Install the "cometchat-ios-calls" agent skill from https://github.com/cometchat/cometchat-skills/tree/main/skills/cometchat-ios-calls into .claude/skills/cometchat-ios-calls/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cometchat-ios-calls", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "cometchat-ios-calls" agent skill from https://github.com/cometchat/cometchat-skills/tree/main/skills/cometchat-ios-calls into .agents/skills/cometchat-ios-calls/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cometchat-ios-calls", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "cometchat-ios-calls" agent skill from https://github.com/cometchat/cometchat-skills/tree/main/skills/cometchat-ios-calls into .cursor/skills/cometchat-ios-calls/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cometchat-ios-calls", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "cometchat-ios-calls" agent skill from https://github.com/cometchat/cometchat-skills/tree/main/skills/cometchat-ios-calls into .gemini/skills/cometchat-ios-calls/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cometchat-ios-calls", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "cometchat-ios-calls" agent skill from https://github.com/cometchat/cometchat-skills/tree/main/skills/cometchat-ios-calls into .github/skills/cometchat-ios-calls/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cometchat-ios-calls", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "cometchat-ios-calls" agent skill from https://github.com/cometchat/cometchat-skills/tree/main/skills/cometchat-ios-calls into .opencode/skills/cometchat-ios-calls/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cometchat-ios-calls", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
cometchat-ios-calls
GitHub stars
129
Token cost
~2.5k tokens
SKILL.md length
826 words
Files
1
Skills in repo
97
Repo updated
First seen
Licence
MIT
At a glance
Add voice and video calling to an iOS CometChat app — call buttons, incoming/ongoing call screens, call logs, and CallKit ringing.
Tasks that involve iOS development
SKILL.md covers Companion skills (read first), Use this skill when, Calls has its OWN login — the… and The five components, plus 4 more sections
Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
Tasks that involve Design systems
What it does
Cometchat iOS Calls is an agent skill from cometchat/cometchat-skills. Add voice and video calling to an iOS CometChat app — call buttons, incoming/ongoing call screens, call logs, and CallKit ringing. Triggers: 'add video calling ios', 'cometchat voice call swift', 'incoming call screen ios', 'call logs cometchat ios'.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: CometChatUIKitSwift 5.1.22 · CometChatCallsSDK 5.0.3 · iOS 15.1+
It sits in Mobile, covering iOS development and Design systems. It works with CometChat and iOS. The repository describes itself as: Add CometChat chat & messaging and voice & video calls to any React, Next.js, React Native, Angular, Android, iOS, or Flutter project through your AI coding agent. Works with… The licence is MIT.
Cometchat iOS Calls loads about 2.5k tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 826 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~68
When it runs· the whole SKILL.md, loaded when a task matches
~2.5k
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
cometchat-ios-core owns setup and the chat surface. This skill ADDS calling. Note core ALREADY links CometChatCallsSDK at exactly 5.0.3 — on 5.1.22 (as since 5.1.19) the kit's interface imports it, so it is required even for chat-only builds. Do not add it twice or at a different version.
Calls has its OWN login — the UI Kit's login is not enough
CometChatUIKit.login(uid:) does NOT authenticate the Calls SDK. Built without the bootstrap
below, CometChatCallLogs shows "Oops! Looks like something went wrong" — its request goes out
with an EMPTY authToken (measured on 5.1.19/5.0.3). No error points at the cause. After the UI
Kit login succeeds, run:
swift
// DEFAULT — the ai-agent / telemetry-attributed init (persists integrationSource="ai-agent").
// Takes NO settings argument: it reads the SAME bundled cometchat-settings.json the core skill
// already ships (Copy Bundle Resources) — do not build a second settings object.
_ = CometChatCalls.initFromSettings(onSuccess: { _ in
guard let token = CometChat.getUserAuthToken() else { return }
CometChatCalls.login(authToken: token,
onSuccess: { _ in /* calls surfaces are now live */ },
onError: { error in debugPrint("calls login:", error.errorDescription) })
}, onError: { error in debugPrint("calls init:", error?.errorDescription ?? "nil") })
⚠️ Init the Calls SDK via CometChatCalls.initFromSettings, NOT the classic
CometChatCalls(callsAppSettings: CallAppSettingsBuilder()…) builder — that path attributes the app
to "manual" and loses the ai-agent telemetry (RULES §5 / AUDIT-175, the SAME rule the headless
cometchat-ios-v5-sdk follows). The builder init is the FALLBACK ONLY, for an app that does not
bundle cometchat-settings.json:
swift
// FALLBACK — only when no cometchat-settings.json is bundled. Loses ai-agent attribution.
let callSettings = CallAppSettingsBuilder().set(appID: appID).set(region: region).build()
_ = CometChatCalls(callsAppSettings: callSettings, onSuccess: { _ in /* … login as above … */ },
onError: { error in debugPrint("calls init:", error?.errorDescription ?? "nil") })
Never do both — a builder init AFTER initFromSettings re-attributes the app to "manual".
initFromSettings fails SETTINGS_FILE_NOT_FOUND if the file is not in Copy Bundle Resources — the
core skill already adds it for chat, so a UI-Kit app that shipped chat first already satisfies this.
The docs' calling-integration page says linking the SDK is enough; it is not — that gap is logged
for the docs. Chat-only apps skip all of this (they link the Calls SDK purely to satisfy 5.1.19's
import — see the core skill's install notes).
The five components
Component
Role
CometChatCallButtons
Voice/video triggers. Has NO no-arg init — construct it as CometChatCallButtons(width:height:).set(user:)orset(group:), plus set(controller:). Put it in the message header's slot, not beside it.
CometChatIncomingCall
The ringing screen. set(call:), set(onAcceptClick:), set(onCancelClick:) — decline is onCancelClick, there is no onDeclineClick.
CometChatOngoingCall
The in-call surface. set(sessionId:) — lowercase d; set(sessionID:) does not compile. Also set(callSettingsBuilder:), set(callWorkFlow:).
CometChatOutgoingCall
The caller's ringing screen while the other side has not answered. set(call:), set(onCancelClick:).
CometChatCallLogs
Call history. See the Any warning below — this component is the worst offender.
CometChatCallLogs callbacks are Any-typed — cast before touching anything. Unlike every other list component, five of its setters hand back untyped values and will not compile if you use them directly:
set(onItemClick:) → (_ callLog: Any) · set(onCallButtonClicked:) → (Any) · set(options:) → (_ callLog: Any) · set(onLoad:) → ([Any]) · set(onError:) → (_ error: Any), not CometChatException like everywhere else.
swift
logs.set(onItemClick: { callLog in
guard let log = callLog as? CallLog else { return } // NOT `as? Call` — that cast FAILS at
… // runtime and makes the tap a silent no-op (measured: RUNTIME TYPE = CallLog).
// CallLog exposes status, type, mode, initiator, receiver — not the Call spellings
// (callStatus/callType/callInitiator/callReceiver). CallLog is a Calls-SDK type.
})
logs.set(onError: { error in
// The value is the CALLS SDK's exception type — casting to the chat SDK's
// CometChatException fails and prints nothing useful (measured).
debugPrint((error as? CometChatCallException)?.errorDescription ?? "\(error)")
})
sessionID vs sessionId — the same concept, spelled two ways. The SDK's Call exposes sessionID (capital), while the kit's CometChatOngoingCall takes set(sessionId:) (lowercase). Reading a log and starting a call in the same function means using both spellings; neither compiles in the other's place.
Voice/video click handlers on CometChatCallButtons are properties: callButtons.onVoiceCallClick = { user, group in … }, onVideoCallClick likewise. And it is set(callSettingsBuilder:) — plural "Settings".
@MainActor if you construct these in a factory. Inside a UIViewController this wiring is free (already main-actor). But if you wrap it in a standalone factory/enum/static method, mark that context @MainActor — the components' setters are main-actor-isolated. CometChatOutgoingCall is the strictest: unlike CometChatIncomingCall/CometChatCallButtons it carries no @preconcurrency, so under Swift 5 its set(call:)/set(onCancelClick:) are a HARD ERROR from a nonisolated context ("call to main actor-isolated instance method … in a synchronous nonisolated context"), not just a warning. (Same rule as cometchat-ios-core's @MainActor-factory note.)
swift
// Minimum voice-video-calls wiring — all five components (inside a @MainActor context, e.g. a UIViewController)
let callButtons = CometChatCallButtons(width: 180, height: 40)
callButtons.set(user: user) // or .set(group:) for a group call
callButtons.set(controller: self)
callButtons.onVoiceCallClick = { user, group in /* initiate voice call */ }
callButtons.onVideoCallClick = { user, group in /* initiate video call */ }
// Present incoming call over any screen via a global app-level listener
let incoming = CometChatIncomingCall()
incoming.set(call: incomingCall)
// accept/cancel closures are TWO-arg: (call: Call?, controller: UIViewController?). A one-arg
// `{ call in … }` does NOT compile ("expects 2 arguments, but 1 was used").
incoming.set(onAcceptClick: { call, _ in /* push CometChatOngoingCall */ })
incoming.set(onCancelClick: { call, _ in self.dismiss(animated: true) })
let outgoing = CometChatOutgoingCall()
outgoing.set(call: pendingCall)
outgoing.set(onCancelClick: { call, _ in self.dismiss(animated: true) })
let ongoing = CometChatOngoingCall()
// `Call.sessionID` (uppercase D, SDK) is OPTIONAL (String?); `set(sessionId:)` (lowercase d, kit)
// wants a non-optional String — so GUARD it. Passing the optional directly does not compile.
if let sid = pendingCall.sessionID { ongoing.set(sessionId: sid) }
let logs = CometChatCallLogs()
// NOTE: CometChatCallLogs has NO `set(controller:)` — present/push it like any UIViewController
// (e.g. UINavigationController(rootViewController: logs)). Its only setters are the Any-typed
// callbacks below plus set(callRequestBuilder:).
logs.set(onItemClick: { callLog in guard let log = callLog as? CallLog else { return } /* … */ })
Show full SKILL.md (216 more words)Show less
Incoming calls are app-level, not screen-level
A call can arrive on any screen, so listen at the app level (CometChatCallEventListener / CometChatCallEvents) and present CometChatIncomingCall over whatever is showing. Wiring it inside one chat screen means calls are missed everywhere else.
Permissions and background
Camera and microphone usage descriptions in Info.plist, or the app crashes on first call rather than failing gracefully. Ringing while backgrounded is handled by the CometChatPushNotifications SDK — it owns CallKit + PushKit for you. Do NOT hand-roll PKPushRegistryDelegate / CXProviderDelegate or call UIKitSettings.set(voipToken:) (that setter is the legacy path the current docs no longer use). Full VoIP wiring: cometchat-ios-v5-sdk § "VoIP call notifications" and cometchat-ios-push; needs an APNs VoIP provider in the Dashboard and a physical device.
Gotchas
Simulator limits. No camera; a WebRTC surface may behave differently than on device. Verify calling on a real device.
Every call screen needs an exit. Accept, decline and hang-up must all lead somewhere.
Version lock. Kit 5.1.22 / SDK 4.1.7 / Calls 5.0.3 are exact; mixing versions fails to build or crashes at runtime.
Verify it works
On a device: the call button appears in the header, tapping it rings the other side, the incoming screen shows over whatever was on screen, accept connects with audio and video, hang-up releases camera and microphone, and the call appears in call logs.
Cometchat iOS Calls next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Cometchat iOS Calls compared with similar skills
Skill
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Repo updated
Cometchat iOS Calls this skillcometchat/cometchat-skills
A skill your agent uses when an agent needs to implement or modify the Inspector library itself — panel UI, hierarchy/runtime behavior, custom property models, macros, or Example-app dogfooding.
Adds voice and video calling to an Android app in Kotlin with the headless CometChat Calls SDK v5, covering meeting-style rooms, 1:1 ringing calls, call logs and recording.
Builds chat on Android with your own UI against the headless CometChat Chat SDK v5, covering install, Jetifier conflicts, credentials and init-before-login ordering.
Picks and customizes CometChat's Angular UI Kit components by their verified component list, exact input and output event names, and the surfaces that have no kit component at all.
Enables or builds CometChat features such as polls, reactions, smart replies and pinned messages in an Angular app, first classifying how much client code each one needs.
Decides where CometChat chat UI goes in an Angular app: a dedicated route, a dashboard panel, a support widget or the full multi-pane app, with thread and search panels.
Add voice & video calling to any iOS app FROM SCRATCH with the headless CometChat Calls SDK v5 (CometChatCallsSDK, via Swift Package Manager) — no UI Kit.
Add voice and video calling to an iOS CometChat app — call buttons, incoming/ongoing call screens, call logs, and CallKit ringing. Cometchat iOS Calls is an agent skill from cometchat/cometchat-skills. Add voice and video calling to an iOS CometChat app — call buttons, incoming/ongoing call screens, call logs, and CallKit ringing.
When should I use Cometchat iOS Calls?
Cometchat iOS Calls fits situations like: tasks that involve iOS development; tasks that involve Design systems.
How do I install Cometchat iOS Calls in Claude Code?
Run `npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a claude-code`. Or copy the skill folder (skills/cometchat-ios-calls in cometchat/cometchat-skills) into .claude/skills/cometchat-ios-calls in your project. Claude Code loads it when a task matches its description.
How do I install Cometchat iOS Calls in Codex?
Run `npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a codex`. Or copy the skill folder (skills/cometchat-ios-calls in cometchat/cometchat-skills) into .agents/skills/cometchat-ios-calls in your project. Codex loads it when a task matches its description.
Can I use Cometchat iOS Calls in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cometchat/cometchat-skills --skill cometchat-ios-calls -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cometchat-ios-calls, .gemini/skills/cometchat-ios-calls, .github/skills/cometchat-ios-calls and .opencode/skills/cometchat-ios-calls in your project.
What does Cometchat iOS Calls need to run?
SKILL.md names no scripts, command-line tools or credentials: Cometchat iOS Calls is instructions for the agent only. Compatibility (from SKILL.md): CometChatUIKitSwift 5.1.22 · CometChatCallsSDK 5.0.3 · iOS 15.1+.
Does Cometchat iOS Calls access the network?
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Is Cometchat iOS Calls safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Cometchat iOS Calls use?
Cometchat iOS Calls is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Cometchat iOS Calls use?
About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Cometchat iOS Calls?
Skills that share tags, products or a category with Cometchat iOS Calls: iOS Worker (arul28/ADE, 113 stars), Native App Designer (curiositech/some_claude_skills, 243 stars), Hig Project Context (raintree-technology/hig-doctor, 142 stars) and Hig Components Content (raintree-technology/hig-doctor, 142 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Cometchat iOS Calls?
cometchat (a GitHub organization) maintains it in cometchat/cometchat-skills, which has 129 GitHub stars. The repository holds 97 skills in this directory. The repository was last updated on October 5, 2026.
Source: cometchat/cometchat-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.