Hig Components Content
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
21 production-ready scripts for iOS app testing, building, and automation.
$ npx skills add n0an/VivaDicta --skill ios-simulator-skill -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install n0an/VivaDicta ios-simulator-skill --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/ios-simulator-skill .claude/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/ios-simulator-skill into .claude/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/n0an/VivaDicta/tree/main/.agents/skills/ios-simulator-skillType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add n0an/VivaDicta --skill ios-simulator-skill -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install n0an/VivaDicta ios-simulator-skill --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/ios-simulator-skill .agents/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/ios-simulator-skill into .agents/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n0an/VivaDicta --skill ios-simulator-skill -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install n0an/VivaDicta ios-simulator-skill --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/ios-simulator-skill .cursor/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/ios-simulator-skill into .cursor/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/n0an/VivaDicta.git --path .agents/skills/ios-simulator-skill--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add n0an/VivaDicta --skill ios-simulator-skill -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install n0an/VivaDicta ios-simulator-skill --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/ios-simulator-skill .gemini/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/ios-simulator-skill into .gemini/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install n0an/VivaDicta ios-simulator-skillInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add n0an/VivaDicta --skill ios-simulator-skill -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/ios-simulator-skill .github/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/ios-simulator-skill into .github/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n0an/VivaDicta --skill ios-simulator-skill -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install n0an/VivaDicta ios-simulator-skill --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/ios-simulator-skill .opencode/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/ios-simulator-skill into .opencode/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ios-simulator-skill21 production-ready scripts for iOS app testing, building, and automation.
iOS Simulator Skill is an agent skill from n0an/VivaDicta. 21 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 45 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/accessibility_checklist.md` and `references/idb_quick.md`).
It sits in Mobile, covering Accessibility and iOS development. It works with iOS. The repository describes itself as: iOS & watchOS speech-to-text app with AI voice keyboard, on-device RAG, and chat with your notes - powered by Apple Foundation Models, WhisperKit, NVIDIA Parakeet, and 20+ AI…. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b141304. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 10 files in scripts/ (Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
pythonbashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
iOS Simulator Skill loads about 2.5k tokens when it runs, and up to ~4.3k if it reads all its reference files. Until then it costs about 64 tokens; SKILL.md has 1,060 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from n0an/VivaDicta at commit b141304, republished under its MIT licence (© n0an). 1,060 words, ~2,538 tokens.
.claude/skills/ios-simulator-skill/SKILL.md (or your agent's skills folder). This skill also uses 41 other files; get the full folder from GitHub.Build, test, and automate iOS applications using accessibility-driven navigation and structured data instead of pixel coordinates.
# 1. Check environment
bash scripts/sim_health_check.sh
# 2. Launch app
python scripts/app_launcher.py --launch com.example.app
# 3. Map screen to see elements
python scripts/screen_mapper.py
# 4. Tap button
python scripts/navigator.py --find-text "Login" --tap
# 5. Enter text
python scripts/navigator.py --find-type TextField --enter-text "user@example.com"All scripts support --help for detailed options and --json for machine-readable output.
Always prefer the accessibility tree over screenshots for navigation. The accessibility tree gives you element types, labels, frames, and tap targets — structured data that's cheaper and more reliable than image analysis.
Use this priority:
screen_mapper.py → structured element list (5-7 lines, ~10 tokens)navigator.py --find-text/--find-type/--find-id → semantic interactionScreenshots cost 1,600–6,300 tokens depending on size. The accessibility tree costs 10–50 tokens in default mode.
build_and_test.py - Build Xcode projects, run tests, parse results with progressive disclosure
--project, --scheme, --clean, --test, --verbose, --jsonlog_monitor.py - Real-time log monitoring with intelligent filtering
--app, --severity, --follow, --duration, --output, --jsonscreen_mapper.py - Analyze current screen and list interactive elements
--verbose, --hints, --jsonnavigator.py - Find and interact with elements semantically
--find-text, --find-type, --find-id, --tap, --enter-text, --jsongesture.py - Perform swipes, scrolls, pinches, and complex gestures
--swipe, --scroll, --pinch, --long-press, --refresh, --jsonkeyboard.py - Text input and hardware button control
--type, --key, --button, --slow, --clear, --dismiss, --jsonapp_launcher.py - App lifecycle management
--launch, --terminate, --install, --uninstall, --open-url, --list, --state, --jsonaccessibility_audit.py - Check WCAG compliance on current screen
--verbose, --output, --jsonvisual_diff.py - Compare two screenshots for visual changes
--threshold, --output, --details, --jsontest_recorder.py - Automatically document test execution
--test-name, --output, --verbose, --jsonapp_state_capture.py - Create comprehensive debugging snapshots
--app-bundle-id, --output, --log-lines, --jsonsim_health_check.sh - Verify environment is properly configured
clipboard.py - Manage simulator clipboard for paste testing
--copy, --test-name, --expected, --jsonstatus_bar.py - Override simulator status bar appearance
--preset, --time, --data-network, --battery-level, --clear, --jsonpush_notification.py - Send simulated push notifications
--bundle-id, --title, --body, --badge, --payload, --jsonprivacy_manager.py - Grant, revoke, and reset app permissions
--bundle-id, --grant, --revoke, --reset, --list, --jsonsimctl_boot.py - Boot simulators with optional readiness verification
--udid, --name, --wait-ready, --timeout, --all, --type, --jsonsimctl_shutdown.py - Gracefully shutdown simulators
--udid, --name, --verify, --timeout, --all, --type, --jsonsimctl_create.py - Create simulators dynamically
--device, --runtime, --name, --list-devices, --list-runtimes, --jsonsimctl_delete.py - Permanently delete simulators
--udid, --name, --yes, --all, --type, --old, --jsonsimctl_erase.py - Factory reset simulators without deletion
--udid, --name, --verify, --timeout, --all, --type, --booted, --jsonAuto-UDID Detection: Most scripts auto-detect the booted simulator if --udid is not provided.
Device Name Resolution: Use device names (e.g., "iPhone 16 Pro") instead of UDIDs - scripts resolve automatically.
Batch Operations: Many scripts support --all for all simulators or --type iPhone for device type filtering.
Output Formats: Default is concise human-readable output. Use --json for machine-readable output in CI/CD.
Help: All scripts support --help for detailed options and examples.
Screenshot Sizing: Screenshots are resized to save tokens. Presets: full (3-4 tiles, ~5K tokens), half (1 tile, ~1.6K tokens, default), quarter (1 tile, ~800 tokens, less detail). Use quarter for quick visual checks, half for readable UI, full only when pixel-level detail matters. Scripts that capture screenshots (app_state_capture.py, test_recorder.py) default to half.
bash scripts/sim_health_check.shpython scripts/app_launcher.py --launch com.example.apppython scripts/screen_mapper.pypython scripts/navigator.py --find-text "Button" --tappython scripts/accessibility_audit.pypython scripts/app_state_capture.py --app-bundle-id com.example.appSemantic Navigation: Find elements by meaning (text, type, ID) not pixel coordinates. Survives UI changes.
Token Efficiency: Concise default output (3-5 lines) with optional verbose and JSON modes for detailed results.
Accessibility-First: Built on standard accessibility APIs for reliability and compatibility.
Zero Configuration: Works immediately on any macOS with Xcode. No setup required.
Structured Data: Scripts output JSON or formatted text, not raw logs. Easy to parse and integrate.
Auto-Learning: Build system remembers your device preference. Configuration stored per-project.
Use these scripts directly or let your agent invoke them automatically when your request matches the skill description.
© n0an, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 41 other files (scripts, references) in .agents/skills/ios-simulator-skill of n0an/VivaDicta.
Open the folder on GitHubat commit b141304
We found 4 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in n0an/VivaDicta, which our catalogue first saw on October 7, 2026.
iOS Simulator Skill next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| iOS Simulator Skill this skilln0an/VivaDicta | 131 | 1 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Hig Components Contentraintree-technology/hig-doctor | 143 | 5 repos | ~1.3k | Automated safety check: Pass | MIT | |
| iOS Accessibilitydpearson2699/swift-ios-skills | 1.2k | — | ~4.6k | Automated safety check: Pass | Custom licence | |
| iOS Simulator Skillconorluddy/ios-simulator-skill | 1.3k | — | ~5.7k | Automated safety check: Pass | MIT | |
| Serve Simopenchamber/openchamber | 11k | — | ~619 | Automated safety check: Pass | MIT | |
| iOS Accessibility Testingconorluddy/xclaude-plugin | 183 | — | ~5k | Automated safety check: Pass | MIT |
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
dpearson2699/swift-ios-skills
Build and audit SwiftUI, UIKit, and AppKit accessibility for VoiceOver, Voice Control, Switch Control, Full Keyboard Access, Dynamic Type, focus restoration, labels/traits/actions, traversal, custom…
conorluddy/ios-simulator-skill
29 production-ready scripts for iOS app testing, building, and automation.
openchamber/openchamber
A skill your agent uses when working with the OpenChamber iOS Simulator app without opening Xcode - boot/install/launch the Capacitor iOS app, start a browser stream, tap/type/gesture/rotate…
conorluddy/xclaude-plugin
Guides WCAG 2.1 and VoiceOver accessibility testing for iOS apps, working from the accessibility tree and not from screenshots.
gustavscirulis/snapgrid
Assistive Access implementation for cognitive accessibility including simplified scenes, navigation icons, runtime detection, and design principles.
n0an/VivaDicta
Writes, reviews, and improves SwiftData code using modern APIs and best practices.
n0an/VivaDicta
Sync and validate App Store metadata and localizations with asc, including legacy metadata format migration.
n0an/VivaDicta
Pull current keyword rankings from Astro MCP, compare against the previous rankings check, and save a new rankings file to the vault.
n0an/VivaDicta
Measure VivaDicta test code coverage from the terminal. An agent skill from n0an/VivaDicta.
n0an/VivaDicta
Count Swift lines of code across the VivaDicta codebase and refresh the production-vs-test history chart.
n0an/VivaDicta
Determine whether an app is ready to submit, then drive the App Store release flow with asc, including first-time submission fixes for availability, in-app purchases, subscriptions, Game Center, and…
Works with
Categories
21 production-ready scripts for iOS app testing, building, and automation. iOS Simulator Skill is an agent skill from n0an/VivaDicta. 21 production-ready scripts for iOS app testing, building, and automation.
iOS Simulator Skill fits situations like: tasks that involve Accessibility; tasks that involve iOS development.
Run `npx skills add n0an/VivaDicta --skill ios-simulator-skill -a claude-code`. Or copy the skill folder (.agents/skills/ios-simulator-skill in n0an/VivaDicta) into .claude/skills/ios-simulator-skill in your project. Claude Code loads it when a task matches its description.
Run `npx skills add n0an/VivaDicta --skill ios-simulator-skill -a codex`. Or copy the skill folder (.agents/skills/ios-simulator-skill in n0an/VivaDicta) into .agents/skills/ios-simulator-skill in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n0an/VivaDicta --skill ios-simulator-skill -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-simulator-skill, .gemini/skills/ios-simulator-skill, .github/skills/ios-simulator-skill and .opencode/skills/ios-simulator-skill in your project.
Going by SKILL.md and its folder, iOS Simulator Skill needs Python for the scripts in its folder and the command-line tools its instructions call (python and bash). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
iOS Simulator Skill is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with iOS Simulator Skill: Hig Components Content (raintree-technology/hig-doctor, 143 stars), iOS Accessibility (dpearson2699/swift-ios-skills, 1.2k stars), iOS Simulator Skill (conorluddy/ios-simulator-skill, 1.3k stars) and Serve Sim (openchamber/openchamber, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
n0an (a GitHub user) maintains it in n0an/VivaDicta, which has 131 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 5, 2026.
Source: n0an/VivaDicta on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.