Sitemap Domain
thedaviddias/Front-End-Checklist
A skill your agent uses when applies to sites that have recently migrated from HTTP to HTTPS, changed domain name, or have www/non-www redirect configurations.
Daoyou combat-v6 战斗内核、规则、人物投影、宗门、道装、功法、召唤灵及共享物品规则指南。Use when modifying shared combat rules, character attributes, sect content, equipment, manuals, beasts, forging, inventory or reward domain logic.
$ npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ChurchTao/Daoyou daoyou-game-core-domain --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ChurchTao/Daoyou.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/daoyou-game-core-domain .claude/skills/daoyou-game-core-domain && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "daoyou-game-core-domain" agent skill from https://github.com/ChurchTao/Daoyou/tree/master/.agents/skills/daoyou-game-core-domain into .claude/skills/daoyou-game-core-domain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daoyou-game-core-domain", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ChurchTao/Daoyou/tree/master/.agents/skills/daoyou-game-core-domainType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ChurchTao/Daoyou daoyou-game-core-domain --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ChurchTao/Daoyou.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/daoyou-game-core-domain .agents/skills/daoyou-game-core-domain && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "daoyou-game-core-domain" agent skill from https://github.com/ChurchTao/Daoyou/tree/master/.agents/skills/daoyou-game-core-domain into .agents/skills/daoyou-game-core-domain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daoyou-game-core-domain", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ChurchTao/Daoyou daoyou-game-core-domain --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ChurchTao/Daoyou.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/daoyou-game-core-domain .cursor/skills/daoyou-game-core-domain && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "daoyou-game-core-domain" agent skill from https://github.com/ChurchTao/Daoyou/tree/master/.agents/skills/daoyou-game-core-domain into .cursor/skills/daoyou-game-core-domain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daoyou-game-core-domain", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ChurchTao/Daoyou.git --path .agents/skills/daoyou-game-core-domain--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ChurchTao/Daoyou daoyou-game-core-domain --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ChurchTao/Daoyou.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/daoyou-game-core-domain .gemini/skills/daoyou-game-core-domain && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "daoyou-game-core-domain" agent skill from https://github.com/ChurchTao/Daoyou/tree/master/.agents/skills/daoyou-game-core-domain into .gemini/skills/daoyou-game-core-domain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daoyou-game-core-domain", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ChurchTao/Daoyou daoyou-game-core-domainInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ChurchTao/Daoyou.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/daoyou-game-core-domain .github/skills/daoyou-game-core-domain && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "daoyou-game-core-domain" agent skill from https://github.com/ChurchTao/Daoyou/tree/master/.agents/skills/daoyou-game-core-domain into .github/skills/daoyou-game-core-domain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daoyou-game-core-domain", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ChurchTao/Daoyou daoyou-game-core-domain --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ChurchTao/Daoyou.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/daoyou-game-core-domain .opencode/skills/daoyou-game-core-domain && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "daoyou-game-core-domain" agent skill from https://github.com/ChurchTao/Daoyou/tree/master/.agents/skills/daoyou-game-core-domain into .opencode/skills/daoyou-game-core-domain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "daoyou-game-core-domain", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
daoyou-game-core-domainDaoyou combat-v6 战斗内核、规则、人物投影、宗门、道装、功法、召唤灵及共享物品规则指南。Use when modifying shared combat rules, character attributes, sect content, equipment, manuals, beasts, forging, inventory or reward domain logic.
Daoyou Game Core Domain is an agent skill from ChurchTao/Daoyou. Daoyou combat-v6 战斗内核、规则、人物投影、宗门、道装、功法、召唤灵及共享物品规则指南。Use when modifying shared combat rules, character attributes, sect content, equipment, manuals, beasts, forging, inventory or reward domain logic. Persistence and server orchestration belong to the data-layer and backend skills.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
The repository describes itself as: 《万界道友》是一款以 AIGC 驱动、高自由度文字体验、修仙世界观为核心的开源游戏。在这里,你将以普通修士之身,借功法、灵根、神通、法宝与奇遇,一步步推演自己的修行之路。 The licence is GPL-3.0.
Read from SKILL.md and the folder at commit d8a91e5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pnpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pnpm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Daoyou Game Core Domain loads about 2.6k tokens when it runs. Until then it costs about 76 tokens; SKILL.md has 1,053 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ChurchTao/Daoyou at commit d8a91e5, republished under its GPL-3.0 licence (© ChurchTao). 1,053 words, ~2,573 tokens.
.claude/skills/daoyou-game-core-domain/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.The deterministic combat core is packages/combat-core/src; game models, content and rules belong to game-domain, game-content and game-rules. Protocols belong to packages/contracts/src; the old shared workspace is removed. Read the affected module and its callers first; phase plans and docs/combat-v6-engine-history.md contain historical milestones, not a reliable inventory of current runtime behavior.
| Task | Code entrypoints |
|---|---|
| Turn pipeline, commands, effects, RNG, sessions | packages/combat-core/src |
| Daoyou combat formulas | packages/game-rules/src/combat/daoyou |
| Character panel and assembly | packages/game-rules/src/combat/projection, packages/game-rules/src/character/display.ts |
| Sect methods, skills, meridians | packages/game-content/src/sects, packages/game-rules/src/sects, packages/game-rules/src/sects/progression |
| Equipment compilation and generation | packages/game-rules/src/equipment, packages/game-rules/src/forging |
| Manual definitions and progression | Models/commands in packages/game-domain/src/manuals, numeric tables in game-content/manuals, calculations in game-rules/manuals |
| Beasts, encounter orchestration, wild encounters | packages/game-rules/src/beasts, packages/game-rules/src/combat/encounter, packages/game-rules/src/combat/wild |
| Tower, breakthrough, sect tasks and dungeon battles | packages/game-rules/src/tower, packages/game-rules/src/combat/{breakthrough,sect,dungeon,ranking}; models in game-domain and numeric presets in game-content |
| Hunts and world map | packages/game-rules/src/hunts, packages/game-rules/src/world, packages/game-content/src/hunts, packages/game-content/src/world; event/team/map models in game-domain |
| Inventory, item definitions, drops, rewards | packages/game-rules/src/inventory, packages/game-content/src/items, packages/game-rules/src/drops, packages/game-rules/src/rewards; historical library/showcase models in game-domain/items, library requests in contracts/itemLibrary |
| Inscriptions and dungeon exploration | Models in game-domain/{inscriptions,dungeon}, numeric tables in matching game-content directories, calculations in game-rules/{inscriptions,dungeon} |
| Divination, identity reshape and journals | Models in game-domain, question/omen/fortune content in game-content, selection/reward/journal calculations in game-rules; HTTP envelopes in contracts |
| Alchemy, condition, cultivation and spirit fields | packages/game-rules/src/alchemy, condition, cultivation, spirit-field; numeric tables in matching game-content directories |
| Qi vocabulary, balance and recovery | packages/game-domain/src/qi, packages/game-content/src/qi/config.ts, packages/game-rules/src/qi; wire types in packages/contracts/src/qi.ts |
| Sect organization, tasks and presentation | packages/game-rules/src/sect-organization; interfaces in packages/game-domain/src/sects, concrete themes/definitions in packages/game-content/src/sect-organization |
| Story, guides and performances | Models in packages/game-domain/src/{story,guide,performance}, catalogs/assets in game-content, progression/interpreters in game-rules |
| Battle presentation, auto commands and replay archives | packages/game-rules/src/combat; state/archive models in game-domain/combat; HTTP/MQ envelopes in contracts |
Content-dependent model validators are constructed in game-domain and bound to current registries/rules in game-rules. Preserve every validation when moving a schema; do not replace a complete validator with a structural-only schema.
Domain event payload constructors live in game-domain/events/payloads, with actual content validators bound by game-rules/events. NATS subjects, versions and envelopes remain in contracts/domainEvents; the API binds the parser in lib/mq/domainEventSchema.ts. Mail attachment and dungeon settlement constructors follow the same dependency direction. ItemGrantSchema retains its existing quantity and nested-fact validation; unlike InventoryItemSchema, it does not validate the definition ID against the item catalog.
createResourceSchemas in contracts accepts the complete item-grant and sect-delivery validators. API and Web bind the authoritative rules in their respective src/lib/resources/schemas.ts. Protocol types and reducers import contracts directly; parsing uses the host binding. InventoryItemStructureSchema exists for the bag wire schema's existing field projection only; inventory writes still use the fully refined InventoryItemSchema from game-rules.
Basic vocabulary lives in packages/constants/src; independent condition/consumable models and schemas live in packages/game-domain/src. Consume explicit package exports. See docs/architecture-boundaries.md for the six-package dependency graph. Tests belong to the package that owns the behavior (cross-layer rules tests stay above the core).
Arena rules project an ArenaSnapshot; the API's combat/arena-view.ts adds API/protocol versions and decorates cached round results through the rule callback. Preserve that wrapper for HTTP and WS delivery. Durable replay format/version and validation belong to game-domain/combat/replay-archive; NATS subjects and archive delivery messages remain in contracts. Keep spectator/participant filtering and frozen-timeline checks intact.
core is a pure, rules-independent we-go engine. It must not import Daoyou rules, projection or sect content. Keep sect-specific behavior in content/rules rather than adding sect ID branches to core.battle-v5 or creation-v2; this remains an architecture convention after retiring migration-only import restrictions. Old directory names or residual legacy DTOs do not establish a supported engine API.AttributeSet, AbilityFactory, AbilityConfig, projectAbilityConfig and battleProjection are not the V6 pipeline. Do not restore them to implement current combat or items.GameplayTags / CreationTags in the old shared tag domain are not a universal V6 tag contract.docs/sect-authoring-guide.md when authoring sect content.Cultivator.attributes still stores six permanent attributes: vitality, strength, spirit, endurance, speed, willpower. Read packages/game-domain/src/cultivator.ts and packages/game-rules/src/combat/projection/character-panel-v1.ts before changing formulas. Future numerical design does not establish an implemented five-attribute model.projectCharacterToCombatV6(CharacterCombatInput). Historical projectCultivator* phase adapters have been removed; use the current entrypoint.CharacterCombatInput.sect is optional. Personal display applies equipment and manuals without sect membership. Reuse projectCharacterDisplay and resource helpers in packages/game-rules/src/character/display.ts.CombatV6BuildService.ts assembles authoritative inputs and checks membership / selected path. Do not remove admission checks merely because pure projection permits a sectless character.docs/combat-domain-ownership.md.full / persistent resource policies. Changing maximum HP/MP must not implicitly heal existing characters; recovery and rebasing use the shared display/condition helpers and server V6 condition authority.packages/game-content/src/items/registry.ts and domain definition schemas for item facts, and packages/game-rules/src/inventory for stack/capacity/action rules. Do not translate new items into legacy creation product models.pnpm run test packages/game-rules/src/combat/projection, pnpm run test packages/game-rules/src/combat/daoyou, or pnpm run test packages/game-rules/src/inventory depending on scope.pnpm run test for changes spanning core, content and projection; run lint/build when imports or shared contracts change.docs/testing.md; do not add server, database or UI unit tests.© ChurchTao, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/daoyou-game-core-domain of ChurchTao/Daoyou.
Open the folder on GitHubat commit d8a91e5
Daoyou Game Core Domain next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Daoyou Game Core Domain this skillChurchTao/Daoyou | 147 | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Sitemap Domainthedaviddias/Front-End-Checklist | 74k | — | ~531 | Automated safety check: Pass | MIT | |
| Domain Driven Designdavila7/claude-code-templates | 33k | 5 repos | ~623 | Automated safety check: Pass | MIT | |
| Domain Modeling and Glossarywindmill-labs/windmill | 18k | — | ~622 | Automated safety check: Pass | Custom licence | |
| Codebase Domain Flow ExtractorEgonex-AI/Understand-Anything | 86k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Railway Domaindavila7/claude-code-templates | 33k | — | ~744 | Automated safety check: Pass | MIT |
thedaviddias/Front-End-Checklist
A skill your agent uses when applies to sites that have recently migrated from HTTP to HTTPS, changed domain name, or have www/non-www redirect configurations.
davila7/claude-code-templates
Plan and route Domain-Driven Design work from strategic modeling to tactical implementation and evented architecture patterns.
windmill-labs/windmill
Actively challenges vague or conflicting terminology as you design, and keeps a living domain glossary file up to date in real time.
Egonex-AI/Understand-Anything
Extracts business domains, flows and process steps from a codebase and produces an interactive horizontal flow graph, reusing an existing knowledge graph when one exists.
davila7/claude-code-templates
Add, view, or remove domains for Railway services. An agent skill from davila7/claude-code-templates.
nexu-io/open-design
Generate creative domain name ideas and check availability across multiple TLDs including .com, .io, .dev, and .ai.
ChurchTao/Daoyou
为本项目的主流程游戏 UI 提供抽象规范与审查方法,覆盖 GameViewportLayout 及其场景页、共享壳组件和正文交互。Use when implementing, refactoring, or reviewing scene-page structure, typography, borders, navigation, component ownership, or…
ChurchTao/Daoyou
Daoyou NestJS API、认证、授权、Better Auth、ALTCHA、admin、internal cron、LLM header 安全和服务端输入校验指南。Use when adding or modifying apps/api/src controllers, guards, middleware, auth, admin endpoints, cron/internal…
ChurchTao/Daoyou
Daoyou Drizzle/PostgreSQL、事务、V6 角色与宗门归属、统一背包、Redis 战局和回放归档指南。Use when modifying schema, migrations, repositories, persistence mappers, resource commits or durable game models.
ChurchTao/Daoyou
万界道友灵兽物种设计与审查规范。用于新增或调整召唤兽的境界分布、命名形态、资质成长、核心天赋、出生技能池及培养空间,或将这些设计落入配置。单纯战斗内核修复使用 daoyou-game-core-domain;本技能不负责新增传承灵印机制或立绘生成。
ChurchTao/Daoyou
为万界道友生成、修改或评审写意墨像立绘,统一玩家、NPC、BOSS 与灵兽的笔墨语言,涵盖物种头像构思、局部彩墨与界面适配。用于角色和生灵立绘,不用于一般页面排版、物品 emoji 或场景山水。
ChurchTao/Daoyou
万界道友物品预览的固定展示与接入规范。新增道具、调整预览字段/文案/层级/折叠交互,或重构 ItemSlot、ItemPreview、presentation 适配器时使用;覆盖背包及复用预览的炼器、货架等入口。纯战斗规则、掉落数值或持久化变更不单独触发。
Daoyou combat-v6 战斗内核、规则、人物投影、宗门、道装、功法、召唤灵及共享物品规则指南。Use when modifying shared combat rules, character attributes, sect content, equipment, manuals, beasts, forging, inventory or reward domain logic. Daoyou Game Core Domain is an agent skill from ChurchTao/Daoyou. Daoyou combat-v6 战斗内核、规则、人物投影、宗门、道装、功法、召唤灵及共享物品规则指南。Use when modifying shared combat rules, character attributes, sect content, equipment, manuals, beasts, forging, inventory or reward domain logic.
Daoyou Game Core Domain fits situations like: modifying shared combat rules; character attributes; reward domain logic.
Run `npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a claude-code`. Or copy the skill folder (.agents/skills/daoyou-game-core-domain in ChurchTao/Daoyou) into .claude/skills/daoyou-game-core-domain in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a codex`. Or copy the skill folder (.agents/skills/daoyou-game-core-domain in ChurchTao/Daoyou) into .agents/skills/daoyou-game-core-domain in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ChurchTao/Daoyou --skill daoyou-game-core-domain -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/daoyou-game-core-domain, .gemini/skills/daoyou-game-core-domain, .github/skills/daoyou-game-core-domain and .opencode/skills/daoyou-game-core-domain in your project.
Going by SKILL.md and its folder, Daoyou Game Core Domain needs the command-line tools its instructions call (pnpm).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Daoyou Game Core Domain is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Daoyou Game Core Domain: Sitemap Domain (thedaviddias/Front-End-Checklist, 74k stars), Domain Driven Design (davila7/claude-code-templates, 33k stars), Domain Modeling and Glossary (windmill-labs/windmill, 18k stars) and Codebase Domain Flow Extractor (Egonex-AI/Understand-Anything, 86k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ChurchTao (a GitHub user) maintains it in ChurchTao/Daoyou, which has 147 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 10, 2026.
Source: ChurchTao/Daoyou on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.