OpenHarness End-to-End Evals
HKUDS/OpenHarness
Validates OpenHarness features by running real multi-turn agent loops with live LLM calls against an unfamiliar codebase, checking actual tool execution.
Pick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite.
$ npx skills add genex-games/genex-desktop --skill run-area-tests -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install genex-games/genex-desktop run-area-tests --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/run-area-tests .claude/skills/run-area-tests && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "run-area-tests" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/run-area-tests into .claude/skills/run-area-tests/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-area-tests", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/run-area-testsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add genex-games/genex-desktop --skill run-area-tests -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install genex-games/genex-desktop run-area-tests --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/run-area-tests .agents/skills/run-area-tests && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "run-area-tests" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/run-area-tests into .agents/skills/run-area-tests/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-area-tests", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill run-area-tests -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install genex-games/genex-desktop run-area-tests --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/run-area-tests .cursor/skills/run-area-tests && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "run-area-tests" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/run-area-tests into .cursor/skills/run-area-tests/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-area-tests", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/genex-games/genex-desktop.git --path .agents/skills/run-area-tests--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add genex-games/genex-desktop --skill run-area-tests -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install genex-games/genex-desktop run-area-tests --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/run-area-tests .gemini/skills/run-area-tests && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "run-area-tests" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/run-area-tests into .gemini/skills/run-area-tests/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-area-tests", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install genex-games/genex-desktop run-area-testsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add genex-games/genex-desktop --skill run-area-tests -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/run-area-tests .github/skills/run-area-tests && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "run-area-tests" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/run-area-tests into .github/skills/run-area-tests/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-area-tests", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill run-area-tests -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install genex-games/genex-desktop run-area-tests --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/run-area-tests .opencode/skills/run-area-tests && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "run-area-tests" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/run-area-tests into .opencode/skills/run-area-tests/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-area-tests", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
run-area-testsPick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite.
Run Area Tests is an agent skill from genex-games/genex-desktop. Pick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite. Use after each red/green step and before finishing a task step.
Its SKILL.md is about 700 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA. It works with npm. The repository describes itself as: Desktop app for game dev with AI. macOS and Linux, Windows soon. The licence is MIT.
Read from SKILL.md and the folder at commit b13cc77. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodenpmgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Run Area Tests loads about 698 tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 266 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from genex-games/genex-desktop at commit b13cc77, republished under its MIT licence (© genex-games). 266 words, ~698 tokens.
.claude/skills/run-area-tests/SKILL.md (or your agent's skills folder).Choose the cheapest layer that proves the behaviour; see docs/agent/verification.md for
the full L0-L5 table. Never describe a focused pass as a full-suite pass.
The scope table owns required checks. Its layer catalog describes available commands, not a cumulative checklist. For bounded core/harness/engine changes, run the affected L3 suites; harness changes also need the incident gate. Reserve full verification for broad integration changes or explicit requests.
scripts/affected-tests.mjs is read-only. It takes changed files from git diff against
the merge-base with origin/dev plus untracked files, walks each test's import graph, and
merges explicit edges from tests/test-map.json.
node scripts/affected-tests.mjs # list L1 (pure) and L3 (rig) tests
node scripts/affected-tests.mjs --json # machine-readable selection
node scripts/affected-tests.mjs --run # run L1 in parallel, L3 serially
node scripts/affected-tests.mjs --tier L1 --run # skip the slow rig group while iterating
node scripts/affected-tests.mjs --files src/shared/chat-activity.ts --run
node scripts/affected-tests.mjs --staged --run # only what is stagedRig tests (anything reaching tests/helpers/studio-rig.ts) are L3 and run with
--test-concurrency=1. A change under src/harness-seed/** or src/game-template/** also
selects the harness gate (harness-incidents and scoreboard), because rigs copy those
folders instead of importing them.
docs/agent/knowledge-map.json;
npm run review:context -- --area <id> lists the docs and checks for one area.npm test -- tests/conformance/<name>.test.ts [more files].npm test -- --test-name-pattern='<test name>' tests/conformance/<name>.test.ts.tests/test-map.json edge is missing; add it rather than skipping verification.npm test / npm run verify only for broad changes or when asked.© genex-games, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/run-area-tests of genex-games/genex-desktop.
Open the folder on GitHubat commit b13cc77
Run Area Tests next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Run Area Tests this skillgenex-games/genex-desktop | 467 | — | ~698 | Automated safety check: Pass | MIT | |
| OpenHarness End-to-End EvalsHKUDS/OpenHarness | 16k | 1 repos | ~2.1k | Automated safety check: Notes | MIT | |
| Qwen Code E2E TestingQwenLM/qwen-code | 28k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Quality Scandiegosouzapw/OmniRoute | 74k | — | ~748 | Automated safety check: Pass | MIT | |
| E2E TestingInsForge/InsForge | 13k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Analogjsanalogjs/analog | 3.2k | — | ~891 | Automated safety check: Pass | MIT |
HKUDS/OpenHarness
Validates OpenHarness features by running real multi-turn agent loops with live LLM calls against an unfamiliar codebase, checking actual tool execution.
QwenLM/qwen-code
Guides end-to-end testing of the Qwen Code CLI in headless mode with real model calls, MCP test servers and inspection of raw API traffic.
diegosouzapw/OmniRoute
Runs a scoped, read-only quality scan on a repository candidate and reports exact evidence, failures and frozen debt, without treating a static scan as release acceptance.
InsForge/InsForge
A skill your agent uses when an InsForge maintainer has finished an OSS repo change and is ready to open, update, or submit the InsForge PR.
analogjs/analog
Conventions for working in an AnalogJS app (an Angular meta-framework powered by Vite) — file-based routing with .page.ts files, RouteMeta, server and API routes on Nitro/h3, page load functions and…
rstudio/rstudio
Runs RStudio's Playwright end-to-end tests against the desktop app or a server build with the project's npm scripts, asking you which mode to use first.
genex-games/genex-desktop
Add a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests.
genex-games/genex-desktop
Add or change a renderer-to-main IPC channel (a new window.studio call) end to end - main handler, preload, typed API, fixture classification and tests.
genex-games/genex-desktop
Add or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests).
genex-games/genex-desktop
Fix a bug in the in-app harness loop (src/harness-seed/) test-first - write the incident row that reproduces it, see it fail, fix, then run the harness gate.
genex-games/genex-desktop
Renders a component you choose in every state and scenario on a temporary page and stress tests it.
genex-games/genex-desktop
Verify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing.
Works with
Categories
Pick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite. Run Area Tests is an agent skill from genex-games/genex-desktop. Pick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite.
Run Area Tests fits situations like: testing & QA work in your project.
Run `npx skills add genex-games/genex-desktop --skill run-area-tests -a claude-code`. Or copy the skill folder (.agents/skills/run-area-tests in genex-games/genex-desktop) into .claude/skills/run-area-tests in your project. Claude Code loads it when a task matches its description.
Run `npx skills add genex-games/genex-desktop --skill run-area-tests -a codex`. Or copy the skill folder (.agents/skills/run-area-tests in genex-games/genex-desktop) into .agents/skills/run-area-tests in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add genex-games/genex-desktop --skill run-area-tests -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/run-area-tests, .gemini/skills/run-area-tests, .github/skills/run-area-tests and .opencode/skills/run-area-tests in your project.
Going by SKILL.md and its folder, Run Area Tests needs the command-line tools its instructions call (node, npm and git).
SKILL.md contains no URLs. Its commands use npm and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Run Area Tests is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 698 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Run Area Tests: OpenHarness End-to-End Evals (HKUDS/OpenHarness, 16k stars), Qwen Code E2E Testing (QwenLM/qwen-code, 28k stars), Quality Scan (diegosouzapw/OmniRoute, 74k stars) and E2E Testing (InsForge/InsForge, 13k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
genex-games (a GitHub organization) maintains it in genex-games/genex-desktop, which has 467 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 8, 2026.
Source: genex-games/genex-desktop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.