Agent skill

Cometchat iOS V5 SDK

by cometchat in cometchat/cometchat-skills

Add voice & video calling to any iOS app FROM SCRATCH with the headless CometChat Calls SDK v5 (CometChatCallsSDK, via Swift Package Manager) — no UI Kit.

MITAuto-check passedMobile

Install Cometchat iOS V5 SDK

skills CLI
$ npx skills add cometchat/cometchat-skills --skill cometchat-ios-v5-sdk -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install cometchat/cometchat-skills cometchat-ios-v5-sdk --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/cometchat/cometchat-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cometchat-ios-v5-sdk .claude/skills/cometchat-ios-v5-sdk && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
cometchat-ios-v5-sdk
GitHub stars
129
Token cost
~5.2k tokens
SKILL.md length
2,046 words
Files
2 (incl. references)
Skills in repo
97
Repo updated
First seen
Licence
MIT

At a glance

Add voice & video calling to any iOS app FROM SCRATCH with the headless CometChat Calls SDK v5 (CometChatCallsSDK, via Swift Package Manager) — no UI Kit.

  • Works in 2 steps: Prebuilt call UI, or build your own?… → Meet-style room, or 1:1 ringing? Room —…
  • Tasks that involve iOS development
  • SKILL.md covers Companion skills (read first), Use this skill when, ASK FIRST (BAKED) — two… and Prerequisites & install, plus 8 more sections
  • Calls npx and node; reaches github.com

What it does

Cometchat iOS V5 SDK is an agent skill from cometchat/cometchat-skills. Add voice & video calling to any iOS app FROM SCRATCH with the headless CometChat Calls SDK v5 (CometChatCallsSDK, via Swift Package Manager) — no UI Kit. init→login→generateToken→joinSession into a UIView, CallSession listeners, in-call actions (mute/video/layout/record/transcribe/PiP), meet-style session rooms AND 1:1 ringing (Chat SDK signaling + Calls SDK media). Triggers: 'add calling from scratch ios', 'standalone video call swift', 'headless calls sdk ios', 'build my own call screen ios', 'meeting room…

Its SKILL.md is about 5.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/docs-map.md`). Compatibility notes: iOS 15.1+ (the Calls SDK package floor; the docs' Podfile sample says 16.0 — that is the SAMPLE APP's target, not the package minimum). CometChatCallsSDK ~…

It sits in Mobile, covering iOS development, Design systems and Transcription. It works with iOS, CometChat and Swift. The repository describes itself as: Add CometChat chat & messaging and voice & video calls to any React, Next.js, React Native, Angular, Android, iOS, or Flutter project through your AI coding agent. Works with… The licence is MIT.

When your agent uses it

  • Tasks that involve iOS development
  • Tasks that involve Design systems
  • Tasks that involve Transcription

Example prompts

  • “add calling from scratch ios”
  • “standalone video call swift”
  • “headless calls sdk ios”
  • “/cometchat-ios-v5-sdk”

Requirements

  • Node.js
  • Compatibility (from SKILL.md): iOS 15.1+ (the Calls SDK package floor; the docs' Podfile sample says 16.0 — that is the SAMPLE APP's target, not the package minimum). CometChatCallsSDK ~> 5.0 (verified against 5.0.4). 1:1 ringing also needs CometChatSDK v4 (verified against 4.1.7 — the version this pack compiles against; the live getting-started page pins a newer 4.1.9, so re-check the docs before overriding) for signaling. Swift/UIKit; the call surface is a UIView, so SwiftUI hosts it via UIViewRepresentable.

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Prebuilt call UI, or build your own? Prebuilt (drop-in, themeable) → STOP, route to cometchat-ios-calls. Build your own → continue here.
  2. Meet-style room, or 1:1 ringing? Room — everyone joining the same session id lands in one call; Calls SDK only. Ringing — you call a…

What it can do on your machine

Read from SKILL.md and the folder at commit 911b108. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx
    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    iOS 15.1+ (the Calls SDK package floor; the docs' Podfile sample says 16.0 — that is the SAMPLE APP's target, not the package minimum). CometChatCallsSDK ~> 5.0 (verified against 5.0.4). 1:1 ringing also needs CometChatSDK v4 (verified against 4.1.7 — the version this pack compiles against; the live getting-started page pins a newer 4.1.9, so re-check the docs before overriding) for signaling. Swift/UIKit; the call surface is a UIView, so SwiftUI hosts it via UIViewRepresentable.

    From compatibility in the SKILL.md frontmatter.

Context cost

Cometchat iOS V5 SDK loads about 5.2k tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 152 tokens; SKILL.md has 2,046 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~152
When it runs · the whole SKILL.md, loaded when a task matches
~5.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~12k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from cometchat/cometchat-skills at commit 911b108, republished under its MIT licence (© cometchat). 2,046 words, ~5,245 tokens.

Download SKILL.mdSave it as .claude/skills/cometchat-ios-v5-sdk/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
cometchat-ios-v5-sdk
description
Add voice & video calling to any iOS app FROM SCRATCH with the headless CometChat Calls SDK v5 (`CometChatCallsSDK`, via Swift Package Manager) — no UI Kit. init→login→generateToken→joinSession into a UIView, CallSession listeners, in-call actions (mute/video/layout/record/transcribe/PiP), meet-style session rooms AND 1:1 ringing (Chat SDK signaling + Calls SDK media). Triggers: 'add calling from scratch ios', 'standalone video call swift', 'headless calls sdk ios', 'build my own call screen ios', 'meeting room join by session id ios', 'one-on-one ringing call without uikit ios'.
compatibility
iOS 15.1+ (the Calls SDK package floor; the docs' Podfile sample says 16.0 — that is the SAMPLE APP's target, not the package minimum). CometChatCallsSDK ~> 5.0 (verified against 5.0.4). 1:1 ringing also needs CometChatSDK v4 (verified against 4.1.7 — the version this pack compiles against; the live getting-started page pins a newer 4.1.9, so re-check the docs before overriding) for signaling. Swift/UIKit; the call surface is a UIView, so SwiftUI hosts it via UIViewRepresentable.
license
MIT
metadata.author
CometChat
metadata.version
1.0.0
metadata.tags
cometchat calls sdk v5 headless voice video webrtc swift ios calling standalone

Ground truth: CometChatCallsSDK v5 + catalog ios-calls-v5.json (the closed symbol list — every type below is in it). Official docs: /calls/ios/** = v5 · Docs MCP. Fetch exact SessionSettings fields, event names and signatures from the docs (references/docs-map.md) — never memory. ⚠️ Twelve doc pages contain symbols that DO NOT COMPILE — see "Doc corrections" below; prefer THIS skill's names over the page's. APPEND to the user's app — additive wiring only.

Companion skills (read first)

  • Standalone/headless entry — owns its own package (the Calls SDK), no -core sibling, never depends on the iOS UI Kit. 1:1 ringing additionally drives the Chat SDK (CometChatSDK v4) for signaling.
  • App wants chat too, or the prebuilt call UI? cometchat-ios-core + cometchat-ios-calls — not this skill.

Use this skill when

"add calling from scratch / without the UI Kit", "standalone voice/video on iOS", "build my own call screen", "headless calls SDK", "meeting-room join by session id", "one-on-one ringing".

ASK FIRST (BAKED) — two choices, and NOTHING upstream asks them

Ask whichever the request has not already settled, then WAIT. Never infer from silence — each answer means a different SDK set and a different screen.

  1. Prebuilt call UI, or build your own? Prebuilt (drop-in, themeable) → STOP, route to cometchat-ios-calls. Build your own → continue here.
  2. Meet-style room, or 1:1 ringing? Room — everyone joining the same session id lands in one call; Calls SDK only. Ringing — you call a specific user and their device rings; adds CometChatSDK v4 for signaling (signatures: references/docs-map.md § "1:1 RINGING"), plus CometChatPushNotifications to ring while the app is backgrounded/closed.

Only EXPLICIT wording settles a question — "from scratch"/"my own call screen" → 1, "ringing"/"call a user" → 2. "Add calling to my iOS app" settles NEITHER — ask both.

Prerequisites & install

Swift Package Manager only — never CocoaPods, even if a Podfile exists (same rule as cometchat-ios-core: CocoaPods distribution is winding down; a Podfile is a detection signal, not an instruction). In Xcode: File → Add Package Dependencies, URL:

https://github.com/cometchat/calls-sdk-ios

⚠️ The docs print github.com/cometchat/cometchat-calls-sdk-ios — that repo 404s. Use the URL above. The package vends ONE product, CometChatCallsSDK, which bundles WebRTC as a second binary target — do not add WebRTC separately.

1:1 ringing additionally needs the Chat SDK (CometChatSDK v4) for signaling — add it as a second SPM package: URL https://github.com/cometchat/chat-sdk-ios (product CometChatSDK, verified against 4.1.7). Without it the import CometChatSDK on the ringing path does not resolve. (Meet-style / room-only does NOT need it.)

Info.plist — REQUIRED or the call dies on first permission prompt: NSCameraUsageDescription + NSMicrophoneUsageDescription. For calls that survive backgrounding, add Background Modes → Audio, AirPlay and Picture in Picture (+ Voice over IP if you use VoIP push).

Credentials: App ID · Region · Auth Key (dev only). Load the CLI on demand — npx @cometchat/skills-cli@3 auth login → provision use --app-id <id> --json (@3 pins the CLI major that matches the v5 skills). Already have App ID / Region / Auth Key? Just paste them. Mint auth tokens server-side for production; never ship the Auth Key.

Init & login ordering (BAKED — invariant)

Init (once, must succeed) → CometChatCalls.login(...) → then generateToken / joinSession / listeners. Nothing joins before init+login resolve.

  • DEFAULT to CometChatCalls.initFromSettings(onSuccess:onError:) — the ai-agent / telemetry-attributed path (persists integrationSource="ai-agent"). It takes no settings argument: it reads a physical cometchat-settings.json from Bundle.main (root appId + region; optional callsSDK → host/adminHost/clientHost/callsHost). The file MUST be in the target's Copy Bundle Resources or init fails SETTINGS_FILE_NOT_FOUND. It is intentionally undocumented (ai-agent-only) — the settings shape is baked in references/docs-map.md.
  • Fallback (public-doc path): CallAppSettingsBuilder().set(appID:).set(region:).build() → CometChatCalls(callsAppSettings:onSuccess:onError:). ⚠️ Use set(appID:)/set(region:) — the setAppId/setRegion/setHost spellings the docs use are deprecated in 5.0.4.
  • ⚠️ Never do both. A direct builder init AFTER initFromSettings re-attributes the app to "manual" and the ai-agent telemetry is lost.

SDK method map (BAKED closed list — from the catalog; signatures → FETCH from docs)

  • Lifecycle: CometChatCalls.initFromSettings · CometChatCalls(callsAppSettings:) · CallAppSettingsBuilder · CometChatCalls.login (UID+authKey / UID+apiKey / authToken) · logout · getLoggedInUser → CallsUser
  • Session: CometChatCalls.generateToken · CometChatCalls.joinSession · CometChatCalls.sessionSettingsBuilder · SessionSettingsBuilder → SessionSettingsBuilder.SessionSettings (NESTED — that is the type joinSession(callSetting:) takes)
  • ⚠️ TWO join paths, both real in 5.0.4 — pick one: generateToken(sessionID:) → joinSession(callToken:callSetting:container:), or joinSession(sessionID:callSetting:container:) directly.
  • In-call actions — on CallSession.shared, for CUSTOM controls ONLY (the default surface already renders them; see pitfall #1): leaveSession · muteAudio/unmuteAudio · pauseVideo/resumeVideo · setLayout · setAudioMode · switchCamera · raiseHand/lowerHand · startRecording/stopRecording · startTranscription/stopTranscription · startStreaming/stopStreaming · pinParticipant/unpinParticipant · muteParticipant · pauseParticipantVideo · enablePictureInPictureLayout/disablePictureInPictureLayout · isCallSessionActive
  • Listeners (add on CallSession.shared, remove on teardown): SessionStatusListener · MediaEventsListener · ParticipantEventListener · LayoutListener · ButtonClickListener · clearAllListeners
  • Call logs: CallLogsBuilder → CallLogsRequest → CallLog (+ CallUser/CallGroup/CallEntity/CallStatus/CallCategory/CallDirection)
  • Enums: AudioMode (.speaker/.earpiece/.bluetooth/.headphones) · SessionType (.video/.voice) · LayoutType (.tile/.spotlight/.sidebar) · CameraFacing (.FRONT/.REAR — UPPERCASE, the ONE Calls-SDK enum that breaks the lowercase convention; .front/.rear fail to compile, and the docs' .BACK does NOT exist — see Doc corrections)

This map is a curated highlight, NOT the full surface — the AUTHORITATIVE closed list is the ios-calls-v5.json catalog (60 symbols). A symbol is real iff it's in the catalog — confirm THERE, then fetch its exact signature from the docs page in references/docs-map.md.

Listener lifecycle (BAKED)

Register listeners on CallSession.shared BEFORE joining; remove each one (or clearAllListeners()) on teardown, and call CallSession.shared.leaveSession() when the screen goes away. For ringing also CometChat.removeCallListener(<id>). Never leak.

The listener contract (all five, verified in the 5.0.4 interface):

  • Every listener protocol is @objc and EVERY member is optional. Implement ONLY the callbacks you need — do NOT stub the rest. A name that is NOT in the protocol also compiles, then silently never fires — copy callback names from the events page / references/docs-map.md, never by analogy.
  • Because they are @objc, the conforming type MUST be a class inheriting NSObject.
  • Exact add/remove pairs on CallSession.shared — the names are NOT in the catalog (it is types-only), so use these:
ProtocolRegister / remove
SessionStatusListeneraddSessionStatusListener(_:) / removeSessionStatusListener(_:)
MediaEventsListeneraddMediaEventsListener(_:) / removeMediaEventsListener(_:)
ParticipantEventListeneraddParticipantEventListener(_:) / removeParticipantEventListener(_:)
LayoutListeneraddLayoutListener(_:) / removeLayoutListener(_:)
ButtonClickListeneraddButtonClickListener(_:) / removeButtonClickListener(_:)
  • ButtonClickListener callbacks fire BEFORE the SDK's own action, and do NOT suppress it. Reacting to onLeaveSessionButtonClicked must NOT also call leaveSession() — the SDK is already leaving; doing both double-leaves.
  • Participant has EXACTLY 12 fields, all Optional: uid · name · avatar · mid · state · isJoined · joinedAt · leftAt · deviceID · totalAudioMinutes · totalVideoMinutes · totalDurationInMinutes. Identity is uid (String? — unwrap before passing to muteParticipant(participantId:)), never name.
  • ⚠️ The docs use SIX Participant fields that DO NOT EXIST — pid, isPinned, isAudioMuted, isVideoPaused, isPresenting, raisedHandTimestamp. Copying any of them fails to compile. pid → use uid; the five state flags have no field at all — track that state yourself from the ParticipantEventListener callbacks (onParticipantAudioMuted/Unmuted, onParticipantHandRaised/Lowered, onParticipantStarted/StoppedScreenShare).

Least-code recipe (meet-style — ORDER, not signatures)

swift
// Fetch every signature/field from references/docs-map.md. This is the ORDER, which is the part that bites.
import UIKit
import CometChatCallsSDK

1. CometChatCalls.initFromSettings(onSuccess:onError:)   // ai-agent default; reads bundled cometchat-settings.json
2. CometChatCalls.login(UID:authKey:onSuccess:onError:)   // or login(authToken:) in production
3. let settings = CometChatCalls.sessionSettingsBuilder.setSessionType(.video).build()   // NOT .setType — see Doc corrections
4. CallSession.shared.addSessionStatusListener(self)      // register BEFORE joining
5. CometChatCalls.joinSession(sessionID:callSetting:container:onSuccess:onError:)  // container = a UIView with REAL bounds
   //   or: generateToken(sessionID:) -> joinSession(callToken:callSetting:container:)
6. // NO control buttons needed — the joined surface ALREADY renders mute/video/leave.
7. // teardown -> CallSession.shared.clearAllListeners(); CallSession.shared.leaveSession()

The container MUST have real bounds — a zero-frame view renders invisibly. In SwiftUI wrap it with UIViewRepresentable.

VoIP call notifications (SEPARATE package — CometChatPushNotifications)

Ringing a user whose app is backgrounded or terminated is NOT the Calls SDK's job. It is CometChatPushNotifications 1.0.0 — a different package. Do not hand-roll it.

  • Install: SPM https://github.com/cometchat/push-notifications-sdk-ios @ 1.0.0 (product CometChatPushNotificationsSwift). Its Package.swift declares NO dependencies, yet the binary imports CometChatSDK + CometChatCallsSDK — the app must ALSO have both packages above (chat-sdk-ios + calls-sdk-ios) or the build fails. import CometChatPushNotificationsSwift — the module name differs from the class name; importing CometChatPushNotifications does not compile.
  • Three steps, nothing more:
    1. after CometChat.init: CometChatPushNotifications.shared.initialize(config: .init(providerId:)) then set .delegate
    2. in AppDelegate: forward registerDeviceToken(_:) (+ handleRegistrationFailure(_:))
    3. implement CometChatPushNotificationsDelegate — every method is optional; the ones that matter are presentCallScreen(for:sessionId:) and onCallCleanupComplete()
  • NEVER emit a PKPushRegistryDelegate or a CXProviderDelegate. The SDK owns both. Writing either is the #1 mistake here — it fights the SDK for the same callbacks.
  • Cold start: call CometChatPushNotifications.shared.notifyCallsSDKReady() from the login success — NOT init success. It only lifts the buffer; it does not check that anyone is logged in, so releasing at init hands presentCallScreen an unauthenticated session and the joinSession after it fails on auth. (A 3s safety timeout fires the buffered call anyway, so a slow login can still present early — do not assume a live session in the call screen.)
  • The call is ALREADY accepted when presentCallScreen fires — present UI and join; do not accept again.
  • Prerequisites (state them, they are not code): an APNs VoIP provider in the dashboard, the Push Notifications + Background Modes (Voice over IP, Remote notifications) capabilities, and a PHYSICAL DEVICE — VoIP pushes are never delivered to the Simulator.
  • ForegroundCallPresentation = .callKit (default) · .inApp (CometChatIncomingCallView, styled via CometChatIncomingCallStyle) · .none (present your own).

Callback shapes differ PER API and ?. on a non-optional does not compile — login/logout hand you a NON-optional CometChatCallException; initFromSettings/generateToken/joinSession hand you an Optional. Exact table + isCallSessionActive() arity: references/docs-map.md.

Show full SKILL.md (728 more words)Show less

Doc corrections (VERIFIED against CometChatCallsSDK 5.0.4 — prefer these over the page)

The docs writeIt does not compile — use
AudioModeType (events, session-settings, recording)AudioMode — AudioModeType exists in neither the interface nor the binary
CometChat.CallStatus (ringing)CometChat.callStatus — lowercase c; Swift is case-sensitive
.setType(.video) (ringing, session-settings, join-session, idle-timeout, migration-guide).setSessionType(.video) — SessionSettingsBuilder has no setType in any spelling
SPM URL …/cometchat-calls-sdk-ios (setup)https://github.com/cometchat/calls-sdk-ios — documented URL 404s
region is "us or eu" (setup)also in — the SDK only checks the string is non-empty; in is a live region
.setAppId() / .setRegion() (setup).set(appID:) / .set(region:) — the setX spellings are deprecated in 5.0.4
call.callInitiator?.name (ringing)(call.callInitiator as? User)?.name — callInitiator/callReceiver are AppEntity?; only User has name
CallType / CallTypeVideo as the session type (5 pages)SessionType / SessionType.video — CallType has zero occurrences in CometChatCallsSDK. It is a Chat SDK type (CometChat.CallType), valid ONLY on the ringing path. Never pass it to SessionSettingsBuilder
SessionType.audio for audio-only.voice — .audio and .audioVideo are @available(*, deprecated) in 5.0.4
The Objective-C tabs (setup, session-settings, ringing, voip-calling)Do not copy them — deprecated setters, too few opening brackets, and enum constants wrongly CometChat-prefixed. Exact names: references/docs-map.md
participant.pid / .isPinned / .isAudioMuted / .isVideoPaused / .isPresenting / .raisedHandTimestamp (actions, participant-management, custom-participant-list — 23×)None of these exist on Participant. pid → uid; the five flags have no field — derive them from the participant events. Two review emits failed swiftc on exactly this
CallSession.shared.setAudioMode / setLayout taking an enumThey take a String — "SPEAKER"/"EARPIECE"/"BLUETOOTH"/"HEADPHONES", "TILE"/"SPOTLIGHT"/"SIDEBAR". Only the builder forms take AudioMode / LayoutType. Same method name, two different parameter types
docs show only login(UID:apiKey:) / login(authToken:)login(UID:authKey:) also exists in 5.0.4 — the docs are incomplete, the skill's recipe is correct
— (unstated anywhere)Chat-SDK enum casing is INCONSISTENT — CometChat.CallType/.ReceiverType Capitalised, CometChat.callStatus lowercase. Analogy fails to compile; check each.

Docs PR cometchat/docs#489 merged 2026-09-08 and the live /calls/ios/** pages now carry these fixes — re-verified against the live pages. The one exception is CameraFacing.BACK: it is still live on both session-settings and events (.BACK, not .REAR) — #489 did not touch it (separate docs fix owed). Keep every correction above as defensive guidance. Detail + per-symbol live status: references/docs-map.md.

Common pitfalls (BAKED)

  • Don't duplicate the built-in call controls (the #1 mistake). The joined session renders a COMPLETE call UI — mute, camera, layout, participants, raise-hand, leave. Do NOT add your own buttons. CallSession.shared actions are for CUSTOM controls ONLY — reach for them just when the user EXPLICITLY asks to replace the defaults, and hide the built-ins first (hide*Button list in references/docs-map.md). To merely REACT to the leave button, implement ButtonClickListener.onLeaveSessionButtonClicked — never a second button.
  • Ringing teardown needs BOTH SDKs. CallSession.shared.leaveSession() ends YOUR media; CometChat.endCall(sessionID:) tells the peer and completes the call log. Do only the first and the other side still thinks the call is live.
  • Zero-bounds container — joinSession mounts into your UIView; give it real size.
  • CRASH — declare var window: UIWindow? on your AppDelegate, even in a scene-based app. The SDK reads UIApplication.delegate.window; without it the app aborts (unrecognized selector) right after the camera permission is granted. Detail: references/docs-map.md.
  • Missing Info.plist usage strings — no NSCameraUsageDescription/NSMicrophoneUsageDescription means iOS kills the app at the first permission request.
  • cometchat-settings.json not bundled — initFromSettings fails SETTINGS_FILE_NOT_FOUND; the file must be in Copy Bundle Resources.
  • Double init — a builder init after initFromSettings silently re-attributes telemetry to "manual".
  • No local screen share on iOS. Only the PEER events onParticipantStarted/StoppedScreenShare are real — no start/stop action (web has one), and local capture needs a Broadcast Upload Extension. Do not emit one. (The docs' onScreenShareStarted/Stopped do not exist — see docs-map.)
  • No virtual background on iOS — the web Calls SDK has it; this one does not.
  • No roster, no participant state — so moderation is UNBUILDABLE. There is no participant-list accessor, Participant carries no mute/pin/hand/share flag, and (verified live on two clients) the participant events deliver nothing: onParticipantJoined/Left never fire and onParticipantListChanged arrives EMPTY. You can never obtain a peer uid, so muteParticipant/pinParticipant/pauseParticipantVideo have no argument. Do NOT emit them or a custom roster — the built-in participant panel is already on screen. Detail: references/docs-map.md.
  • Assuming a signature — event names, SessionSettings fields and action params are FETCHED from docs, never guessed.

Verify it works

  • Tier-1 catalog: every CometChatCallsSDK symbol emitted appears in ios-calls-v5.json (node test-suite/scripts/verify-catalog.mjs --family ios-calls-v5).
  • Tier-2 compile: the emit type-checks against the installed CometChatCallsSDK (5.0.4) with swiftc -typecheck.
  • Tier-3 smoke: the calls round-trip on a simulator (init→login→generateToken→join-wiring→leaveSession). Ringing runs as TWO concurrent simulators (one process per role), and only counts if both report success on the SAME session id — live-certified, not just wired.

© cometchat, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/cometchat-ios-v5-sdk of cometchat/cometchat-skills.

  • SKILL.md
  • references/docs-map.md

Open the folder on GitHubat commit 911b108

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Categories

Questions about Cometchat iOS V5 SDK

What does Cometchat iOS V5 SDK do?

Add voice & video calling to any iOS app FROM SCRATCH with the headless CometChat Calls SDK v5 (CometChatCallsSDK, via Swift Package Manager) — no UI Kit. Cometchat iOS V5 SDK is an agent skill from cometchat/cometchat-skills. Add voice & video calling to any iOS app FROM SCRATCH with the headless CometChat Calls SDK v5 (CometChatCallsSDK, via Swift Package Manager) — no UI Kit.

When should I use Cometchat iOS V5 SDK?

Cometchat iOS V5 SDK fits situations like: tasks that involve iOS development; tasks that involve Design systems; tasks that involve Transcription.

How do I install Cometchat iOS V5 SDK in Claude Code?

Run `npx skills add cometchat/cometchat-skills --skill cometchat-ios-v5-sdk -a claude-code`. Or copy the skill folder (skills/cometchat-ios-v5-sdk in cometchat/cometchat-skills) into .claude/skills/cometchat-ios-v5-sdk in your project. Claude Code loads it when a task matches its description.

How do I install Cometchat iOS V5 SDK in Codex?

Run `npx skills add cometchat/cometchat-skills --skill cometchat-ios-v5-sdk -a codex`. Or copy the skill folder (skills/cometchat-ios-v5-sdk in cometchat/cometchat-skills) into .agents/skills/cometchat-ios-v5-sdk in your project. Codex loads it when a task matches its description.

Can I use Cometchat iOS V5 SDK in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cometchat/cometchat-skills --skill cometchat-ios-v5-sdk -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cometchat-ios-v5-sdk, .gemini/skills/cometchat-ios-v5-sdk, .github/skills/cometchat-ios-v5-sdk and .opencode/skills/cometchat-ios-v5-sdk in your project.

What does Cometchat iOS V5 SDK need to run?

Going by SKILL.md and its folder, Cometchat iOS V5 SDK needs the command-line tools its instructions call (npx and node). Our summary lists: Node.js. Compatibility (from SKILL.md): iOS 15.1+ (the Calls SDK package floor; the docs' Podfile sample says 16.0 — that is the SAMPLE APP's target, not the package minimum). CometChatCallsSDK ~> 5.0 (verified against 5.0.4). 1:1 ringing also needs CometChatSDK v4 (verified against 4.1.7 — the version this pack compiles against; the live getting-started page pins a newer 4.1.9, so re-check the docs before overriding) for signaling. Swift/UIKit; the call surface is a UIView, so SwiftUI hosts it via UIViewRepresentable..

Does Cometchat iOS V5 SDK access the network?

SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Cometchat iOS V5 SDK safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Cometchat iOS V5 SDK use?

Cometchat iOS V5 SDK is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Cometchat iOS V5 SDK use?

About 5.2k tokens (SKILL.md is roughly 21k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.1k tokens, read only when the agent opens those files.

What are the alternatives to Cometchat iOS V5 SDK?

Skills that share tags, products or a category with Cometchat iOS V5 SDK: Swiftui Expert Skill (AFK-surf/OpenBridge, 430 stars), Inspector MCP (ipedro/Inspector, 170 stars), Swiftui Animation (AstraFoundry/KumoApp, 290 stars) and Mlkit Release (d-date/google-mlkit-swiftpm, 148 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Cometchat iOS V5 SDK?

cometchat (a GitHub organization) maintains it in cometchat/cometchat-skills, which has 129 GitHub stars. The repository holds 97 skills in this directory. The repository was last updated on October 5, 2026.

Source: cometchat/cometchat-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.