Proxychains Network Fallback
2025Emma/vibe-coding-cn
Retries failed network commands through proxychains4 and a local proxy when it sees timeouts, DNS failures or blocked access.
Open the OpenHome3D Community Hub or install, update, uninstall, verify, start, and introduce OpenHome3D and its Companion.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-start --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-start .claude/skills/openhome3d-start && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "openhome3d-start" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-start into .claude/skills/openhome3d-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-start", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-startType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-start --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-start .agents/skills/openhome3d-start && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "openhome3d-start" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-start into .agents/skills/openhome3d-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-start", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-start --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-start .cursor/skills/openhome3d-start && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "openhome3d-start" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-start into .cursor/skills/openhome3d-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-start", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yuyou-dev/OpenHome3D.git --path plugins/openhome3d-companion/skills/openhome3d-start--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-start --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-start .gemini/skills/openhome3d-start && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "openhome3d-start" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-start into .gemini/skills/openhome3d-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-start", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-startInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-start .github/skills/openhome3d-start && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "openhome3d-start" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-start into .github/skills/openhome3d-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-start", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-start --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-start .opencode/skills/openhome3d-start && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "openhome3d-start" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-start into .opencode/skills/openhome3d-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-start", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
openhome3d-startOpen the OpenHome3D Community Hub or install, update, uninstall, verify, start, and introduce OpenHome3D and its Companion.
Openhome3d Start is an agent skill from yuyou-dev/OpenHome3D. Open the OpenHome3D Community Hub or install, update, uninstall, verify, start, and introduce OpenHome3D and its Companion. Use whenever the user asks for the OpenHome3D community center/hub, Companion UI, or to try, open, run, set up, upgrade, remove, or learn the project. Use for local application and plugin lifecycle work plus the visual community entry, not for publishing GitHub contributions.
Its SKILL.md is about 920 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/installation.md`).
It works with GitHub and npm. The repository describes itself as: A cartoon-style 3D home designer that runs entirely in your browser — seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit cb52afc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Openhome3d Start loads about 921 tokens when it runs, and up to ~1.3k if it reads all its reference files. Until then it costs about 104 tokens; SKILL.md has 484 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yuyou-dev/OpenHome3D at commit cb52afc, republished under its MIT licence (© yuyou-dev). 484 words, ~921 tokens.
.claude/skills/openhome3d-start/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Bring the user to an observable running OpenHome3D session with the least manual setup.
npm run doctor and npm run build.OpenHome3D clone before creating one. Never overwrite a non-empty directory.git status --short. Preserve user changes; use git pull --ff-only only when it is safe.npm install, npm run doctor, and npm run build. A failed Codex login blocks only optional AI features; the browser-only designer can still run.npm run dev in a persistent terminal/session. Read the actual printed URL rather than assuming a port.When the user asks to open the OpenHome3D community center, resolve and call the Companion MCP tool open_openhome3d_hub. Its ui://openhome3d/community-hub/v2.html value is an internal MCP Apps resource identifier, not a browser URL.
The tool may be deferred even when the plugin is loaded. If it is not in the initial visible tool list, use the host's tool-search mechanism to discover the exact registered name and call it. Do not switch to oss-inbox, Chrome, GitHub Discussions, or another community route merely because the tool was deferred.
Only after exact-name discovery confirms the tool is absent should you explain the install boundary: completely quit and reopen the Codex desktop app, create a new task, and select OpenHome3D Companion through Sources → Use plugins. You may offer the normal HTTPS Discussions page as an explicitly labeled temporary fallback, but never send a ui:// URI to the browser and never claim the interactive hub opened unless the tool call completed.
Use installation details only when handling a missing prerequisite or installing the Companion plugin itself.
For a request to install, upgrade, or uninstall the Companion itself, follow the
plugin root LIFECYCLE.md. Keep the app and plugin scopes independent. An
uninstall must preview the effect and obtain confirmation before optionally
removing the openhome3d marketplace. After any plugin catalog change, explain
the full Codex desktop restart and new-task activation boundary.
© yuyou-dev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/openhome3d-companion/skills/openhome3d-start of yuyou-dev/OpenHome3D.
Open the folder on GitHubat commit cb52afc
Openhome3d Start next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Openhome3d Start this skillyuyou-dev/OpenHome3D | 164 | — | ~921 | Automated safety check: Pass | MIT | |
| Proxychains Network Fallback2025Emma/vibe-coding-cn | 23k | 1 repos | ~1.1k | Automated safety check: Notes | MIT | |
| Cutting A ReleaseTriliumNext/Trilium | 38k | — | ~3.2k | Automated safety check: Pass | AGPL-3.0 | |
| Verdaccio Pull Request Workflowverdaccio/verdaccio | 18k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Update .NET Supported OS Matrixdotnet/core | 22k | — | ~4.1k | Automated safety check: Pass | MIT | |
| Version ReleaseNG-ZORRO/ng-zorro-antd | 9.2k | — | ~3.1k | Automated safety check: Pass | MIT |
2025Emma/vibe-coding-cn
Retries failed network commands through proxychains4 and a local proxy when it sees timeouts, DNS failures or blocked access.
TriliumNext/Trilium
A skill your agent uses when cutting, preparing, or debugging a Trilium release — bumping the monorepo version, tagging, or diagnosing a failed "Release" workflow run.
verdaccio/verdaccio
Takes a change through a verdaccio pull request: branch, local checks, changeset, title and body, labels, CI and review rounds, and ports to other release lines.
dotnet/core
Audits and updates the supported-os.json files for .NET releases, checking them against upstream lifecycle data and regenerating the markdown with the release-notes tool.
NG-ZORRO/ng-zorro-antd
NG-ZORRO/ng-zorro-antd repository release workflow. An agent skill from NG-ZORRO/ng-zorro-antd.
ant-design/ant-design-mobile
Prepares an npm release of ant-design-mobile up to the version commit, then tags and publishes the GitHub Release after you run the publish command yourself.
yuyou-dev/OpenHome3D
Help non-coders and developers contribute to OpenHome3D through GitHub Discussions, Issues, or Pull Requests.
yuyou-dev/OpenHome3D
Triage and maintain the OpenHome3D GitHub community across Discussions, Issues, and Pull Requests.
Open the OpenHome3D Community Hub or install, update, uninstall, verify, start, and introduce OpenHome3D and its Companion. Openhome3d Start is an agent skill from yuyou-dev/OpenHome3D. Open the OpenHome3D Community Hub or install, update, uninstall, verify, start, and introduce OpenHome3D and its Companion.
Openhome3d Start fits situations like: the user asks for the OpenHome3D community center/hub; learn the project; local application and plugin lifecycle work plus the visual community entry; not for publishing GitHub contributions.
Run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a claude-code`. Or copy the skill folder (plugins/openhome3d-companion/skills/openhome3d-start in yuyou-dev/OpenHome3D) into .claude/skills/openhome3d-start in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a codex`. Or copy the skill folder (plugins/openhome3d-companion/skills/openhome3d-start in yuyou-dev/OpenHome3D) into .agents/skills/openhome3d-start in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-start -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/openhome3d-start, .gemini/skills/openhome3d-start, .github/skills/openhome3d-start and .opencode/skills/openhome3d-start in your project.
Going by SKILL.md and its folder, Openhome3d Start needs the command-line tools its instructions call (npm and git). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npm and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Openhome3d Start is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 921 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 403 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Openhome3d Start: Proxychains Network Fallback (2025Emma/vibe-coding-cn, 23k stars), Cutting A Release (TriliumNext/Trilium, 38k stars), Verdaccio Pull Request Workflow (verdaccio/verdaccio, 18k stars) and Update .NET Supported OS Matrix (dotnet/core, 22k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yuyou-dev (a GitHub user) maintains it in yuyou-dev/OpenHome3D, which has 164 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 5, 2026.
Source: yuyou-dev/OpenHome3D on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.