Agent skill

Oblivion To Skyrim Dialog

by bryantmh in bryantmh/tes4skyrim

Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.

No licenceAuto-check passedWriting & Content

Install Oblivion To Skyrim Dialog

skills CLI
$ npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install bryantmh/tes4skyrim oblivion-to-skyrim-dialog --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/bryantmh/tes4skyrim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/oblivion-to-skyrim-dialog .claude/skills/oblivion-to-skyrim-dialog && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
oblivion-to-skyrim-dialog
GitHub stars
130
Token cost
~2.3k tokens
SKILL.md length
1,089 words
Files
7 (incl. references)
Skills in repo
5
Repo updated
First seen
Licence
None found

At a glance

Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.

  • Works in 3 steps: Topic visibility: AddTopic (TES4) vs.… → Voice: implicit race+gender (TES4) vs.… → Branch/view scaffolding: implicit (TES4)…
  • Implementing TES4→TES5 dialogue/quest conversion
  • SKILL.md covers The core architectural…, Record-to-record map (summary), What "behaviorally faithful"… and How to use this skill
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Oblivion To Skyrim Dialog is an agent skill from bryantmh/tes4skyrim. Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist. Covers DIAL, INFO, QUST, IDLE, PACK, the voice system (race+gender → VTYP), the condition (CTDA) translation, and the structural pieces Skyrim requires that Oblivion has no source for (DLBR branches, DLVW views, VTYP routing, SEQ files). Use when planning or implementing TES4→TES5 dialogue/quest conversion, deciding how a…

Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/checklist.md`, `references/conditions.md` and `references/dial-info.md`).

It sits in Writing & Content, covering Translation. The repository describes itself as: Complete and automated Gamebryo to TES5 plugin and asset conversion.

When your agent uses it

  • Implementing TES4→TES5 dialogue/quest conversion
  • Deciding how a specific Oblivion field becomes Skyrim structure
  • Auditing whether a conversion is behaviorally faithful

Example prompts

  • “/oblivion-to-skyrim-dialog”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Topic visibility: AddTopic (TES4) vs. conditions-only (TES5)
  2. Voice: implicit race+gender (TES4) vs. explicit VTYP (TES5)
  3. Branch/view scaffolding: implicit (TES4) vs. explicit (TES5)

What it can do on your machine

Read from SKILL.md and the folder at commit 0174e9d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Oblivion To Skyrim Dialog loads about 2.3k tokens when it runs, and up to ~15k if it reads all its reference files. Until then it costs about 161 tokens; SKILL.md has 1,089 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~161
When it runs · the whole SKILL.md, loaded when a task matches
~2.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~15k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 1,089 words (~2,284 tokens).

“This skill maps every Oblivion (TES4) dialogue/quest/voice record onto the Skyrim (TES5) structure that reproduces its in-game behavior. The bar is behavioral fidelity: a converted plugin should make NPCs say the same lines, to the same people, at the same…”

— opening of SKILL.md by bryantmh
name
oblivion-to-skyrim-dialog

Read the full SKILL.md on GitHub

Files

SKILL.md and 6 other files (references) in .claude/skills/oblivion-to-skyrim-dialog of bryantmh/tes4skyrim.

  • SKILL.md
  • references/checklist.md
  • references/conditions.md
  • references/dial-info.md
  • references/idle-pack.md
  • references/quest.md
  • references/voice.md

Open the folder on GitHubat commit 0174e9d

Compare with similar skills

Oblivion To Skyrim Dialog next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Oblivion To Skyrim Dialog compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Oblivion To Skyrim Dialog this skillbryantmh/tes4skyrim130—~2.3kAutomated safety check: PassNone
Translation Diff ExportDevolutions/UniGetUI26k—~1.1kAutomated safety check: PassMIT
Sync Translationssymfony/symfony31k—~1.9kAutomated safety check: PassMIT
Translation Diff ImportDevolutions/UniGetUI26k—~750Automated safety check: PassMIT
Translation Diff TranslateDevolutions/UniGetUI26k—~934Automated safety check: PassMIT
Generate Translationspayloadcms/payload45k—~1.1kAutomated safety check: PassMIT

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Questions about Oblivion To Skyrim Dialog

What does Oblivion To Skyrim Dialog do?

Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist. Oblivion To Skyrim Dialog is an agent skill from bryantmh/tes4skyrim. Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist.

When should I use Oblivion To Skyrim Dialog?

Oblivion To Skyrim Dialog fits situations like: implementing TES4→TES5 dialogue/quest conversion; deciding how a specific Oblivion field becomes Skyrim structure; auditing whether a conversion is behaviorally faithful.

How do I install Oblivion To Skyrim Dialog in Claude Code?

Run `npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a claude-code`. Or copy the skill folder (.claude/skills/oblivion-to-skyrim-dialog in bryantmh/tes4skyrim) into .claude/skills/oblivion-to-skyrim-dialog in your project. Claude Code loads it when a task matches its description.

How do I install Oblivion To Skyrim Dialog in Codex?

Run `npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a codex`. Or copy the skill folder (.claude/skills/oblivion-to-skyrim-dialog in bryantmh/tes4skyrim) into .agents/skills/oblivion-to-skyrim-dialog in your project. Codex loads it when a task matches its description.

Can I use Oblivion To Skyrim Dialog in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bryantmh/tes4skyrim --skill oblivion-to-skyrim-dialog -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/oblivion-to-skyrim-dialog, .gemini/skills/oblivion-to-skyrim-dialog, .github/skills/oblivion-to-skyrim-dialog and .opencode/skills/oblivion-to-skyrim-dialog in your project.

What does Oblivion To Skyrim Dialog need to run?

SKILL.md names no scripts, command-line tools or credentials: Oblivion To Skyrim Dialog is instructions for the agent only.

Does Oblivion To Skyrim Dialog access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Oblivion To Skyrim Dialog safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Oblivion To Skyrim Dialog use?

No licence was found for Oblivion To Skyrim Dialog or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Oblivion To Skyrim Dialog use?

About 2.3k tokens (SKILL.md is roughly 9.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 13k tokens, read only when the agent opens those files.

What are the alternatives to Oblivion To Skyrim Dialog?

Skills that share tags, products or a category with Oblivion To Skyrim Dialog: Translation Diff Export (Devolutions/UniGetUI, 26k stars), Sync Translations (symfony/symfony, 31k stars), Translation Diff Import (Devolutions/UniGetUI, 26k stars) and Translation Diff Translate (Devolutions/UniGetUI, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Oblivion To Skyrim Dialog?

bryantmh (a GitHub user) maintains it in bryantmh/tes4skyrim, which has 130 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 11, 2026.

Source: bryantmh/tes4skyrim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.