Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
Complete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation…
$ npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-creature-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/oblivion-creature-system .claude/skills/oblivion-creature-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "oblivion-creature-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-creature-system into .claude/skills/oblivion-creature-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-creature-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-creature-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-creature-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/oblivion-creature-system .agents/skills/oblivion-creature-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "oblivion-creature-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-creature-system into .agents/skills/oblivion-creature-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-creature-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-creature-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/oblivion-creature-system .cursor/skills/oblivion-creature-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "oblivion-creature-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-creature-system into .cursor/skills/oblivion-creature-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-creature-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bryantmh/tes4skyrim.git --path .claude/skills/oblivion-creature-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-creature-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/oblivion-creature-system .gemini/skills/oblivion-creature-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "oblivion-creature-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-creature-system into .gemini/skills/oblivion-creature-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-creature-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bryantmh/tes4skyrim oblivion-creature-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/oblivion-creature-system .github/skills/oblivion-creature-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "oblivion-creature-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-creature-system into .github/skills/oblivion-creature-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-creature-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-creature-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/oblivion-creature-system .opencode/skills/oblivion-creature-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "oblivion-creature-system" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-creature-system into .opencode/skills/oblivion-creature-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-creature-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
oblivion-creature-systemComplete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation…
Oblivion Creature System is an agent skill from bryantmh/tes4skyrim. Complete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation, BSXFlags, BSBound, UPB user-property buffers, bhk ragdoll bodies and constraints), the body-part NIF list (NIFZ/NIFT), the .kf animation files (NiControllerSequence, AnimGroups, ControlledBlock priorities, NiTextKeyExtraData text keys and their exact vocabulary), the IDLE record and Idle Manager tree, and creature sound…
Its SKILL.md is about 6.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `references/animation_kf.md`, `references/crea_record.md` and `references/idle_and_sound.md`).
It sits in Development. The repository describes itself as: Complete and automated Gamebryo to TES5 plugin and asset conversion.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 503ff29. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Oblivion Creature System loads about 6.9k tokens when it runs, and up to ~23k if it reads all its reference files. Until then it costs about 225 tokens; SKILL.md has 2,829 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 2,829 words (~6,940 tokens).
“Every fact here was verified against primary sources only:”
SKILL.md and 5 other files (references) in .claude/skills/oblivion-creature-system of bryantmh/tes4skyrim.
Open the folder on GitHubat commit 503ff29
Oblivion Creature System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Oblivion Creature System this skillbryantmh/tes4skyrim | 128 | — | ~6.9k | Automated safety check: Pass | None | |
| Vercel Composition Patternssupabase/supabase | 111k | 58 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 297k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
bryantmh/tes4skyrim
Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…
bryantmh/tes4skyrim
Complete reference for how a creature (wolf, draugr, dragon, etc.) works in Skyrim (TES5) — the RACE record hookup, the NIF mesh, the skeleton.hkx (animation skeleton + ragdoll + skeleton mappers)…
bryantmh/tes4skyrim
Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the…
bryantmh/tes4skyrim
Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.
Categories
Complete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation…. Oblivion Creature System is an agent skill from bryantmh/tes4skyrim.
Oblivion Creature System fits situations like: converting Oblivion creature assets; you need the exact binary layout of a NIF/KF block at version 20.0.0.4; the exact set of legal animation group names; the exact chain that turns a game event into a playing animation.
Run `npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a claude-code`. Or copy the skill folder (.claude/skills/oblivion-creature-system in bryantmh/tes4skyrim) into .claude/skills/oblivion-creature-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a codex`. Or copy the skill folder (.claude/skills/oblivion-creature-system in bryantmh/tes4skyrim) into .agents/skills/oblivion-creature-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bryantmh/tes4skyrim --skill oblivion-creature-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/oblivion-creature-system, .gemini/skills/oblivion-creature-system, .github/skills/oblivion-creature-system and .opencode/skills/oblivion-creature-system in your project.
Going by SKILL.md and its folder, Oblivion Creature System needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Oblivion Creature System or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 6.9k tokens (SKILL.md is roughly 28k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 16k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Oblivion Creature System: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bryantmh (a GitHub user) maintains it in bryantmh/tes4skyrim, which has 128 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 8, 2026.
Source: bryantmh/tes4skyrim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.