Agent skill

Scienceworld Animal Identifier

by zjunlp in zjunlp/SkillNet

A skill your agent uses when the agent needs to locate, identify, and focus on a specific animal or biological entity in the ScienceWorld environment.

MITAuto-check passed

Install Scienceworld Animal Identifier

skills CLI
$ npx skills add zjunlp/SkillNet --skill scienceworld-animal-identifier -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install zjunlp/SkillNet scienceworld-animal-identifier --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/zjunlp/SkillNet.git skills-src && mkdir -p .claude/skills && cp -r skills-src/experiments/src/skills/scienceworld/scienceworld-animal-identifier .claude/skills/scienceworld-animal-identifier && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scienceworld-animal-identifier
GitHub stars
1.4k
Token cost
~702 tokens
SKILL.md length
267 words
Files
2 (incl. references)
Skills in repo
122
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when the agent needs to locate, identify, and focus on a specific animal or biological entity in the ScienceWorld environment.

  • Works in 5 steps: Navigate to the target location -- If… → Survey the area -- Use look around to… → Identify the target -- Parse the… → …
  • The agent needs to locate
  • SKILL.md covers Purpose, When to Use, Workflow and Examples, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Scienceworld Animal Identifier is an agent skill from zjunlp/SkillNet. Use when the agent needs to locate, identify, and focus on a specific animal or biological entity in the ScienceWorld environment. This skill handles tasks involving animal comparison, examination, or interaction (such as determining lifespan extremes) by navigating to the correct location with "teleport to", surveying with "look around", and executing "focus on ANIMAL" with the exact entity name.

Its SKILL.md is about 700 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/action_primer.md`).

The repository describes itself as: Create, Evaluate, and Connect AI Skills. The licence is MIT.

When your agent uses it

  • The agent needs to locate
  • Focus on a specific animal
  • Biological entity in the ScienceWorld environment

Example prompts

  • “teleport to”
  • “look around”
  • “focus on ANIMAL”
  • “/scienceworld-animal-identifier”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Navigate to the target location -- If the animal is in a specific room (e.g., "outside", "greenhouse"), execute teleport to .
  2. Survey the area -- Use look around to list all visible objects and entities.
  3. Identify the target -- Parse the observation to find the exact animal name as displayed (e.g., baby dragonfly, parrot egg, adult blue jay).
  4. Execute focus -- Run focus on using the exact name from the observation.
  5. Confirm success -- Wait for the system response: "You focus on the .".

What it can do on your machine

Read from SKILL.md and the folder at commit c527136. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scienceworld Animal Identifier loads about 702 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 108 tokens; SKILL.md has 267 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~108
When it runs · the whole SKILL.md, loaded when a task matches
~702
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from zjunlp/SkillNet at commit c527136, republished under its MIT licence (© zjunlp). 267 words, ~702 tokens.

Download SKILL.mdSave it as .claude/skills/scienceworld-animal-identifier/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
scienceworld-animal-identifier
description
Use when the agent needs to locate, identify, and focus on a specific animal or biological entity in the ScienceWorld environment. This skill handles tasks involving animal comparison, examination, or interaction (such as determining lifespan extremes) by navigating to the correct location with "teleport to", surveying with "look around", and executing "focus on ANIMAL" with the exact entity name.

Skill: scienceworld-animal-identifier

Purpose

Locate and focus on a specified animal or biological entity within the ScienceWorld environment for tasks involving animal comparison, examination, or interaction (e.g., determining lifespan extremes, identifying species).

When to Use

  • When a task requires finding and focusing on a specific animal or biological entity
  • When comparing attributes (lifespan, size, type) across multiple animals
  • When the task instructs examining or interacting with an animal in a specific location

Workflow

  1. Navigate to the target location -- If the animal is in a specific room (e.g., "outside", "greenhouse"), execute teleport to <LOCATION>.
  2. Survey the area -- Use look around to list all visible objects and entities.
  3. Identify the target -- Parse the observation to find the exact animal name as displayed (e.g., baby dragonfly, parrot egg, adult blue jay).
  4. Execute focus -- Run focus on <ANIMAL> using the exact name from the observation.
  5. Confirm success -- Wait for the system response: "You focus on the <ANIMAL>.".

Examples

Example 1: Find the animal with the longest lifespan

Task: "Find the animal with the longest life span and focus on it."

> teleport to outside
You teleport to outside.

> look around
You see: baby dragonfly, adult blue jay, parrot egg, oak tree, grass.

> focus on adult blue jay
You focus on the adult blue jay.

(Blue jays have a longer lifespan than dragonflies among the visible animals.)

Example 2: Sequential identification of two animals

Task: "First focus on the longest-lived animal, then the shortest-lived."

> teleport to outside
You teleport to outside.

> look around
You see: baby dragonfly, adult blue jay, parrot egg.

> focus on adult blue jay
You focus on the adult blue jay.

> focus on baby dragonfly
You focus on the baby dragonfly.

Key Principles

  • Exact names -- The focus on action requires the precise object name as it appears in look around (e.g., "baby dragonfly", not just "dragonfly").
  • Navigate first -- Always verify your location and teleport to the correct room before surveying.
  • Sequential execution -- When focusing on multiple animals in sequence, complete each focus on action before proceeding to the next.

© zjunlp, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in experiments/src/skills/scienceworld/scienceworld-animal-identifier of zjunlp/SkillNet.

  • SKILL.md
  • references/action_primer.md

Open the folder on GitHubat commit c527136

Compare with similar skills

Scienceworld Animal Identifier next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scienceworld Animal Identifier compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scienceworld Animal Identifier this skillzjunlp/SkillNet1.4k—~702Automated safety check: PassMIT
Animejs Animationsickn33/agentic-awesome-skills47k2 repos~681Automated safety check: PassMIT
HyperFrames Animationheygen-com/hyperframes60k3 repos~2.1kAutomated safety check: PassApache-2.0
SVG Character Animationcalesthio/OpenMontage66k—~421Automated safety check: PassMIT
Gsap Framer Scroll Animationgithub/awesome-copilot40k1 repos~1.6kAutomated safety check: PassMIT
Daily Focus Boardgithub/awesome-copilot40k—~3kAutomated safety check: PassMIT

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Questions about Scienceworld Animal Identifier

What does Scienceworld Animal Identifier do?

A skill your agent uses when the agent needs to locate, identify, and focus on a specific animal or biological entity in the ScienceWorld environment. Scienceworld Animal Identifier is an agent skill from zjunlp/SkillNet. Use when the agent needs to locate, identify, and focus on a specific animal or biological entity in the ScienceWorld environment.

When should I use Scienceworld Animal Identifier?

Scienceworld Animal Identifier fits situations like: the agent needs to locate; focus on a specific animal; biological entity in the ScienceWorld environment.

How do I install Scienceworld Animal Identifier in Claude Code?

Run `npx skills add zjunlp/SkillNet --skill scienceworld-animal-identifier -a claude-code`. Or copy the skill folder (experiments/src/skills/scienceworld/scienceworld-animal-identifier in zjunlp/SkillNet) into .claude/skills/scienceworld-animal-identifier in your project. Claude Code loads it when a task matches its description.

How do I install Scienceworld Animal Identifier in Codex?

Run `npx skills add zjunlp/SkillNet --skill scienceworld-animal-identifier -a codex`. Or copy the skill folder (experiments/src/skills/scienceworld/scienceworld-animal-identifier in zjunlp/SkillNet) into .agents/skills/scienceworld-animal-identifier in your project. Codex loads it when a task matches its description.

Can I use Scienceworld Animal Identifier in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add zjunlp/SkillNet --skill scienceworld-animal-identifier -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scienceworld-animal-identifier, .gemini/skills/scienceworld-animal-identifier, .github/skills/scienceworld-animal-identifier and .opencode/skills/scienceworld-animal-identifier in your project.

What does Scienceworld Animal Identifier need to run?

SKILL.md names no scripts, command-line tools or credentials: Scienceworld Animal Identifier is instructions for the agent only.

Does Scienceworld Animal Identifier access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Scienceworld Animal Identifier safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scienceworld Animal Identifier use?

Scienceworld Animal Identifier is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scienceworld Animal Identifier use?

About 702 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 385 tokens, read only when the agent opens those files.

What are the alternatives to Scienceworld Animal Identifier?

Skills that share tags, products or a category with Scienceworld Animal Identifier: Animejs Animation (sickn33/agentic-awesome-skills, 47k stars), HyperFrames Animation (heygen-com/hyperframes, 60k stars), SVG Character Animation (calesthio/OpenMontage, 66k stars) and Gsap Framer Scroll Animation (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scienceworld Animal Identifier?

zjunlp (a GitHub organization) maintains it in zjunlp/SkillNet, which has 1,397 GitHub stars. The repository holds 122 skills in this directory. The repository was last updated on October 9, 2026.

Source: zjunlp/SkillNet on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.