Web Application Testing
anthropics/skills
Tests local web applications with Python Playwright scripts, checking frontend behavior, capturing screenshots and reading browser console logs.
Add or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests).
$ npx skills add genex-games/genex-desktop --skill add-plugin-tool -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install genex-games/genex-desktop add-plugin-tool --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/add-plugin-tool .claude/skills/add-plugin-tool && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-plugin-tool" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-plugin-tool into .claude/skills/add-plugin-tool/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-plugin-tool", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-plugin-toolType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add genex-games/genex-desktop --skill add-plugin-tool -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install genex-games/genex-desktop add-plugin-tool --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/add-plugin-tool .agents/skills/add-plugin-tool && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-plugin-tool" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-plugin-tool into .agents/skills/add-plugin-tool/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-plugin-tool", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill add-plugin-tool -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install genex-games/genex-desktop add-plugin-tool --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/add-plugin-tool .cursor/skills/add-plugin-tool && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-plugin-tool" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-plugin-tool into .cursor/skills/add-plugin-tool/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-plugin-tool", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/genex-games/genex-desktop.git --path .agents/skills/add-plugin-tool--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add genex-games/genex-desktop --skill add-plugin-tool -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install genex-games/genex-desktop add-plugin-tool --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/add-plugin-tool .gemini/skills/add-plugin-tool && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-plugin-tool" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-plugin-tool into .gemini/skills/add-plugin-tool/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-plugin-tool", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install genex-games/genex-desktop add-plugin-toolInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add genex-games/genex-desktop --skill add-plugin-tool -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/add-plugin-tool .github/skills/add-plugin-tool && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-plugin-tool" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-plugin-tool into .github/skills/add-plugin-tool/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-plugin-tool", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add genex-games/genex-desktop --skill add-plugin-tool -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install genex-games/genex-desktop add-plugin-tool --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/genex-games/genex-desktop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/add-plugin-tool .opencode/skills/add-plugin-tool && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-plugin-tool" agent skill from https://github.com/genex-games/genex-desktop/tree/dev/.agents/skills/add-plugin-tool into .opencode/skills/add-plugin-tool/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-plugin-tool", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-plugin-toolAdd or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests).
Add Plugin Tool is an agent skill from genex-games/genex-desktop. Add or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests). Use for bundled plugins in src/plugins/ or when changing how plugin tools are validated or dispatched.
Its SKILL.md is about 840 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA. The repository describes itself as: Desktop app for game dev with AI. macOS and Linux, Windows soon. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 235086f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add Plugin Tool loads about 841 tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 348 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from genex-games/genex-desktop at commit 235086f, republished under its MIT licence (© genex-games). 348 words, ~841 tokens.
.claude/skills/add-plugin-tool/SKILL.md (or your agent's skills folder).A plugin tool is declared in the plugin's plugin.json, handled by its isolated backend
process and exposed to every engine as <plugin-id>__<tool-name>. Contract reference:
docs/plugins.md (manifest table, API versions, consent model) and src/plugin-sdk/index.d.ts.
src/plugins/<id>/plugin.json, tools[]:
{name, description, parameters:{type:"object", properties, required}}.name: lowercase id, unique within the plugin.string|number|boolean) under API 1 and 2; object only
with apiVersion: 3. Anything else is rejected by validateManifest
(src/substrate/plugins/manifest.ts).confirmation (1-300 chars, API 2+) when the tool spends money, publishes or
otherwise needs the user's consent before each run.tool(name, args, ctx) handler returned by activate() in the
plugin's backend (src/plugins/example/backend.mjs is the minimal pattern;
src/plugins/genex/backend.ts, src/plugins/blender/backend.ts are real ones).args as untrusted: check types and ranges again, reject unknown operations.ctx.host(...); a backend cannot read credentials,
open URLs or touch files outside the bound project and its own storage.Error with an actionable message on refusal.skills[] entry so it
names the tool by its full <id>__<tool> name.src/substrate/plugins/manifest.ts, dispatch/consent in src/substrate/plugins/registry.ts,
the call, its consent wait and its durable record in src/main/core/plugin-tools.ts
(PluginToolService), and engine exposure in src/main/core/delegation.ts (search
pluginTools: the tool list handed to a session and the dispatch of its calls).docs/plugins.md for contract changes; docs/product/assets-plugins.md for
anything a user sees.tests/conformance/plugins.test.ts
(fixture() copies src/plugins/example into a temp root) - declared vs undeclared
fields, wrong types, disabled plugin fails closed, cancelled call not retried.validateManifest cases in the same file.tests/conformance/plugin-consent.test.ts when confirmation is involved.tests/conformance/genex-plugin-cli.test.ts,
tests/conformance/blender.test.ts.npm run plugin:doctor -- src/plugins/<id>.npm test -- tests/conformance/plugins.test.ts tests/conformance/plugin-devkit.test.ts
npm run plugin:doctor -- src/plugins/exampleNever let a tool argument choose a program, URL or path outside the project; those come from reviewed plugin code.
© genex-games, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/add-plugin-tool of genex-games/genex-desktop.
Open the folder on GitHubat commit 235086f
Add Plugin Tool next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add Plugin Tool this skillgenex-games/genex-desktop | 390 | — | ~841 | Automated safety check: Pass | MIT | |
| Web Application Testinganthropics/skills | 180k | 51 repos | ~966 | Automated safety check: Pass | Apache-2.0 | |
| Diagnosing Bugsfossasia/eventyay-interpretation | 1.6k | 31 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| TDDfossasia/eventyay-interpretation | 1.6k | 28 repos | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| TDD WorkflowhellangleZ/burn-in-cceverywhere-ralph | 112 | 11 repos | ~2.4k | Automated safety check: Pass | None | |
| TDDsanity-io/sanity | 6.4k | 20 repos | ~1k | Automated safety check: Pass | MIT |
anthropics/skills
Tests local web applications with Python Playwright scripts, checking frontend behavior, capturing screenshots and reading browser console logs.
fossasia/eventyay-interpretation
Diagnosis loop for hard bugs and performance regressions. An agent skill from fossasia/eventyay-interpretation.
fossasia/eventyay-interpretation
Test-driven development. An agent skill from fossasia/eventyay-interpretation.
hellangleZ/burn-in-cceverywhere-ralph
A skill your agent uses when writing new features, fixing bugs, or refactoring code.
sanity-io/sanity
Test-driven development with red-green-refactor loop. An agent skill from sanity-io/sanity.
Ibrahim-3d/orchestrator-supaconductor
A skill your agent uses when working with Conductor's context-driven development methodology, managing project context artifacts, or understanding the relationship between product.md, tech-stack.md…
genex-games/genex-desktop
Add a new persisted event (custom eventtype in the append-only log) or a transient UI event, with its producer, readers and tests.
genex-games/genex-desktop
Add or change a renderer-to-main IPC channel (a new window.studio call) end to end - main handler, preload, typed API, fixture classification and tests.
genex-games/genex-desktop
Fix a bug in the in-app harness loop (src/harness-seed/) test-first - write the incident row that reproduces it, see it fail, fix, then run the harness gate.
genex-games/genex-desktop
Pick and run only the tests a change can affect - the affected-tests selector, one knowledge-map area, or named files - instead of the full suite.
genex-games/genex-desktop
Renders a component you choose in every state and scenario on a temporary page and stress tests it.
genex-games/genex-desktop
Verify renderer, IPC, preview or startup changes through owned studio:dev profiles, or hand off the real app for manual testing.
Categories
Add or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests). Add Plugin Tool is an agent skill from genex-games/genex-desktop. Add or change an agent-callable tool contributed by a Studio plugin (manifest declaration, backend handler, consent, docs and tests).
Add Plugin Tool fits situations like: bundled plugins in src/plugins/; changing how plugin tools are validated.
Run `npx skills add genex-games/genex-desktop --skill add-plugin-tool -a claude-code`. Or copy the skill folder (.agents/skills/add-plugin-tool in genex-games/genex-desktop) into .claude/skills/add-plugin-tool in your project. Claude Code loads it when a task matches its description.
Run `npx skills add genex-games/genex-desktop --skill add-plugin-tool -a codex`. Or copy the skill folder (.agents/skills/add-plugin-tool in genex-games/genex-desktop) into .agents/skills/add-plugin-tool in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add genex-games/genex-desktop --skill add-plugin-tool -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-plugin-tool, .gemini/skills/add-plugin-tool, .github/skills/add-plugin-tool and .opencode/skills/add-plugin-tool in your project.
Going by SKILL.md and its folder, Add Plugin Tool needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Add Plugin Tool is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 841 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add Plugin Tool: Web Application Testing (anthropics/skills, 180k stars), Diagnosing Bugs (fossasia/eventyay-interpretation, 1.6k stars), TDD (fossasia/eventyay-interpretation, 1.6k stars) and TDD Workflow (hellangleZ/burn-in-cceverywhere-ralph, 112 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
genex-games (a GitHub organization) maintains it in genex-games/genex-desktop, which has 390 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 7, 2026.
Source: genex-games/genex-desktop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.