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Game Development · For developers

970 skills found, page 12.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
529

Integrates Vue UI with Three.js while maintaining strict separation.

hexianWeb/Third-Person-MC195—~2.2kAutomated safety check: PassMIT2 mo ago
530

Provides xmath API reference and in-place math optimization patterns for Defold.

selimanac/defold-astar111—~1.5kAutomated safety check: PassNo licence5 mo ago
531

A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment

jame581/GodotPrompter805—~2.9kAutomated safety check: PassMIT2 days ago
532

A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
533

A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

jame581/GodotPrompter805—~2.5kAutomated safety check: PassMIT2 days ago
534

A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
535

A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
536

A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
537

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter805—~3.4kAutomated safety check: PassMIT2 days ago
538

A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
539

A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
540

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
541

A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code.

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
542

A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
543

A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
544

A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
545

A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
546

A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture

jame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT2 days ago
547

A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding

jame581/GodotPrompter805—~2kAutomated safety check: PassMIT2 days ago
548

A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
549

A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
550

A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
551

A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

jame581/GodotPrompter805—~3.1kAutomated safety check: PassMIT2 days ago
552

A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
553

A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
554

A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
555

A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
556

A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
557

A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI

jame581/GodotPrompter805—~2.6kAutomated safety check: PassMIT2 days ago
558

A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

jame581/GodotPrompter805—~1.2kAutomated safety check: PassMIT2 days ago
559

A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration

jame581/GodotPrompter805—~3.1kAutomated safety check: PassMIT2 days ago
560

A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation

jame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT2 days ago
561

A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
562

A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
563

A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
564

A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
565

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking.

thedivergentai/GD-Agentic-Skills821—~5.9kAutomated safety check: PassLGPL-3.01 mo ago
566

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion.

thedivergentai/GD-Agentic-Skills821—~5.5kAutomated safety check: PassLGPL-3.01 mo ago
567

Consolidated expert library for professional Godot 4.7+ game and application development.

thedivergentai/GD-Agentic-Skills821—~12kAutomated safety check: PassLGPL-3.01 mo ago
568

Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup…

TerminalSkills/skills163—~3.2kAutomated safety check: PassApache-2.07 days ago
569

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

IvanMurzak/Unity-MCP4.4k—~260Automated safety check: PassApache-2.0yesterday
570

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window.

IvanMurzak/Unity-MCP4.4k—~396Automated safety check: PassApache-2.0yesterday
571
571.Ping

Lightweight readiness probe. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~403Automated safety check: PassApache-2.0yesterday
572

Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames).

IvanMurzak/Unity-MCP4.4k—~402Automated safety check: PassApache-2.0yesterday
573

Disable Unity's runtime profiler. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~369Automated safety check: PassApache-2.0yesterday
574

Guides decisions about when and how to extract code into services, queries, concerns, form objects, or other patterns.

ThibautBaissac/rails_ai_agents665—~1.2kAutomated safety check: PassMIT4 mo ago
575

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
576

Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~535Automated safety check: PassMITyesterday