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Game Development · witnesstodark/mr-mak-workspace

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1

Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client.

witnesstodark/mr-mak-workspace347—~1kAutomated safety check: NotesMIT2 days ago
2

Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits.

witnesstodark/mr-mak-workspace347—~811Automated safety check: PassMIT2 days ago
3

Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks.

witnesstodark/mr-mak-workspace347—~735Automated safety check: PassMIT2 days ago
4

Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.

witnesstodark/mr-mak-workspace347—~1.1kAutomated safety check: PassMIT2 days ago
5

Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs.

witnesstodark/mr-mak-workspace347—~515Automated safety check: PassMIT2 days ago
6

Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.

witnesstodark/mr-mak-workspace347—~503Automated safety check: PassMIT2 days ago
7

Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

witnesstodark/mr-mak-workspace347—~724Automated safety check: PassMIT2 days ago