Reproduce Chat States
different-ai/openwork
Fires known chat states in the running OpenWork desktop app, such as provider errors, retries and tool steps, so you can check how each renders.
Verify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing.
$ npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install genex-games/genex-desktop verify-ui-via-dev-control --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/verify-ui-via-dev-control .claude/skills/verify-ui-via-dev-control && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "verify-ui-via-dev-control" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/verify-ui-via-dev-control into .claude/skills/verify-ui-via-dev-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-ui-via-dev-control", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/verify-ui-via-dev-controlType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install genex-games/genex-desktop verify-ui-via-dev-control --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/verify-ui-via-dev-control .agents/skills/verify-ui-via-dev-control && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "verify-ui-via-dev-control" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/verify-ui-via-dev-control into .agents/skills/verify-ui-via-dev-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-ui-via-dev-control", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install genex-games/genex-desktop verify-ui-via-dev-control --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/verify-ui-via-dev-control .cursor/skills/verify-ui-via-dev-control && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "verify-ui-via-dev-control" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/verify-ui-via-dev-control into .cursor/skills/verify-ui-via-dev-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-ui-via-dev-control", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/genex-games/genex-desktop.git --path .agents/skills/verify-ui-via-dev-control--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install genex-games/genex-desktop verify-ui-via-dev-control --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/verify-ui-via-dev-control .gemini/skills/verify-ui-via-dev-control && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "verify-ui-via-dev-control" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/verify-ui-via-dev-control into .gemini/skills/verify-ui-via-dev-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-ui-via-dev-control", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install genex-games/genex-desktop verify-ui-via-dev-controlInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/verify-ui-via-dev-control .github/skills/verify-ui-via-dev-control && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "verify-ui-via-dev-control" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/verify-ui-via-dev-control into .github/skills/verify-ui-via-dev-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-ui-via-dev-control", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install genex-games/genex-desktop verify-ui-via-dev-control --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/verify-ui-via-dev-control .opencode/skills/verify-ui-via-dev-control && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "verify-ui-via-dev-control" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/verify-ui-via-dev-control into .opencode/skills/verify-ui-via-dev-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-ui-via-dev-control", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
verify-ui-via-dev-controlVerify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing.
Verify UI Via Dev Control is an agent skill from genex-games/genex-desktop. Verify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing. Choose fixture or live mode from the requested task.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering QA and bug reports. The repository describes itself as: Desktop app for game dev with AI. macOS and Linux, Windows soon. The licence is MIT.
Read from SKILL.md and the folder at commit 8ea9be8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Verify UI Via Dev Control loads about 1.3k tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 471 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from genex-games/genex-desktop at commit 8ea9be8, republished under its MIT licence (© genex-games). 471 words, ~1,333 tokens.
.claude/skills/verify-ui-via-dev-control/SKILL.md (or your agent's skills folder).start --profile manual-review --providers live.
That request authorizes the live launch; do not ask again. The window is visible and focusable.
Isolated app data does not isolate provider accounts, Keychain, quotas or compute. Do not copy
or inspect credentials, and do not perform paid generations merely to check startup.
The launch drops your agent session's own variables (envStripped in the start JSON) and
warns when the games root sits under a .claude folder (warnings).--fresh-machine to that live
start; shell --profile <name> is that account's terminal.STUDIO_FIXTURE_INTERACTIVE=1 on start/restart.Inspect ownership/status before reusing a profile. Preserve active user work. Leave human testing
sessions running and retain their state. The stop/clean steps below apply only to disposable
sessions created for your automated check. See the
field guide.
Use owned profiles instead of npm start or the normal profile/~/AI Games.
CLI: scripts/studio-dev.ts (parser in scripts/studio-dev/args.ts). Operations and their
limits: src/main/dev/protocol.ts. Every command prints JSON (after npm's two header lines).
npm run studio:dev -- fixtures # the named fixtures
npm run studio:dev -- start --profile ui-check --fixture app-basics # builds, waits for ready
npm run studio:dev -- snapshot --profile ui-check # controls, state, text
npm run studio:dev -- snapshot --profile ui-check --scope '[data-stage-view]' --limit 40
npm run studio:dev -- ui --profile ui-check --json '{"method":"click","params":{"selector":"[data-stage-action=\"assets\"]"}}'
npm run studio:dev -- capture --profile ui-check --surface desktop --name after
npm run studio:dev -- logs --profile ui-check --surface desktop # also game|core|harness|stdout|stderr
npm run studio:dev -- stop --profile ui-check
npm run studio:dev -- clean --profile ui-check # disposable state onlyPick the fixture that already shows the surface (app-basics, chat-history, run-controls,
sidebar, build-history, game-surface, ...). Changing source makes the session stale:
restart --profile ui-check rebuilds with the same fixture. start --reuse reopens a stopped one.
Target elements by data-* hooks or aria-label, never by class names or visible copy.
A selector must match exactly one visible, enabled, unobscured element (scope narrows it).
Longer requests go through stdin, which avoids shell quoting:
npm run studio:dev -- ui --profile ui-check --request - <<'JSON'
{"method":"type","params":{"selector":"[data-promptbar] textarea[aria-label=\"Prompt\"]","text":"Make it rain","replace":true}}
JSONTemplates (one per request; --request FILE also works):
{"method":"click","params":{"selector":"button[aria-label=\"Hide sidebar\"]"}}
{"method":"key","params":{"surface":"desktop","key":"Enter","code":"Enter"}}
{"method":"select","params":{"selector":"select[aria-label=\"Build history\"]","value":"<runId from snapshot>"}}
{"method":"scroll","params":{"surface":"desktop","deltaX":0,"deltaY":600,"selector":"[data-chat-scroll]"}}
{"method":"game.input","params":{"actions":[{"type":"tap","keys":["ArrowRight"]},{"type":"wait","ms":300}]}}
{"method":"game.state","params":{}}Hooks for the controls an unattended operator presses: [data-run-resume="<runId>"] (Resume on
the result card and on the chat's paused line), [data-onboarding-action="next|skip|start"] (the
welcome). key sends Arrow keys (all four), PageUp/PageDown, Home/End with real key codes, so
sliders and segment groups move as they do under a keyboard. runs --profile P lists each open
run and the open chat's newest (state, phase, clock, last record, stop reason, resumable); it
reads the profile's records, asks the window which chat is open, and answers on a stale build
or with the harness down.
state, stage, controls[].label, text), not only images.capture returns the PNG path (under .studio-dev/evidence/); open it and look at it.start/status; include
the fixture name when applicable. Say whether the session remains running for manual testing.{ok:false,error}: target-not-visible, ambiguous-selector,
stale-build (restart), unsupported-in-fixture (native action; not a UI bug).stop then clean, including after failure;
evidence is kept. Do not clean retained live profiles or stop a human testing session.© genex-games, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/verify-ui-via-dev-control of genex-games/genex-desktop.
Open the folder on GitHubat commit 8ea9be8
Verify UI Via Dev Control next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Verify UI Via Dev Control this skillgenex-games/genex-desktop | 418 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Reproduce Chat Statesdifferent-ai/openwork | 24k | — | ~673 | Automated safety check: Pass | Custom licence | |
| Dynamo Jira TicketDynamoDS/Dynamo | 2k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Minimal Run And Auditlllllllama/RigorPilot-Skills | 497 | 2 repos | ~691 | Automated safety check: Pass | MIT | |
| Moav E2EMotherofallVPNs/MoaV | 448 | — | ~1.9k | Automated safety check: Notes | MIT | |
| Anchor Reprolynxlangya/techne | 105 | 1 repos | ~1.2k | Automated safety check: Pass | MIT |
different-ai/openwork
Fires known chat states in the running OpenWork desktop app, such as provider errors, retries and tool steps, so you can check how each renders.
DynamoDS/Dynamo
Create structured Jira tickets for Dynamo from bug reports, failing tests, or feature requests.
lllllllama/RigorPilot-Skills
Rigor Run skill for README-first deep learning repo reproduction.
MotherofallVPNs/MoaV
Run and debug MoaV's end-to-end tests — real protocol connectivity (client-test.sh) and the moav CLI smoke test — against a LIVE server, via the self-hosted e2e workflow or a local test VPS.
lynxlangya/techne
Reproduce a behavioral bug before fixing it, record the failing probe, and verify the fix with the same probe.
Human-Agent-Society/CORAL
Author a new CORAL task — the three pieces that must line up (task.yaml, seed/, a packaged grader/), the coral init → coral validate → smoke-test loop, and how to pick a grader pattern (stdout…
genex-games/genex-desktop
Add a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests.
genex-games/genex-desktop
Add or change a renderer-to-main IPC channel (a new window.studio call) end to end - main handler, preload, typed API, fixture classification and tests.
genex-games/genex-desktop
Add or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests).
genex-games/genex-desktop
Fix a bug in the in-app harness loop (src/harness-seed/) test-first - write the incident row that reproduces it, see it fail, fix, then run the harness gate.
genex-games/genex-desktop
Pick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite.
genex-games/genex-desktop
Renders a component you choose in every state and scenario on a temporary page and stress tests it.
Categories
Verify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing. Verify UI Via Dev Control is an agent skill from genex-games/genex-desktop. Verify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing.
Verify UI Via Dev Control fits situations like: tasks that involve QA and bug reports.
Run `npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a claude-code`. Or copy the skill folder (.agents/skills/verify-ui-via-dev-control in genex-games/genex-desktop) into .claude/skills/verify-ui-via-dev-control in your project. Claude Code loads it when a task matches its description.
Run `npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a codex`. Or copy the skill folder (.agents/skills/verify-ui-via-dev-control in genex-games/genex-desktop) into .agents/skills/verify-ui-via-dev-control in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add genex-games/genex-desktop --skill verify-ui-via-dev-control -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/verify-ui-via-dev-control, .gemini/skills/verify-ui-via-dev-control, .github/skills/verify-ui-via-dev-control and .opencode/skills/verify-ui-via-dev-control in your project.
Going by SKILL.md and its folder, Verify UI Via Dev Control needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Verify UI Via Dev Control is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Verify UI Via Dev Control: Reproduce Chat States (different-ai/openwork, 24k stars), Dynamo Jira Ticket (DynamoDS/Dynamo, 2k stars), Minimal Run And Audit (lllllllama/RigorPilot-Skills, 497 stars) and Moav E2E (MotherofallVPNs/MoaV, 448 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
genex-games (a GitHub organization) maintains it in genex-games/genex-desktop, which has 418 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 7, 2026.
Source: genex-games/genex-desktop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.