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Game Development · hashgraph-online/awesome-codex-plugins
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. | hashgraph-online/ | 1.3k | — | ~618 | Automated safety check: Pass | MIT | today |
| 2 | 2.Models Give a game real 3D models that fit together and run on a phone — free CC0 models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG) copied in with their licence, the person's own… | hashgraph-online/ | 1.3k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | today |
| 3 | 3.Sound Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from… | hashgraph-online/ | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 4 | 4.Port Make an existing single-player web game multiplayer in a Homie studio. | hashgraph-online/ | 1.3k | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 5 | 5.Style A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and… | hashgraph-online/ | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 6 | A skill your agent uses when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. | hashgraph-online/ | 1.3k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 7 | A skill your agent uses when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when… | hashgraph-online/ | 1.3k | — | ~5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 8 | Create lightweight, living game design documents for AI-built games. | hashgraph-online/ | 1.3k | — | ~516 | Automated safety check: Pass | MIT | yesterday |
| 9 | Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. | hashgraph-online/ | 1.3k | — | ~569 | Automated safety check: Pass | MIT | yesterday |
| 10 | Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop. | hashgraph-online/ | 1.3k | — | ~614 | Automated safety check: Pass | MIT | yesterday |
| 11 | 11.UI Theme QA A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that… | hashgraph-online/ | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 12 | A skill your agent uses for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated… | hashgraph-online/ | 1.3k | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |