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Game Development · C++ · n1m21n/Infinite

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Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.

n1m21n/Infinite271—~3.5kAutomated safety check: PassUnknownyesterday
2

Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…

n1m21n/Infinite271—~4.6kAutomated safety check: PassUnknownyesterday