reelmimic, 1.6k stars), Plotbeat Data Videos (Unclecheng-li/AI_Animation, 1.4k stars) and Yuv Viral Video (hoodini/ai-agents-skills, 282 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 58,020 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 7, 2026.
Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.