Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
Verify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-verify-mujoco --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/forgecad-verify-mujoco .claude/skills/forgecad-verify-mujoco && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "forgecad-verify-mujoco" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-verify-mujoco into .claude/skills/forgecad-verify-mujoco/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-verify-mujoco", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-verify-mujocoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-verify-mujoco --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/forgecad-verify-mujoco .agents/skills/forgecad-verify-mujoco && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "forgecad-verify-mujoco" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-verify-mujoco into .agents/skills/forgecad-verify-mujoco/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-verify-mujoco", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-verify-mujoco --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/forgecad-verify-mujoco .cursor/skills/forgecad-verify-mujoco && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "forgecad-verify-mujoco" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-verify-mujoco into .cursor/skills/forgecad-verify-mujoco/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-verify-mujoco", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ForgeCAD/forgecad-public-kit.git --path skills/forgecad-verify-mujoco--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-verify-mujoco --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/forgecad-verify-mujoco .gemini/skills/forgecad-verify-mujoco && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "forgecad-verify-mujoco" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-verify-mujoco into .gemini/skills/forgecad-verify-mujoco/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-verify-mujoco", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-verify-mujocoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/forgecad-verify-mujoco .github/skills/forgecad-verify-mujoco && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "forgecad-verify-mujoco" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-verify-mujoco into .github/skills/forgecad-verify-mujoco/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-verify-mujoco", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-verify-mujoco --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/forgecad-verify-mujoco .opencode/skills/forgecad-verify-mujoco && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "forgecad-verify-mujoco" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-verify-mujoco into .opencode/skills/forgecad-verify-mujoco/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-verify-mujoco", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
forgecad-verify-mujocoVerify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready.
Forgecad Verify Mujoco is an agent skill from ForgeCAD/forgecad-public-kit. Verify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including scripts (for example `scripts/mujoco_verify.py`).
It sits in Development. The repository describes itself as: Public companion kit for ForgeCAD: examples, agent skills, docs links, and issue tracking. The hosted CAD app and core source live elsewhere. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7523f68. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
uvpythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use uv, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Forgecad Verify Mujoco loads about 1.6k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 814 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from ForgeCAD/forgecad-public-kit at commit 7523f68, republished under its MIT licence (© ForgeCAD). 814 words, ~1,620 tokens.
.claude/skills/forgecad-verify-mujoco/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this when forgecad export mjcf ... is part of the deliverable. A model is not sim-ready just because forgecad check simready passes or the MJCF file loads: it must be loaded in MuJoCo, stepped under gravity, driven with the intended controls, contact pairs inspected, and rendered from useful views.
Routing: geometry-only visual inspection -> forgecad-inspect-model; model authoring/API questions -> forgecad; building a new model -> forgecad-build-model.
rm -rf /tmp/forgecad-mjcf && mkdir -p /tmp/forgecad-mjcf
forgecad export mjcf path/to/model.forge.js --output /tmp/forgecad-mjcfscene.xml, not only the model XML, so the floor/camera/package context is included.xmat/xpos. Joint ref/default and connector frames can disagree with visual intuition.Sim.collider.none(...) just to make motion pass. If full visual mesh contact is unstable, use a physically defensible simplified collider or proxy and state what physical surface it represents.This skill ships a MuJoCo smoke verifier:
uv run --python 3.11 --with mujoco --with pillow \
python <this-skill-dir>/scripts/mujoco_verify.py /tmp/forgecad-mjcf \
--settle-seconds 2 \
--seconds 8 \
--actuator drum_velocity=-0.75 \
--watch-joint drum_joint \
--expect-drive-cycles drum_joint=-0.06:-0.03 \
--expect-final-qvel drum_joint=-0.02:0.02 \
--render-dir /tmp/forgecad-mjcf/verify \
--camera-preview-gridUse --actuator name=value more than once for multi-actuator models. Use --expect-drive-cycles joint=min:max to assert signed final-minus-settled revolute travel in cycles/turns. Use --expect-drive-delta joint=min:max when you want raw MuJoCo qpos units instead. Use --expect-final-qvel joint=min:max to assert terminal velocity when the mechanism should stop or continue at a bounded speed. The script prints JSON with root drift, initial-to-final joint delta, post-settle drive delta, derived cycle counts, final velocities, expectation ranges, and top contact pairs, then writes PNG frames if --render-dir is supplied.
Prefer explicit travel envelopes over loose "it moved" checks:
When rendered orientation matters, start with --camera-preview-grid, open camera_preview_grid.png, pick the azimuth that shows the mechanism face or contact interface, then rerun with --camera-azimuth <deg> and any needed --camera-lookat, --camera-distance, or --camera-elevation adjustment. For mechanism evidence, prefer front/front-quarter views for user-facing GIFs and add a side/contact view only when it explains a collision better.
Rendering -> Contact points and Contact forces; use the right-side perturb/visualization panels if available in your build.contype="0" conaffinity="0" and cannot support anything; collision geoms are usually group 3.Report the exact export command, the MuJoCo command/script, key numeric results, the most important contact pairs, and the rendered image paths. Say what was not verified. Never say "sim-ready" when only forgecad run, forgecad check simready, or a successful export was executed.
© ForgeCAD, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (scripts) in skills/forgecad-verify-mujoco of ForgeCAD/forgecad-public-kit.
Open the folder on GitHubat commit 7523f68
Forgecad Verify Mujoco next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Forgecad Verify Mujoco this skillForgeCAD/forgecad-public-kit | 941 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Vercel Composition Patternssupabase/supabase | 111k | 58 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 297k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
ForgeCAD/forgecad-public-kit
Reconstruct a real parametric ForgeCAD object from reference images by using images as evidence, not as a one-view facade.
ForgeCAD/forgecad-public-kit
Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.
ForgeCAD/forgecad-public-kit
ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows.
ForgeCAD/forgecad-public-kit
Grade a ForgeCAD or CAD-as-code model against a requirement, brief, prompt, reference, or acceptance criteria with evidence and a 0-10 score.
ForgeCAD/forgecad-public-kit
Write builder-honest AI image prompts from a concrete ForgeCAD model, build brief, HLD, or LLD without hiding how the artifact is built.
ForgeCAD/forgecad-public-kit
Select, run, and interpret ForgeCAD inspection evidence for collisions, sections, wall thickness, components, masks, depth, normals, surface continuity, and fit.
Categories
Verify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready. Forgecad Verify Mujoco is an agent skill from ForgeCAD/forgecad-public-kit. Verify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready.
Forgecad Verify Mujoco fits situations like: development work in your project.
Run `npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a claude-code`. Or copy the skill folder (skills/forgecad-verify-mujoco in ForgeCAD/forgecad-public-kit) into .claude/skills/forgecad-verify-mujoco in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a codex`. Or copy the skill folder (skills/forgecad-verify-mujoco in ForgeCAD/forgecad-public-kit) into .agents/skills/forgecad-verify-mujoco in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-verify-mujoco -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/forgecad-verify-mujoco, .gemini/skills/forgecad-verify-mujoco, .github/skills/forgecad-verify-mujoco and .opencode/skills/forgecad-verify-mujoco in your project.
Going by SKILL.md and its folder, Forgecad Verify Mujoco needs Python for the scripts in its folder and the command-line tools its instructions call (uv and python). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use uv, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Forgecad Verify Mujoco is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Forgecad Verify Mujoco: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ForgeCAD (a GitHub organization) maintains it in ForgeCAD/forgecad-public-kit, which has 941 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on June 15, 2026.
Source: ForgeCAD/forgecad-public-kit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.