Add Model
get-convex/convex-evals
Add a new model to the convex-evals coding leaderboard, and optionally the decision benchmark, through a PR, then dispatch its baseline runs.
Fábrica de personagens e skins do CS BRASIL, da ficha ao personagem no jogo com avatar e arte de resultado.
$ npx skills add corosolto/client --skill fabrica-personagens -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client fabrica-personagens --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/fabrica-personagens .claude/skills/fabrica-personagens && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fabrica-personagens" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-personagens into .claude/skills/fabrica-personagens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-personagens", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-personagensType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill fabrica-personagens -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client fabrica-personagens --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/fabrica-personagens .agents/skills/fabrica-personagens && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fabrica-personagens" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-personagens into .agents/skills/fabrica-personagens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-personagens", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill fabrica-personagens -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client fabrica-personagens --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/fabrica-personagens .cursor/skills/fabrica-personagens && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fabrica-personagens" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-personagens into .cursor/skills/fabrica-personagens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-personagens", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .claude/skills/fabrica-personagens--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill fabrica-personagens -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client fabrica-personagens --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/fabrica-personagens .gemini/skills/fabrica-personagens && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fabrica-personagens" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-personagens into .gemini/skills/fabrica-personagens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-personagens", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client fabrica-personagensInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill fabrica-personagens -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/fabrica-personagens .github/skills/fabrica-personagens && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fabrica-personagens" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-personagens into .github/skills/fabrica-personagens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-personagens", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill fabrica-personagens -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client fabrica-personagens --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/fabrica-personagens .opencode/skills/fabrica-personagens && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fabrica-personagens" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/fabrica-personagens into .opencode/skills/fabrica-personagens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fabrica-personagens", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fabrica-personagensFábrica de personagens e skins do CS BRASIL, da ficha ao personagem no jogo com avatar e arte de resultado.
Fabrica Personagens is an agent skill from corosolto/client. Fábrica de personagens e skins do CS BRASIL, da ficha ao personagem no jogo com avatar e arte de resultado. Use SEMPRE que for criar personagem novo, skin nova (inclusive o lote semanal da loja), refazer um modelo que o dono reprovou, ou regerar avatar, retrato, vídeo ou arte de vitória/derrota. Cobre pesquisa de proporção, concept 2D (OpenRouter), 3D e rig (Mint), retarget dos 11 estados, mídia derivada e os portões. NÃO use para viewmodel de arma (isso é a fabrica-armas) nem para conserto de código sem asset…
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in AI & LLM Engineering, covering Model routing and gateways. It works with OpenRouter. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 23c16f5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodenpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fabrica Personagens loads about 1.6k tokens when it runs. Until then it costs about 140 tokens; SKILL.md has 778 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
r** (`tools/gen-image.mjs`, chave só do `.env`): concept,Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 23c16f5, republished under its AGPL-3.0 licence (© corosolto). 778 words, ~1,628 tokens.
.claude/skills/fabrica-personagens/SKILL.md (or your agent's skills folder).Toda semana entra skin nova. Esta skill existe porque o mesmo erro já foi pago duas vezes: os Míticos (09/2026) e os Políticos (PR #773, 10/2026) entraram com avatar e arte de resultado renderizados crus do GLB, enquanto o elenco padrão usa retrato pintado pelo OpenRouter. O dono viu nas duas vezes. A ordem abaixo não é sugestão.
Leia antes: CONTRIBUTING.md (vetos e a exceção de sátira política), a skill
csbrasil (ficha e portões) e a asset-review (crítico cego).
tools/gen-image.mjs, chave só do .env): concept,
avatar, retrato, arte de resultado.tools/personagens/fichas/<id>.json: id, nome, lado, genero,
refs (só nomes de arquivo), identidade, roupa, corpo, naoExagerar,
alvo (cabeça/ombros/perna em fração da altura).A caricatura mora no rosto e no acessório. Corpo é medido, não inventado: a Julia v1 ganhou quadril e glúteo que a pessoa real não tem, porque um prompt pediu "silhueta feminina" em vez de citar as fotos.
node tools/personagens/gen-concept.mjs tools/personagens/fichas/<id>.json --refs-dir <pasta-das-fotos>Gera duas variações em /tmp/gen-image/. Olhe as duas e escolha pela régua
do elenco: cabeça ~1/7 da altura (a mediana medida do elenco é 0,21 com cabelo),
pescoço e ombros naturais, corpo da ficha. A variação com cabeça maior quase
sempre perde. O estilo vem de tools/personagens/estilo-elenco.jpg.
O concept escolhido vai para tools/eval/asset-evidence/<lote>/concepts/<id>/concept.jpg
e precisa estar no remoto: o Mint só lê imagem por URL pública
(raw.githubusercontent.com/...). Peça autorização para o push.
Custo medido no lote dos 10 políticos (07/10/2026): 11.756 créditos no total, retopologia piloto incluída, ou ~1.050 por personagem (prévia ~150, final + rig o resto). Uma leitura isolada de saldo logo depois do primeiro final mostrou 3.698 e estava errada: confira o saldo antes e depois do lote, não de uma etapa.
start_model_generation com image_url do concept, riggable_character
T-pose de mãos vazias, mode: review. O prompt repete o corpo da ficha, pede boca
fechada e rosto liso, e proíbe brilho branco e peças soltas.approve_final_generation, depois animate_generated_model com um clipe
(613 Casual Walk inplace) e height_meters da ficha. Baixe o
rigged_character_glb. Vários em paralelo funcionam; o rig entra em fila (~80 s cada).high (1.313 créditos) sobe a densidade só 32%: não use.FrontSide e alisamento local foram testados e nenhum tira.node tools/optimize-tribos.mjs <pasta-com-<id>.glb> # textura, nunca malha
node tools/personagens/desvira-triangulos.mjs public/models/characters/<id>.glb public/models/characters/<id>.glb
node tools/retarget-glb.mjs public/models/anims/mixamo public/models/characters/<id>.glb public/models/anims/<id>
node tools/ground-anims.mjs <id> --morte # morte sem atravessar o chão
node tools/merge-anims.mjs && npm run anims && npm run feet
node tools/eval/char-probe.mjs && node tools/eval/chao-check.mjs && node tools/eval/ombro-check.mjseval:ombro).
Se ela reprovar, o clipe veio de retarget antigo.merge-anims remescla todos e muda bytes de outros personagens: reverta o
que não for do lote antes de commitar (anims:merge:check continua verde).team: 'P') precisa de lados: ['B'|'E']: é dele
que sai a cor do contorno. Sem isso o rim cai no branco (régua FAC1).personagem.glb e anims/personagem.glb têm o mesmo nome e se sobrescrevem.tools/personagens/retoque-textura.mjs
(--sel escuro|vermelho|claro|tudo). Faça a máscara antes (--sel tudo --cor '#00ff00') e olhe: altura de faixa e lado da frente erram fácil.tools/gen-char-realista.mjs --ids <id> --estilo gamer
(render do GLB como --ref, OpenRouter pinta). Nunca publique o render cru.--shot corpo; o render de
tools/eval/char-result-stills.mjs é referência, e ele reprova figura ampliada.tools/eval/char-native-vids.mjs.charvideo.html?shot=corpo&yaw=20 e shot=busto, fundo escuro).asset-review) com o render, o antigo, um regular e o concept.
Quem gerou não dá a nota.mint-assets.json com assetId, chatUrl, custo e o que foi reprovado.© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/fabrica-personagens of corosolto/client.
Open the folder on GitHubat commit 23c16f5
Fabrica Personagens next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fabrica Personagens this skillcorosolto/client | 257 | — | ~1.6k | Automated safety check: Notes | AGPL-3.0 | |
| Add Modelget-convex/convex-evals | 130 | — | ~1.5k | Automated safety check: Notes | Apache-2.0 | |
| To Imgrtadewald/skills | 185 | — | ~673 | Automated safety check: Notes | None | |
| Openrouterdavidondrej/skills | 4.1k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Openrouter Text2musicQinghongLin/data2story-skill | 155 | — | ~618 | Automated safety check: Pass | MIT | |
| Openrouter Text2musicQinghongLin/data2story-skill | 155 | — | ~407 | Automated safety check: Pass | MIT |
get-convex/convex-evals
Add a new model to the convex-evals coding leaderboard, and optionally the decision benchmark, through a PR, then dispatch its baseline runs.
rtadewald/skills
Gera imagens em paralelo via OpenRouter a partir de um pedido simples ou de um batch com prompts e filenames definidos.
davidondrej/skills
Design, build, debug, and optimize OpenRouter API integrations.
QinghongLin/data2story-skill
Generate atmospheric sound-design / SFX (NOT speech, NOT the front-of-blog BGM) via OpenRouter using Google Lyria 3 Pro.
QinghongLin/data2story-skill
Generate music (NOT speech) via OpenRouter using Google Lyria 3 Pro.
Luciole-Studio/Misaka-Agent
Evolve prompts/regex/SQL/code with Imbue's evolution loop. An agent skill from Luciole-Studio/Misaka-Agent.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
Works with
Categories
Fábrica de personagens e skins do CS BRASIL, da ficha ao personagem no jogo com avatar e arte de resultado. Fabrica Personagens is an agent skill from corosolto/client. Fábrica de personagens e skins do CS BRASIL, da ficha ao personagem no jogo com avatar e arte de resultado.
Fabrica Personagens fits situations like: tasks that involve Model routing and gateways.
Run `npx skills add corosolto/client --skill fabrica-personagens -a claude-code`. Or copy the skill folder (.claude/skills/fabrica-personagens in corosolto/client) into .claude/skills/fabrica-personagens in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill fabrica-personagens -a codex`. Or copy the skill folder (.claude/skills/fabrica-personagens in corosolto/client) into .agents/skills/fabrica-personagens in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill fabrica-personagens -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fabrica-personagens, .gemini/skills/fabrica-personagens, .github/skills/fabrica-personagens and .opencode/skills/fabrica-personagens in your project.
Going by SKILL.md and its folder, Fabrica Personagens needs the command-line tools its instructions call (node and npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Fabrica Personagens is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Fabrica Personagens: Add Model (get-convex/convex-evals, 130 stars), To Img (rtadewald/skills, 185 stars), Openrouter (davidondrej/skills, 4.1k stars) and Openrouter Text2music (QinghongLin/data2story-skill, 155 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 10, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.