Agent skill

Daoyou Beast Design

by ChurchTao in ChurchTao/Daoyou

万界道友灵兽物种设计与审查规范。用于新增或调整召唤兽的境界分布、命名形态、资质成长、核心天赋、出生技能池及培养空间,或将这些设计落入配置。单纯战斗内核修复使用 daoyou-game-core-domain;本技能不负责新增传承灵印机制或立绘生成。

GPL-3.0Auto-check passed

Install Daoyou Beast Design

skills CLI
$ npx skills add ChurchTao/Daoyou --skill daoyou-beast-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ChurchTao/Daoyou daoyou-beast-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/ChurchTao/Daoyou.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/daoyou-beast-design .claude/skills/daoyou-beast-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
daoyou-beast-design
GitHub stars
147
Token cost
~1.1k tokens
SKILL.md length
103 words
Files
3 (incl. references)
Skills in repo
9
Repo updated
First seen
Licence
GPL-3.0

At a glance

万界道友灵兽物种设计与审查规范。用于新增或调整召唤兽的境界分布、命名形态、资质成长、核心天赋、出生技能池及培养空间,或将这些设计落入配置。单纯战斗内核修复使用 daoyou-game-core-domain;本技能不负责新增传承灵印机制或立绘生成。

  • Works in 4 steps: 开放境界、名称、形态、栖息地和习性;为何适配生灵层次,与已有物种何处不同。 → 五项资质上下界、成长上下界;优势、短板、个体跨度及相邻物种重叠。 → 零至两个必带、天生全集、候选池;候选各自独立一半概率,高级候选须有明确确认依据。玩… → …
  • SKILL.md covers 使用入口与事实边界, 妖灵传承与技能文案, 生灵层次与辨识度 and 取消物种固定定位, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Daoyou Beast Design is an agent skill from ChurchTao/Daoyou. 万界道友灵兽物种设计与审查规范。用于新增或调整召唤兽的境界分布、命名形态、资质成长、核心天赋、出生技能池及培养空间,或将这些设计落入配置。单纯战斗内核修复使用 daoyou-game-core-domain;本技能不负责新增传承灵印机制或立绘生成。

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/first-release.md` and `references/later-realms.md`).

The repository describes itself as: 《万界道友》是一款以 AIGC 驱动、高自由度文字体验、修仙世界观为核心的开源游戏。在这里,你将以普通修士之身,借功法、灵根、神通、法宝与奇遇,一步步推演自己的修行之路。 The licence is GPL-3.0.

Example prompts

  • “/daoyou-beast-design”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. 开放境界、名称、形态、栖息地和习性;为何适配生灵层次,与已有物种何处不同。
  2. 五项资质上下界、成长上下界;优势、短板、个体跨度及相邻物种重叠。
  3. 零至两个必带、天生全集、候选池;候选各自独立一半概率,高级候选须有明确确认依据。玩家还能如何通过传承灵印培养。
  4. 是否涉及新增机制、存量影响或基准变更;区分设计已确认、代码已实现、平衡已验证。

What it can do on your machine

Read from SKILL.md and the folder at commit d8a91e5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Daoyou Beast Design loads about 1.1k tokens when it runs, and up to ~9.4k if it reads all its reference files. Until then it costs about 36 tokens; SKILL.md has 103 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~36
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~9.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from ChurchTao/Daoyou at commit d8a91e5, republished under its GPL-3.0 licence (© ChurchTao). 103 words, ~1,126 tokens.

Download SKILL.mdSave it as .claude/skills/daoyou-beast-design/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
daoyou-beast-design
description
万界道友灵兽物种设计与审查规范。用于新增或调整召唤兽的境界分布、命名形态、资质成长、核心天赋、出生技能池及培养空间,或将这些设计落入配置。单纯战斗内核修复使用 daoyou-game-core-domain;本技能不负责新增传承灵印机制或立绘生成。

灵兽物种设计

仅制作或评审头像时使用 写意墨像;本技能规范物种形态与天赋设计,不替代头像的固定画风参考。

物种由外形、习性、天赋、资质与成长分布定义;具体个体的战斗用途由资质、技能、玩家加点和传承灵印培养共同决定。本技能规定通用设计方法与约束;具体物种名单、数值、定稿名称和 ID 映射保存在设计基准中,不写入规范正文。设计已确认不代表代码已实现或平衡已验证。

使用入口与事实边界

  • 设计、扩充或审查物种时,读取 首批设计基准 与 炼虚至渡劫扩展基准,对照完整名单检查形态重复、数值跨度和天赋组合;具体名单、境界分布、区间、出生概率及 ID 以基准为准,区分已确认内容、数值草案与待细化项目。
  • 后续用户明确修改设计时,以新要求为准,同步更新相应基准并说明改动;不要把本技能变成额外审批流程。未被要求改变的已确认规则继续沿用。
  • 仅要求设计或整理规范时,交付设计或文档,不顺带修改游戏逻辑。配置实施同时使用 daoyou-game-core-domain,持久化改动使用项目数据层技能。
  • 实施前核对 packages/game-content/src/beasts/ 与 packages/game-rules/src/beasts/ 的内容、生成、投影与培养调用,以及 wild/ 的野外身份和捕捉入口。旧代码中的定位、四技能模板或捕捉加技能规则不能反过来覆盖已确认设计;列明差异后在任务范围内实现。
  • 可用技能与真实效果以 beasts/data/skills.json、beasts/skill-compiler.ts 和运行时为准,适配差异参照 docs/combat-v6-beast-classic-skills.md。不要仅凭梦幻西游原技能名称推断本游戏机制。

妖灵传承与技能文案

  • 培养概念为妖灵传承,道具统一名为“传承灵印/上品传承灵印”,入口为“领悟传承”。具体技能只在预览与确认中展示,不拼入道具名称。所载技能获取时已确定,同传承同品级才可堆叠,不增加鉴定或随机开印机制。

  • 技能名与天赋文案以 beasts/data/skills.json 的 name、flavorText 为准;完整新旧对照见 docs/combat-v6-beast-skill-copy.md。历史迁移记录中的原作名或旧称不能用于新设计。

  • 从灵兽的血肉、灵息、感官与魂魄本领出发,不套用修士功法命名;不要仅凭技能名称附加元素或血脉条件,技能不绑定物种:物种仅决定出生候选,获得后不设置物种生效门槛;文案不承诺未实现效果。

生灵层次与辨识度

  • 境界表示玩家首次开放、适宜驾驭的阶段,不是物种的永久培养上限;不要将其直接当成灵兽自身境界名称或猜测等级映射。使用当前配置的境界称呼,具体开放分布见设计基准。
  • 从山野开灵逐步发展为天赋稳定、身体结构或生态特殊、血脉深厚的生灵。以形态、习性和天赋来源说明该生灵为何适合该境界,不只提高体型与数值。
  • 梦幻西游端游用于玩法与生态设计灵感,《凡人修仙传》用于修仙生灵层次参考。原创内容不要标为小说原设;不照搬梦幻名称后加“灵”“玄”“仙”等前缀。
  • 命名直观、顺口,外形和习性有具体依据;避免堆叠玄奥词汇。高阶物种也不必全是巨兽,不提前将普通可捕捉物种设成世界观中的顶级存在。
  • 辨识度和记忆点是命名的核心标准:先确定生灵最值得记住的形态、习性或类别意象,再提炼名称;仅有命名依据不等于抓住了主要特征。不要求固定字数,也不为改变字数堆词。
  • 将完整名单并排审查:只看名字能形成什么画面、读后能复述哪个特征、与其他物种是否重复同一记忆点。避免批量套用颜色/元素加普通动物的构思;不要把多目、多尾等结构变化变成新模板。已有设定有特点时提炼名称,设定本身重复时再重做形态或生态,低阶物种也可朴素而鲜明。
  • 对比已有物种的整体轮廓、身体结构、栖息地、习性和天赋来源。不能仅换颜色、放大体型、升级名称就视为新物种。已淘汰方案及原因见设计基准,不因换名重新引入同样的问题。
  • 描述只承诺已有能力。火、水、雷的外观不自动附赠灼烧、麻痹或元素克制;异虫、灵目、灵魂体来历不自动产生吞噬法宝、复制技能、吸魂等新机制。

取消物种固定定位

  • 不给物种贴固定攻宠、法宠、耐宠、辅助宠标签,不按这些角色每境界各配一只,也不以隐藏评分恢复同样的分类。
  • 可以说明各项资质的高低、天赋习性及多种培养可能,不规定唯一最优路线。
  • 不按物种强制指定加点方向。实施时检查 role、allocation 及其调用,按已确认方案取消定位标签和物种绑定的培养方向,各物种可选择相同加点方案。

资质与成长

  • 每种明确攻击、防御、体力、法力、速度五项资质,即 attack / defense / health / mana / speed,再独立列出成长范围。不要引入第六资质,也不要与角色永久属性混用。
  • 用不同优势、短板、区间宽度区分物种;不要全物种套统一比例,也不要让高境界物种所有资质全面超过低境界。
  • 相邻境界允许重叠,低境界优秀个体可以在某项资质超过高境界普通个体。成长不保证随境界严格递增,也不消除资质短板。
  • 基准数值已获用户确认,但不等于通过平衡验证。比较时使用当前共用面板投影,在相同等级、可比加点与技能条件下检查;当前成长影响属性贡献,不能简单当作最终伤害倍率。
  • 如需调数,标明相对基准的差异和依据,不为适配旧配置或追求整齐而悄悄改值。

天赋、出生技能与传承灵印空间

  • 每种天生技能全集为3至6项,其中必带技能为0至2项,按物种特点决定,不机械填满上限。必带在生成与洗炼时保底获得,之后可被传承灵印覆盖,不是受保护的独立天赋格。
  • 必带之外提供有习性依据的候选池,默认使用非高级技能;用户明确确认的高级候选按设计基准保留,仍采用相同候选概率,不自动改为必带,也不据此普遍升级其他物种的候选。天生全集是必带与候选的并集,二者不重复;多数物种收敛为3至4项,少数可达5至6项。
  • 满天生技能不等于最优成品,允许全部天生技能同时出现。不默认赠送连击、必杀、噬血、偷袭全套,或群法、灵法连击、灵法会心、灵法精通全套。多技能个体仍应有传承灵印调整价值。
  • 不故意用被核心压制、无效恢复或同族低级版本占格。混合天赋可以保留培养分歧,逐项核对触发条件,不将效果自动延伸到不适用的攻击或法术,也不为消除培养取舍而补成完整组合。
  • 必带全部获得。每个候选独立以 1/2 判定是否出生,互不影响,并按候选表顺序收录;不按物种配置数量或权重。全部候选同时出现、以及一个候选都没有,概率都是 (1/2) 的候选数次方。无隐藏保底、组合权重或附加抽签。
  • 出生实际技能数就是个体格数,范围从必带数量到天生全集数量。无必带物种允许0技能、0格,仍可普攻。捕捉、初领与洗炼采用同一规则;捕捉保留遭遇时的技能,洗炼重抽技能和格数。传承灵印对0技能个体允许学习一个技能并开启第一格;已有技能时仅随机替换、不再扩格,不改变资质。融合另按宝宝体系与融合设计,不把出生上限当作融合个体的总格数上限;普通物种设计任务不顺带实施融合。
  • 技能数量与资质、成长独立抽取:高成长不保底多技能,多技能也不扣资质。不得新增“综合品质”关联这些结果。
  • 新生成规则取代旧捕捉附加技能抽签,不能叠加旧概率;免费初始伙伴同样按所属物种表生成,不另限一技能。

等级与修为

  • 灵兽自身仅显示数字等级,取消独立境界别名;物种携带要求继续表示主人境界。宝宝培养身份不随等级变化;初始基础与自由点、野生亏损、归元后的点数按宝宝体系与融合设计,不得继续套用所有个体五项各10且无初始自由点的旧规则。归元仍为0级、0修为,初始领取等级不受此规则改变。区分设计定稿与实际代码状态。
  • 升级曲线及丹药/灵果喂养按 修为养成规则。丹药遵循统一品相、契合与槽位增幅公式,不另设品相插值;野外暂不奖励修为。

开放与存量

  • 每个大境界初期开放基准表对应物种,进入对应境界野外捕捉池。合体及以上为稀有异兽,栖息地以低阶普通物种为常见种群,成年等级按栖息地配置;每个遭遇位置独立按区域稀有概率选择种群,初值0.8%,与变异独立。不据此虚构玩家境界与数值等级的映射。
  • 物种 ID 与展示名称分离。更名保留稳定 ID,新增物种分配独立 ID;整体替换物种时按已确认的存量方案处理,具体映射写入设计基准,不因英文 ID 语义过时重写存量数据。
  • 存量处理以当前任务的明确决定为准。宝宝体系与融合首版已确认灵兽玩法尚未发布,不做历史身份推断或兼容层;文档定稿本身不执行数据库清理。此前物种调整的存量保留约定见设计基准,不将其扩展为本次未发布玩法的兼容要求。

交付与审查

按任务范围输出需要的部分;完整新物种设计应能回答:

  1. 开放境界、名称、形态、栖息地和习性;为何适配生灵层次,与已有物种何处不同。
  2. 五项资质上下界、成长上下界;优势、短板、个体跨度及相邻物种重叠。
  3. 零至两个必带、天生全集、候选池;候选各自独立一半概率,高级候选须有明确确认依据。玩家还能如何通过传承灵印培养。
  4. 是否涉及新增机制、存量影响或基准变更;区分设计已确认、代码已实现、平衡已验证。

审查必带与候选不重复、无同族高低级冗余和互斥无效组合、必带0—2项、天生全集3—6项、候选各自独立一半概率、满天生技能与零额外概率均为 (1/2) 的候选数次方、无必带时可生成零格。对所有技能检查本游戏真实作用,不将“名字合理”视为机制可用的证明。

只改本技能及参考文档时做技能校验、表格一致性和差异检查;不为文档变更运行全量游戏测试。涉及配置或逻辑时再按领域技能执行相应验证。

© ChurchTao, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .agents/skills/daoyou-beast-design of ChurchTao/Daoyou.

  • SKILL.md
  • references/first-release.md
  • references/later-realms.md

Open the folder on GitHubat commit d8a91e5

Compare with similar skills

Daoyou Beast Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Daoyou Beast Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Daoyou Beast Design this skillChurchTao/Daoyou147—~1.1kAutomated safety check: PassGPL-3.0
AWS CLI Beastgiuseppe-trisciuoglio/developer-kit357—~1.7kAutomated safety check: NotesMIT
Daoyou Game Core DomainChurchTao/Daoyou147—~2.6kAutomated safety check: PassGPL-3.0
Daoyou Data LayerChurchTao/Daoyou147—~1.9kAutomated safety check: PassGPL-3.0
Daoyou Backend API SecurityChurchTao/Daoyou147—~3kAutomated safety check: PassGPL-3.0
Daoyou Game UIChurchTao/Daoyou147—~1.4kAutomated safety check: PassGPL-3.0

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  • Daoyou Game Core Domain

    ChurchTao/Daoyou

    Daoyou combat-v6 战斗内核、规则、人物投影、宗门、道装、功法、召唤灵及共享物品规则指南。Use when modifying shared combat rules, character attributes, sect content, equipment, manuals, beasts, forging, inventory or reward domain logic.

    147 GitHub stars~2.6k tokensUpdated yesterday
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  • Daoyou Data Layer

    ChurchTao/Daoyou

    Daoyou Drizzle/PostgreSQL、事务、V6 角色与宗门归属、统一背包、Redis 战局和回放归档指南。Use when modifying schema, migrations, repositories, persistence mappers, resource commits or durable game models.

    147 GitHub stars~1.9k tokensUpdated yesterday
    DatabasesAuto-check passed
  • Daoyou NestJS API、认证、授权、Better Auth、ALTCHA、admin、internal cron、LLM header 安全和服务端输入校验指南。Use when adding or modifying apps/api/src controllers, guards, middleware, auth, admin endpoints, cron/internal…

    147 GitHub stars~3k tokensUpdated yesterday
    Productivity & AutomationAuto-check passed
  • Daoyou Game UI

    ChurchTao/Daoyou

    为本项目的主流程游戏 UI 提供抽象规范与审查方法,覆盖 GameViewportLayout 及其场景页、共享壳组件和正文交互。Use when implementing, refactoring, or reviewing scene-page structure, typography, borders, navigation, component ownership, or…

    147 GitHub stars~1.4k tokensUpdated yesterday
    Frontend & DesignAuto-check passed
  • Daoyou Ink Portraits

    ChurchTao/Daoyou

    为万界道友生成、修改或评审写意墨像立绘,统一玩家、NPC、BOSS 与灵兽的笔墨语言,涵盖物种头像构思、局部彩墨与界面适配。用于角色和生灵立绘,不用于一般页面排版、物品 emoji 或场景山水。

    147 GitHub stars~1k tokensUpdated yesterday
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More from ChurchTao/Daoyou

All 9 skills in this repo
  • Daoyou Item Preview

    ChurchTao/Daoyou

    万界道友物品预览的固定展示与接入规范。新增道具、调整预览字段/文案/层级/折叠交互,或重构 ItemSlot、ItemPreview、presentation 适配器时使用;覆盖背包及复用预览的炼器、货架等入口。纯战斗规则、掉落数值或持久化变更不单独触发。

    147 GitHub stars~983 tokensUpdated yesterday
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  • Daoyou Skill Totems

    ChurchTao/Daoyou

    为万界道友设计、生成、修改或评审技能图标,统一水墨图腾的语义构形、笔墨彩墨、固定参考与小尺寸验收。用于灵兽及其他战斗技能图标;不用于角色立绘、物品图标或地图美术。

    146 GitHub stars~733 tokensUpdated yesterday
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  • Daoyou Map Art

    ChurchTao/Daoyou

    为万界道友设计、生成、修改或评审国画水墨地图,规范世界总览与独立区域地图的笔墨、彩墨、地域辨识、空间尺度及素材交付。用于地图场景美术,不用于角色立绘、普通页面排版或地图玩法规则。

    146 GitHub stars~642 tokensUpdated yesterday
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Questions about Daoyou Beast Design

What does Daoyou Beast Design do?

万界道友灵兽物种设计与审查规范。用于新增或调整召唤兽的境界分布、命名形态、资质成长、核心天赋、出生技能池及培养空间,或将这些设计落入配置。单纯战斗内核修复使用 daoyou-game-core-domain;本技能不负责新增传承灵印机制或立绘生成。. Daoyou Beast Design is an agent skill from ChurchTao/Daoyou.

How do I install Daoyou Beast Design in Claude Code?

Run `npx skills add ChurchTao/Daoyou --skill daoyou-beast-design -a claude-code`. Or copy the skill folder (.agents/skills/daoyou-beast-design in ChurchTao/Daoyou) into .claude/skills/daoyou-beast-design in your project. Claude Code loads it when a task matches its description.

How do I install Daoyou Beast Design in Codex?

Run `npx skills add ChurchTao/Daoyou --skill daoyou-beast-design -a codex`. Or copy the skill folder (.agents/skills/daoyou-beast-design in ChurchTao/Daoyou) into .agents/skills/daoyou-beast-design in your project. Codex loads it when a task matches its description.

Can I use Daoyou Beast Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ChurchTao/Daoyou --skill daoyou-beast-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/daoyou-beast-design, .gemini/skills/daoyou-beast-design, .github/skills/daoyou-beast-design and .opencode/skills/daoyou-beast-design in your project.

What does Daoyou Beast Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Daoyou Beast Design is instructions for the agent only.

Does Daoyou Beast Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Daoyou Beast Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Daoyou Beast Design use?

Daoyou Beast Design is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Daoyou Beast Design use?

About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 8.3k tokens, read only when the agent opens those files.

What are the alternatives to Daoyou Beast Design?

Skills that share tags, products or a category with Daoyou Beast Design: AWS CLI Beast (giuseppe-trisciuoglio/developer-kit, 357 stars), Daoyou Game Core Domain (ChurchTao/Daoyou, 147 stars), Daoyou Data Layer (ChurchTao/Daoyou, 147 stars) and Daoyou Backend API Security (ChurchTao/Daoyou, 147 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Daoyou Beast Design?

ChurchTao (a GitHub user) maintains it in ChurchTao/Daoyou, which has 147 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 10, 2026.

Source: ChurchTao/Daoyou on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.