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AThevon/genjutsu

20 skills found.
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1

Running a team of subagents on one design build: clone briefs, disjoint file ownership, isolated builds, the evidence packet, review lenses, the fix plan, verdicts, cold eyes and the stop rule, with…

AThevon/genjutsu440—~4.9kAutomated safety check: PassUnknown5 days ago
2

UI/UX design-system intelligence - 84 styles, 192 palettes, 74 font pairings, 25 charts, 99 UX guidelines across 22 stacks (searchable dataset + CLI).

AThevon/genjutsu440—~4.3kAutomated safety check: PassUnknown5 days ago
3

Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.

AThevon/genjutsu440—~1.6kAutomated safety check: PassUnknown5 days ago
4

Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.

AThevon/genjutsu440—~2.1kAutomated safety check: PassUnknown5 days ago
5

Jetpack Compose animation foundations - animateAsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.

AThevon/genjutsu440—~3.5kAutomated safety check: PassUnknown5 days ago
6

Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.

AThevon/genjutsu440—~4.1kAutomated safety check: PassUnknown5 days ago
7

Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.

AThevon/genjutsu440—~2.2kAutomated safety check: PassUnknown5 days ago
8

Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management.

AThevon/genjutsu440—~3.3kAutomated safety check: PassUnknown5 days ago
9

Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.

AThevon/genjutsu440—~1.9kAutomated safety check: PassUnknown5 days ago
10
10.Gsap

GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.

AThevon/genjutsu440—~1.6kAutomated safety check: PassUnknown5 days ago
11

Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets.

AThevon/genjutsu440—~2.8kAutomated safety check: PassUnknown5 days ago
12

Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.

AThevon/genjutsu440—~2.3kAutomated safety check: PassUnknown5 days ago
13

Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.

AThevon/genjutsu440—~3.5kAutomated safety check: PassUnknown5 days ago
14

SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.

AThevon/genjutsu440—~4kAutomated safety check: PassUnknown5 days ago
15

Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.

AThevon/genjutsu440—~2kAutomated safety check: PassUnknown5 days ago
16

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

AThevon/genjutsu440—~5.1kAutomated safety check: PassUnknown5 days ago
17

Internal genjutsu module - the reflexes a model falls into when nothing asked for them (invented data, decorative filler, converged layouts, hollow copy), each named by its evidence and a question…

AThevon/genjutsu440—~1.9kAutomated safety check: PassUnknown5 days ago
18
18.Cast

Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor.

AThevon/genjutsu440—~11kAutomated safety check: NotesUnknown5 days ago
19

Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit.

AThevon/genjutsu440—~17kAutomated safety check: NotesUnknown5 days ago
20

Summon shadow clones: genjutsu's full-scale pipeline for a whole website or web app, from scratch or as a full redesign.

AThevon/genjutsu440—~16kAutomated safety check: NotesUnknown5 days ago