Install Anti-Slop Oxlint Rules
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
A skill your agent uses when designing or implementing Biome user-facing diagnostic presentation or APIs, including messages, advice, markup, details, code frames, categories, severity, and…
$ npx skills add biomejs/biome --skill diagnostics-development -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install biomejs/biome diagnostics-development --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/diagnostics-development .claude/skills/diagnostics-development && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "diagnostics-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/diagnostics-development into .claude/skills/diagnostics-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnostics-development", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/biomejs/biome/tree/main/.agents/skills/diagnostics-developmentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add biomejs/biome --skill diagnostics-development -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install biomejs/biome diagnostics-development --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/diagnostics-development .agents/skills/diagnostics-development && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "diagnostics-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/diagnostics-development into .agents/skills/diagnostics-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnostics-development", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill diagnostics-development -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install biomejs/biome diagnostics-development --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/diagnostics-development .cursor/skills/diagnostics-development && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "diagnostics-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/diagnostics-development into .cursor/skills/diagnostics-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnostics-development", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/biomejs/biome.git --path .agents/skills/diagnostics-development--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add biomejs/biome --skill diagnostics-development -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install biomejs/biome diagnostics-development --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/diagnostics-development .gemini/skills/diagnostics-development && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "diagnostics-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/diagnostics-development into .gemini/skills/diagnostics-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnostics-development", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install biomejs/biome diagnostics-developmentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add biomejs/biome --skill diagnostics-development -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/diagnostics-development .github/skills/diagnostics-development && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "diagnostics-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/diagnostics-development into .github/skills/diagnostics-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnostics-development", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill diagnostics-development -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install biomejs/biome diagnostics-development --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/diagnostics-development .opencode/skills/diagnostics-development && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "diagnostics-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/diagnostics-development into .opencode/skills/diagnostics-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "diagnostics-development", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
diagnostics-developmentA skill your agent uses when designing or implementing Biome user-facing diagnostic presentation or APIs, including messages, advice, markup, details, code frames, categories, severity, and…
Diagnostics Development is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when designing or implementing Biome user-facing diagnostic presentation or APIs, including messages, advice, markup, details, code frames, categories, severity, and standalone Diagnostic types. Do not use for lint matching logic or code-action mutations.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
It sits in Development, covering Linting and formatting. The repository describes itself as: A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP. The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c870caa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
From compatibility in the SKILL.md frontmatter.
Diagnostics Development loads about 1.2k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 588 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from biomejs/biome at commit c870caa, republished under its Apache-2.0 licence (© biomejs). 588 words, ~1,210 tokens.
.claude/skills/diagnostics-development/SKILL.md (or your agent's skills folder).Use crates/biome_diagnostics/CONTRIBUTING.md as the canonical API and design guide. Inspect current diagnostics in the same subsystem before choosing an advice type or derive shape.
Use RuleDiagnostic for lint and assist rules. Use a standalone type deriving Diagnostic when a parser, service, CLI, configuration, or infrastructure boundary needs its own structured diagnostic.
Do not introduce a standalone type solely to wrap a one-line lint message. Do not force a complex diagnostic with locations, sub-diagnostics, or conditional advice into a RuleDiagnostic chain when an owned type expresses the contract more clearly.
A complete diagnostic answers:
Keep those jobs separate:
Do not combine rationale and remediation into vague prose. When an automated action exists, its label normally carries the remediation rather than repeating it in a note.
markup!; do not allocate with format! first.Choose advice based on the information users need:
| Need | Mechanism |
|---|---|
| Explanation or next step | note or log advice |
| Point to a related source span | detail or code-frame advice |
| Show an exact textual change | diff advice or code action |
| Show a command to run | command advice |
| Extra opt-in context | verbose advice |
Prefer source evidence over a paragraph describing where the issue is. Avoid adding multiple notes that repeat the same fact in different words.
For #[derive(Diagnostic)], verify the current guide and derive implementation for supported attributes. Typical concerns include:
The diagnostic type owns stable data needed at the reporting boundary. Avoid retaining large source buffers or allocating rendered strings when a range and structured value suffice.
Do not edit generated diagnostic-category registries by hand. Use the rule scaffolding or generator responsible for the category, then verify the generated entry and documentation URL.
For non-rule diagnostics, inspect neighboring categories and the current code-generation source before making changes; do not infer the workflow from the generated file.
Match established subsystem policy. Severity communicates operational impact, not how strongly the author feels about the message. Inspect nearby diagnostics and the current contributing guide before introducing a different severity or tag.
lint-rule-development and testing-codegen for rule-specific fixtures.crates/biome_diagnostics/CONTRIBUTING.mdcrates/biome_diagnostics/src/diagnostic.rscrates/biome_diagnostics/src/advice.rs#[derive(Diagnostic)]© biomejs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/diagnostics-development of biomejs/biome.
Open the folder on GitHubat commit c870caa
Diagnostics Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Diagnostics Development this skillbiomejs/biome | 26k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | |
| Install Anti-Slop Oxlint Rulesdmmulroy/anti-slop | 5.3k | 1 repos | ~2.2k | Automated safety check: Pass | MIT | |
| Summarise Ecosystem Resultsastral-sh/ruff | 50k | 1 repos | ~2.2k | Automated safety check: Pass | MIT | |
| Minimizing Ty Ecosystem Changesastral-sh/ruff | 50k | — | ~4.6k | Automated safety check: Pass | MIT | |
| Babysit PR To Pass CIsgl-project/sglang | 37k | 2 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT |
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
astral-sh/ruff
A skill your agent uses when a user says "summarise ecosystem results", "summarize this ty ecosystem report", "what changed in this ecosystem run?", or asks to summarise or summarize ty ecosystem…
astral-sh/ruff
A skill your agent uses when a user says "minimize this ty ecosystem change", "reproduce this ecosystem result", "investigate a primer difference", "investigate a mypyprimer difference"…
sgl-project/sglang
Start and persistently pursue a goal to babysit an SGLang pull request until selected GitHub Actions workflows pass on the latest PR head.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
chromedp/chromedp
This skill should be used when the user is writing Go code and needs guidance on Go-specific pedantry: error wrapping with fmt.Errorf and %w, interface design (accept interfaces return structs)…
biomejs/biome
A skill your agent uses when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit .changeset/.md release-note text.
biomejs/biome
A skill your agent uses whenever writing or editing Rust //, ///, or //!
biomejs/biome
A skill your agent uses when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures.
biomejs/biome
A skill your agent uses whenever implementing or debugging Biome formatter behavior, IR composition, node rules, layout selection, source-comment handling, verbatim formatting, idempotency, internal…
biomejs/biome
A skill your agent uses when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and…
biomejs/biome
A skill your agent uses when implementing or modifying Biome parser behavior, including .ungram grammars, lexers, token sources, parse rules, separated lists, error recovery, and parser fixtures.
Categories
A skill your agent uses when designing or implementing Biome user-facing diagnostic presentation or APIs, including messages, advice, markup, details, code frames, categories, severity, and…. Diagnostics Development is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when designing or implementing Biome user-facing diagnostic presentation or APIs, including messages, advice, markup, details, code frames, categories, severity, and standalone Diagnostic types.
Diagnostics Development fits situations like: implementing Biome user-facing diagnostic presentation; including messages; standalone Diagnostic types; lint matching logic.
Run `npx skills add biomejs/biome --skill diagnostics-development -a claude-code`. Or copy the skill folder (.agents/skills/diagnostics-development in biomejs/biome) into .claude/skills/diagnostics-development in your project. Claude Code loads it when a task matches its description.
Run `npx skills add biomejs/biome --skill diagnostics-development -a codex`. Or copy the skill folder (.agents/skills/diagnostics-development in biomejs/biome) into .agents/skills/diagnostics-development in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add biomejs/biome --skill diagnostics-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/diagnostics-development, .gemini/skills/diagnostics-development, .github/skills/diagnostics-development and .opencode/skills/diagnostics-development in your project.
SKILL.md names no scripts, command-line tools or credentials: Diagnostics Development is instructions for the agent only. Compatibility (from SKILL.md): Designed for coding agents working on the Biome codebase (github.com/biomejs/biome)..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Diagnostics Development is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Diagnostics Development: Install Anti-Slop Oxlint Rules (dmmulroy/anti-slop, 5.3k stars), Summarise Ecosystem Results (astral-sh/ruff, 50k stars), Minimizing Ty Ecosystem Changes (astral-sh/ruff, 50k stars) and Babysit PR To Pass CI (sgl-project/sglang, 37k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
biomejs (a GitHub organization, an official publisher) maintains it in biomejs/biome, which has 25,910 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.
Source: biomejs/biome on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.