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Godot · Design patterns

6 skills found.
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1

Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing.

Donchitos/Claude-Code-Game-Studios26k—~3.5kAutomated safety check: PassMIT3 days ago
2

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
3

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
4

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components).

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
5

A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
6

A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago