HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
$ npx skills add calesthio/OpenMontage --skill character-rigging -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install calesthio/OpenMontage character-rigging --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/character-rigging .claude/skills/character-rigging && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "character-rigging" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/character-rigging into .claude/skills/character-rigging/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "character-rigging", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/character-riggingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add calesthio/OpenMontage --skill character-rigging -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install calesthio/OpenMontage character-rigging --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/character-rigging .agents/skills/character-rigging && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "character-rigging" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/character-rigging into .agents/skills/character-rigging/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "character-rigging", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill character-rigging -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install calesthio/OpenMontage character-rigging --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/character-rigging .cursor/skills/character-rigging && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "character-rigging" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/character-rigging into .cursor/skills/character-rigging/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "character-rigging", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/calesthio/OpenMontage.git --path .agents/skills/character-rigging--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add calesthio/OpenMontage --skill character-rigging -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install calesthio/OpenMontage character-rigging --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/character-rigging .gemini/skills/character-rigging && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "character-rigging" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/character-rigging into .gemini/skills/character-rigging/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "character-rigging", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install calesthio/OpenMontage character-riggingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add calesthio/OpenMontage --skill character-rigging -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/character-rigging .github/skills/character-rigging && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "character-rigging" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/character-rigging into .github/skills/character-rigging/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "character-rigging", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill character-rigging -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install calesthio/OpenMontage character-rigging --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/character-rigging .opencode/skills/character-rigging && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "character-rigging" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/character-rigging into .opencode/skills/character-rigging/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "character-rigging", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
character-riggingBuild data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
Character Rigging is an agent skill from calesthio/OpenMontage. Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
Its SKILL.md is about 460 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Video production. The repository describes itself as: World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant… The licence is MIT.
Read from SKILL.md and the folder at commit 9327439. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
gsap.comremotion.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Character Rigging loads about 460 tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 163 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from calesthio/OpenMontage at commit 9327439, republished under its MIT licence (© calesthio). 163 words, ~460 tokens.
.claude/skills/character-rigging/SKILL.md (or your agent's skills folder).Use this skill when building OpenMontage rig_plan artifacts or renderer input
for local 2D character animation.
{
"character_id": "mouse",
"rig_type": "svg_rig",
"parts": [
{ "id": "body", "kind": "torso", "layer": 10 },
{ "id": "head", "kind": "head", "layer": 30, "parent": "body" },
{ "id": "arm_right", "kind": "limb", "layer": 40, "parent": "body" }
],
"joints": {
"head": { "pivot": [320, 180], "rotation": [-20, 20] },
"arm_right": { "pivot": [390, 310], "rotation": [-70, 95] }
}
}svgOrigin: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/© calesthio, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/character-rigging of calesthio/OpenMontage.
Open the folder on GitHubat commit 9327439
Character Rigging next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Character Rigging this skillcalesthio/OpenMontage | 66k | — | ~460 | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.4k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 59k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 11k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 59k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
calesthio/OpenMontage
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.
calesthio/OpenMontage
Creating interactive data visualisations using d3.js. An agent skill from calesthio/OpenMontage.
calesthio/OpenMontage
Create videos from a text prompt using HeyGen's Video Agent.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
calesthio/OpenMontage
Edit videos locally using ffmpeg. An agent skill from calesthio/OpenMontage.
Categories
Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages. Character Rigging is an agent skill from calesthio/OpenMontage. Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
Character Rigging fits situations like: tasks that involve Video production.
Run `npx skills add calesthio/OpenMontage --skill character-rigging -a claude-code`. Or copy the skill folder (.agents/skills/character-rigging in calesthio/OpenMontage) into .claude/skills/character-rigging in your project. Claude Code loads it when a task matches its description.
Run `npx skills add calesthio/OpenMontage --skill character-rigging -a codex`. Or copy the skill folder (.agents/skills/character-rigging in calesthio/OpenMontage) into .agents/skills/character-rigging in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/OpenMontage --skill character-rigging -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/character-rigging, .gemini/skills/character-rigging, .github/skills/character-rigging and .opencode/skills/character-rigging in your project.
SKILL.md names no scripts, command-line tools or credentials: Character Rigging is instructions for the agent only.
SKILL.md names 2 domains. As links in the text: gsap.com and remotion.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Character Rigging is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 460 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Character Rigging: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.4k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars) and Video Shotcraft (Vincentwei1021/video-shotcraft, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
calesthio (a GitHub user) maintains it in calesthio/OpenMontage, which has 65,614 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on October 3, 2026.
Source: calesthio/OpenMontage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.