Web Application Testing
anthropics/skills
Tests local web applications with Python Playwright scripts, checking frontend behavior, capturing screenshots and reading browser console logs.
Add a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests.
$ npx skills add genex-games/genex-desktop --skill add-event-type -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install genex-games/genex-desktop add-event-type --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/add-event-type .claude/skills/add-event-type && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-event-type" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-event-type into .claude/skills/add-event-type/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-event-type", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-event-typeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add genex-games/genex-desktop --skill add-event-type -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install genex-games/genex-desktop add-event-type --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/add-event-type .agents/skills/add-event-type && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-event-type" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-event-type into .agents/skills/add-event-type/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-event-type", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill add-event-type -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install genex-games/genex-desktop add-event-type --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/add-event-type .cursor/skills/add-event-type && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-event-type" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-event-type into .cursor/skills/add-event-type/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-event-type", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/genex-games/genex-desktop.git --path .agents/skills/add-event-type--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add genex-games/genex-desktop --skill add-event-type -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install genex-games/genex-desktop add-event-type --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/add-event-type .gemini/skills/add-event-type && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-event-type" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-event-type into .gemini/skills/add-event-type/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-event-type", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install genex-games/genex-desktop add-event-typeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add genex-games/genex-desktop --skill add-event-type -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/add-event-type .github/skills/add-event-type && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-event-type" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-event-type into .github/skills/add-event-type/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-event-type", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill add-event-type -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install genex-games/genex-desktop add-event-type --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/add-event-type .opencode/skills/add-event-type && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-event-type" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-event-type into .opencode/skills/add-event-type/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-event-type", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-event-typeAdd a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests.
Add Event Type is an agent skill from genex-games/genex-desktop. Add a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests. Use when the core, harness or a run needs to record or announce something new.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA. The repository describes itself as: Desktop app for game dev with AI. macOS and Linux, Windows soon. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b13cc77. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add Event Type loads about 1.3k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 557 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from genex-games/genex-desktop at commit b13cc77, republished under its MIT licence (© genex-games). 557 words, ~1,271 tokens.
.claude/skills/add-event-type/SKILL.md (or your agent's skills folder).Two kinds exist. Pick one before writing code.
| Kind | Survives restart | Producer | Transport |
|---|---|---|---|
| Persisted | yes; the log is the agent's whole state | core append, harness events.append | studio:events pull |
| Transient UI | no | core emit, harness ctx.notify / ui.notify | studio:event push |
If a later session, the chat transcript, Studio activity or a run review must show it, it is persisted. Progress ticks, status lines and "refresh now" hints are transient.
EventData in src/shared/event-log.ts unchanged. New events are
{ type: "custom", event_type: "snake_case_name", payload }. Add a new top-level
type only for a new substrate primitive (and update normalizeEvent in
src/substrate/event-store.ts).src/shared/custom-events.ts: add a PascalCase key with its exact wire value to CustomEvent
(CUSTOM_EVENT_TYPES is derived), and, when the app reads it, its payload to CustomEventMap (a map key the registry lacks
fails the typecheck). Every field is optional: old
logs and self-edited harness code can emit partial payloads. Reuse a payload type that
already lives in src/shared (AssetDeliveredPayload, PluginToolStartedPayload, …).NewEvent below stands for the key you add; use the seed
HostMethod from src/harness-seed/loop/host-methods.ts for harness calls):await this.append([customEventData(CustomEvent.NewEvent, payload)], threadId) in
src/main/studio-core.ts (or the module that owns the behaviour);await ctx.call(HostMethod.EventsAppend, {batch:[...]}) (typed by HarnessHostApi in
src/shared/harness-api.ts), as in
src/harness-seed/tools/self-tools.ts. Harness-seed is shipped product payload: edit it
as product code, and add an incident row (the harness-incident-fix skill).src/shared/studio-activity.ts (STUDIO_RECORD_EVENTS),
src/shared/chat-activity.ts, src/shared/run-review.ts, src/renderer/chat-entries.ts,
src/renderer/run-graph.ts, src/renderer/build-progress.ts. Read the payload with
customEvent(event, CustomEvent.NewEvent) / customPayload(data, [CustomEvent.NewEvent]) (null for any other event,
{} for a missing payload), delegatedPayload for delegated.<engine>, or customRecord
for any custom event; no data.payload as. Grep event_type === to find every consumer of
a similar event, and keep the names consistent with them.UiEventMap, and a PascalCase key
to UiEvent in src/shared/ui-events.ts; UI_EVENT_TYPES is derived
(named like run.finished or preview.frame). Fields the harness writes stay optional:
it is edited at runtime and main forwards its notifications unchanged.this.emit(UiEvent.NewEvent, payload), typed by the map; main's pushUiEvent in
src/main/index.ts (also typed) forwards it as studio:event (a push channel of
src/shared/ipc-channels.ts).as const vocabulary beside its
producer, then call ctx.notify(SeedUiEvent.NewEvent, payload). The example name stands
for that vocabulary; there is no shared seed UiEvent export. Never import app source
into the editable seed. Keep the seed/app contract covered by its contract tests.window.studio.onEvent(event => { if (event.type === UiEvent.NewEvent) … }) narrows the
payload; isUiEventIn(event, "area.") narrows a family. No event.payload as.tests/conformance/ui-events.test.ts fails when a produced name is missing from the map, or a
key is no longer produced.tests/conformance/custom-events.test.ts scans src as data and fails when the code writes
or reads a custom event name missing from CUSTOM_EVENT_TYPES, or the registry keeps a name
nothing uses.
Reader: feed synthetic EventEnvelopes (including an old/partial payload) to the pure
reader, as tests/conformance/studio-activity.test.ts and chat-history.test.ts do.
Producer: drive the behaviour through tests/helpers/core-lite.ts and read the log back
with core.store.listEvents(threadId); for harness producers use startRig and
customEvents from tests/helpers/studio-rig.ts.
Log invariants: tests/conformance/event-store.test.ts when touching the store itself.
npm test -- tests/conformance/studio-activity.test.ts tests/conformance/<producer>.test.ts© genex-games, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/add-event-type of genex-games/genex-desktop.
Open the folder on GitHubat commit b13cc77
Add Event Type next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add Event Type this skillgenex-games/genex-desktop | 467 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Web Application Testinganthropics/skills | 180k | 51 repos | ~966 | Automated safety check: Pass | Apache-2.0 | |
| Diagnosing Bugsfossasia/eventyay-interpretation | 1.6k | 32 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| TDDpietheinstrengholt/rssmonster | 564 | 30 repos | ~906 | Automated safety check: Pass | MIT | |
| TDD WorkflowhellangleZ/burn-in-cceverywhere-ralph | 112 | 11 repos | ~2.4k | Automated safety check: Pass | None | |
| TDDsanity-io/sanity | 6.4k | 20 repos | ~1k | Automated safety check: Pass | MIT |
anthropics/skills
Tests local web applications with Python Playwright scripts, checking frontend behavior, capturing screenshots and reading browser console logs.
fossasia/eventyay-interpretation
Diagnosis loop for hard bugs and performance regressions. An agent skill from fossasia/eventyay-interpretation.
pietheinstrengholt/rssmonster
Test-driven development. An agent skill from pietheinstrengholt/rssmonster.
hellangleZ/burn-in-cceverywhere-ralph
A skill your agent uses when writing new features, fixing bugs, or refactoring code.
sanity-io/sanity
Test-driven development with red-green-refactor loop. An agent skill from sanity-io/sanity.
Ibrahim-3d/orchestrator-supaconductor
A skill your agent uses when working with Conductor's context-driven development methodology, managing project context artifacts, or understanding the relationship between product.md, tech-stack.md…
genex-games/genex-desktop
Add or change a renderer-to-main IPC channel (a new window.studio call) end to end - main handler, preload, typed API, fixture classification and tests.
genex-games/genex-desktop
Add or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests).
genex-games/genex-desktop
Fix a bug in the in-app harness loop (src/harness-seed/) test-first - write the incident row that reproduces it, see it fail, fix, then run the harness gate.
genex-games/genex-desktop
Pick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite.
genex-games/genex-desktop
Renders a component you choose in every state and scenario on a temporary page and stress tests it.
genex-games/genex-desktop
Verify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing.
Categories
Add a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests. Add Event Type is an agent skill from genex-games/genex-desktop. Add a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests.
Add Event Type fits situations like: A run needs to record; announce something new.
Run `npx skills add genex-games/genex-desktop --skill add-event-type -a claude-code`. Or copy the skill folder (.agents/skills/add-event-type in genex-games/genex-desktop) into .claude/skills/add-event-type in your project. Claude Code loads it when a task matches its description.
Run `npx skills add genex-games/genex-desktop --skill add-event-type -a codex`. Or copy the skill folder (.agents/skills/add-event-type in genex-games/genex-desktop) into .agents/skills/add-event-type in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add genex-games/genex-desktop --skill add-event-type -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-event-type, .gemini/skills/add-event-type, .github/skills/add-event-type and .opencode/skills/add-event-type in your project.
Going by SKILL.md and its folder, Add Event Type needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Add Event Type is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add Event Type: Web Application Testing (anthropics/skills, 180k stars), Diagnosing Bugs (fossasia/eventyay-interpretation, 1.6k stars), TDD (pietheinstrengholt/rssmonster, 564 stars) and TDD Workflow (hellangleZ/burn-in-cceverywhere-ralph, 112 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
genex-games (a GitHub organization) maintains it in genex-games/genex-desktop, which has 467 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 8, 2026.
Source: genex-games/genex-desktop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.