Debugging Litert GPU Accuracy
google-ai-edge/LiteRT
Diagnoses and fixes on-device GPU numerical corruption, garbage generation, zeroed KV caches, and ML Drift delegate lowering bugs for LiteRT and LiteRT-LM models on Android (OpenCL and WebGPU).
End-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands.
$ npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hanamizuki/solopreneur gplay-release-flow --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hanamizuki/solopreneur.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/android-dev/gplay-release-flow .claude/skills/gplay-release-flow && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gplay-release-flow" agent skill from https://github.com/hanamizuki/solopreneur/tree/main/skills/android-dev/gplay-release-flow into .claude/skills/gplay-release-flow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gplay-release-flow", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hanamizuki/solopreneur/tree/main/skills/android-dev/gplay-release-flowType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hanamizuki/solopreneur gplay-release-flow --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hanamizuki/solopreneur.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/android-dev/gplay-release-flow .agents/skills/gplay-release-flow && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gplay-release-flow" agent skill from https://github.com/hanamizuki/solopreneur/tree/main/skills/android-dev/gplay-release-flow into .agents/skills/gplay-release-flow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gplay-release-flow", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hanamizuki/solopreneur gplay-release-flow --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hanamizuki/solopreneur.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/android-dev/gplay-release-flow .cursor/skills/gplay-release-flow && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gplay-release-flow" agent skill from https://github.com/hanamizuki/solopreneur/tree/main/skills/android-dev/gplay-release-flow into .cursor/skills/gplay-release-flow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gplay-release-flow", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hanamizuki/solopreneur.git --path skills/android-dev/gplay-release-flow--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hanamizuki/solopreneur gplay-release-flow --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hanamizuki/solopreneur.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/android-dev/gplay-release-flow .gemini/skills/gplay-release-flow && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gplay-release-flow" agent skill from https://github.com/hanamizuki/solopreneur/tree/main/skills/android-dev/gplay-release-flow into .gemini/skills/gplay-release-flow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gplay-release-flow", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hanamizuki/solopreneur gplay-release-flowInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hanamizuki/solopreneur.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/android-dev/gplay-release-flow .github/skills/gplay-release-flow && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gplay-release-flow" agent skill from https://github.com/hanamizuki/solopreneur/tree/main/skills/android-dev/gplay-release-flow into .github/skills/gplay-release-flow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gplay-release-flow", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hanamizuki/solopreneur gplay-release-flow --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hanamizuki/solopreneur.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/android-dev/gplay-release-flow .opencode/skills/gplay-release-flow && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gplay-release-flow" agent skill from https://github.com/hanamizuki/solopreneur/tree/main/skills/android-dev/gplay-release-flow into .opencode/skills/gplay-release-flow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gplay-release-flow", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gplay-release-flowEnd-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands.
Gplay Release Flow is an agent skill from hanamizuki/solopreneur. End-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands. Use when asked to upload a build, distribute to testers, or release to production.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `_VENDOR.md`).
It sits in Development, covering Changelog and release notes and End-to-end testing. It works with Android. The repository describes itself as: Skills and agents for solopreneurs — ship, review, debug, and think through problems with AI. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f43f001. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
jqFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gplay Release Flow loads about 2.1k tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 468 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hanamizuki/solopreneur at commit f43f001, republished under its MIT licence (© hanamizuki). 468 words, ~2,136 tokens.
.claude/skills/gplay-release-flow/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this skill when you need to get a new build onto Google Play Store.
gplay auth login or GPLAY_SERVICE_ACCOUNT env var).Internal track (for internal testing):
gplay release \
--package com.example.app \
--track internal \
--bundle app-release.aabBeta track (for beta testers):
gplay release \
--package com.example.app \
--track beta \
--bundle app-release.aab \
--release-notes @release-notes.jsonProduction with staged rollout (gradual release):
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--release-notes @release-notes.json \
--rollout 0.1Dry run (preview the release without executing):
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--dry-runInclude store listings from a directory:
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--listings-dir ./metadata \
--screenshots-dir ./metadataSkip metadata or screenshots:
# Upload bundle only, skip metadata sync
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--skip-metadata
# Upload bundle and metadata, skip screenshots
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--listings-dir ./metadata \
--skip-screenshotsCombine listings and screenshots directories:
gplay release \
--package com.example.app \
--track beta \
--bundle app-release.aab \
--listings-dir ./metadata/listings \
--screenshots-dir ./metadata/images \
--release-notes @release-notes.jsonCreate edit session:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')Upload bundle:
gplay bundles upload \
--package com.example.app \
--edit $EDIT_ID \
--file app-release.aabUpdate track:
gplay tracks update \
--package com.example.app \
--edit $EDIT_ID \
--track production \
--releases @releases.json--releases takes a JSON array of track releases (or @file).
Validate edit:
gplay edits validate --package com.example.app --edit $EDIT_IDCommit edit (publishes changes):
gplay edits commit --package com.example.app --edit $EDIT_IDPromote a release from one track to another:
# Promote from internal to beta
gplay promote \
--package com.example.app \
--from internal \
--to beta
# Promote from beta to production with 25% rollout
gplay promote \
--package com.example.app \
--from beta \
--to production \
--rollout 0.25Start with a 10% rollout (fraction 0.1):
gplay release \
--package com.example.app \
--track production \
--bundle app.aab \
--rollout 0.1Increase to 50% (fraction 0.5):
gplay rollout update \
--package com.example.app \
--track production \
--rollout 0.5Halt rollout (pause distribution):
gplay rollout halt --package com.example.app --track productionResume rollout:
gplay rollout resume --package com.example.app --track productionComplete rollout (release to 100%):
gplay rollout complete --package com.example.app --track productionThe single --release-notes flag accepts three shapes: a JSON array (multi-locale), plain text (auto-assigned to en-US), or an @file path pointing to either. There is no separate locale flag.
release-notes.json — a JSON array of {language, text} entries:
[
{ "language": "en-US", "text": "Bug fixes and performance improvements" },
{ "language": "es-ES", "text": "Correcciones de errores y mejoras de rendimiento" },
{ "language": "fr-FR", "text": "Corrections de bugs et améliorations des performances" }
]Pass it with --release-notes @release-notes.json.
Provide release notes as plain text — it is auto-assigned to en-US:
gplay release \
--package com.example.app \
--track beta \
--bundle app.aab \
--release-notes "Bug fixes and performance improvements"Or from a file (plain text or a JSON array) with @:
gplay release \
--package com.example.app \
--track beta \
--bundle app.aab \
--release-notes @release-notes.txt| Flag | Description |
|---|---|
--package | App package name (required) |
--track | Target track (production, beta, alpha, internal; default: internal) |
--bundle | Path to AAB file (use --bundle or --apk, not both) |
--apk | Path to APK file (alternative to --bundle) |
--release-notes | Release notes: plain text (auto-assigned en-US), a JSON array of {language, text}, or @file |
--rollout | Staged rollout fraction (0.0-1.0, default: 1.0 for full rollout) |
--listings-dir | Directory containing store listings to sync |
--screenshots-dir | Directory containing screenshots to upload |
--skip-metadata | Skip metadata/listings sync during release |
--skip-screenshots | Skip screenshots upload during release |
--dry-run | Preview the release without executing |
--output | Output format (json, table, markdown) |
Before releasing, verify:
gplay release ... --dry-runStrategy 1: Internal -> Beta -> Production
# Week 1: Internal
gplay release --package com.example.app --track internal --bundle app.aab
# Week 2: Beta (after testing)
gplay promote --package com.example.app --from internal --to beta
# Week 3: Production with staged rollout
gplay promote --package com.example.app --from beta --to production --rollout 0.1
gplay rollout update --package com.example.app --track production --rollout 0.5 # Day 2
gplay rollout complete --package com.example.app --track production # Day 7Strategy 2: Direct to Production with Staged Rollout
# Day 1: 10%
gplay release --package com.example.app --track production --bundle app.aab --rollout 0.1
# Day 2: 25%
gplay rollout update --package com.example.app --track production --rollout 0.25
# Day 3: 50%
gplay rollout update --package com.example.app --track production --rollout 0.5
# Day 7: 100%
gplay rollout complete --package com.example.app --track productionStrategy 3: Full release with metadata and dry-run verification
# 1. Dry run to verify everything
gplay release \
--package com.example.app \
--track production \
--bundle app.aab \
--listings-dir ./metadata \
--screenshots-dir ./metadata \
--release-notes @release-notes.json \
--rollout 0.1 \
--dry-run
# 2. Execute the release
gplay release \
--package com.example.app \
--track production \
--bundle app.aab \
--listings-dir ./metadata \
--screenshots-dir ./metadata \
--release-notes @release-notes.json \
--rollout 0.1--help to verify flags for the exact command.--output table for human-readable output; default is JSON.GPLAY_SERVICE_ACCOUNT environment variable.--dry-run in CI to validate releases before actual deployment.© hanamizuki, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/android-dev/gplay-release-flow of hanamizuki/solopreneur.
Open the folder on GitHubat commit f43f001
Gplay Release Flow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gplay Release Flow this skillhanamizuki/solopreneur | 152 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Debugging Litert GPU Accuracygoogle-ai-edge/LiteRT | 3.5k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Release Changelogsk2andy/candy-browser | 532 | — | ~593 | Automated safety check: Pass | MPL-2.0 | |
| Update Version CatalogRedMadRobot/gradle-version-catalogs | 118 | — | ~9.5k | Automated safety check: Pass | MIT | |
| Bump Versionarindamxd/camerax-android | 132 | — | ~603 | Automated safety check: Pass | Apache-2.0 | |
| Commitmanhpham90vn/Deskhub | 133 | — | ~978 | Automated safety check: Pass | MIT |
google-ai-edge/LiteRT
Diagnoses and fixes on-device GPU numerical corruption, garbage generation, zeroed KV caches, and ML Drift delegate lowering bugs for LiteRT and LiteRT-LM models on Android (OpenCL and WebGPU).
sk2andy/candy-browser
Create or update Candy Browser's English, image-rich, versioned release notes for the in-app What's New presentation and the matching GitHub release.
RedMadRobot/gradle-version-catalogs
Use EVERY time the user asks to update / bump the version catalogs, "сделать обновление", "обновить каталог(и)", "обнови версии", "оформи изменения", "update the catalog", or to record dependency…
arindamxd/camerax-android
Increments versionCodeOffset for another Play upload of the same versionName, updates RELEASE.md shipping numbers, and prints Play Console release notes from git log since the previous upload.
manhpham90vn/Deskhub
Write a Deskhub commit message. An agent skill from manhpham90vn/Deskhub.
HkingAuditore/civ-game
Summarize and execute civ-game version update workflow, including change classification, changelog entry authoring, release highlights, and verification steps.
hanamizuki/solopreneur
Create an interactive HTML preview of any proposal, plan, idea, doc, brief, or spec and land it in the browsable local Preview Library by default (opens under file:// with a catalog sidebar and…
hanamizuki/solopreneur
A skill your agent uses when building iOS/macOS apps with SwiftUI — covers localization (String Catalogs), date/time formatting, JSON date decoding, Previews, state management, sheet/navigation…
hanamizuki/solopreneur
LinkedIn organic growth consultant — diagnoses profiles, discusses goals, and co-creates a personalized 90-day growth plan.
hanamizuki/solopreneur
Switch perspectives to think through problems using the mental models of ten iconic thinkers: Elon Musk, Richard Feynman, Charlie Munger, Naval Ravikant, Steve Jobs, Nassim Taleb, Ilya Sutskever…
hanamizuki/solopreneur
Create brand-aware presentations using frontend-slides or reveal.js.
hanamizuki/solopreneur
X/Twitter growth consultant — diagnoses profiles, discusses goals, and co-creates a personalized growth plan.
Works with
Categories
End-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands. Gplay Release Flow is an agent skill from hanamizuki/solopreneur. End-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands.
Gplay Release Flow fits situations like: asked to upload a build; distribute to testers; release to production.
Run `npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a claude-code`. Or copy the skill folder (skills/android-dev/gplay-release-flow in hanamizuki/solopreneur) into .claude/skills/gplay-release-flow in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a codex`. Or copy the skill folder (skills/android-dev/gplay-release-flow in hanamizuki/solopreneur) into .agents/skills/gplay-release-flow in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hanamizuki/solopreneur --skill gplay-release-flow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gplay-release-flow, .gemini/skills/gplay-release-flow, .github/skills/gplay-release-flow and .opencode/skills/gplay-release-flow in your project.
Going by SKILL.md and its folder, Gplay Release Flow needs the command-line tools its instructions call (jq).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gplay Release Flow is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gplay Release Flow: Debugging Litert GPU Accuracy (google-ai-edge/LiteRT, 3.5k stars), Release Changelog (sk2andy/candy-browser, 532 stars), Update Version Catalog (RedMadRobot/gradle-version-catalogs, 118 stars) and Bump Version (arindamxd/camerax-android, 132 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hanamizuki (a GitHub user) maintains it in hanamizuki/solopreneur, which has 152 GitHub stars. The repository holds 31 skills in this directory. The repository was last updated on September 26, 2026.
Source: hanamizuki/solopreneur on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.