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Game Development · By scenario-labs
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 50 | A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 51 | A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 52 | A skill your agent uses when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and… | scenario-labs/ | 946 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 53 | A skill your agent uses when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 54 | A skill your agent uses when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 55 | 55.Scenario A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. | scenario-labs/ | 946 | — | ~6.2k | Automated safety check: Pass | MIT | yesterday |
| 56 | 56.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 946 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 57 | A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 58 | A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 59 | A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 60 | A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 61 | A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 62 | A skill your agent uses when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 63 | A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 64 | A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 65 | A skill your agent uses when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed… | scenario-labs/ | 946 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 66 | A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full… | scenario-labs/ | 946 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 67 | A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 68 | A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D… | scenario-labs/ | 946 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 69 | A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR… | scenario-labs/ | 946 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 70 | A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 71 | A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 72 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 946 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 73 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 74 | A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches… | scenario-labs/ | 946 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 75 | A skill your agent uses when explicitly asked to run a live or plan-only application test for a published Scenario skill. | scenario-labs/ | 946 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 76 | A skill your agent uses when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants. | scenario-labs/ | 946 | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 77 | A skill your agent uses when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |