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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1393 | Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1394 | 1394.Unity Navmesh Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1395 | 1395.Unity Tilemap 2D Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1396 | Unity Catalog governance, access control, and observability. | databricks/ | 345 | — | ~3k | Automated safety check: Pass | Unknown | yesterday |
| 1397 | A skill your agent uses when querying or calling pay-per-token foundation models, or when creating, updating, listing, or querying Unity Gateway (also called Unity AI Gateway) services, including… | databricks/ | 345 | — | ~1.8k | Automated safety check: Pass | Unknown | yesterday |
| 1398 | Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.9k | Automated safety check: Pass | MIT | 3 days ago |
| 1399 | 1399.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 24 days ago |
| 1400 | 1400.Character Bundle Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 24 days ago |
| 1401 | A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking… | scenario-labs/ | 946 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 1402 | A skill your agent uses when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 1403 | A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 1404 | A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color… | scenario-labs/ | 946 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 1405 | A skill your agent uses when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement… | scenario-labs/ | 946 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 1406 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 1407 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1408 | A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1409 | A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1410 | A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1411 | A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 1412 | A skill your agent uses when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1413 | 1413.Scenario Maya Groom A skill your agent uses when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 1414 | A skill your agent uses when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 1415 | A skill your agent uses when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 1416 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 1417 | 1417.Scenario Unity 2D A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1418 | A skill your agent uses when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks… | scenario-labs/ | 946 | — | ~4.2k | Automated safety check: Pass | MIT | yesterday |
| 1419 | A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 1420 | A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1421 | A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 1422 | A skill your agent uses when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1423 | A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 1424 | A skill your agent uses when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1425 | A skill your agent uses when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 1426 | 1426.Scenario Unity UI A skill your agent uses when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI… | scenario-labs/ | 946 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 1427 | 1427.Scenario Unity Vfx A skill your agent uses when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle… | scenario-labs/ | 946 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 1428 | 1428.Scenario Unity Web A skill your agent uses when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse… | scenario-labs/ | 946 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 1429 | A skill your agent uses when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 1430 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 1431 | A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 1432 | A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 1433 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 1434 | 1434.Scenario Unreal Vfx A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 1435 | A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 1436 | A skill your agent uses when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and… | scenario-labs/ | 946 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 1437 | A skill your agent uses when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 1438 | A skill your agent uses when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 1439 | Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)… | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Warn | LGPL-3.0 | 1 mo ago |
| 1440 | 1440.Daily Build Updater Glue daily-build self-update and its Windows replacement helper. | vchelaru/ | 578 | — | ~420 | Automated safety check: Pass | MIT | yesterday |