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Game Development · By scenario-labs

77 skills found, page 2.
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49

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
50

A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
51

A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap…

scenario-labs/skills946—~4.8kAutomated safety check: PassMITyesterday
52

A skill your agent uses when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and…

scenario-labs/skills946—~2.6kAutomated safety check: PassMITyesterday
53

A skill your agent uses when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using…

scenario-labs/skills946—~4.8kAutomated safety check: PassMITyesterday
54

A skill your agent uses when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
55

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

scenario-labs/skills946—~6.2kAutomated safety check: PassMITyesterday
56

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
57

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
58

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
59

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
60

A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
61

A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
62

A skill your agent uses when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
63

A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
64

A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
65

A skill your agent uses when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed…

scenario-labs/skills946—~1.5kAutomated safety check: PassMITyesterday
66

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…

scenario-labs/skills946—~1.4kAutomated safety check: PassMITyesterday
67

A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
68

A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…

scenario-labs/skills946—~1.3kAutomated safety check: PassMITyesterday
69

A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR…

scenario-labs/skills946—~2kAutomated safety check: PassMITyesterday
70

A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
71

A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
72

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills946—~6.4kAutomated safety check: PassMITyesterday
73

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
74

A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches…

scenario-labs/skills946—~5.4kAutomated safety check: PassMITyesterday
75

A skill your agent uses when explicitly asked to run a live or plan-only application test for a published Scenario skill.

scenario-labs/skills946—~2.6kAutomated safety check: PassMITyesterday
76

A skill your agent uses when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants.

scenario-labs/skills946—~2.1kAutomated safety check: PassMITyesterday
77

A skill your agent uses when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday