Agent skill

Gm Social

by Sstobo in Sstobo/Claude-Code-Game-Master

Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences.

Custom licenceAuto-check passed

Install Gm Social

skills CLI
$ npx skills add Sstobo/Claude-Code-Game-Master --skill gm-social -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Sstobo/Claude-Code-Game-Master gm-social --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Sstobo/Claude-Code-Game-Master.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/gm-social .claude/skills/gm-social && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gm-social
GitHub stars
155
Token cost
~1k tokens
SKILL.md length
510 words
Files
1
Skills in repo
8
Repo updated
First seen
Licence
Custom licence

At a glance

Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences.

  • Works in 5 steps: Load NPC context → Attitude → Social mechanics — when to roll → …
  • SKILL.md covers 1. Load NPC context, 1b. Flesh a stub on first real…, 2. Attitude and 3. Social mechanics — when to…, plus 5 more sections
  • Calls bash

What it does

Gm Social is an agent skill from Sstobo/Claude-Code-Game-Master. Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences. Load whenever the player talks to, persuades, or reads an NPC ("I talk to...", "I ask...").

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It works with Bash. The repository describes itself as: Total conversion for Claude Code. Use RAG and the RPG ruleset apis to play a persistent adventure in any book or world of your choosing.

Example prompts

  • “I talk to...”
  • “I ask...”
  • “/gm-social”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Load NPC context
  2. Attitude
  3. Social mechanics — when to roll
  4. Persist NPC memory
  5. Consequences

What it can do on your machine

Read from SKILL.md and the folder at commit dea9931. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bash

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gm Social loads about 1k tokens when it runs. Until then it costs about 70 tokens; SKILL.md has 510 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~70
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 510 words (~1,025 tokens).

“The DCs below are 5e — use them only when the scene-context KIT block says dnd5e.”

— opening of SKILL.md by Sstobo, Custom licence
name
gm-social

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/gm-social of Sstobo/Claude-Code-Game-Master.

Open the folder on GitHubat commit dea9931

Compare with similar skills

Gm Social next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gm Social compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gm Social this skillSstobo/Claude-Code-Game-Master155—~1kAutomated safety check: PassCustom licence
Hook Development for Claude Code Pluginsanthropics/claude-plugins-official38k10 repos~4.1kAutomated safety check: NotesApache-2.0
Plugin Settings Patternanthropics/claude-plugins-official38k7 repos~3kAutomated safety check: PassApache-2.0
E2Ecallstack/react-native-pager-view3.4k3 repos~2.1kAutomated safety check: PassMIT
Mole Bug Patternstw93/Mole70k—~2kAutomated safety check: PassGPL-3.0
Neat-Freak Knowledge CloseoutKKKKhazix/khazix-skills21k—~1.9kAutomated safety check: PassMIT

Similar skills

  • Hook Development for Claude Code Plugins

    anthropics/claude-plugins-official

    Official

    Explains how to write Claude Code plugin hooks, both prompt-based checks and bash commands, for events such as PreToolUse, Stop and SessionStart.

    38k GitHub starsUsed in 10 repos~4.1k tokens
    Agent WorkflowsAuto-check: notes
  • Plugin Settings Pattern

    anthropics/claude-plugins-official

    Official

    Shows how Claude Code plugins keep per-project settings and state in .claude/plugin-name.local.md files with YAML frontmatter and a markdown body.

    38k GitHub starsUsed in 7 repos~3k tokens
    Agent WorkflowsAuto-check passed
  • E2E

    callstack/react-native-pager-view

    Agentic end-to-end tests with e2e, the e2e runner. An agent skill from callstack/react-native-pager-view.

    3.4k GitHub starsUsed in 3 repos~2.1k tokens
    Testing & QAAuto-check passed
  • A catalog of recurring bug shapes in the Mole Mac cleaner, used to review safety-sensitive diffs for deletion safety, unbounded commands, shell traps and weak tests.

    70k GitHub stars~2k tokensUpdated today
    DevelopmentAuto-check passed
  • Neat-Freak Knowledge Closeout

    KKKKhazix/khazix-skills

    Brings project docs, agent rule files, authorized memory and leftover workspace files back in line with what the code and runtime actually do at the end of a work session.

    21k GitHub stars~1.9k tokensUpdated 9 days ago
    Agent WorkflowsAuto-check passed
  • Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.

    8.4k GitHub stars~1.1k tokensUpdated 6 mo ago
    Product & Project ManagementAuto-check passed

More from Sstobo/Claude-Code-Game-Master

All 8 skills in this repo
  • Gm Combat

    Sstobo/Claude-Code-Game-Master

    D&D-kit combat mechanics — initiative, attack/damage resolution, XP-by-CR awards, combat modifiers, and death saves.

    155 GitHub stars~686 tokensUpdated 1 mo ago
    Auto-check passed
  • Gm Skills

    Sstobo/Claude-Code-Game-Master

    Skill-check resolution — when to roll, the DC ladder, fail-forward philosophy, and margin-based consequences.

    155 GitHub stars~1.2k tokensUpdated 1 mo ago
    Auto-check passed
  • Gm Dungeon

    Sstobo/Claude-Code-Game-Master

    Dungeon exploration — lightweight (narrative, default) vs structured (per-room JSON) modes, exit/obstacle handling, and ASCII map symbols.

    155 GitHub stars~388 tokensUpdated 1 mo ago
    Auto-check passed
  • Gm Craft

    Sstobo/Claude-Code-Game-Master

    The Art of Game Mastering — narration, NPC, pacing, and improvisation wisdom that makes a session feel magical.

    155 GitHub stars~2k tokensUpdated 1 mo ago
    Auto-check: warnings
  • Gm Levelup

    Sstobo/Claude-Code-Game-Master

    D&D-kit leveling — XP thresholds, the level-up ceremony, hit dice by class, and ASI/feat/subclass handling.

    155 GitHub stars~345 tokensUpdated 1 mo ago
    Auto-check passed
  • Gm Spellcasting

    Sstobo/Claude-Code-Game-Master

    D&D-kit spellcasting mechanics — spell slots by level, casting resolution, and concentration.

    155 GitHub stars~293 tokensUpdated 1 mo ago
    Auto-check passed

Works with

Questions about Gm Social

What does Gm Social do?

Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences. Gm Social is an agent skill from Sstobo/Claude-Code-Game-Master. Social / NPC interaction workflow — load NPC context, attitude check, social mechanics (Persuasion/Deception/Intimidation/Insight DCs), and persisting NPC memory + consequences.

How do I install Gm Social in Claude Code?

Run `npx skills add Sstobo/Claude-Code-Game-Master --skill gm-social -a claude-code`. Or copy the skill folder (.claude/skills/gm-social in Sstobo/Claude-Code-Game-Master) into .claude/skills/gm-social in your project. Claude Code loads it when a task matches its description.

How do I install Gm Social in Codex?

Run `npx skills add Sstobo/Claude-Code-Game-Master --skill gm-social -a codex`. Or copy the skill folder (.claude/skills/gm-social in Sstobo/Claude-Code-Game-Master) into .agents/skills/gm-social in your project. Codex loads it when a task matches its description.

Can I use Gm Social in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Sstobo/Claude-Code-Game-Master --skill gm-social -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-social, .gemini/skills/gm-social, .github/skills/gm-social and .opencode/skills/gm-social in your project.

What does Gm Social need to run?

Going by SKILL.md and its folder, Gm Social needs the command-line tools its instructions call (bash).

Does Gm Social access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Gm Social safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gm Social use?

Gm Social has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gm Social use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Gm Social?

Skills that share tags, products or a category with Gm Social: Hook Development for Claude Code Plugins (anthropics/claude-plugins-official, 38k stars), Plugin Settings Pattern (anthropics/claude-plugins-official, 38k stars), E2E (callstack/react-native-pager-view, 3.4k stars) and Mole Bug Patterns (tw93/Mole, 70k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gm Social?

Sstobo (a GitHub user) maintains it in Sstobo/Claude-Code-Game-Master, which has 155 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on August 16, 2026.

Source: Sstobo/Claude-Code-Game-Master on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.