PR Babysitter
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
Triage and maintain the OpenHome3D GitHub community across Discussions, Issues, and Pull Requests.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-maintain --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-maintain .claude/skills/openhome3d-maintain && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "openhome3d-maintain" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-maintain into .claude/skills/openhome3d-maintain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-maintain", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-maintainType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-maintain --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-maintain .agents/skills/openhome3d-maintain && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "openhome3d-maintain" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-maintain into .agents/skills/openhome3d-maintain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-maintain", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-maintain --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-maintain .cursor/skills/openhome3d-maintain && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "openhome3d-maintain" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-maintain into .cursor/skills/openhome3d-maintain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-maintain", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yuyou-dev/OpenHome3D.git --path plugins/openhome3d-companion/skills/openhome3d-maintain--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-maintain --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-maintain .gemini/skills/openhome3d-maintain && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "openhome3d-maintain" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-maintain into .gemini/skills/openhome3d-maintain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-maintain", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-maintainInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-maintain .github/skills/openhome3d-maintain && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "openhome3d-maintain" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-maintain into .github/skills/openhome3d-maintain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-maintain", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-maintain --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-maintain .opencode/skills/openhome3d-maintain && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "openhome3d-maintain" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-maintain into .opencode/skills/openhome3d-maintain/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-maintain", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
openhome3d-maintainTriage and maintain the OpenHome3D GitHub community across Discussions, Issues, and Pull Requests.
Openhome3d Maintain is an agent skill from yuyou-dev/OpenHome3D. Triage and maintain the OpenHome3D GitHub community across Discussions, Issues, and Pull Requests. Use for inbox summaries, unanswered threads, requirement analysis, review preparation, contributor follow-up, or release-facing maintenance.
Its SKILL.md is about 540 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/triage.md`).
It sits in Development, covering Email management and Pull requests. It works with GitHub. The repository describes itself as: A cartoon-style 3D home designer that runs entirely in your browser — seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No… The licence is MIT.
Read from SKILL.md and the folder at commit cb52afc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Openhome3d Maintain loads about 540 tokens when it runs, and up to ~765 if it reads all its reference files. Until then it costs about 65 tokens; SKILL.md has 255 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yuyou-dev/OpenHome3D at commit cb52afc, republished under its MIT licence (© yuyou-dev). 255 words, ~540 tokens.
.claude/skills/openhome3d-maintain/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Treat Discussions, Issues, and PRs as one community inbox while respecting the different lifecycle of each item.
Use open_openhome3d_hub for the visual Discussion view. Use gh read commands or GitHub GraphQL for full bodies, comments, Issues, and PR diffs.
Open the visual hub only through that MCP tool. Its ui://openhome3d/community-hub/v2.html resource is not a browser URL. If the tool is deferred, discover its exact registered name through the host's tool-search mechanism before using any fallback. Only a confirmed absence justifies restart-and-attach guidance or a temporary ordinary HTTPS Discussions fallback.
For an inbox report, separate:
Distinguish evidence from inference. Link each summarized need back to its source item.
Draft public responses in English and show them before publishing. Obtain explicit confirmation immediately before each comment, close, review, merge, push, or other external mutation. A broad request to “review the inbox” authorizes read-only inspection, not replies or merges.
For PR verification, use an isolated worktree and run the checks appropriate to the touched code. Bug fixes require evidence that the problem existed before the fix when practical. Preserve contributor attribution when merging.
After an accepted change, check whether the corresponding behavior or shared code must be synchronized with the private Home3D-Cartoon sibling, but do not copy credentials, private paths, or private-only services into OpenHome3D.
Use triage rules for classification and closure criteria.
© yuyou-dev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/openhome3d-companion/skills/openhome3d-maintain of yuyou-dev/OpenHome3D.
Open the folder on GitHubat commit cb52afc
Openhome3d Maintain next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Openhome3d Maintain this skillyuyou-dev/OpenHome3D | 164 | — | ~540 | Automated safety check: Pass | MIT | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Check PRonyx-dot-app/onyx | 32k | 2 repos | ~2.3k | Automated safety check: Pass | MIT | |
| Contributor-First PR MergeHKUDS/OpenHarness | 16k | 1 repos | ~847 | Automated safety check: Pass | MIT | |
| Create Pull Requestcline/cline | 70k | 1 repos | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Pull Request Title and Body Writeropeninterpreter/openinterpreter | 69k | 2 repos | ~1.1k | Automated safety check: Pass | Apache-2.0 |
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
onyx-dot-app/onyx
Checks a GitHub, GitLab, or Perforce (p4) pull request (or merge request, or shelved changelist) for unresolved review comments, failing status checks, and incomplete PR descriptions.
HKUDS/OpenHarness
Merges external GitHub pull requests while keeping the original author credited, and fixes conflicts after the merge instead of rewriting the contribution.
cline/cline
Opens a GitHub pull request from your current branch with the gh CLI, after reviewing the commits and diff and gathering the details the PR needs.
openinterpreter/openinterpreter
Rewrites the title and body of one or more pull requests with gh, leading with why the change was made, then what changed, and describing only the net result.
prisma/orm
Runs a loop on a GitHub pull request: fetch review state, triage comments into actions, implement them and resolve threads, repeating until nothing actionable is left.
yuyou-dev/OpenHome3D
Help non-coders and developers contribute to OpenHome3D through GitHub Discussions, Issues, or Pull Requests.
yuyou-dev/OpenHome3D
Open the OpenHome3D Community Hub or install, update, uninstall, verify, start, and introduce OpenHome3D and its Companion.
Works with
Categories
Triage and maintain the OpenHome3D GitHub community across Discussions, Issues, and Pull Requests. Openhome3d Maintain is an agent skill from yuyou-dev/OpenHome3D. Triage and maintain the OpenHome3D GitHub community across Discussions, Issues, and Pull Requests.
Openhome3d Maintain fits situations like: inbox summaries; unanswered threads; requirement analysis; review preparation.
Run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a claude-code`. Or copy the skill folder (plugins/openhome3d-companion/skills/openhome3d-maintain in yuyou-dev/OpenHome3D) into .claude/skills/openhome3d-maintain in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a codex`. Or copy the skill folder (plugins/openhome3d-companion/skills/openhome3d-maintain in yuyou-dev/OpenHome3D) into .agents/skills/openhome3d-maintain in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-maintain -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/openhome3d-maintain, .gemini/skills/openhome3d-maintain, .github/skills/openhome3d-maintain and .opencode/skills/openhome3d-maintain in your project.
SKILL.md names no scripts, command-line tools or credentials: Openhome3d Maintain is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Openhome3d Maintain is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 540 tokens (SKILL.md is roughly 2.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 225 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Openhome3d Maintain: PR Babysitter (openinterpreter/openinterpreter, 69k stars), Check PR (onyx-dot-app/onyx, 32k stars), Contributor-First PR Merge (HKUDS/OpenHarness, 16k stars) and Create Pull Request (cline/cline, 70k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yuyou-dev (a GitHub user) maintains it in yuyou-dev/OpenHome3D, which has 164 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 5, 2026.
Source: yuyou-dev/OpenHome3D on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.