Agent skill

Gm Dungeon

by Sstobo in Sstobo/Claude-Code-Game-Master

Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols.

Custom licenceAuto-check passedAI & LLM Engineering

Install Gm Dungeon

skills CLI
$ npx skills add Sstobo/Claude-Code-Game-Master --skill gm-dungeon -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Sstobo/Claude-Code-Game-Master gm-dungeon --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Sstobo/Claude-Code-Game-Master.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/gm-dungeon .claude/skills/gm-dungeon && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gm-dungeon
GitHub stars
155
Token cost
~388 tokens
SKILL.md length
153 words
Files
1
Skills in repo
8
Repo updated
First seen
Licence
Custom licence

At a glance

Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols.

  • Tasks that involve Structured output and tool calling
  • SKILL.md covers Lightweight flow, Structured flow, Reward an exploration win… and ASCII map symbols
  • Calls bash

What it does

Gm Dungeon is an agent skill from Sstobo/Claude-Code-Game-Master. Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols. Load when the party enters a cave, ruin, or underground complex.

Its SKILL.md is about 390 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in AI & LLM Engineering, covering Structured output and tool calling. The repository describes itself as: Total conversion for Claude Code. Use RAG and the RPG ruleset apis to play a persistent adventure in any book or world of your choosing.

When your agent uses it

  • Tasks that involve Structured output and tool calling

Example prompts

  • “/gm-dungeon”

What it can do on your machine

Read from SKILL.md and the folder at commit dea9931. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bash

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gm Dungeon loads about 388 tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 153 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~388

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 153 words (~388 tokens).

“Enter → describe entrance + visible exits → explore (draw a map only when tactically useful, not every room) → combat by zone → on exit update master notes if significant.”

— opening of SKILL.md by Sstobo, Custom licence
name
gm-dungeon

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/gm-dungeon of Sstobo/Claude-Code-Game-Master.

Open the folder on GitHubat commit dea9931

Compare with similar skills

Gm Dungeon next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gm Dungeon compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gm Dungeon this skillSstobo/Claude-Code-Game-Master155—~388Automated safety check: PassCustom licence
Planning With Filesjarrodwatts/claude-code-config1.1k5 repos~967Automated safety check: PassNone
Tool Use Data Synthesissunny-glow/Auto-BenchMax1.3k—~3.3kAutomated safety check: PassNone
Agent Harness ConstructionKartikLabhshetwar/mind-mentor1486 repos~500Automated safety check: PassApache-2.0
Prompt Engineering Patternswshobson/agents40k—~1.3kAutomated safety check: PassMIT
Model Benchmarkstheopenco/llmgateway1.7k—~1.1kAutomated safety check: NotesCustom licence

Similar skills

  • Planning With Files

    jarrodwatts/claude-code-config

    Transforms workflow to use Manus-style persistent markdown files for planning, progress tracking, and knowledge storage.

    1.1k GitHub starsUsed in 5 repos~967 tokens
    AI & LLM EngineeringAuto-check passed
  • Tool Use Data Synthesis

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    Synthesize training data for ANY tool-use / agentic benchmark, in ANY repo.

    1.3k GitHub stars~3.3k tokensUpdated 2 mo ago
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  • Agent Harness Construction

    KartikLabhshetwar/mind-mentor

    Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates.

    148 GitHub starsUsed in 6 repos~500 tokens
    AI & LLM EngineeringAuto-check passed
  • Reference for designing and tuning production LLM prompts: few-shot examples, chain-of-thought, structured outputs, templates and system prompts.

    40k GitHub stars~1.3k tokensUpdated 6 days ago
    AI & LLM EngineeringAuto-check passed
  • Model Benchmarks

    theopenco/llmgateway

    Run and report repository model or provider-mapping benchmarks.

    1.7k GitHub stars~1.1k tokensUpdated today
    AI & LLM EngineeringAuto-check: notes
  • Agent Prompt Quality Bar

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    Universal quality bar and final audit rubric for any agent system prompt.

    29k GitHub stars~2k tokensUpdated today
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More from Sstobo/Claude-Code-Game-Master

All 8 skills in this repo
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  • Gm Combat

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    155 GitHub stars~686 tokensUpdated 1 mo ago
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  • Gm Skills

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  • Gm Craft

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  • Gm Levelup

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    155 GitHub stars~345 tokensUpdated 1 mo ago
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  • Gm Spellcasting

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    D&D-kit spellcasting mechanics — spell slots by level, casting resolution, and concentration.

    155 GitHub stars~293 tokensUpdated 1 mo ago
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Questions about Gm Dungeon

What does Gm Dungeon do?

Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols. Gm Dungeon is an agent skill from Sstobo/Claude-Code-Game-Master. Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols.

When should I use Gm Dungeon?

Gm Dungeon fits situations like: tasks that involve Structured output and tool calling.

How do I install Gm Dungeon in Claude Code?

Run `npx skills add Sstobo/Claude-Code-Game-Master --skill gm-dungeon -a claude-code`. Or copy the skill folder (.claude/skills/gm-dungeon in Sstobo/Claude-Code-Game-Master) into .claude/skills/gm-dungeon in your project. Claude Code loads it when a task matches its description.

How do I install Gm Dungeon in Codex?

Run `npx skills add Sstobo/Claude-Code-Game-Master --skill gm-dungeon -a codex`. Or copy the skill folder (.claude/skills/gm-dungeon in Sstobo/Claude-Code-Game-Master) into .agents/skills/gm-dungeon in your project. Codex loads it when a task matches its description.

Can I use Gm Dungeon in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Sstobo/Claude-Code-Game-Master --skill gm-dungeon -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-dungeon, .gemini/skills/gm-dungeon, .github/skills/gm-dungeon and .opencode/skills/gm-dungeon in your project.

What does Gm Dungeon need to run?

Going by SKILL.md and its folder, Gm Dungeon needs the command-line tools its instructions call (bash).

Does Gm Dungeon access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Gm Dungeon safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gm Dungeon use?

Gm Dungeon has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gm Dungeon use?

About 388 tokens (SKILL.md is roughly 1.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Gm Dungeon?

Skills that share tags, products or a category with Gm Dungeon: Planning With Files (jarrodwatts/claude-code-config, 1.1k stars), Tool Use Data Synthesis (sunny-glow/Auto-BenchMax, 1.3k stars), Agent Harness Construction (KartikLabhshetwar/mind-mentor, 148 stars) and Prompt Engineering Patterns (wshobson/agents, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gm Dungeon?

Sstobo (a GitHub user) maintains it in Sstobo/Claude-Code-Game-Master, which has 155 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on August 16, 2026.

Source: Sstobo/Claude-Code-Game-Master on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.