Contributor-First PR Merge
HKUDS/OpenHarness
Merges external GitHub pull requests while keeping the original author credited, and fixes conflicts after the merge instead of rewriting the contribution.
Help non-coders and developers contribute to OpenHome3D through GitHub Discussions, Issues, or Pull Requests.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-contribute --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-contribute .claude/skills/openhome3d-contribute && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "openhome3d-contribute" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-contribute into .claude/skills/openhome3d-contribute/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-contribute", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-contributeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-contribute --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-contribute .agents/skills/openhome3d-contribute && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "openhome3d-contribute" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-contribute into .agents/skills/openhome3d-contribute/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-contribute", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-contribute --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-contribute .cursor/skills/openhome3d-contribute && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "openhome3d-contribute" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-contribute into .cursor/skills/openhome3d-contribute/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-contribute", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yuyou-dev/OpenHome3D.git --path plugins/openhome3d-companion/skills/openhome3d-contribute--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-contribute --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-contribute .gemini/skills/openhome3d-contribute && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "openhome3d-contribute" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-contribute into .gemini/skills/openhome3d-contribute/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-contribute", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-contributeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-contribute .github/skills/openhome3d-contribute && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "openhome3d-contribute" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-contribute into .github/skills/openhome3d-contribute/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-contribute", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yuyou-dev/OpenHome3D openhome3d-contribute --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuyou-dev/OpenHome3D.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/openhome3d-companion/skills/openhome3d-contribute .opencode/skills/openhome3d-contribute && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "openhome3d-contribute" agent skill from https://github.com/yuyou-dev/OpenHome3D/tree/main/plugins/openhome3d-companion/skills/openhome3d-contribute into .opencode/skills/openhome3d-contribute/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openhome3d-contribute", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
openhome3d-contributeHelp non-coders and developers contribute to OpenHome3D through GitHub Discussions, Issues, or Pull Requests.
Openhome3d Contribute is an agent skill from yuyou-dev/OpenHome3D. Help non-coders and developers contribute to OpenHome3D through GitHub Discussions, Issues, or Pull Requests. Use when a user wants to suggest, ask, report, reply, share, submit changes, or participate without learning Git commands.
Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/pull-requests.md`).
It sits in Development, covering Pull requests. It works with GitHub and Git. The repository describes itself as: A cartoon-style 3D home designer that runs entirely in your browser — seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit cb52afc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
ghFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use gh, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Openhome3d Contribute loads about 801 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 64 tokens; SKILL.md has 401 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yuyou-dev/OpenHome3D at commit cb52afc, republished under its MIT licence (© yuyou-dev). 401 words, ~801 tokens.
.claude/skills/openhome3d-contribute/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Turn a user's intent or local changes into a clear, correctly routed OpenHome3D contribution while preserving their authorship and control.
Q&A.Ideas.Show and tell.Open open_openhome3d_hub when a visual community browser, newcomer onboarding, or form is useful. A form submission is a draft, not publication approval.
The hub must be opened by calling that MCP tool. ui://openhome3d/community-hub/v2.html is an internal Apps resource identifier, not a browser URL. If the tool is deferred, discover its exact registered name through the host's tool-search mechanism before using any fallback. Only a confirmed absence justifies the restart-and-attach guidance or an explicitly labeled normal HTTPS Discussions fallback.
Check check_openhome3d_github before a write workflow. Installation, local use, and drafting remain available without an account.
For a new account, use the hub's neutral five-step guide. Recommend GitHub's native email signup as the primary path because it is consistent and keeps the tutorial linear. Mention Google or Apple only when the user asks for an alternative. The user must personally complete password entry, CAPTCHA, email verification, and 2FA.
Connect an existing account with gh auth login --web, then verify using gh auth status. Never request a password, one-time code, recovery code, or token in the conversation.
stage_openhome3d_community_draft to lock the exact final destination, title, category, and body. Staging does not publish.publish_openhome3d_community_draft using only that single-use approval ID. Report the resulting URL.For PR contributions, read pull requests.
ui:// URI or report the hub as open without a completed open_openhome3d_hub call.© yuyou-dev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/openhome3d-companion/skills/openhome3d-contribute of yuyou-dev/OpenHome3D.
Open the folder on GitHubat commit cb52afc
Openhome3d Contribute next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Openhome3d Contribute this skillyuyou-dev/OpenHome3D | 164 | — | ~801 | Automated safety check: Pass | MIT | |
| Contributor-First PR MergeHKUDS/OpenHarness | 16k | 1 repos | ~847 | Automated safety check: Pass | MIT | |
| Create Pull Requestcline/cline | 70k | 1 repos | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Pull Request Title and Body Writeropeninterpreter/openinterpreter | 69k | 2 repos | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| PR Review State Fetchprisma/orm | 48k | — | ~767 | Automated safety check: Pass | Apache-2.0 | |
| Create Pull Request with Work Item IDmakeplane/plane | 61k | — | ~824 | Automated safety check: Pass | AGPL-3.0 |
HKUDS/OpenHarness
Merges external GitHub pull requests while keeping the original author credited, and fixes conflicts after the merge instead of rewriting the contribution.
cline/cline
Opens a GitHub pull request from your current branch with the gh CLI, after reviewing the commits and diff and gathering the details the PR needs.
openinterpreter/openinterpreter
Rewrites the title and body of one or more pull requests with gh, leading with why the change was made, then what changed, and describing only the net result.
prisma/orm
Fetches a pull request's canonical review state as JSON, validates it, and renders markdown, a text summary and triage target files from it using bundled scripts.
makeplane/plane
Opens a pull request for the current branch using the repo's template, a work item ID in the title and a description filled in from the actual diff.
redis/jedis
Generate a clear, concise GitHub PR title and description from the diff between two local git branches, and save it to prDescription.md in the repo root.
yuyou-dev/OpenHome3D
Triage and maintain the OpenHome3D GitHub community across Discussions, Issues, and Pull Requests.
yuyou-dev/OpenHome3D
Open the OpenHome3D Community Hub or install, update, uninstall, verify, start, and introduce OpenHome3D and its Companion.
Categories
Help non-coders and developers contribute to OpenHome3D through GitHub Discussions, Issues, or Pull Requests. Openhome3d Contribute is an agent skill from yuyou-dev/OpenHome3D. Help non-coders and developers contribute to OpenHome3D through GitHub Discussions, Issues, or Pull Requests.
Openhome3d Contribute fits situations like: A user wants to suggest; participate without learning Git commands.
Run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a claude-code`. Or copy the skill folder (plugins/openhome3d-companion/skills/openhome3d-contribute in yuyou-dev/OpenHome3D) into .claude/skills/openhome3d-contribute in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a codex`. Or copy the skill folder (plugins/openhome3d-companion/skills/openhome3d-contribute in yuyou-dev/OpenHome3D) into .agents/skills/openhome3d-contribute in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yuyou-dev/OpenHome3D --skill openhome3d-contribute -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/openhome3d-contribute, .gemini/skills/openhome3d-contribute, .github/skills/openhome3d-contribute and .opencode/skills/openhome3d-contribute in your project.
Going by SKILL.md and its folder, Openhome3d Contribute needs the command-line tools its instructions call (gh).
SKILL.md contains no URLs. Its commands use gh, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Openhome3d Contribute is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 801 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 274 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Openhome3d Contribute: Contributor-First PR Merge (HKUDS/OpenHarness, 16k stars), Create Pull Request (cline/cline, 70k stars), Pull Request Title and Body Writer (openinterpreter/openinterpreter, 69k stars) and PR Review State Fetch (prisma/orm, 48k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yuyou-dev (a GitHub user) maintains it in yuyou-dev/OpenHome3D, which has 164 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 5, 2026.
Source: yuyou-dev/OpenHome3D on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.