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Game Development · witnesstodark/mr-mak-workspace
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 347 | — | ~1k | Automated safety check: Notes | MIT | 2 days ago |
| 2 | Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. | witnesstodark/ | 347 | — | ~811 | Automated safety check: Pass | MIT | 2 days ago |
| 3 | Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. | witnesstodark/ | 347 | — | ~735 | Automated safety check: Pass | MIT | 2 days ago |
| 4 | Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export. | witnesstodark/ | 347 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 5 | Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs. | witnesstodark/ | 347 | — | ~515 | Automated safety check: Pass | MIT | 2 days ago |
| 6 | Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review. | witnesstodark/ | 347 | — | ~503 | Automated safety check: Pass | MIT | 2 days ago |
| 7 | Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image. | witnesstodark/ | 347 | — | ~724 | Automated safety check: Pass | MIT | 2 days ago |