HyperFrames Video Entry Point
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and…
$ npx skills add chmonitor/chmonitor --skill general-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chmonitor/chmonitor general-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/general-video .claude/skills/general-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "general-video" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/general-video into .claude/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/general-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chmonitor/chmonitor --skill general-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chmonitor/chmonitor general-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/general-video .agents/skills/general-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "general-video" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/general-video into .agents/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill general-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chmonitor/chmonitor general-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/general-video .cursor/skills/general-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "general-video" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/general-video into .cursor/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chmonitor/chmonitor.git --path .agents/skills/general-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chmonitor/chmonitor --skill general-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chmonitor/chmonitor general-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/general-video .gemini/skills/general-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "general-video" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/general-video into .gemini/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chmonitor/chmonitor general-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chmonitor/chmonitor --skill general-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/general-video .github/skills/general-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "general-video" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/general-video into .github/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill general-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chmonitor/chmonitor general-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/general-video .opencode/skills/general-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "general-video" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/general-video into .opencode/skills/general-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "general-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
general-videoThe fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and…
General Video is an agent skill from chmonitor/chmonitor. The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions. Input- and length-agnostic. If a specialized workflow clearly fits the input — a marketed product, a website, a topic explainer, a GitHub PR, existing footage, a short motion graphic, or a Remotion port — prefer it (see /hyperframes); use this only as the general fallback when none fit.
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Motion graphics and Video production. It works with HeyGen, Remotion and GitHub. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxnodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
General Video loads about 3.8k tokens when it runs. Until then it costs about 129 tokens; SKILL.md has 1,510 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 1,510 words, ~3,819 tokens.
.claude/skills/general-video/SKILL.md (or your agent's skills folder).media-use: Before sourcing audio/images, call
/media-useto resolve BGM/SFX/images from the HeyGen catalog. Run--adoptfirst to register existing assets. See/media-useskill.
Confirm the route before you build. This is the fallback for custom composition authoring. If the input clearly fits a specialized workflow, prefer it: marketed product →
/product-launch-video; general site →/website-to-video; topic explainer →/faceless-explainer; GitHub PR →/pr-to-video; existing footage →/embedded-captions·/talking-head-recut; short unnarrated motion graphic →/motion-graphics; Remotion port →/remotion-to-hyperframes. Out of scope: live / at-render-time data, NLE-style editing of a finished video, or producing footage HyperFrames can't capture. Unsure? Read/hyperframesfirst.
Build exactly what was asked. A title card is a title card — not a title card + three supporting scenes + ambient music + captions. If extra scenes or elements would genuinely improve the piece, propose them; don't add them silently. For small edits (fix a color, adjust one duration, add one element), skip the planning steps and go straight to the build.
For vague, exploratory requests ("make something for our brand", "a cool intro") — understand intent before picking colors:
For specific requests ("add a title card", "fix the timing on scene 3"), skip discovery.
hyperframes-creativeEstablish the visual identity first. If the project has a design spec, read it (precedence frame.md → design.md → DESIGN.md; treat it as brand truth — exact colors, fonts, constraints).
If no spec exists, you MUST read BOTH hyperframes-creative/references/house-style.md AND hyperframes-creative/references/video-composition.md before choosing any color or font. house-style.md gives the "interpret the prompt / generate real content" opener, lazy-default list, and layer recipe; video-composition.md gives the video-medium density / scale / foreground detailing (data bars, registration marks, monospace metadata, "8-10 elements, two the user didn't ask for") that separates "produced" from "generated." Reading only one is the most common miss — video-composition.md is the one agents skip, and it is exactly the one that prevents flat, centered, web-page-looking output. Do not self-invent a palette and skip these; crossing into hyperframes-creative is mandatory here, not an optional branch. From there, also pull a named style/mood → references/visual-styles.md, or the interactive picker → references/design-picker.md, as needed. The spec/style defines the brand, not the composition rules.
Find the angle (vague brief, no spec): before picking colors, write ONE sentence — what does this name/word/topic evoke, and what visual world (metaphor, setting, instrument, motif) expresses it? E.g. a cybersecurity tool → vault doors / perimeter scan lines / lock tumblers; a meditation app → tide, breath, slow light bloom. Read the meaning of the subject, not just its letters; pick a concrete angle over a literal restyle. This is the cheap substitute for prompt expansion (Step 2) on single-scene pieces, where expansion is correctly skipped — and it is the difference between a designed concept and a generic logo-on-a-gradient.
<HARD-GATE>
Before writing ANY composition HTML, verify you have ALL FOUR:
1. **A visual identity** grounded in the spec or `house-style.md` — not invented on the spot. (Reaching for `#333`, `#3b82f6`, or `Roboto`? You skipped it.)
2. **A one-sentence concept angle** (the "find the angle" step) for anything beyond a trivial edit — not a literal restyle of the prompt words.
3. **A font pairing from the embed list** (`hyperframes-creative/references/typography.md` → "Fonts that embed") chosen on purpose — not `Inter`/`Helvetica Neue`/`system-ui` by default, and never an un-embedded display font you're just hoping renders (un-bundled names embed only if auto-captured locally — and cloud renders won't capture them).
4. **A foreground/density plan from `video-composition.md`** — the anchor-to-edges, 8-10-elements, foreground-metadata, background-texture rules. (Centered stack on a flat color with fewer than ~6 elements and no edge-anchored detail? You skipped it — that is the generic tell.)
</HARD-GATE>
hyperframes-creativeRun for every multi-scene composition (skip for single-scene pieces and trivial edits). Ground the request against the design spec + house style into a consistent intermediate that downstream work reads the same way. See hyperframes-creative/references/prompt-expansion.md.
Before writing HTML, think at a high level:
hyperframes-core/references/composition-patterns.md § Two Architectures (rule of thumb: ≥3 hard scene cuts, or any reused scene → modularize; a short single-scene piece stays one file).fast-fast-SLOW-SHADER-hold); see hyperframes-creative/references/beat-direction.md.hyperframes-animation.Position every element where it sits at its most visible moment — fully entered, correctly placed, not yet exiting. Write that as static HTML + CSS first. No GSAP yet.
Why: if you position elements at their animated start state (offscreen, scaled to 0, opacity 0) and tween to where you think they land, you are guessing the final layout — overlaps stay invisible until render. Build the end state first and you see and fix layout problems before adding motion.
.scene-content {
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
height: 100%;
padding: 120px 160px; /* padding positions content; fills any scene size */
gap: 24px;
box-sizing: border-box;
}Never use position: absolute; top: Npx on a content container — it overflows when content is taller than the space. Reserve absolute positioning for decoratives.
⚠ The
width/height: 100%above only resolves if every ancestor has a resolved height. The root<div data-composition-id>and any wrapper between it and.scene-contentmust be sized (position: relative; width: 1920px; height: 1080pxon the root — seehyperframes-core→ "Root must be sized"). Skip this and the flex container collapses to ~0, content piles into the top-left corner, and the first glyph clips at x=0 — whilelint/inspectstill report 0 issues. And always keep thepadding(≥80px) on.scene-content: it is the title-safe margin. Never replace it with baregap.
gsap.from() (in sub-compositions prefer gsap.fromTo() so the start state is explicit; see hyperframes-core/references/sub-compositions.md). The CSS position is ground truth; the tween is the journey to it.hyperframes-animation/transitions/, only the final scene animates elements out; between scenes the transition IS the exit.Shared space across time: if element A exits before element B enters in the same area, both still need correct CSS positions for their respective hero frames — timeline ordering keeps them from coexisting, and the layout step catches accidental overlap. Layered glows/shadows and z-stacked depth are intentional overlap; the step is about catching unintentional collisions (two headlines on top of each other, content bleeding off-frame).
This maps the skill's full surface (see the description) to its references — non-exhaustive; when an intent isn't listed, route through hyperframes-creative (look/concept), hyperframes-animation (motion), hyperframes-core (contract), hyperframes-media (audio/captions). The first row is ADDITIVE — read it AND your intent row, not one or the other.
| Building… | Read first (in order) |
|---|---|
| ALWAYS — every non-trivial piece, on top of your intent row below | hyperframes-creative/references/house-style.md + references/video-composition.md (also gated in Step 1 / HARD-GATE; the "produced, not generated" foreground detailing) |
| Kinetic typography / text-forward | hyperframes-animation/techniques.md (kinetic type) + adapters/gsap-easing-and-stagger.md + rules/kinetic-beat-slam.md |
| Title card / lower-third / overlay / PiP / text-behind-subject | hyperframes-creative/references/composition-patterns.md + (for the centered/sized frame) hyperframes-core → "Root must be sized" |
| Logo / brand-mark reveal | hyperframes-animation/rules/svg-path-draw.md (draw-on) + rules/3d-text-depth-layers.md + rules/scale-swap-transition.md |
| Data / stats / numbers | hyperframes-animation/rules/counting-dynamic-scale.md + rules/stat-bars-and-fills.md + hyperframes-creative/references/data-in-motion.md |
| Product / app / UI demo | hyperframes-animation/rules/3d-page-scroll.md + rules/cursor-click-ripple.md + rules/press-release-spring.md |
| Audio-reactive / music-driven | hyperframes-creative/references/audio-reactive.md (pre-extract bands; map to motion) |
| Narrated / voiceover / music / SFX / captions | hyperframes-media → the shared audio engine scripts/audio.mjs (one call = TTS + BGM + SFX → audio_meta.json); caption authoring + asset placement via hyperframes-core. See Audio below. |
| Multi-scene / transitions | hyperframes-animation/transitions/overview.md then transitions/catalog.md (you are not done after the overview — the GSAP recipe is in the catalog) |
| Modular / sub-compositions | hyperframes-core/references/composition-patterns.md + references/sub-compositions.md |
Only when the piece calls for it (per "build exactly what was asked" — no ambient music on a title card). Don't hand-roll TTS or vendor a copy: write a neutral audio_request.json and call the shared engine in hyperframes-media. It auto-degrades on one switch — HeyGen credential present → HeyGen TTS + music/SFX retrieval; absent → ElevenLabs/Kokoro TTS, Lyria/MusicGen BGM generation, and the bundled SFX library. Full flag list + request/meta schema: the header comment of hyperframes-media/scripts/audio.mjs.
// audio_request.json — one line per narrated segment; `id` is yours (joins audio_meta back)
{
"lines": [
{ "id": "s1", "text": "Your opening line.", "sfx": ["whoosh"] },
{ "id": "s2", "text": "The next beat." },
],
"bgm": { "query": "calm cinematic underscore" }, // omit "mode" → auto (retrieve if HeyGen, else generate); "none" to disable
}# <MEDIA_DIR> = the installed hyperframes-media skill dir (sibling of this skill)
node <MEDIA_DIR>/scripts/audio.mjs --request ./audio_request.json --hyperframes . --out ./audio_meta.jsonThen read audio_meta.json: mount each voices[].path + (bgm.path, sfx[]) as <audio> tracks and use voices[].words for captions, all per hyperframes-core (audio tracks + caption authoring). If BGM took the generate path (bgm_pending: true), run hyperframes-media/scripts/wait-bgm.mjs before final render.
hyperframes-clinpx hyperframes lint and npx hyperframes validate pass (block on results)frame.md / design.md) exists — checklist in hyperframes-creative/references/design-adherence.mdnpx hyperframes inspect passes, or every overflow is intentionally markedhyperframes-animation/scripts/animation-map.mjs)© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/general-video of chmonitor/chmonitor.
Open the folder on GitHubat commit fc39ef0
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in chmonitor/chmonitor, which our catalogue first saw on October 7, 2026.
General Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| General Video this skillchmonitor/chmonitor | 299 | 1 repos | ~3.8k | Automated safety check: Pass | GPL-3.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Remotion to HyperFrames Porterheygen-com/hyperframes | 59k | 3 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Reference Video Replica QcPluviobyte/video-production-skills | 667 | — | ~1.8k | Automated safety check: Pass | None | |
| Black White Text OpenerPluviobyte/video-production-skills | 667 | — | ~1k | Automated safety check: Pass | None | |
| Super Video MakerBomx/super-video-maker-skill | 308 | — | ~11k | Automated safety check: Notes | None |
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
heygen-com/hyperframes
Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.
Pluviobyte/video-production-skills
Analyze, recreate, align, and verify reference-video motion.
Pluviobyte/video-production-skills
Create reusable black-background white-text opening animations for new videos.
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
leosssvip-dot/remotion-ad-video-skill
A skill your agent uses when turning product links, app store listings, landing pages, or product briefs into advertising videos with Remotion or Hyperframes projects, storyboards, render-engine…
chmonitor/chmonitor
Non-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor.
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
chmonitor/chmonitor
A skill your agent uses when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting.
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
chmonitor/chmonitor
turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video, up to ~3 min (sweet spot 30-90s), where every visual is invented (typography, abstract graphics…
Categories
The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and…. General Video is an agent skill from chmonitor/chmonitor. The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions.
General Video fits situations like: tasks that involve Motion graphics; tasks that involve Video production.
Run `npx skills add chmonitor/chmonitor --skill general-video -a claude-code`. Or copy the skill folder (.agents/skills/general-video in chmonitor/chmonitor) into .claude/skills/general-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chmonitor/chmonitor --skill general-video -a codex`. Or copy the skill folder (.agents/skills/general-video in chmonitor/chmonitor) into .agents/skills/general-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill general-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/general-video, .gemini/skills/general-video, .github/skills/general-video and .opencode/skills/general-video in your project.
Going by SKILL.md and its folder, General Video needs the command-line tools its instructions call (npx and node).
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
General Video is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with General Video: HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars), Remotion to HyperFrames Porter (heygen-com/hyperframes, 59k stars), Reference Video Replica Qc (Pluviobyte/video-production-skills, 667 stars) and Black White Text Opener (Pluviobyte/video-production-skills, 667 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 299 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.
Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.