DeepTutor CLI
HKUDS/DeepTutor
Teaches the agent to set up and run DeepTutor from the command line: chat and capabilities, knowledge bases, partners, memory, sessions, notebooks and the server or Web app.
Validate skill files for structural compliance and behavioral correctness.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios skill-test --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/skill-test .claude/skills/skill-test && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "skill-test" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/skill-test into .claude/skills/skill-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-test", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/skill-testType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios skill-test --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/skill-test .agents/skills/skill-test && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "skill-test" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/skill-test into .agents/skills/skill-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-test", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios skill-test --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/skill-test .cursor/skills/skill-test && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "skill-test" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/skill-test into .cursor/skills/skill-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-test", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/skill-test--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios skill-test --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/skill-test .gemini/skills/skill-test && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "skill-test" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/skill-test into .gemini/skills/skill-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-test", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios skill-testInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/skill-test .github/skills/skill-test && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "skill-test" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/skill-test into .github/skills/skill-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-test", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios skill-test --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/skill-test .opencode/skills/skill-test && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "skill-test" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/skill-test into .opencode/skills/skill-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-test", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skill-testValidate skill files for structural compliance and behavioral correctness.
Skill Test is an agent skill from Donchitos/Claude-Code-Game-Studios. Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.
Its SKILL.md is about 5.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Education, covering Linting and formatting and Quizzes and assessments. The repository describes itself as: Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. The licence is MIT.
2 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit b21fa0f. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteBash(bash "*/.claude/skills/skill-test/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Skill Test loads about 5.9k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 2,868 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit b21fa0f, republished under its MIT licence (© Donchitos). 2,868 words, ~5,921 tokens.
.claude/skills/skill-test/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Automation mode: Resolve modes.automation (project.local.yaml →
project.yaml → default collaborative). Every AskUserQuestion call and
every file write follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Validates skills (.claude/skills/*/SKILL.md) and agents (.claude/agents/*.md)
for structural compliance and behavioral correctness. No external dependencies —
runs entirely within the existing skill/hook/template architecture.
Four modes:
| Mode | Command | Purpose | Token Cost |
|---|---|---|---|
static | /skill-test static [name|all] | Structural linter — 7 compliance checks per skill (skills only) | Low (~1k/skill) |
spec | /skill-test spec [name] | Behavioral verifier — evaluates assertions in a skill's or agent's test spec | Medium (~5k each) |
category | /skill-test category [name|all] | Category rubric — checks a skill or agent against its category-specific metrics | Low (~2k each) |
audit | /skill-test audit | Coverage report — skills, agent specs, last test dates | Low (~3k total) |
Determine mode from the first argument:
static [name] → run 7 structural checks on one skillstatic all → run 7 structural checks on all skills (Glob .claude/skills/*/SKILL.md)spec [name] → read the skill or agent + its test spec, evaluate assertionscategory [name] → run category-specific rubric from CCGS Skill Testing Framework/quality-rubric.mdcategory all → run category rubric for every skill and every agent that has a category: in catalogaudit (or no argument) → read catalog, list all skills and agents, show coverageIf the argument is unrecognized, output usage and stop.
Resolve the name before spec or category. Look it up in
CCGS Skill Testing Framework/catalog.yaml: an entry under skills: is a skill
(.claude/skills/[name]/SKILL.md); an entry under agents: is an agent
(.claude/agents/[name].md). With no catalog entry, use whichever of those two
files exists. Only when neither exists, report "'[name]' is neither a skill in
.claude/skills/ nor an agent in .claude/agents/." and stop. A name that is
also an ordinary word is still a name: /skill-test spec help tests the /help
skill, never a request for this skill's usage.
static checks SKILL.md structure, so it is skills-only. Given an agent name,
say so and point to /skill-test spec [name] — do not report the agent as
missing.
For each skill being tested, read its SKILL.md fully and run all 7 checks:
The file must contain all of these in the YAML frontmatter block:
name:description:argument-hint:user-invocable:allowed-tools:FAIL if any are absent. A file whose frontmatter does not parse fails Check 1 too — malformed YAML is a structural defect this check exists to catch, not an unassessable file; see the per-skill result rule below.
The skill must have ≥2 numbered phase headings. Look for patterns like:
## Phase N or ## Phase N:## N. (numbered top-level sections)## headings if phases aren't explicitly numberedFAIL if fewer than 2 phase-like headings are found.
The skill must communicate a clear outcome. Accept any of:
PASS, FAIL, CONCERNS, APPROVED,
BLOCKED, COMPLETE, READY, COMPLIANT, NON-COMPLIANTPROCEED, PIVOT, KILL, GO, NO-GOCRITICAL, HIGH, MEDIUM, LOW. Audit skills rank
findings by severity instead of issuing one verdict for the whole run.FAIL if none are present and the skill produces an assessment — its description or body promises a review, audit, check, gate, or readiness judgement.
WARN (never FAIL) if none are present and the skill's output is an artifact
or a value rather than a judgement. /settings is the reference case: it prints
and writes configuration and has no verdict to give. Do not invent one to
satisfy this check.
A narrower list — gate verdicts only, hard FAIL on anything else — would wrongly fail skills for reasons that are not their fault:
/prototypeand/vertical-sliceadvertisePROCEED/PIVOT/KILLin their own descriptions,/adoptand/security-auditrank by severity, and/settingshas no verdict by design. A linter that produces false failures on legitimate patterns stops being trusted.
The skill must contain ask-before-write language. Look for:
"May I write" (canonical form)"before writing" or "approval" near file-write instructions"ask" + "write" in close proximity (within same section)WARN if absent (some read-only skills legitimately skip this).
FAIL if allowed-tools includes Write or Edit but no ask-before-write language is found.
The skill must end with a recommended next action or follow-up path. Look for:
/story-done, /gate-check)WARN if absent.
If frontmatter contains context: fork, the skill should have ≥5 phase headings
(## level or numbered Phase N headers). Fork context is for complex multi-phase
skills; simple skills should not use it.
WARN if context: fork is set but fewer than 5 phases found.
argument-hint must be non-empty. If the skill body mentions multiple modes
(e.g., "Mode A | Mode B"), the hint should reflect them. Cross-reference the
hint against the first phase's "Parse Arguments" section.
WARN if hint is "" or if documented modes don't match hint.
For a single skill:
=== Skill Static Check: /[name] ===
Check 1 — Frontmatter Fields: PASS
Check 2 — Multiple Phases: PASS (7 phases found)
Check 3 — Verdict Keywords: PASS (PASS, FAIL, CONCERNS)
Check 4 — Collaborative Protocol: PASS ("May I write" found)
Check 5 — Next-Step Handoff: WARN (no follow-up section found)
Check 6 — Fork Context Complexity: PASS (8 phases, context: fork set)
Check 7 — Argument Hint: PASS
Verdict: WARNINGS (1 warning, 0 failures)
Recommended: Add a "Follow-Up Actions" section at the end of the skill.A WARN or FAIL line names its cause in parentheses, and any verdict other than
COMPLIANT ends with a Recommended: line naming the fix.
The single-skill Verdict: is one of four values, the same as the static all
Result column: COMPLIANT (no warnings, no failures), WARNINGS (warnings,
no failures), NON-COMPLIANT (any FAIL), or NOT ASSESSED (the file could
not be read or parsed, or its checks could not run — name the reason).
For static all, produce a summary table then list any non-compliant skills:
=== Skill Static Check: All 74 Skills ===
Skill | Result | Issues
-----------------------|--------------|-------
gate-check | COMPLIANT |
design-review | COMPLIANT |
story-readiness | WARNINGS | Check 5: no handoff
...
Summary: 48 COMPLIANT, 3 WARNINGS, 1 NON-COMPLIANT, 1 NOT ASSESSED
Aggregate Verdict: N WARNINGS / N FAILURES / N NOT ASSESSEDNOT ASSESSED is a per-skill result here, not only an aggregate line. A skill
whose file is missing or otherwise unreadable (permissions, not found), so no
check could even start, is reported as NOT ASSESSED with the reason — never
omitted from the table and never counted as COMPLIANT. Ranked above
COMPLIANT, below WARNINGS and NON-COMPLIANT. A file that was read but
whose frontmatter does not parse is a different case: Check 1 fails on it (see
above), so it is reported NON-COMPLIANT, not NOT ASSESSED — the defect is in
the skill, not in the linter's access to it.
And state the denominator. All 74 Skills in the header must be the number
actually examined, not the number that exist: report [N] of [M] skills checked
whenever they differ. A summary whose counts silently sum to less than its own
title is the failure this skill is supposed to catch in others.
No file writes in static mode.
Use the skill or agent file resolved in Phase 1.
Look up the spec path from CCGS Skill Testing Framework/catalog.yaml — use the
spec: field on the matching skills: or agents: entry.
If either is missing:
/skill-test audit
to see coverage gaps."Read the skill or agent file and the test spec file completely.
Evaluate against what the model running it can see. A skill runs in a
session, and a spawned agent in its own context, and both have the project's
CLAUDE.md loaded along with every file it imports on an @path line (a
spawned agent quotes coordination-rules.md word for word without reading it).
Read those files too. A rule stated there counts for every skill and agent —
cite the file it came from. Where the skill's or agent's own file contradicts
it, the own file wins: it is the more specific instruction.
For an agent, the spec's sections are evaluated against the agent file —
and against every skill its frontmatter lists under skills:, which Claude
Code loads into the agent at launch:
model: alias, a frontmatter key,
a tool name) is an exact comparison with the file: model: inherit does not
satisfy "Model tier is sonnet", and a near match is FAIL, never PARTIAL.LP-FEASIBILITY, CD-PILLARS, …) is that gate's
invocation: the spawning skill has the agent read
.claude/docs/director-gates/[gate-id].md first, so that file's Prompt and
Verdicts are the agent's instructions for the case — read it too.coordination-rules.md covers the step — rule 2 (no binding decisions
outside its domain), rule 3 (escalate a conflict to the shared parent) or
rule 5 (no files outside its directories without delegation) — and the
agent's own file names the owning role in its collaborator, delegation,
escalation or "must not" lists. Cite both; do not require the agent to
restate the redirect in its own words. It is a FAIL when the agent's file
claims that work for itself, or when no loaded file names who owns it.## Protocol Compliance list in
place of the four skill checks below.For a skill, check each of the spec's Static Assertions against the
SKILL.md frontmatter and body the same way; a literal value is an exact
comparison. /skill-test static runs only its 7 fixed checks, so a spec's own
static lines — a verdict keyword, a phase, "May I write" before a named file —
are evaluated here or nowhere.
The rest of this step applies to skills and agents alike.
For each Test Case in the spec:
A case with no Fixture reads its Input as the fixture; a case with no Assertions list treats each Expected behavior bullet as an assertion — most agent specs are written this way, and a case verdict is not left undefined just because it has no separate checklist.
For each assertion, evaluate whether the skill's written instructions, if followed correctly given the fixture state, would satisfy it. This is a Claude-evaluated reasoning check, not code execution.
Mark each assertion:
For a skill's Protocol Compliance section (always present), evaluate each line
of the spec's own list against the SKILL.md exactly as you evaluate a case
assertion — PASS, PARTIAL, FAIL or NOT ASSESSED. Specs put rules there that no
case repeats ("covered by the protocol compliance assertions above"), so a
list that is not evaluated is a set of rules nobody checks. These four checks are
the floor, added when the list does not already cover them:
=== Skill Spec Test: /[name] ===
Date: [date]
Spec: CCGS Skill Testing Framework/skills/[category]/[name].md
Static Assertions:
[PASS] [assertion text]
[NOT ASSESSED] [assertion text]
Reason: [why it could not be evaluated]
Case 1: [Happy Path — name]
Fixture: [summary]
Assertions:
[PASS] [assertion text]
[FAIL] [assertion text]
Reason: The skill's Phase 3 says "..." but the fixture state means "..."
Case Verdict: FAIL
Case 2: [Edge Case — name]
...
Case Verdict: PASS
Protocol Compliance:
[PASS] Uses "May I write" before file writes
[PASS] Presents findings before asking approval
[PARTIAL] No explicit next-step handoff at end
Overall Verdict: FAIL (1 case failed, 1 protocol line partial)A Case Verdict is the worst result among its assertions, and the Overall Verdict the worst across the static assertions, the cases and Protocol Compliance, in this order: FAIL, PARTIAL, NOT ASSESSED, PASS. An assertion nobody could evaluate keeps the overall result from reading PASS.
For an agent, the header is === Agent Spec Test: [name] ===, Spec: is its
path under CCGS Skill Testing Framework/agents/, and a Static Assertions:
block comes before Case 1.
"May I write these results to CCGS Skill Testing Framework/results/skill-test-spec-[name]-[date].md
and update CCGS Skill Testing Framework/catalog.yaml?"
If yes:
CCGS Skill Testing Framework/results/CCGS Skill Testing Framework/catalog.yaml:last_spec: [date]last_spec_result: PASS|PARTIAL|FAIL|NOT ASSESSED — the Overall VerdictUse the skill or agent file resolved in Phase 1.
Look up the category: field on its skills: or agents: entry in
CCGS Skill Testing Framework/catalog.yaml.
If neither file exists: the Phase 1 message.
If no category: field: "No category assigned for '[name]' in catalog.yaml.
Add category: [name] to its entry first."
For category all: collect every skill and every agent with a category: field
and process each, reporting skills and agents in separate tables.
category: utility skills are evaluated against U1 (static checks pass) and U2
(gate mode correct if applicable) only — skip to the static mode for U1.
Cross-check against .claude/skills/*/SKILL.md and .claude/agents/*.md
(Audit mode's Step 2 glob): list any skill or agent missing from the catalog, or
catalogued with no category:, by name as NOT ASSESSED — never silently
excluded from the run.
Read CCGS Skill Testing Framework/quality-rubric.md.
Extract the section matching the category (e.g., ### gate, ### team; an
agent's category is under ## Agent Categories, e.g. ### director).
If the rubric has no section for the category, the result is NOT ASSESSED:
name the missing section, and never borrow another category's metrics.
Read the skill's SKILL.md or the agent's .claude/agents/[name].md fully,
and the project context Phase 2B Step 3 describes — a metric met by a rule in
CLAUDE.md or a file it imports is met, citing that file. Its rule for
redirect and escalation cases decides the domain, deferral and escalation
metrics too (D2, D3, L2, S1–S3, O2).
For each metric in the category's rubric table:
For an agent, the header is === Agent Category Check: [name] ([category]) ===.
=== Skill Category Check: /[name] ([category]) ===
Metric G1 — Review mode read: PASS
Metric G2 — Director panel width: FAIL
Gap: Phase 3 spawns only CD-PHASE-GATE at `workflow: full`; TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE absent
Metric G3 — Lean mode: PHASE-GATE only: PASS
Metric G4 — Solo mode: no directors: PASS
Metric G5 — No auto-advance: PASS
Verdict: FAIL (1 failure, 0 warnings)
Fix: Size the Phase 3 panel from `modes.workflow` — PR at `minimal`, TD + PR at
`standard`, all four at `full` — and name any perspective a narrower panel leaves out.The category verdict, first match wins: FAIL when any metric fails; else
WARNINGS when any metric warns; else NOT ASSESSED when any metric could
not be evaluated (a rubric section missing, a file unreadable); else PASS
when every metric passes — the same ranking as static and spec mode. It is
last_category_result in the catalog.
"May I update CCGS Skill Testing Framework/catalog.yaml to record this category check
(last_category, last_category_result) for [name]?"
Read CCGS Skill Testing Framework/catalog.yaml. If missing, note that catalog doesn't exist
yet (first-run state).
Glob .claude/skills/*/SKILL.md to get the complete list of skills.
Extract skill name from each path (directory name).
Glob .claude/agents/*.md for the complete list of agents — the repo itself,
not the catalog, is the covered set (.claude/rules/skill-authoring.md §5:
gates derive their covered set, they do not enumerate it). Compare both globs
against the catalog's skills:/agents: entries and report any skill or agent
missing from the catalog by name, so an uncatalogued one cannot drop out silently.
For each skill:
spec: path from catalog, or glob CCGS Skill Testing Framework/skills/*/[name].md)last_static, last_static_result, last_spec, last_spec_result,
last_category, last_category_result, category from catalog (or mark as
"never" / "—" if not in catalog)priority: field (critical/high/medium/low)For each agent in catalog's agents: section:
spec: path from catalog, or glob CCGS Skill Testing Framework/agents/*/[name].md)last_spec, last_spec_result, last_category,
last_category_result, category from catalog=== Skill Test Coverage Audit ===
Date: [date]
SKILLS (74 total)
Specs written: 73 (99%) | Never static tested: 74 | Never category tested: 74
Skill | Cat | Has Spec | Last Static | S.Result | Last Cat | C.Result | Priority
-----------------------|----------|----------|-------------|----------|----------|----------|----------
gate-check | gate | YES | never | — | never | — | critical
design-review | review | YES | never | — | never | — | critical
...
AGENTS (49 total)
Agent specs written: 49 (100%)
Agent | Category | Has Spec | Last Spec | Result | Last Cat | C.Result
-----------------------|------------|----------|-------------|--------|----------|----------
creative-director | director | YES | never | — | never | —
technical-director | director | YES | never | — | never | —
...
Top 5 Priority Gaps (skills with no spec, critical/high priority):
(none if all specs are written)
Skill coverage: 73/74 specs (99%)
Agent coverage: 49/49 specs (100%)No file writes in audit mode.
Offer: "Would you like to run /skill-test static all to check structural
compliance across all skills? /skill-test category all to run category rubric
checks? Or /skill-test spec [name] to run a specific behavioral test?"
After any mode completes, offer contextual follow-up:
static [name]: "Run /skill-test spec [name] to validate behavioral
correctness if a test spec exists."static all with failures: "Address NON-COMPLIANT skills first. Run
/skill-test static [name] individually for detailed remediation guidance."spec [name] PASS: "Update CCGS Skill Testing Framework/catalog.yaml to record this
pass date. Consider running /skill-test audit to find the next spec gap."spec [name] FAIL: "Review the failing assertions and update the skill
or agent, or the test spec, to resolve the mismatch."audit: "Start with the critical-priority gaps. Use the spec template
at CCGS Skill Testing Framework/templates/skill-test-spec.md (agents:
agent-test-spec.md) to create new specs."© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/skill-test of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit b21fa0f
Skill Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Skill Test this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~5.9k | Automated safety check: Pass | MIT | |
| DeepTutor CLIHKUDS/DeepTutor | 41k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| AI Engineering Placement Quizrohitg00/ai-engineering-from-scratch | 65k | — | ~2k | Automated safety check: Pass | MIT | |
| Codebase to Coursezarazhangrui/codebase-to-course | 5.7k | — | ~4.4k | Automated safety check: Pass | None | |
| AI Engineering Phase Quizrohitg00/ai-engineering-from-scratch | 65k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Scholar EvaluationK-Dense-AI/claude-scientific-writer | 2.4k | 2 repos | ~2.9k | Automated safety check: Notes | MIT |
HKUDS/DeepTutor
Teaches the agent to set up and run DeepTutor from the command line: chat and capabilities, knowledge bases, partners, memory, sessions, notebooks and the server or Web app.
rohitg00/ai-engineering-from-scratch
Runs a 10-question quiz across five areas to place a learner in the AI Engineering from Scratch curriculum, so they skip what they already know.
zarazhangrui/codebase-to-course
Turns a codebase into an interactive single-page HTML course for non-technical learners, with scroll modules, animated diagrams, quizzes and plain-English code translations.
rohitg00/ai-engineering-from-scratch
Quizzes you on a completed phase of the AI Engineering from Scratch course, taking a phase number or name and mapping it to that phase's directory.
K-Dense-AI/claude-scientific-writer
Provide qualitative-first, evidence-traceable developmental review of scholarly works and audit low-stakes research-assessment rubrics with optional local quality controls.
guanyang/open-agent-hub
This skill should be used when building agent evaluation systems: deterministic checks, regression suites, multi-dimensional rubrics, quality gates, production monitoring, baseline comparison, and…
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Donchitos/Claude-Code-Game-Studios
Reviews the open bug backlog, separates severity from priority, assigns fixes to sprints and reports systemic trends, writing a dated triage file.
Donchitos/Claude-Code-Game-Studios
Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.
Categories
Validate skill files for structural compliance and behavioral correctness. Skill Test is an agent skill from Donchitos/Claude-Code-Game-Studios. Validate skill files for structural compliance and behavioral correctness.
Skill Test fits situations like: tasks that involve Linting and formatting; tasks that involve Quizzes and assessments.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a claude-code`. Or copy the skill folder (.claude/skills/skill-test in Donchitos/Claude-Code-Game-Studios) into .claude/skills/skill-test in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a codex`. Or copy the skill folder (.claude/skills/skill-test in Donchitos/Claude-Code-Game-Studios) into .agents/skills/skill-test in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill skill-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/skill-test, .gemini/skills/skill-test, .github/skills/skill-test and .opencode/skills/skill-test in your project.
Going by SKILL.md and its folder, Skill Test needs the command-line tools its instructions call (bash). Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/skill-test/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Skill Test is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.9k tokens (SKILL.md is roughly 24k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Skill Test: DeepTutor CLI (HKUDS/DeepTutor, 41k stars), AI Engineering Placement Quiz (rohitg00/ai-engineering-from-scratch, 65k stars), Codebase to Course (zarazhangrui/codebase-to-course, 5.7k stars) and AI Engineering Phase Quiz (rohitg00/ai-engineering-from-scratch, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,834 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on September 29, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.