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Game Development · Python
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | 49.Text To Cad Route CAD, robot-description, fabrication, slicing, printer handoff, and local model review tasks through the bundled text-to-cad 0.4.28 runtime. | rongxinzy/ | 154 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 50 | 50.Pcg Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). | kevinpbuckley/ | 724 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 51 | Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 724 | — | ~3.1k | Automated safety check: Pass | MIT | yesterday |
| 52 | 52.Sound Cues Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). | kevinpbuckley/ | 724 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 53 | Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup… | TerminalSkills/ | 163 | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 54 | A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when… | scenario-labs/ | 913 | — | ~5.4k | Automated safety check: Pass | MIT | 2 days ago |
| 55 | Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). | kevinpbuckley/ | 724 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 56 | 56.Level Actors List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). | kevinpbuckley/ | 724 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 57 | A skill your agent uses when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in… | scenario-labs/ | 913 | — | ~5.1k | Automated safety check: Pass | MIT | 2 days ago |
| 58 | A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking… | scenario-labs/ | 913 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 59 | A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat… | scenario-labs/ | 913 | — | ~4.4k | Automated safety check: Pass | MIT | 2 days ago |
| 60 | A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye… | scenario-labs/ | 913 | — | ~4.6k | Automated safety check: Pass | MIT | 2 days ago |
| 61 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 913 | — | ~4.7k | Automated safety check: Pass | MIT | 2 days ago |
| 62 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 913 | — | ~5.1k | Automated safety check: Pass | MIT | 2 days ago |
| 63 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 913 | — | ~5k | Automated safety check: Pass | MIT | 2 days ago |
| 64 | A skill your agent uses when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script… | scenario-labs/ | 913 | — | ~4.7k | Automated safety check: Pass | MIT | 2 days ago |
| 65 | 65.Gas Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with… | kevinpbuckley/ | 724 | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 66 | 66.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 724 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 67 | 67.Blender Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and… | autonomous-ai/ | 1.1k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 68 | 68.Cad Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts. | autonomous-ai/ | 1.1k | — | ~7k | Automated safety check: Pass | MIT | today |
| 69 | Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. | HKUDS/ | 52k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 70 | Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. | HKUDS/ | 52k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 71 | A skill your agent uses when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut… | scenario-labs/ | 913 | — | ~5.2k | Automated safety check: Pass | MIT | 2 days ago |
| 72 | A skill your agent uses when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP… | scenario-labs/ | 913 | — | ~5.5k | Automated safety check: Pass | MIT | 2 days ago |
| 73 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 913 | — | ~6.4k | Automated safety check: Pass | MIT | 2 days ago |
| 74 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 913 | — | ~5.2k | Automated safety check: Pass | MIT | 2 days ago |
| 75 | 75.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 724 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 76 | A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D… | OSideMedia/ | 701 | — | ~6.8k | Automated safety check: Pass | MIT | 11 days ago |
| 77 | 77.Pygame Core Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 78 | Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. | neo4j-contrib/ | 114 | — | ~5k | Automated safety check: Notes | MIT | 2 days ago |
| 79 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 80 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 182 | — | ~2k | Automated safety check: Pass | MIT | today |
| 81 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 82 | 82.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 182 | — | ~1.9k | Automated safety check: Pass | MIT | today |