Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…
$ npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-dialog-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/oblivion-dialog-system .claude/skills/oblivion-dialog-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "oblivion-dialog-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-dialog-system into .claude/skills/oblivion-dialog-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-dialog-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-dialog-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-dialog-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/oblivion-dialog-system .agents/skills/oblivion-dialog-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "oblivion-dialog-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-dialog-system into .agents/skills/oblivion-dialog-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-dialog-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-dialog-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/oblivion-dialog-system .cursor/skills/oblivion-dialog-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "oblivion-dialog-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-dialog-system into .cursor/skills/oblivion-dialog-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-dialog-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bryantmh/tes4skyrim.git --path .claude/skills/oblivion-dialog-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-dialog-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/oblivion-dialog-system .gemini/skills/oblivion-dialog-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "oblivion-dialog-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-dialog-system into .gemini/skills/oblivion-dialog-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-dialog-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bryantmh/tes4skyrim oblivion-dialog-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/oblivion-dialog-system .github/skills/oblivion-dialog-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "oblivion-dialog-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-dialog-system into .github/skills/oblivion-dialog-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-dialog-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-dialog-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/oblivion-dialog-system .opencode/skills/oblivion-dialog-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "oblivion-dialog-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-dialog-system into .opencode/skills/oblivion-dialog-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-dialog-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
oblivion-dialog-systemPure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…
Oblivion Dialog System is an agent skill from bryantmh/tes4skyrim. Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA) system, the topic-type and add-topic model, result scripts, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Oblivion dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records…
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/checklist.md`, `references/conditions.md` and `references/records.md`).
It sits in Development. The repository describes itself as: Complete and automated Gamebryo to TES5 plugin and asset conversion.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 82c7073. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Oblivion Dialog System loads about 2.2k tokens when it runs, and up to ~8.8k if it reads all its reference files. Until then it costs about 158 tokens; SKILL.md has 911 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 911 words (~2,248 tokens).
“This skill is a pure reference for how vanilla Oblivion (TES4) routes dialogue. It describes only how the game itself works — it deliberately contains no conversion or import logic.”
SKILL.md and 3 other files (references) in .claude/skills/oblivion-dialog-system of bryantmh/tes4skyrim.
Open the folder on GitHubat commit 82c7073
Oblivion Dialog System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Oblivion Dialog System this skillbryantmh/tes4skyrim | 130 | — | ~2.2k | Automated safety check: Pass | None | |
| Vercel Composition Patternssupabase/supabase | 111k | 58 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 297k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 4 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
bryantmh/tes4skyrim
Complete reference for how a creature (wolf, draugr, dragon, etc.) works in Skyrim (TES5) — the RACE record hookup, the NIF mesh, the skeleton.hkx (animation skeleton + ragdoll + skeleton mappers)…
bryantmh/tes4skyrim
Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the…
bryantmh/tes4skyrim
Complete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation…
bryantmh/tes4skyrim
Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.
Categories
Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…. Oblivion Dialog System is an agent skill from bryantmh/tes4skyrim. Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA) system, the topic-type and add-topic model, result scripts, and a checklist of everything required for dialogue to fire in-engine.
Oblivion Dialog System fits situations like: debugging Oblivion dialogue/quest/voice records; reasoning about how a topic reaches an NPC; you need the exact structure of any of these records.
Run `npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a claude-code`. Or copy the skill folder (.claude/skills/oblivion-dialog-system in bryantmh/tes4skyrim) into .claude/skills/oblivion-dialog-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a codex`. Or copy the skill folder (.claude/skills/oblivion-dialog-system in bryantmh/tes4skyrim) into .agents/skills/oblivion-dialog-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/oblivion-dialog-system, .gemini/skills/oblivion-dialog-system, .github/skills/oblivion-dialog-system and .opencode/skills/oblivion-dialog-system in your project.
SKILL.md names no scripts, command-line tools or credentials: Oblivion Dialog System is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Oblivion Dialog System or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 2.2k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Oblivion Dialog System: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bryantmh (a GitHub user) maintains it in bryantmh/tes4skyrim, which has 130 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 10, 2026.
Source: bryantmh/tes4skyrim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.