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Sstobo/Claude-Code-Game-Master

8 skills found.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences.

Sstobo/Claude-Code-Game-Master155—~1kAutomated safety check: PassUnknown1 mo ago
2

D&D-kit combat mechanics — initiative, attack/damage resolution, XP-by-CR awards, combat modifiers, and death saves.

Sstobo/Claude-Code-Game-Master155—~686Automated safety check: PassUnknown1 mo ago
3

Skill-check resolution — when to roll, the DC ladder, fail-forward philosophy, and margin-based consequences.

Sstobo/Claude-Code-Game-Master155—~1.2kAutomated safety check: PassUnknown1 mo ago
4

Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols.

Sstobo/Claude-Code-Game-Master155—~388Automated safety check: PassUnknown1 mo ago
5

The Art of Game Mastering — narration, NPC, pacing, and improvisation wisdom that makes a session feel magical.

Sstobo/Claude-Code-Game-Master155—~2kAutomated safety check: WarnUnknown1 mo ago
6

D&D-kit leveling — XP thresholds, the level-up ceremony, hit dice by class, and ASI/feat/subclass handling.

Sstobo/Claude-Code-Game-Master155—~345Automated safety check: PassUnknown1 mo ago
7

D&D-kit spellcasting mechanics — spell slots by level, casting resolution, and concentration.

Sstobo/Claude-Code-Game-Master155—~293Automated safety check: PassUnknown1 mo ago
8

Status conditions and exhaustion reference (blinded, charmed, frightened, grappled, paralyzed, poisoned, prone, restrained, stunned, unconscious, etc.).

Sstobo/Claude-Code-Game-Master155—~391Automated safety check: PassUnknown1 mo ago