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Game Development · Python

82 skills found, page 2.
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49

Route CAD, robot-description, fabrication, slicing, printer handoff, and local model review tasks through the bundled text-to-cad 0.4.28 runtime.

rongxinzy/RongxinAI154—~1.2kAutomated safety check: PassMITyesterday
50
50.Pcg

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API).

kevinpbuckley/VibeUE724—~1.7kAutomated safety check: PassMITyesterday
51

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService).

kevinpbuckley/VibeUE724—~3.1kAutomated safety check: PassMITyesterday
52

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService).

kevinpbuckley/VibeUE724—~2.8kAutomated safety check: PassMITyesterday
53

Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup…

TerminalSkills/skills163—~3.2kAutomated safety check: PassApache-2.05 days ago
54

A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when…

scenario-labs/skills913—~5.4kAutomated safety check: PassMIT2 days ago
55

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService).

kevinpbuckley/VibeUE724—~5.4kAutomated safety check: PassMITyesterday
56

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems).

kevinpbuckley/VibeUE724—~6.4kAutomated safety check: PassMITyesterday
57

A skill your agent uses when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in…

scenario-labs/skills913—~5.1kAutomated safety check: PassMIT2 days ago
58

A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…

scenario-labs/skills913—~3.2kAutomated safety check: PassMIT2 days ago
59

A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat…

scenario-labs/skills913—~4.4kAutomated safety check: PassMIT2 days ago
60

A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye…

scenario-labs/skills913—~4.6kAutomated safety check: PassMIT2 days ago
61

A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal…

scenario-labs/skills913—~4.7kAutomated safety check: PassMIT2 days ago
62

A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera…

scenario-labs/skills913—~5.1kAutomated safety check: PassMIT2 days ago
63

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills913—~5kAutomated safety check: PassMIT2 days ago
64

A skill your agent uses when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script…

scenario-labs/skills913—~4.7kAutomated safety check: PassMIT2 days ago
65
65.Gas

Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with…

kevinpbuckley/VibeUE724—~1.8kAutomated safety check: PassMITyesterday
66

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures.

kevinpbuckley/VibeUE724—~4.5kAutomated safety check: PassMITyesterday
67

Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and…

autonomous-ai/openharness1.1k—~2.1kAutomated safety check: PassMITtoday
68
68.Cad

Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts.

autonomous-ai/openharness1.1k—~7kAutomated safety check: PassMITtoday
69

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication.

HKUDS/CLI-Anything52k—~2.4kAutomated safety check: PassApache-2.017 days ago
70

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

HKUDS/CLI-Anything52k—~2.3kAutomated safety check: PassApache-2.017 days ago
71

A skill your agent uses when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut…

scenario-labs/skills913—~5.2kAutomated safety check: PassMIT2 days ago
72

A skill your agent uses when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP…

scenario-labs/skills913—~5.5kAutomated safety check: PassMIT2 days ago
73

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills913—~6.4kAutomated safety check: PassMIT2 days ago
74

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills913—~5.2kAutomated safety check: PassMIT2 days ago
75

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE724—~5.2kAutomated safety check: PassMITyesterday
76

A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D…

OSideMedia/higgsfield-ai-prompt-skill701—~6.8kAutomated safety check: PassMIT11 days ago
77

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.8kAutomated safety check: PassApache-2.012 days ago
78

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser.

neo4j-contrib/neo4j-skills114—~5kAutomated safety check: NotesMIT2 days ago
79

Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.

godot-fun/gai182—~1.4kAutomated safety check: PassMITtoday
80

Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.

godot-fun/gai182—~2kAutomated safety check: PassMITtoday
81

Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop.

godot-fun/gai182—~1.4kAutomated safety check: PassMITtoday
82

Trims invalid border regions (transparent or solid-color padding) from images using Pillow.

godot-fun/gai182—~1.9kAutomated safety check: PassMITtoday