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bryantmh/tes4skyrim

5 skills found.
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1

Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…

bryantmh/tes4skyrim130—~2.2kAutomated safety check: PassNo licencetoday
2

Complete reference for how a creature (wolf, draugr, dragon, etc.) works in Skyrim (TES5) — the RACE record hookup, the NIF mesh, the skeleton.hkx (animation skeleton + ragdoll + skeleton mappers)…

bryantmh/tes4skyrim130—~4.5kAutomated safety check: PassNo licencetoday
3

Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the…

bryantmh/tes4skyrim130—~2.5kAutomated safety check: PassNo licencetoday
4

Complete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation…

bryantmh/tes4skyrim130—~6.9kAutomated safety check: PassNo licencetoday
5

Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.

bryantmh/tes4skyrim130—~2.3kAutomated safety check: PassNo licencetoday