Agent skill

Oblivion Dialog System

by bryantmh in bryantmh/tes4skyrim

Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…

No licenceAuto-check passedDevelopment

Install Oblivion Dialog System

skills CLI
$ npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install bryantmh/tes4skyrim oblivion-dialog-system --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/oblivion-dialog-system .claude/skills/oblivion-dialog-system && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
oblivion-dialog-system
GitHub stars
130
Token cost
~2.2k tokens
SKILL.md length
911 words
Files
4 (incl. references)
Skills in repo
5
Repo updated
First seen
Licence
None found

At a glance

Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…

  • Works in 2 steps: xEdit Core record definitions —… → Real Oblivion.esm data —…
  • Debugging Oblivion dialogue/quest/voice records
  • SKILL.md covers The mental model (read this…, What must be true for a line…, Quick subrecord cheat-sheet and CTDA conditions (the gate), plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Oblivion Dialog System is an agent skill from bryantmh/tes4skyrim. Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA) system, the topic-type and add-topic model, result scripts, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Oblivion dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records…

Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/checklist.md`, `references/conditions.md` and `references/records.md`).

It sits in Development. The repository describes itself as: Complete and automated Gamebryo to TES5 plugin and asset conversion.

When your agent uses it

  • Debugging Oblivion dialogue/quest/voice records
  • Reasoning about how a topic reaches an NPC
  • You need the exact structure of any of these records

Example prompts

  • “/oblivion-dialog-system”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. xEdit Core record definitions — references/xEdit/Core/wbDefinitionsTES4.pas
  2. Real Oblivion.esm data — export/Oblivion.esm/ (a pure KEY=VALUE dump of

What it can do on your machine

Read from SKILL.md and the folder at commit 82c7073. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Oblivion Dialog System loads about 2.2k tokens when it runs, and up to ~8.8k if it reads all its reference files. Until then it costs about 158 tokens; SKILL.md has 911 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~158
When it runs · the whole SKILL.md, loaded when a task matches
~2.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 911 words (~2,248 tokens).

“This skill is a pure reference for how vanilla Oblivion (TES4) routes dialogue. It describes only how the game itself works — it deliberately contains no conversion or import logic.”

— opening of SKILL.md by bryantmh
name
oblivion-dialog-system

Read the full SKILL.md on GitHub

Files

SKILL.md and 3 other files (references) in .claude/skills/oblivion-dialog-system of bryantmh/tes4skyrim.

  • SKILL.md
  • references/checklist.md
  • references/conditions.md
  • references/records.md

Open the folder on GitHubat commit 82c7073

Compare with similar skills

Oblivion Dialog System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Oblivion Dialog System compared with similar skills
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PR Babysitteropeninterpreter/openinterpreter69k3 repos~4.2kAutomated safety check: PassApache-2.0
Code Review ChecklistshareAI-lab/learn-claude-code78k4 repos~1.1kAutomated safety check: PassMIT

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Categories

Questions about Oblivion Dialog System

What does Oblivion Dialog System do?

Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…. Oblivion Dialog System is an agent skill from bryantmh/tes4skyrim. Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA) system, the topic-type and add-topic model, result scripts, and a checklist of everything required for dialogue to fire in-engine.

When should I use Oblivion Dialog System?

Oblivion Dialog System fits situations like: debugging Oblivion dialogue/quest/voice records; reasoning about how a topic reaches an NPC; you need the exact structure of any of these records.

How do I install Oblivion Dialog System in Claude Code?

Run `npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a claude-code`. Or copy the skill folder (.claude/skills/oblivion-dialog-system in bryantmh/tes4skyrim) into .claude/skills/oblivion-dialog-system in your project. Claude Code loads it when a task matches its description.

How do I install Oblivion Dialog System in Codex?

Run `npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a codex`. Or copy the skill folder (.claude/skills/oblivion-dialog-system in bryantmh/tes4skyrim) into .agents/skills/oblivion-dialog-system in your project. Codex loads it when a task matches its description.

Can I use Oblivion Dialog System in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bryantmh/tes4skyrim --skill oblivion-dialog-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/oblivion-dialog-system, .gemini/skills/oblivion-dialog-system, .github/skills/oblivion-dialog-system and .opencode/skills/oblivion-dialog-system in your project.

What does Oblivion Dialog System need to run?

SKILL.md names no scripts, command-line tools or credentials: Oblivion Dialog System is instructions for the agent only.

Does Oblivion Dialog System access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Oblivion Dialog System safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Oblivion Dialog System use?

No licence was found for Oblivion Dialog System or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Oblivion Dialog System use?

About 2.2k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.5k tokens, read only when the agent opens those files.

What are the alternatives to Oblivion Dialog System?

Skills that share tags, products or a category with Oblivion Dialog System: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Oblivion Dialog System?

bryantmh (a GitHub user) maintains it in bryantmh/tes4skyrim, which has 130 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 10, 2026.

Source: bryantmh/tes4skyrim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.