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Development · bryantmh/tes4skyrim
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA)… | bryantmh/ | 130 | — | ~2.2k | Automated safety check: Pass | No licence | today |
| 2 | Complete reference for how a creature (wolf, draugr, dragon, etc.) works in Skyrim (TES5) — the RACE record hookup, the NIF mesh, the skeleton.hkx (animation skeleton + ragdoll + skeleton mappers)… | bryantmh/ | 130 | — | ~4.5k | Automated safety check: Pass | No licence | today |
| 3 | Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the… | bryantmh/ | 130 | — | ~2.5k | Automated safety check: Pass | No licence | today |
| 4 | Complete reference for how a creature (goblin, rat, mountain lion, etc.) works in Oblivion (TES4) — the CREA record and every field, the skeleton.nif (bone tree, Bip01/NonAccum accumulation… | bryantmh/ | 130 | — | ~6.9k | Automated safety check: Pass | No licence | today |