Agent skill

Snr Emphasis Economy

by hashgraph-online in hashgraph-online/awesome-codex-plugins

A skill your agent uses when deciding how to spend emphasis — color, weight, size, motion — across a design so that each instance lands.

Apache-2.0Auto-check passedMedia & Creative

Install Snr Emphasis Economy

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill snr-emphasis-economy -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins snr-emphasis-economy --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/snr-emphasis-economy .claude/skills/snr-emphasis-economy && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
snr-emphasis-economy
GitHub stars
1.3k
Token cost
~2.1k tokens
SKILL.md length
947 words
Files
2 (incl. references)
Skills in repo
716
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when deciding how to spend emphasis — color, weight, size, motion — across a design so that each instance lands.

  • Works in 3 steps: Count the highlights. On any given… → Cover-the-emphasis test. Cover the… → The "what's new here?" test. Glance at…
  • Deciding how to spend emphasis — color
  • SKILL.md covers The core idea, How emphasis dilutes, Practical rules and How to spend emphasis well, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Snr Emphasis Economy is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when deciding how to spend emphasis — color, weight, size, motion — across a design so that each instance lands. Trigger when picking the primary action among many CTAs, when status-color usage has multiplied across the app and lost meaning, when the brand color appears in too many places, or when a designer asks "should this also be highlighted?" and the answer is almost always no. Sub-aspect of signal-to-noise-ratio; read that first if you haven't already.

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/emphasis-budget-cases.md`).

It sits in Media & Creative, covering Logo and visual identity. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • Deciding how to spend emphasis — color
  • Motion — across a design so that each instance lands
  • Picking the primary action among many CTAs
  • Status-color usage has multiplied across the app and lost meaning

Example prompts

  • “should this also be highlighted?”
  • “/snr-emphasis-economy”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Count the highlights. On any given screen, how many things are highlighted (colored, bold, badged, animated)? More than 3–4? Cut.
  2. Cover-the-emphasis test. Cover the most-emphasized element. Does anything else now read as primary? If yes, you have multiple primaries…
  3. The "what's new here?" test. Glance at the page for 1 second. What's the first thing you noticed? If it was an accidental ornament rather…

What it can do on your machine

Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are html).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Snr Emphasis Economy loads about 2.1k tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 126 tokens; SKILL.md has 947 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~126
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 947 words, ~2,112 tokens.

Download SKILL.mdSave it as .claude/skills/snr-emphasis-economy/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
snr-emphasis-economy
description
Use this skill when deciding *how* to spend emphasis — color, weight, size, motion — across a design so that each instance lands. Trigger when picking the primary action among many CTAs, when status-color usage has multiplied across the app and lost meaning, when the brand color appears in too many places, or when a designer asks "should this also be highlighted?" and the answer is almost always no. Sub-aspect of `signal-to-noise-ratio`; read that first if you haven't already.

Emphasis economy

Emphasis is a finite resource. Every time you use color, bold, size, or motion to call attention to something, you're spending some of the user's attentional bandwidth. Spend too freely and the bank empties — emphasis stops registering. Spend deliberately and each instance lands.

The core idea

Emphasis works through contrast against a quieter background. A red badge in a sea of white badges shouts; a red badge among twenty other red badges is invisible. The job of emphasis economy is to keep the background quiet so the emphasized things stand out.

The rough budget per surface:

  • One primary action per visible region.
  • One or two instances of the brand-emphasis color (logo, primary CTA).
  • One or two instances of destructive color (an "overdue" badge, a delete button — never both on the same row).
  • Zero or one "new!" / highlight callouts.

Above this, emphasis dilutes.

How emphasis dilutes

A page starts with one bold word, one colored badge, one underlined link. The eye picks them out instantly. Add a second bold word — the eye now sweeps both. Add a third — they're a category, not emphasis. By the seventh bold word, "bold" no longer means "important"; it means "this UI uses bold a lot."

The same dilution happens with:

  • Color emphasis: brand-color buttons everywhere → brand color stops registering.
  • Status color: every row marked "active" green → green stops meaning anything specific.
  • Size emphasis: every section heading at 24px → no section dominates.
  • Motion: loading spinners, animated badges, hover rotations on every card → page feels jittery and nothing reads as primary.

Practical rules

One primary action per region

A region (toolbar, card, modal footer, page header) gets exactly one filled / colored / dominant button. Everything else is outline, ghost, or text-only.

html
<!-- Right -->
<div class="actions">
  <button class="ghost">Cancel</button>
  <button class="outline">Save draft</button>
  <button class="primary">Publish</button>
</div>

<!-- Wrong: three primary buttons fight; user can't pick -->
<div class="actions">
  <button class="primary">Cancel</button>
  <button class="primary">Save draft</button>
  <button class="primary">Publish</button>
</div>

If you genuinely have two equally-primary actions (rare), the layout should make the choice obvious through framing, not weight: "Continue without saving" / "Save and continue" — both visually equal, both labeled to clarify the consequence.

Reserve destructive color for actually destructive

"Destructive red" should appear in a UI in proportion to how often the user faces a destructive action. On most surfaces, that's zero or one places. If your app has red on every row (because "delete" is in every row's menu), the destructive signal is now ambient and won't activate when it actually matters.

Better: keep "delete" as a neutral menu item until the user opens the confirmation, then the dialog goes red. Stress saved for the moment.

Reserve status color for genuine status variation

A list of items where every item is the same status doesn't need a color-coded badge — the column is constant. Use status color only when status varies meaningfully.

Reserve bold for one or two roles

Pick what bold means in your design:

  • Headings (most common)
  • Primary numbers in tables / dashboards
  • "Now" or "live" markers

Three bold roles is the maximum. If labels, values, headings, table headers, button text, and metadata are all bold somewhere, bold no longer encodes anything.

Reserve motion for state changes

A button glows on hover (state). A toast slides in (state). A new item lifts into a list (state). These all earn their motion. A page-load fade-in cascade across every element is theater — restraint serves the user better.

How to spend emphasis well

Once you've quieted the background, you have a budget to spend on the moments that matter.

Show full SKILL.md (394 more words)Show less
The single hero moment

A pricing page can have one "Recommended" tier highlighted. Not three "popular" tiers; not every tier with a color. One.

html
<div class="pricing-grid">
  <article class="plan">…Starter…</article>
  <article class="plan featured">…Pro (highlighted)…</article>
  <article class="plan">…Enterprise…</article>
</div>

The featured plan gets: a slightly different background, a "Recommended" chip, a brighter border, a slightly lifted shadow. Stack the cues.

The single first-time moment

A new feature gets a "New" badge for two weeks. Not forever. Not on every feature simultaneously. Spend the badge on the most important new thing, retire it after users have seen it.

The single high-stakes confirmation

A destructive AlertDialog gets the full red + warning icon + type-to-confirm treatment because this is the moment it earns those cues. The button to open the dialog can stay neutral.

Worked example: a noisy toolbar, economized

Before (emphasis everywhere):

html
<header class="toolbar" style="background: hsl(220 90% 95%);">
  <button class="primary">New</button>
  <button class="primary" style="background: hsl(142 70% 35%);">Sync</button>
  <button class="primary" style="background: hsl(38 90% 50%);">Reports</button>
  <button class="primary" style="background: hsl(280 70% 50%);">AI</button>
  <span class="badge new" style="background: hsl(0 80% 50%);">NEW</span>
  <span class="badge new" style="background: hsl(0 80% 50%);">BETA</span>
  <button class="primary danger">Delete all</button>
</header>

Five colored buttons, two red badges, one tinted background. Eye finds nothing.

After (emphasis economized):

html
<header class="toolbar">
  <button class="primary">New</button>
  <button class="ghost">Sync</button>
  <button class="ghost">Reports</button>
  <button class="ghost"><SparklesIcon /> AI <span class="badge">New</span></button>
  <div style="margin-left: auto;">
    <button class="ghost danger" aria-label="Delete all"><TrashIcon /></button>
  </div>
</header>

One primary action. One "New" badge on the genuinely new feature. The destructive action is iconified and tucked at the right margin. The eye finds "New" instantly.

Anti-patterns

  • Promotional creep. Marketing wants every available feature to have a "callout"; over time everything's highlighted and nothing reads.
  • Brand-color CTA inflation. Every link, every action, every chip in brand color. Brand color now means "interactive in general," not "do this thing."
  • Status-everywhere syndrome. Every row has a colored status badge, every column has an icon, every value has a delta indicator. Real status changes get lost in the texture.
  • Animation inflation. Page loads with cascading entrance animation, scrolls trigger reveals, hovers spin, badges pulse. Total visual fidget; cognitive cost is high.

Heuristics

  1. Count the highlights. On any given screen, how many things are highlighted (colored, bold, badged, animated)? More than 3–4? Cut.
  2. Cover-the-emphasis test. Cover the most-emphasized element. Does anything else now read as primary? If yes, you have multiple primaries fighting.
  3. The "what's new here?" test. Glance at the page for 1 second. What's the first thing you noticed? If it was an accidental ornament rather than your intended primary, the economy is broken.
  • signal-to-noise-ratio (parent).
  • snr-decoration-removal — the audit method for stripping noise; clears space for emphasis to land.
  • snr-densification — the opposite move when over-pruned.
  • hierarchy — emphasis economy is the operational expression of hierarchy: the budget you spend to make the rank visible.
  • von-restorff-effect — the perceptual basis for why economized emphasis works.
  • red-effect — the specific case for the destructive color budget.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/snr-emphasis-economy of hashgraph-online/awesome-codex-plugins.

  • SKILL.md
  • references/emphasis-budget-cases.md

Open the folder on GitHubat commit 3e1456a

Compare with similar skills

Snr Emphasis Economy next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Snr Emphasis Economy compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Snr Emphasis Economy this skillhashgraph-online/awesome-codex-plugins1.3k—~2.1kAutomated safety check: PassApache-2.0
Brand and Design Toolkitnextlevelbuilder/ui-ux-pro-max-skill135k1 repos~3.5kAutomated safety check: PassMIT
Anthropic Brand Stylinganthropics/skills180k30 repos~559Automated safety check: PassApache-2.0
Logo Designkaankiziltug/logo-design-skill2.5k—~4.4kAutomated safety check: PassMIT
Logo Generatorop7418/logo-generator-skill2.2k—~1.8kAutomated safety check: NotesNone
Web Asset Generatoralonw0/web-asset-generator5141 repos~6.6kAutomated safety check: PassMIT

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Questions about Snr Emphasis Economy

What does Snr Emphasis Economy do?

A skill your agent uses when deciding how to spend emphasis — color, weight, size, motion — across a design so that each instance lands. Snr Emphasis Economy is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill when deciding how to spend emphasis — color, weight, size, motion — across a design so that each instance lands.

When should I use Snr Emphasis Economy?

Snr Emphasis Economy fits situations like: deciding how to spend emphasis — color; motion — across a design so that each instance lands; picking the primary action among many CTAs; status-color usage has multiplied across the app and lost meaning.

How do I install Snr Emphasis Economy in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill snr-emphasis-economy -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/snr-emphasis-economy in hashgraph-online/awesome-codex-plugins) into .claude/skills/snr-emphasis-economy in your project. Claude Code loads it when a task matches its description.

How do I install Snr Emphasis Economy in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill snr-emphasis-economy -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/snr-emphasis-economy in hashgraph-online/awesome-codex-plugins) into .agents/skills/snr-emphasis-economy in your project. Codex loads it when a task matches its description.

Can I use Snr Emphasis Economy in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill snr-emphasis-economy -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/snr-emphasis-economy, .gemini/skills/snr-emphasis-economy, .github/skills/snr-emphasis-economy and .opencode/skills/snr-emphasis-economy in your project.

What does Snr Emphasis Economy need to run?

SKILL.md names no scripts, command-line tools or credentials: Snr Emphasis Economy is instructions for the agent only.

Does Snr Emphasis Economy access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Snr Emphasis Economy safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Snr Emphasis Economy use?

Snr Emphasis Economy is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Snr Emphasis Economy use?

About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.3k tokens, read only when the agent opens those files.

What are the alternatives to Snr Emphasis Economy?

Skills that share tags, products or a category with Snr Emphasis Economy: Brand and Design Toolkit (nextlevelbuilder/ui-ux-pro-max-skill, 135k stars), Anthropic Brand Styling (anthropics/skills, 180k stars), Logo Design (kaankiziltug/logo-design-skill, 2.5k stars) and Logo Generator (op7418/logo-generator-skill, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Snr Emphasis Economy?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.