Translation Diff Export
Devolutions/UniGetUI
Compares UniGetUI JSON locale files against English, identifies untranslated or source-changed keys, and generates patch, reference, and handoff files for a target language.
Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-to-skyrim-dialog --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/oblivion-to-skyrim-dialog .claude/skills/oblivion-to-skyrim-dialog && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "oblivion-to-skyrim-dialog" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-to-skyrim-dialog into .claude/skills/oblivion-to-skyrim-dialog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-to-skyrim-dialog", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-to-skyrim-dialogType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-to-skyrim-dialog --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/oblivion-to-skyrim-dialog .agents/skills/oblivion-to-skyrim-dialog && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "oblivion-to-skyrim-dialog" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-to-skyrim-dialog into .agents/skills/oblivion-to-skyrim-dialog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-to-skyrim-dialog", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-to-skyrim-dialog --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/oblivion-to-skyrim-dialog .cursor/skills/oblivion-to-skyrim-dialog && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "oblivion-to-skyrim-dialog" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-to-skyrim-dialog into .cursor/skills/oblivion-to-skyrim-dialog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-to-skyrim-dialog", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bryantmh/tes4skyrim.git --path .claude/skills/oblivion-to-skyrim-dialog--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-to-skyrim-dialog --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/oblivion-to-skyrim-dialog .gemini/skills/oblivion-to-skyrim-dialog && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "oblivion-to-skyrim-dialog" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-to-skyrim-dialog into .gemini/skills/oblivion-to-skyrim-dialog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-to-skyrim-dialog", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bryantmh/tes4skyrim oblivion-to-skyrim-dialogInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/oblivion-to-skyrim-dialog .github/skills/oblivion-to-skyrim-dialog && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "oblivion-to-skyrim-dialog" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-to-skyrim-dialog into .github/skills/oblivion-to-skyrim-dialog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-to-skyrim-dialog", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bryantmh/tes4skyrim oblivion-to-skyrim-dialog --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/oblivion-to-skyrim-dialog .opencode/skills/oblivion-to-skyrim-dialog && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "oblivion-to-skyrim-dialog" agent skill from https://github.com/bryantmh/tes4skyrim/tree/master/.claude/skills/oblivion-to-skyrim-dialog into .opencode/skills/oblivion-to-skyrim-dialog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "oblivion-to-skyrim-dialog", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
oblivion-to-skyrim-dialogComplete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.
Oblivion To Skyrim Dialog is an agent skill from bryantmh/tes4skyrim. Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist. Covers DIAL, INFO, QUST, IDLE, PACK, the voice system (race+gender → VTYP), the condition (CTDA) translation, and the structural pieces Skyrim requires that Oblivion has no source for (DLBR branches, DLVW views, VTYP routing, SEQ files). Use when planning or implementing TES4→TES5 dialogue/quest conversion, deciding how a…
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/checklist.md`, `references/conditions.md` and `references/dial-info.md`).
It sits in Writing & Content, covering Translation. The repository describes itself as: Complete and automated Gamebryo to TES5 plugin and asset conversion.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0174e9d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Oblivion To Skyrim Dialog loads about 2.3k tokens when it runs, and up to ~15k if it reads all its reference files. Until then it costs about 161 tokens; SKILL.md has 1,089 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,089 words (~2,284 tokens).
“This skill maps every Oblivion (TES4) dialogue/quest/voice record onto the Skyrim (TES5) structure that reproduces its in-game behavior. The bar is behavioral fidelity: a converted plugin should make NPCs say the same lines, to the same people, at the same…”
SKILL.md and 6 other files (references) in .claude/skills/oblivion-to-skyrim-dialog of bryantmh/tes4skyrim.
Open the folder on GitHubat commit 0174e9d
Oblivion To Skyrim Dialog next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Oblivion To Skyrim Dialog this skillbryantmh/tes4skyrim | 130 | — | ~2.3k | Automated safety check: Pass | None | |
| Translation Diff ExportDevolutions/UniGetUI | 26k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Sync Translationssymfony/symfony | 31k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Translation Diff ImportDevolutions/UniGetUI | 26k | — | ~750 | Automated safety check: Pass | MIT | |
| Translation Diff TranslateDevolutions/UniGetUI | 26k | — | ~934 | Automated safety check: Pass | MIT | |
| Generate Translationspayloadcms/payload | 45k | — | ~1.1k | Automated safety check: Pass | MIT |
Devolutions/UniGetUI
Compares UniGetUI JSON locale files against English, identifies untranslated or source-changed keys, and generates patch, reference, and handoff files for a target language.
symfony/symfony
Synchronize translation catalogs across maintained Symfony branches: find messages that newer branches added to the English catalogs but that are still missing from the oldest maintained branch…
Devolutions/UniGetUI
Merges translated key-value pairs from a UniGetUI JSON localization patch back into the full language file and validates the merged result.
Devolutions/UniGetUI
Translates a sparse UniGetUI JSON language patch, writes completed entries into the working copy, preserves placeholders and terminology, and prepares the patch for merge-back.
payloadcms/payload
A skill your agent uses when new translation keys are added to packages to generate new translations strings
Narcooo/inkos
Drives long-form fiction, scripts, storyboards, interactive films and long-document translation through InkOS, with every change made by a typed action.
bryantmh/tes4skyrim
Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)…
bryantmh/tes4skyrim
Complete reference for how a creature (wolf, draugr, dragon, etc.) works in Skyrim (TES5) — the RACE record hookup, the NIF mesh, the skeleton.hkx (animation skeleton + ragdoll + skeleton mappers)…
bryantmh/tes4skyrim
Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the…
bryantmh/tes4skyrim
Complete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation…
Categories
Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist. Oblivion To Skyrim Dialog is an agent skill from bryantmh/tes4skyrim. Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.
Oblivion To Skyrim Dialog fits situations like: implementing TES4→TES5 dialogue/quest conversion; deciding how a specific Oblivion field becomes Skyrim structure; auditing whether a conversion is behaviorally faithful.
Run `npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a claude-code`. Or copy the skill folder (.claude/skills/oblivion-to-skyrim-dialog in bryantmh/tes4skyrim) into .claude/skills/oblivion-to-skyrim-dialog in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a codex`. Or copy the skill folder (.claude/skills/oblivion-to-skyrim-dialog in bryantmh/tes4skyrim) into .agents/skills/oblivion-to-skyrim-dialog in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/oblivion-to-skyrim-dialog, .gemini/skills/oblivion-to-skyrim-dialog, .github/skills/oblivion-to-skyrim-dialog and .opencode/skills/oblivion-to-skyrim-dialog in your project.
SKILL.md names no scripts, command-line tools or credentials: Oblivion To Skyrim Dialog is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Oblivion To Skyrim Dialog or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 2.3k tokens (SKILL.md is roughly 9.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 13k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Oblivion To Skyrim Dialog: Translation Diff Export (Devolutions/UniGetUI, 26k stars), Sync Translations (symfony/symfony, 31k stars), Translation Diff Import (Devolutions/UniGetUI, 26k stars) and Translation Diff Translate (Devolutions/UniGetUI, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bryantmh (a GitHub user) maintains it in bryantmh/tes4skyrim, which has 130 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 11, 2026.
Source: bryantmh/tes4skyrim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.