Design First UI Prompting
nirholas/three.ws
A skill your agent uses when you need design-first, spec-driven, skimmable prompts for UI generation.
Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run.
$ npx skills add educlopez/ui-craft --skill sddesign -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install educlopez/ui-craft sddesign --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/educlopez/ui-craft.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/sddesign .claude/skills/sddesign && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "sddesign" agent skill from https://github.com/educlopez/ui-craft/tree/main/.codex/skills/sddesign into .claude/skills/sddesign/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sddesign", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/educlopez/ui-craft/tree/main/.codex/skills/sddesignType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add educlopez/ui-craft --skill sddesign -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install educlopez/ui-craft sddesign --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/educlopez/ui-craft.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/sddesign .agents/skills/sddesign && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "sddesign" agent skill from https://github.com/educlopez/ui-craft/tree/main/.codex/skills/sddesign into .agents/skills/sddesign/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sddesign", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add educlopez/ui-craft --skill sddesign -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install educlopez/ui-craft sddesign --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/educlopez/ui-craft.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/sddesign .cursor/skills/sddesign && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "sddesign" agent skill from https://github.com/educlopez/ui-craft/tree/main/.codex/skills/sddesign into .cursor/skills/sddesign/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sddesign", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/educlopez/ui-craft.git --path .codex/skills/sddesign--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add educlopez/ui-craft --skill sddesign -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install educlopez/ui-craft sddesign --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/educlopez/ui-craft.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/sddesign .gemini/skills/sddesign && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "sddesign" agent skill from https://github.com/educlopez/ui-craft/tree/main/.codex/skills/sddesign into .gemini/skills/sddesign/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sddesign", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install educlopez/ui-craft sddesignInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add educlopez/ui-craft --skill sddesign -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/educlopez/ui-craft.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/sddesign .github/skills/sddesign && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "sddesign" agent skill from https://github.com/educlopez/ui-craft/tree/main/.codex/skills/sddesign into .github/skills/sddesign/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sddesign", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add educlopez/ui-craft --skill sddesign -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install educlopez/ui-craft sddesign --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/educlopez/ui-craft.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/sddesign .opencode/skills/sddesign && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "sddesign" agent skill from https://github.com/educlopez/ui-craft/tree/main/.codex/skills/sddesign into .opencode/skills/sddesign/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sddesign", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
sddesignFull spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run.
Sddesign is an agent skill from educlopez/ui-craft. Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes .ui-craft/spec.md. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Spec-driven development. The repository describes itself as: Design engineering system for AI coding agents — ship UI with craft-level quality. Install as an agent skill. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ceecc8e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Sddesign loads about 1.5k tokens when it runs. Until then it costs about 79 tokens; SKILL.md has 764 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from educlopez/ui-craft at commit ceecc8e, republished under its MIT licence (© educlopez). 764 words, ~1,549 tokens.
.claude/skills/sddesign/SKILL.md (or your agent's skills folder).<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->
Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Run the spec-driven design pipeline for $ARGUMENTS. Load the ui-craft skill.
This command sequences existing phase commands. It MUST NOT re-implement or duplicate any logic from them. Every composition rule, wireframe algorithm, craft rule, and convergence engine lives in the phase commands. This command contributes only:
When in doubt: call the phase command, don't inline its steps.
Print this at the start and update it after each gate resolves:
[ ] brief [ ] tokens [ ] shape (spec) [ ] craft (build) [ ] converge [ ] shipUse [✓] for completed/skipped-with-artifact, [>] for the current gate, [–] for skipped-without-artifact (degraded).
Check: does .ui-craft/brief.md exist?
If yes: mark [✓] brief. Note that brief §6 learned constraints and the a11y/correctness floor are in effect for all downstream gates — they take precedence over any spec.md composition choice.
If no: offer to run /brief now.
/brief. When it completes, mark [✓] brief.[–] brief. Note downstream impact: "no brief → craft will use skill defaults; composition will not be anchored to project principles."Check: does a token spine exist? (Look for CSS variables --color-*, --font-*, --accent-*, a Tailwind theme.extend with tokens, or a token file.)
If yes: mark [✓] tokens.
If no: offer to run /tokens now.
/tokens. When it completes, mark [✓] tokens.[–] tokens. Note downstream impact: "no token spine → craft will establish a minimal inline token set; it won't match an existing system."Existing-surface guard: Before running /shape, check if .ui-craft/spec.md already contains a ## Surface: <name> block for this surface. If it does, do NOT re-run shape and blindly append a duplicate section — offer to update the existing section or skip shape (the spec already exists).
Run /shape for the surface described in $ARGUMENTS. Shape produces its full five-step output (content inventory, ASCII layout, state list, open questions).
Persist in pipeline (default): Inside the /sddesign pipeline, shape's Step 6 spec persist is the default — it is auto-confirmed unless the user explicitly opts out of the spec gate. The persist writes .ui-craft/spec.md (or appends the surface section). This is the whole point of the pipeline.
.ui-craft/spec.md is written (or the surface section is appended). Mark [✓] shape (spec).[–] shape (spec, unsaved). Note downstream impact: "no spec.md → craft (build) will build against shape's printed output; acceptance bar will not be persisted."Run /craft <surface> where <surface> matches the description in $ARGUMENTS.
/craft declares the Craft Read (references/craft-intent.md) before building — surface kind, audience, theme/accent, DESIGN_VARIANCE, and the one signature bet. The signature bet is built inside this gate, not deferred to converge or polish. If the spec section names a composition, the Craft Read must be consistent with it.
/craft loads .ui-craft/spec.md before building. If [✓] shape (spec) was set, the spec's chosen composition, component inventory, state lattice, and acceptance bar take precedence over recipe defaults — every acceptance bar item from the spec must be green before craft reports done.
If [–] shape (spec, unsaved), craft builds against the shape output printed to the terminal. Note in the checklist.
Mark [✓] craft (build) when the build completes.
Run the visual-anti-slop preset from ../skills/ui-craft/references/loops.md. This iterates — evaluate → fix one → re-evaluate — until the zero-critical gate passes or the budget is exhausted (default budget: 3 iterations).
[✓] converge.[>] converge (open findings). List unresolved findings from the loop report.Run /finalize verdict. Finalize reports READY / NOT READY / BLOCKED based on the 10-pass finish bar and the brief/token gate.
Print the final verdict and the complete resolved checklist:
[✓] brief [✓] tokens [✓] shape (spec) [✓] craft (build) [✓] converge [✓] shipDegraded-mode honesty. If any gate was marked [–], list them in the ship verdict with their downstream impacts:
"Skipped gates: tokens (skipped) → token spine not validated; shape (spec, unsaved) → acceptance bar not persisted. These gaps reduce the ship verdict's confidence."
Brief §6 learned constraints and the a11y/correctness floor take precedence over spec.md composition choices at every gate. If a constraint conflicts with a spec.md decision, the constraint wins — update the spec section to reflect the winning choice and note the brief §6 reference.
Next step: Ship. The pipeline already walked rungs 1 to 3; .ui-craft/spec.md is the record for the next session.
© educlopez, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .codex/skills/sddesign of educlopez/ui-craft.
Open the folder on GitHubat commit ceecc8e
Sddesign next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Sddesign this skilleduclopez/ui-craft | 371 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Design First UI Promptingnirholas/three.ws | 227 | 1 repos | ~764 | Automated safety check: Pass | Apache-2.0 | |
| Aceharness Spec CodingTheAceTeam/AceHarness | 105 | — | ~2.7k | Automated safety check: Pass | Custom licence | |
| OpenSpec Guided OnboardingFission-AI/OpenSpec | 71k | 1 repos | ~4.5k | Automated safety check: Pass | MIT | |
| CCPM Project Managementautomazeio/ccpm | 8.4k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Preline UI Components via MCPhtmlstreamofficial/preline | 6.5k | — | ~2.9k | Automated safety check: Pass | Custom licence |
nirholas/three.ws
A skill your agent uses when you need design-first, spec-driven, skimmable prompts for UI generation.
TheAceTeam/AceHarness
ACEHarness Spec Coding skill for generating, reviewing, revising, and executing spec-first requirements/design/tasks artifacts tied to workflow steps.
Fission-AI/OpenSpec
Walks you through a complete OpenSpec workflow cycle with narration while doing real work in your codebase.
automazeio/ccpm
Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.
htmlstreamofficial/preline
Adds Preline UI components and blocks to HTML files by querying the Preline MCP server, with rules for exact slugs and for clarifying vague requests.
ibelick/ui-skills
Audits one product surface against its own design evidence and writes self-contained implementation plans for another agent, without touching product source.
educlopez/ui-craft
Pre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy.
educlopez/ui-craft
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent.
educlopez/ui-craft
Record a learned design constraint from a correction into the project brief.
educlopez/ui-craft
Front door. An agent skill from educlopez/ui-craft.
educlopez/ui-craft
Audit or establish the project's 3-layer token spine. An agent skill from educlopez/ui-craft.
educlopez/ui-craft
Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code.
Categories
Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Sddesign is an agent skill from educlopez/ui-craft. Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run.
Sddesign fits situations like: asks for sddesign on their UI; mentions sddesign alongside design / UI / frontend work.
Run `npx skills add educlopez/ui-craft --skill sddesign -a claude-code`. Or copy the skill folder (.codex/skills/sddesign in educlopez/ui-craft) into .claude/skills/sddesign in your project. Claude Code loads it when a task matches its description.
Run `npx skills add educlopez/ui-craft --skill sddesign -a codex`. Or copy the skill folder (.codex/skills/sddesign in educlopez/ui-craft) into .agents/skills/sddesign in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add educlopez/ui-craft --skill sddesign -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sddesign, .gemini/skills/sddesign, .github/skills/sddesign and .opencode/skills/sddesign in your project.
SKILL.md names no scripts, command-line tools or credentials: Sddesign is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Sddesign is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Sddesign: Design First UI Prompting (nirholas/three.ws, 227 stars), Aceharness Spec Coding (TheAceTeam/AceHarness, 105 stars), OpenSpec Guided Onboarding (Fission-AI/OpenSpec, 71k stars) and CCPM Project Management (automazeio/ccpm, 8.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
educlopez (a GitHub user) maintains it in educlopez/ui-craft, which has 371 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 3, 2026.
Source: educlopez/ui-craft on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.